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Daily Archives: February 27, 2020
Why Unified Communication Is Essential to Working With Remote, Offshore Teams – Entrepreneur
Posted: February 27, 2020 at 12:52 am
UCaaS can be implemented in all kinds of businesses from anywhere in the world.
February20, 20205 min read
Opinions expressed by Entrepreneur contributors are their own.
As we continue to experience constant digital transformation, we realize how diverse technology has become and how much more it canexpand. In the last decade, we have successfully moved from working behind desks and on telephones to more flexible models. All you need now is the right device and a cloud connection, and you can easily embrace and explore as many opportunities as possible.
The growth of technology has played a vital role in countlessorganizations, manyof which have experienced a surge in growth and productivity. The Global tech-research firm Gartner reported more than 23 percentgrowth in the use of Unified Communications as a Service (UCaaS) in 2017 and 21 percentin 2018. The same report also shows that users spent nearly $2 million on UCaaSin 2018 and just over $2 million in 2019.
Organizations have been able to make the best of newly invented technology tools by also encouraging offshore-staff leasing. However, communication is vital in any form of teamwork and would be needed even more in offshore staffing. With UCaaS, companies such as Ring Central, Twillo, Telavox andDialpad have taken the frontier lead in ensuring organizations collaborate effectively with their offshore staff by providing effective unified communication and tracking tools.
Related: Unified Communications Will Make Your Remote Workforce More Productive
Moreso, as the workplace is evolving into the gig economy, UCaaS will become the greatest form of communication, thus giving room for people to work remotely. While most organizations have started imbibing this culture, some are still on the verge of setting up a company that has all its staff located across different locations around the world. However, the only way to ensure that remote/offshore employees can deliver effectively is by integrating good UcaaScommunication tools for seamless reporting.
To ensure an effective communication flow, the staff needs to understand how UCaaS works and how it can be integrated into the companys culture. The environment requires support from UCaaS platforms that allow users to integrate multiple communication services. Offshore staff can then switch between different communication methods.For example, a VoIP over desk phone allows you to take full advantage of features that will dramatically improve your companys communication and customer service, a web-conferencing service that requires audio and VoIP and also needs the instant-messaging feature to communicate in between the conference.
Employers can train their offshore staff on how to effectively use UCaaS for the growth of the organization or include a brief explanation in their onboarding document.
Visual communication helps convey ideas and information in the most appealing way, which helps improve understanding. It works more effectively in passing a message across compared to written and verbal communication, and its effect in teamwork cannot be overemphasized. While employers integrate UCaaS into the offshore staffing process, it is important that they encourage the use of visual communications more often. Voice and instant messaging are great for communication, but a video call would do far better in communicating thoughts and ideas.
A study shows that approximately 65 percentof people are visual learners and the brain processes images and videos 60,000 times faster than text. Video communication is alsoa great way to test products and software while providing real-time feedback. Some UCaaS tools boast ascreen-sharing feature where you can easily showcase products, imagesand more in a conference.
Managing a virtual team requires more effort, as everyoneis expected to deliver quality despite not being in the same room. Optimizing UCaaSwill not only help enhance the companys communication, collaboration and productivity, but will also contribute to helping employees succeed in their work. In return, there will be improved customer satisfaction and overall company progress.
UCaaS helps businesses to thrive, regardless of their size or the industry they belong in. Employees can take advantage of this by working remotely, as they can easily connect with their coworkers from home, on the road or anywhere. They also have instant access to the workspace and are able to solve problems quickly. With UCaaS platforms readily available for teamwork, each and every employee could work towards providing maximum productivity as an individual and as a team player in the organization.
Many businesses today are able to successfully combine the necessary traditional and innovative communication solutions into a single environment. This helps improve productivity among employees and also enhances the customer's experience, as they are able to communicate directly and seamlessly with the organization.
Related: 8 Essential Questions on Unified Communications
UCaaS can be implemented in all kinds of businesses of any size. With the right software, offshore teams can communicate easily, upping productivity, reducingcosts, strengtheningperformanceand optimizinguser experience. With UCaaS, communication and collaboration can work hand-in-hand.
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UAE sandstorms: strong offshore winds to bring more dusty weather in Dubai and Abu Dhabi – The National
Posted: at 12:52 am
Further sandstorms are expected to sweep in on Thursday due to strong winds offshore over the Arabian Sea.
The National Centre of Meteorology has issued a weather alert warning of gusty to strong winds, with rough to very rough seas off the coast.
That will cause sand to blow in, affecting visibility at times. The warning is in force up to 8pm on Thursday.
The density of the dust should drop, according to the weather bureau. It will be partly sunny, with temperatures reaching a high of 27C on the coast and 28C inland.
Humidity will rise overnight to bring a risk of fog and mist over some coastal and internal areas, which will clear to leave a partly sunny day on Friday, with no further sandstorms. There will be gusts of up to 40kmph over the sea, which will be rough at first.
The sandstorm in Al Barsha South, Dubai. Chris Whiteoak / The National
Traffic on Emirates Road in Dubai during the sandstorm. Pawan Singh / The National
The sandstorm in Dubai Investment Park area in Dubai. Pawan Singh / The National
Dusty weather in Abu Dhabi. Khushnum Bhandari for The National
The sandstorm in Dubai Investment Park area in Dubai. Pawan Singh / The National
Construction workers during the sandstorm in Dubai Investment Park area in Dubai. Pawan Singh / The National
Construction workers during the sandstorm in Dubai Investment Park area in Dubai. Pawan Singh / The National
Poor visibility in Abu Dhabi. Khushnum Bhandari for The National
Poor visibility in Abu Dhabi. Khushnum Bhandari for The National
Poor visibility in Abu Dhabi. Khushnum Bhandari for The National
Saturday will begin the same, with a chance of more early mist and fog, but there may be an increase in temperatures, reaching 29C on the coast and 30C inland. Winds should drop a little.
The picture will be similar on Sunday, according to the weather bureau, but sandstorms could return again on Monday.
Updated: February 27, 2020 08:27 AM
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Control of offshore gas and oil provokes conflicts in eastern Mediterranean – World Socialist Web Site
Posted: at 12:52 am
Control of offshore gas and oil provokes conflicts in eastern Mediterranean By Jean Shaoul 24 February 2020
The dispatch of Turkish troops to Libya, the bitter dispute between France and Italy over military policy at Decembers NATO summit in London, and the formation of a French-Greek military alliance against Turkey indicate the extent to which oil and gas have become the source of ever widening conflicts.
While it was popularly understood that the US/UK-led invasion of Iraq was a war for oil, this is less well understood in the case of Libya, which contains the largest deposits of oil in Africa and in 2010 was one of the 10 largest oil producers in the world. The struggle for Libya and its oil has now, moreover, become embroiled in the escalating conflict over the newly discovered gas fields in the Levantine Basin.
A new scramble for Africa is being tied into a new scramble for the eastern Mediterranean, as Turkey, Greece, Israel, Egypt, Cyprus, Lebanon and the European powers compete over gas exploration, production licenses and pipelines.
According to a US Geological Survey report published in 2010, the Levantine Basin, which straddles the maritime borders of Cyprus, Egypt, Israel, Palestine, Lebanon and Syria, contains an estimated 1.7 billion barrels of oil and 122 trillion cubic feet (tcf) of gas. It estimates that eventually there will be enough gas to meet regional and European power demand for decades.
In 2009 and 2010, Israel discovered gas reserves of 11 trillion cubic feet in the Tamar field, and 22 tcf in the Leviathan field, ensuring sufficient capacity for both its domestic needs and exports, although some of these fields lie in waters claimed by Lebanon and Gaza.
In 2011, Cyprus discovered an estimated 8 tcf of gas reserves in the Aphrodite field. With Turkey claiming ownership of the natural resources around Cyprus, divided between Turkish and Greek zones since the 1974 war, this heightened tensions in the region, leading to violent ship collisions and even the suspension of drilling in 2016.
By far the largest field in the region is Egypts Zohr field, discovered in 2015, with an estimated 30 tcf. Located north of the Suez Canal, it is owned jointly by Italys Eni (50 percent), Russias Rosneft (30 percent), the Anglo-American BP (10 percent) and Egypts Mubadala Petroleum (10 percent). Last week, Egypt signed a $43 million oil and gas exploration deal with the German company Wintershall DEA to explore oil and gas in the East Damanhour Bloc in the Nile Delta.
In 2019, Egypt produced a record 2.52 tcf of gasup by more than 30 percent since 2016making it one of the biggest producers in North Africa and the Middle East. It exported 172.8 billion cubic feet (bcf) of gas.
Egypt is seeking to become a vital link for energy trading between the Mideast, Africa and Europe. It has two large-scale gas export terminals at Iduku and Damietta, the only ones in the eastern Mediterranean, which cool gas into liquids for export by tankers. Owners Royal Dutch Shell intend to use them to re-export gas produced by neighboring countries that do not have such terminals, strengthening Egypts economic ties with Israel and Jordan as it becomes a crucial partner to Europe.
Last month, Israel, which has no liquefaction terminals, began exporting gas to Egypt. The smaller Karish field will go online next year with its own pipeline to Egypt. While some of the gas will be sent back to fuel Israels power and manufacturing plants, most will be exported.
Israel had previously imported up to 40 percent of its gas from Egypt. The new arrangements followed the signing in 2018 of a deal to pipe $19.5 billion of offshore gas to the Egyptian export terminals by Israeli oil company Delek Drilling and Noble Energy of Houston, which together own Israels Leviathan and Tamar gas fields.
The terms of the deal, beneficial to Israel and brokered by the US, enabled Egypt to reduce the cost by $1.3 billion of the $1.76 billion it was legally required to pay Israel in compensation following the disruption to its contracted gas delivery after multiple insurgent attacks on its pipelines in 2011-12 by militant Islamists in the Sinai Peninsula. The deal involves a raft of shadow companies, registered in tax havens and linked to Egypts military.
Last year, Egypt signed a deal with Jordan to provide half its gas needs via the 1,200-kilometre-long Arab Gas Pipeline. Built in 2003, the overland pipeline has been extended to Israel via a 100-kilometre-long subsea section connecting Arish in Egypt to Ashkelon in Israel.
There are also small gas reserves off Gazas territorial waters. But it became impossible to carry out any exploration after Israels blockade of Gaza following Hamas success in the 2006 elections and its standoff with the Fatah-dominated Palestinian Administration in the West Bank. In 2015, the license holders, which included BP and Shell, transferred their stakes to Palestinian state companies.
Lebanon is believed to hold gas reserves of 96 tcf and oil reserves of 865 million barrels, but has been slow to explore its offshore resources, in part because of the great depth of its waters, the high cost, unresolved maritime border disputes with Israel, Syria and Cyprus and the countrys political instability. However, a consortium made up of Frances Total, Italys Eni and Russias Novatek is expected to start drilling in the Block 9 concession by the middle of this year, with next January set as the closing date for five more offshore blocks.
Syria is thought to have substantial energy resources in the Levantine basin, but it suspended exploration after the outbreak of the US-orchestrated proxy war for regime change in 2011. Russia, in the absence of any other bidders, took all the oil and gas contracts as its quid pro quo for supporting the Syrian regime, signing long-term agreements in return for 25 percent of total production. With the upgrading of its air and naval bases at Khmeimim and Tartus on Syrias coast, Russias entry into the Levantine Basin adds another player into a region of competition and conflict.
Gas pipelines, owned by two competing geostrategic alliances, have caused tensions to rise markedly. Each seeks to secure a dominant position in European energy markets that are trying to eliminate their dependence on coal and oil by turning to gas.
The first is a new Russian-Turkish pipeline aimed at increasing Russias natural gas exports and raising Turkeys status as an energy transit hub to Europe. Last month saw the inauguration of the first leg of TurkStream, an undersea pipeline running 930 kilometres (578 miles) from the Russian Black Sea coast to Kiyikoy, northwest of Istanbul, that will carry 15.75 billion cubic metres of Russian gas a year to Turkey for domestic consumption.
Another proposed pipeline, announced last July, will carry a similar amount via Turkey, Bulgaria, Serbia and Hungary, not through Greece as originally planned, further cementing Europes dependence on Russian gas. Together with the nearly completed Nord Stream 2, which carries gas via the Baltic Sea to Germany, they enable Russias Gazprom to send gas to Europe, bypassing Ukraine.
The second pipeline is one linking Israel and Cyprus gas fields to Greece that would transport the eastern Mediterraneans rising liquefied natural gas (LNG) to the European Union (EU) and is backed by the US.
On January 3, Greece, Israel and Cyprus agreed to build a 1,900-kilometer (1,200 mile) EastMed pipeline through deep waters, at a cost of around 6-7 billion, to transport gas to Europe via Greece and Italy. The pipeline will run from Israels Leviathan gas field via Cyprus, Crete and the Greek mainland and is due for completion in the mid-2020s. Conceived in 2015, it is aimed at limiting Turkeys influence in the region.
The three countries, part of the East Mediterranean Gas Forum, established by Cairo last July that includes Egypt, Jordan, the Palestinian Authority and Italy, are seeking to establish a regional gas market and an exporting hub to Europe. This would cut across Egypts ambitions to establish itself as an export hub, with an agreement in 2018 to construct a pipeline to Cyprus Aphrodite field.
In addition, DEFSA, Greeces gas transmission system operator, having completed the expansion of its LNG terminal, the only one in southeast Europe, is now building compressors that will enable it to pump gas north into Bulgaria via the Trans-Balkan Pipeline and export US LNG to the Balkans. Exports are set to expand when the Gas Interconnector Greece-Bulgaria (IGB) project starts next year, in competition with TurkStream 2. It will avoid dependency on the Trans Adriatic Pipeline (TAP), which will start sending natural gas from Azerbaijan to Italy via Turkey and Greece.
These plans also clash with Turkeys plans to extend its control over energy resources in the region through its drilling for gas off the far west coast of Cyprus toward the southeast of the Greek island of Crete, Israel and Libyas offshore waters. Ankaras drilling operations are expected to be accompanied by a naval task force comprised of at least one frigate, two or three gunboats, and a submarine, as it seeks to acquire another drilling ship.
Russia, with its large oil and gas reserves, is Europes main energy provider, supplying 41 percent of its overall consumption. Hence its concern over gas exports from the eastern Mediterranean to Europe, because of the potential impact on its market share and energy prices. Russian President Vladimir Putin is expected to oppose such a project unless Russia is involved.
The EU, for its part, lacking its own energy resources and anxious to avoid dependency on Russia, has fast tracked its approval process for the pipeline.
The agreement to build the EastMed pipeline came just weeks after Turkey signed two agreements in November with Fayez al-Sarrajs Government of National Accord (GNA), the internationally recognized government of Libya that is backed by Turkey, Qatar and Italy.
The GNA has little popular support and controls the capital Tripoli that has been surrounded by former CIA asset and warlord General Khalifa Hiftar, whose Libyan National Army (LNA), backed by France, Egypt, Saudi Arabia, the United Arab Emirates, Sudan and Russia, controls eastern Libya and its oil fields.
Under the first Turkey/GNA agreement, Ankara pledged military support for Sarrajs beleaguered government. A second agreement in return delimited maritime zones between the two countries, vastly expanding Turkeys territorial waters, which Greece and Cyprus also claim, denying the claims of Crete, Rhodes and other islands, and blocking the route of the proposed pipeline.
Since then, Ankara has expanded its gas exploration efforts and sent forces to Tripoli, including Islamist militiamen from Idlib province in Syria, where they were deployed as part of the NATO proxy war but are now surrounded by Syrian and Russian troops.
Turkish President Recep Tayyip Erdogan told reporters, Turkey and Libya will be working jointly at present, but we could take a third, a fourth and perhaps a fifth partner on board. We are in agreement with Sarraj on this.
He indicated that Somalia had offered Turkey joint oil exploration in its waters. Erdogan has also sought to enlist support from Tunisia and Algeria, as part of his declaration that 2020 is Africa year, offering help with offshore gas exploration as bait.
At the end of last month, Turkeys Defence Ministry reported that two of its frigates off Tripoli had rescued 30 migrants from a dinghy in high seas and handed them over to the Libyan coast guard during NATOs Operation Sea Guardian in the region. This was a message to European countries, particularly Germany, that the GNA and Turkeywith their supportwould be an effective means of curbing the flow of migrants from Libya to Europe. It may indicate Ankaras willingness to mend its relations with Europe in the wake of its rift with Moscow over Syrias defeat of Turkey-backed Islamists in Idlib province.
These developments have largely taken place outside the control of Washington. The US views with mounting concern Russias expanding influence in a region it once controlled, especially following its disastrous wars of aggression in Iraq, Libya and Syria, and with Turkeys closer relations with Russia and Iran, to the extent that it supported the 2016 coup against Erdogan. Embroiled in economic and trade disputes with the EU, it is trying to push the sale of its own LNG to Europe as an alternative to Russia.
The Trump administration is working through its local attack dogs and proxies, particularly Israel and latterly Greece. It is actively supporting its allies access to the regions gas and Israels key role in exporting gas to its local clients Jordan and Egyptacting as the chief broker in Israels gas agreements.
US corporations are engaged in some of the consortia directly involved in exploration, production and transportation and insuring the contracts. The Trump administration helped broker the original agreement to sell gas to Jordan and agreed to compensate Jordan through US aid money should popular opposition disrupt the deal.
In December, President Donald Trump approved the East Med Security and Energy Partnership Act that allows the US to support the Israel-Greece-Cyprus partnership through defence initiatives and lift the longstanding arms embargo on Cyprus, antagonizing Turkey, a key NATO-ally.
Energy minister Yuval Steinitz explained in welcoming Israels export of gas to Egypt, Egypt is just the beginning. The plan is that much of the gas will be exported via Egypt to Europe, too.
The EastMed pipeline serves to wean Europe off its dependency on Russia for its energy needs, as well as limiting Greece and Cyprus trade and investment deals with Moscow. In December, Trump signed into law a defence bill that includes sanctions, imposed by the US Congress, on the construction of both the Nord Stream 2 and TurkStream pipelines. These are part of a raft of measures aimed at choking Russias economy which is largely dependent upon the sale of arms and energy. As a result, construction on the nearly completed Nord Stream 2 has come to a halt, infuriating Germany and exacerbating tensions between Washington and Berlin visibly on show at the NATO Security Conference in Munich.
Greece violently objected to the Turkish-Libyan deal signed last year, expelling the Libyan ambassador to Greece in protest. Kathimerini wrote that the Greek and Greek Cypriot governments hurried to finalize the EastMed deal in order to counter any attempt by the Turkish neighbour to stop the project.
According to Greek reports, there has been a dramatic increase in the number of violations of its airspace by Turkish fighter jets. Turkish hackers paralysed the websites of the Greek Foreign Ministry and secret service, prompting Greek retaliation.
Such are the tensions between the two NATO members, which were on the verge of war in the 1990s, that the White House called on Greece and Turkey to resolve their differences. Despite this show of impartiality, US Secretary of State Mike Pompeo signed deals last October to build major new US military bases in Greece, saying Washington needs them to help secure the eastern Mediterranean.
It was the fear that Russia and Turkey would gain influence in Libya that led Germany to assemble the European powers in a conference in Berlin last month, ostensibly aimed at bringing peace to the civil-war torn country. The Berlin conference agreed to extend the ceasefire, established earlier through the mediation of Russia and Turkey, permanently and to the demobilization and disarming of the militias and monitoring of an arms embargo violated by everyone.
This cynical gathering can only be the prelude to a military occupation of the country to assert the European powers predatory interests. EU foreign policy head Josep Borrell, declared a priori, If there is a cease-fire in Libya, then the EU must be prepared to help implement and monitor this cease-firepossibly also with soldiers, for example as part of an EU mission.
We Europeans, since we dont want to participate in a military solution, we barricade ourselves in the belief there is no military solution, he told the European Parliament. Nobody will be very happy if, on the Libyan coast, there is a ring of military bases from the Russian and Turkish navies in front of the Italian coast.
Days later, France stepped in to assert its interests, dispatching French warships to the Aegean Sea and announcing the formation of a French-Greek military alliance.
It too has supported Hiftar and his LNA in eastern Libya against the Tripoli-based GNA, where the French oil giant Total has important oil interests, bringing it into conflict with Italy, whose oil company Eni is the largest oil and gas producer in Libya. France, which is dependent upon Hiftars support for its colonial wars in the Sahel, denounced Turkish policy in Libya, threatening to support Greece in a war with Turkey.
President Emmanuel Macron accused the Turkish president of not respecting his promises in Berlin, saying that at this very moment Turkish ships are taking Syrian Islamist mercenaries to Libya in violation of explicit engagements taken by President Erdogan at the Berlin conference. He added, This threatens the security of all residents of Europe and the Sahel.
After discussion with Macron, Egypt, which supports Hiftar, denounced the Turkey-GNA accords as illegal foreign intervention in Libya. On Monday, just weeks after the Berlin conference, the EU agreed to launch a new naval and air mission in the eastern Mediterranean, in international not Libyan waters, to stop arms reaching both factions in the Libya, re-establishing the arms embargo first imposed in 2011.
Austrian Foreign Minister Alexander Schallenberg, whose government opposes any immigration from Libya to Europe, insisted that the mission would not support or help migrants seeking to enter Europe. He said, There is a basic consensus that we now want a military operation and not a humanitarian mission.
The eastern Mediterranean, including North Africa, has become the focus of ever widening conflicts, with all the imperialist and regional powers determined to pursue their own rapacious demands for control over the regions wealth and resources.
As US Defense Secretary Mark Esper warned at the Munich Security Conference, We are now in an era of Great Power Competition, meaning that we must move away from low intensity conflict and prepare once again for high-intensity warfare.
The stage is being set for explosive conflicts, potentially encompassing three continents, over the domination of North Africa and the Mediterranean Sea. But the eastern Mediterranean is only one of a number of potential flashpointsthe Horn of Africa, South China Sea or the Arctic to name but a fewwhere these competing strategic interests could lead to an all-out confrontation between major military powers, including nuclear-armed imperialist states. As far as the major powers are concerned, the entire world is in play, with devastating consequences for humanity.
2019 has been a year of mass social upheaval. We need you to help the WSWS and ICFI make 2020 the year of international socialist revival. We must expand our work and our influence in the international working class. If you agree, donate today. Thank you.
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A Sliding Share Price Has Us Looking At BW Offshore Limiteds (OB:BWO) P/E Ratio – Simply Wall St
Posted: at 12:52 am
Unfortunately for some shareholders, the BW Offshore (OB:BWO) share price has dived 32% in the last thirty days. Even longer term holders have taken a real hit with the stock declining 3.6% in the last year.
All else being equal, a share price drop should make a stock more attractive to potential investors. While the market sentiment towards a stock is very changeable, in the long run, the share price will tend to move in the same direction as earnings per share. The implication here is that long term investors have an opportunity when expectations of a company are too low. Perhaps the simplest way to get a read on investors expectations of a business is to look at its Price to Earnings Ratio (PE Ratio). A high P/E ratio means that investors have a high expectation about future growth, while a low P/E ratio means they have low expectations about future growth.
See our latest analysis for BW Offshore
BW Offshores P/E is 9.37. You can see in the image below that the average P/E (9.8) for companies in the energy services industry is roughly the same as BW Offshores P/E.
BW Offshores P/E tells us that market participants think its prospects are roughly in line with its industry. The company could surprise by performing better than average, in the future. Checking factors such as director buying and selling. could help you form your own view on if that will happen.
P/E ratios primarily reflect market expectations around earnings growth rates. When earnings grow, the E increases, over time. That means unless the share price increases, the P/E will reduce in a few years. A lower P/E should indicate the stock is cheap relative to others and that may attract buyers.
BW Offshore increased earnings per share by an impressive 24% over the last twelve months. But earnings per share are down 50% per year over the last five years.
One drawback of using a P/E ratio is that it considers market capitalization, but not the balance sheet. That means it doesnt take debt or cash into account. Theoretically, a business can improve its earnings (and produce a lower P/E in the future) by investing in growth. That means taking on debt (or spending its cash).
Such expenditure might be good or bad, in the long term, but the point here is that the balance sheet is not reflected by this ratio.
BW Offshore has net debt worth a very significant 103% of its market capitalization. This is a relatively high level of debt, so the stock probably deserves a relatively low P/E ratio. Keep that in mind when comparing it to other companies.
BW Offshore trades on a P/E ratio of 9.4, which is below the NO market average of 14.5. The company may have significant debt, but EPS growth was good last year. If the company can continue to grow earnings, then the current P/E may be unjustifiably low. Given BW Offshores P/E ratio has declined from 13.8 to 9.4 in the last month, we know for sure that the market is more worried about the business today, than it was back then. For those who prefer to invest with the flow of momentum, that might be a bad sign, but for deep value investors this stock might justify some research.
Investors should be looking to buy stocks that the market is wrong about. As value investor Benjamin Graham famously said, In the short run, the market is a voting machine but in the long run, it is a weighing machine. So this free report on the analyst consensus forecasts could help you make a master move on this stock.
Of course, you might find a fantastic investment by looking at a few good candidates. So take a peek at this free list of companies with modest (or no) debt, trading on a P/E below 20.
If you spot an error that warrants correction, please contact the editor at editorial-team@simplywallst.com. This article by Simply Wall St is general in nature. It does not constitute a recommendation to buy or sell any stock, and does not take account of your objectives, or your financial situation. Simply Wall St has no position in the stocks mentioned.
We aim to bring you long-term focused research analysis driven by fundamental data. Note that our analysis may not factor in the latest price-sensitive company announcements or qualitative material. Thank you for reading.
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Is SBM Offshore N.V.s (AMS:SBMO) 8.6% Return On Capital Employed Good News? – Simply Wall St
Posted: at 12:52 am
Today well look at SBM Offshore N.V. (AMS:SBMO) and reflect on its potential as an investment. In particular, well consider its Return On Capital Employed (ROCE), as that can give us insight into how profitably the company is able to employ capital in its business.
First, well go over how we calculate ROCE. Second, well look at its ROCE compared to similar companies. Then well determine how its current liabilities are affecting its ROCE.
ROCE measures the return (pre-tax profit) a company generates from capital employed in its business. In general, businesses with a higher ROCE are usually better quality. Ultimately, it is a useful but imperfect metric. Renowned investment researcher Michael Mauboussin has suggested that a high ROCE can indicate that one dollar invested in the company generates value of more than one dollar.
The formula for calculating the return on capital employed is:
Return on Capital Employed = Earnings Before Interest and Tax (EBIT) (Total Assets Current Liabilities)
Or for SBM Offshore:
0.086 = US$737m (US$10b US$1.7b) (Based on the trailing twelve months to December 2019.)
So, SBM Offshore has an ROCE of 8.6%.
See our latest analysis for SBM Offshore
ROCE can be useful when making comparisons, such as between similar companies. It appears that SBM Offshores ROCE is fairly close to the Energy Services industry average of 7.4%. Independently of how SBM Offshore compares to its industry, its ROCE in absolute terms appears decent, and the company may be worthy of closer investigation.
In our analysis, SBM Offshores ROCE appears to be 8.6%, compared to 3 years ago, when its ROCE was 6.4%. This makes us think about whether the company has been reinvesting shrewdly. The image below shows how SBM Offshores ROCE compares to its industry, and you can click it to see more detail on its past growth.
It is important to remember that ROCE shows past performance, and is not necessarily predictive. ROCE can be misleading for companies in cyclical industries, with returns looking impressive during the boom times, but very weak during the busts. This is because ROCE only looks at one year, instead of considering returns across a whole cycle. We note SBM Offshore could be considered a cyclical business. Since the future is so important for investors, you should check out our free report on analyst forecasts for SBM Offshore.
Current liabilities are short term bills and invoices that need to be paid in 12 months or less. Due to the way the ROCE equation works, having large bills due in the near term can make it look as though a company has less capital employed, and thus a higher ROCE than usual. To counter this, investors can check if a company has high current liabilities relative to total assets.
SBM Offshore has current liabilities of US$1.7b and total assets of US$10b. As a result, its current liabilities are equal to approximately 17% of its total assets. Current liabilities are minimal, limiting the impact on ROCE.
This is good to see, and with a sound ROCE, SBM Offshore could be worth a closer look. SBM Offshore looks strong on this analysis, but there are plenty of other companies that could be a good opportunity . Here is a free list of companies growing earnings rapidly.
I will like SBM Offshore better if I see some big insider buys. While we wait, check out this free list of growing companies with considerable, recent, insider buying.
If you spot an error that warrants correction, please contact the editor at editorial-team@simplywallst.com. This article by Simply Wall St is general in nature. It does not constitute a recommendation to buy or sell any stock, and does not take account of your objectives, or your financial situation. Simply Wall St has no position in the stocks mentioned.
We aim to bring you long-term focused research analysis driven by fundamental data. Note that our analysis may not factor in the latest price-sensitive company announcements or qualitative material. Thank you for reading.
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Is SBM Offshore N.V.s (AMS:SBMO) 8.6% Return On Capital Employed Good News? - Simply Wall St
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How tech and communities could change the future of open world games – The Verge
Posted: at 12:51 am
Historians of the future might look quizzically at the open-world phenomena, which swept video games during the opening decades of the 2000s.
At a time of environmental precarity and extreme inequality, a handful of the worlds biggest entertainment and technology companies collectively sunk billions of dollars into virtual worlds of increasing vastness and detail, arguably outstripping Romes ancient Colosseum in spectacle if not actual bloodlust (despite the digital body count sitting much higher). At the turn of the millennium, early 3D efforts such as Shenmue and Grand Theft Auto III set the blueprint of expansive spaces and nonlinear play, and by the mid-2010s, the games had evolved into near-photorealistic behemoths created by workforces spanning many continents. In 2018, Red Dead Redemption 2 arguably the biggest, most convincing, and successful recent open-world title pushed the ballooning approach to its logical extreme.
The 2010s were far from straightforward for the design approach. Ubisoft, the French publisher with a global network of studios, began applying its open-world formula to flagship franchises, including Assassins Creed, Far Cry, Ghost Recon, and Watch Dogs. This resulted in beautiful but increasingly similar-feeling titles. As the worlds got bigger and as graphical fidelity rose, production costs followed suit while stories of worker exploitation the sort reported to have taken place during Anthems development proliferated (although it was less of a feature of the open-world format than modern games more broadly), raising concerns about the actual sustainability of such endeavors.
So where can we expect open worlds to go in the next decade? What stories will they tell, and how might they respond to an increasingly tumultuous world?
On the immediate horizon, the neon-pink techno-thrillers Watch Dogs Legion and Cyberpunk 2077 appear to mark a continuation in look and feel, albeit speculating on futures that have seemingly already arrived. Ubisofts latest imagines a dystopian London under siege from intrusive surveillance (an ongoing reality), while CD Projekt Reds roleplaying game depicts a similarly bleak city where corporations rule the lives of citizens (resonating with the game studios own intensive labor practices).
Brighter, leaner, and perhaps less pessimistic is upcoming indie game Sable, which pairs Moebius-inspired graphics with a chill Breath of the Wild-esque open world. Putting players in the shoes of its titular character, a teenage girl embarking on a pilgrimage, the game takes place in a desert populated by remote structures and people. Greg Kythreotis, lead designer and artist of the game, describes it as a heads-up experience because theres no mini-map. He wants players to focus on the world, soaking up its details as their eyes and ears guide the direction of travel. With inspiration taken from nomadic groups such as the Berber, Bedouin, and indigenous Australians, the game might depict what it means to live more intimately with an environment (certainly compared to those of us who are living resource-guzzling lives).
Perhaps as a result of such inspirations, Sable will be less full of raw stuff to consume than its blockbuster open-world counterparts. Despite the harshness of its desert setting, Kythreotis explains survival wont ever be at the forefront of the game. Our world isnt realistic in that way. Its a stylized landscape, he says. The narrative is one about exploration, not just a literal, physical exploration but the characters self-exploration. Counterintuitively, the designer refers to the games desert as a sea, and quests or activities as islands of content. The drifts in between lonely, thoughtful spaces are designed to foster quiet contemplation. Its not unlike 2002s The Legend of Zelda: The Wind Wakers swirling ocean, which felt like it mirrored Links emotions. What Sable might signal is a subtle but important shift as open-world games become more than sites to extract resources, gear, and collectibles, but environments to reflect personal journeys.
In the past, mainstream titles certainly transcended their cluttered environments (just look to Grand Theft Auto IVs bleak migrant story set in Liberty City) but often not. At times, these games made possible by our burgeoning technological capacity to transfer information at lightning-quick speeds have felt as if they resemble social medias endless scroll. Business models have seemingly become as Frankensteinian as the games themselves, with microtransactions and online components bolted on to keep players hooked. Like Facebook and Twitter, these games are finely tuned to command our attention.
Sable isnt the first game to forgo virtual detritus in favor of a sleeker and more lonesome adventure. 2013s Proteus and 2014s Eidolon two earnestly romantic pastoral games used their lo-fi, albeit expressive, environments to foster interior musings, a far cry from the explosive popcorn-like entertainment of mainstream titles. Sable shares DNA with such games, but its also an explicitly post-Breath of the Wild title. [The latest Zelda game] felt like a validation of our ideas, says Kythreotis, who pitched Sable to publishers in 2016, prior to the release of Nintendos open-world effort. I think were going to see more exploration of that kind of looseness.
Sables low-stakes, coming-of-age journey might be what Kim Belair, former Ubisoft scriptwriter and co-founder of narrative development company Sweet Baby, has in mind when she outlines her hope for a future that is lighter on a huge story and more about the personal journey of a character. In a 2017 piece for Gamesindustry.biz, Belair advocated for a de-escalation of open-world stories that rely on the world-ending narratives that are commonplace in games such as Assassins Creed and Horizon Zero Dawn (not to mention almost every modern superhero movie). It stands to reason that when everything is high-stakes, then, of course, nothing is. Not only do we become desensitized to the carnage, but these types of stories, Belair argues, are often antithetical to the open-world format itself.
This is conceivably another inflection of what Far Cry 2 and Watch Dogs Legion director Clint Hocking calls ludonarrative dissonance, a term he coined in 2007 to describe the nagging disconnect between the lighthearted action story of the Uncharted series and the genocide-scale murder the game asks the player to perpetrate. In open-world games, its not necessarily killing that creates dissonance but the go-anywhere and do-anything structure of play. When you have a main quest that is driven by urgency, passion, or death, they [the game designers] often make you do side-missions to get enough points, experience, and weapons in order to do that [complete the primary story], says Belair. To me, thats not the most exciting way to produce a feeling of urgency.
Thats partly a reflection, Belair says, of mammoth productions often involving hundreds of people. Even against everyones best efforts, teams can become siloed from one another with visions naturally drifting apart. In the last six years, Belairs been working as a scriptwriter and narrative designer, and the demands of stories have risen sharply as studios look to deepen their glittering worlds, which can still feel eerily shallow. People are realizing its not enough to just say Okay, you have a fetch quest and were going to send you to this thing. Skyrim was 2011. At the time it was huge, but theres almost no branching in it, Belair says. When you have a side mission, its just get X necklace from X cave. But now weve gone, Okay but whats the story of the cave? Who are the characters in the cave? Its just got bigger and bigger.
Open worlds will continue to grow into the near future, particularly if Todd Howards proclamation that Elder Scrolls VI is being designed for people to play for a decade turns out to be true. Still, Howards wish to see games become their biggest, shiniest, and deepest selves replicated across an older generation of men and women who dominate senior positions at the biggest game companies isnt shared by everyone.
You might not think of Minecraft or Roblox as open-world games, but they, too, emphasize the unstructured play in large environments of their more traditional counterparts, even as players hop in and out of online servers and maps. Populating those games and even social media platform TikTok are Gen-Zers who are satisfied with a very different quality of experience, according to Robin Hunicke, Funomena co-founder and professor of game design at the University of California Santa Cruz. Roblox encourages people to explore lots of different worlds, she says. Only a few of those worlds are actually sticky and everything else is just interesting to comb through. Dreams is another good example where you think of the world not as a continuous space but as a series of slices.
With the release of Hytale penciled in for 2021, a game that began as a Minecraft multiplayer server in 2015 and subsequently secured the financial backing of League of Legends developer Riot Games, the style might yet reach an even greater audience. Like its progenitor and the hugely popular Roblox, the games biggest selling point is the content creation tools it launches with. (Although Hytale features what its developer calls handcrafted adventure scenarios.) While many game studios now outsource much of their production overseas in an effort to save costs, Minecraft, Roblox, Dreams, and the upcoming Hytale as much platforms as they are games rely on user-generated content. Its part of their appeal and long-term pitch to both the players, and, arguably laborers who populate their servers.
Hunicke also points to evolving AI-assisted toolsets that might upend the aesthetics weve grown accustomed to further down the line. Ganbreeder and Artbreeder are two apps that blend images together based on a series of algorithms. The work that is produced by the system is appealing but youre not sure why, she says, suggesting the images illustrate new entanglements between humans and machines. Worlds can start to evolve where you dont necessarily understand the space youre in, or the implications of the visuals, but youre interested in exploring it. Hunicke cites experimental games such as glitchy first-person explorer Memory of a Broken Dimension and sandbox world-builder Mu Cartographer as titles that explore similar territory. (Dreamy geometric puzzler Manifold Garden arguably fits the bill, too.)
Whether open-world games of the scale normalized by giant studios and publishers such as Sony, Microsoft, EA, and Ubisoft remain sustainable over the next 10 years is by no means certain. Theyre already eye-wateringly expensive to create and wont be getting cheaper anytime soon. The format might yet be usurped in popularity by video games that rely on user-generated content or even a new wave of experimentalism stretching the boundaries of our relationship with technology. Certainly, new game development tools will make it easier for small teams to create large environments, like the MapMagic World Generator asset Sable uses to procedurally generate its nature. Yet, any number of catastrophes could render them irrelevant as fanciful playthings that no longer justify their mammoth resources. Indeed, as the real world becomes smaller because of tightening immigration laws, inhospitable land, or even just shrinking economies, these expansive digital environments might simply begin to feel out of touch, like anachronistic hangovers from a more open era.
Weve already seen open-world games begin to engage with such issues. 2019s Death Stranding and Outer Wilds offered compelling meditations on environmental catastrophes during a year that ended with news of Australias cataclysmic bushfires. When Breath of the Wild 2 eventually sees release, perhaps its rolling hills and vertiginous mountains will be imbued with the same rarely felt magic as its predecessor, an outlook that feels intensely necessary right now. At the opposite end of the spectrum, Grand Theft Auto 6 will likely arrive in the next few years delivering, one expects, another vast open world grounded in realism. Rockstars latest game might yet deliver the kind of story Belair thinks the format is best suited to. Because theyre so wide, I would love to see open world games tackle that length of time and the way that we survive in the world the ways we continue to live, she says. If youre going to give me three years of a characters life, I want every single thing in that world to contribute to it.
Whatever shape open worlds take and whatever subjects they ultimately tackle, Hunicke believes these games must confront the real world. When you look at what young people feel on a daily basis the feeling of loss of control, loss of predictability, increased anxiety about an uncertain future, the brittleness of different systems in the face of climate change, and especially economies I think its important to be aware of the contemporary impacts of those changes, she says. To appeal emotionally and to feel worthwhile of their time, you need to be helping them handle, process, and endure those feelings.
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The ‘Netflix of gaming’ is coming, and game makers are worried – Business Insider – Business Insider
Posted: at 12:51 am
Being a video game fan in 2020 means more options than ever before.
Not only are more games being made, but there are more ways to play those games for less money than ever.
If you're a PlayStation 4 owner, a $10 monthly/$60 annual subscription service called PlayStation Plus offers a monthly stipend of free games. If you're an Xbox One owner, a similarly priced service offers similar benefits.
That's before we start talking about newer, more disruptive offerings like Microsoft's Xbox Game Pass program or Apple's Apple Arcade, which provide Netflix-style instant game libraries for a monthly or annual subscription fee.
Executives at major video game studios and publishers told Business Insider that the growth of subscription services was a sign of a "new paradigm" in the industry one that may signal long-term trouble for developers even as fans and platforms thrive.
These services are great for gamers, who have more options to play great games. And in the short term these services are great for game makers, who reap the financial benefits of massive companies like Microsoft, Sony, and Apple splashing out for games.
As Microsoft seeks to grow its subscriber base with Xbox Game Pass, for instance, it offers lucrative deals to developers and studios whose games it wants on the service.
Shonda Rhimes, the creator of "Grey's Anatomy," "Scandal," and "How to Get Away With Murder," signed a $150 million contract with Netflix. Evan Agostini/Invision/AP
Look no further than the film and TV business for examples of just how lucrative those deals can be "Grey's Anatomy" creator Shonda Rhimesgot a $150 million deal from Netflix to produce content for the streaming giant.
But these big paychecks from platforms don't last forever.
So the logic goes: As more people subscribe to these platforms, platform owners have less incentive to pay for content. The people who used to buy games directly become service subscribers instead, leaving game makers nowhere to publish games other than those subscription platforms.
"What happened with the other industries is big checks were written for a while until the platforms didn't need the content creators anymore," one game publishing executive, who spoke on condition of anonymity because of active relationships with gaming platforms, told Business Insider. "This check might feel good now, but it might not feel so good in five years."
Platforms like Microsoft's Xbox Game Pass need that content to draw in subscribers, but the long-term effect could be dire for the industry: People stop buying games directly, and start paying for subscription services instead.
"It's an offer you can't refuse," another studio executive told Business Insider. "If you destroy the system of purchasing and replace it with a subscription model, then the subscription model is all that's left. It's just Netflix and Blockbuster; instead of renting per video, you're paying for subscription services."
These subscription services could mean the end of the traditional direct-to-consumer sales of individual games, where the sales trajectory over time looks like a downhill slope with a (hopefully) long, tapered decline.
"We just adjust to the new paradigm," that studio executive said. "We have to make sure we have our profit margins up front. If we do a Game Pass game, we have to build our margins into that."
The music industry already went through this.
When was the last time you bought a CD? How about a digital copy of an album?
Streaming service Tidal has attempted to return music streaming profits to musicians, including Rihanna. Jason Kempin/Getty Images
More likely, you're one of the hundreds of millions of people either paying for a subscription-based music service, or you're listening for free (with ads, of course someone is paying for it).
Another prominent game developer who spoke with Business Insider put the issue succinctly: "Isn't it much easier to just give developers a giant sum of money for now, and then, when there's no market to sell directly to consumers anymore, you just give them less? That's what I would do if I was a platform."
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What was the best year for PC gaming? – PC Gamer
Posted: at 12:51 am
The nice thing about this question is there's really no wrong answer, because every year is a great year for PC gaming. Maybe you're especially a fan of 2007's Orange Box, Bioshock, and Crysis, or you really love 2015 because it brought us The Witcher 3 and Metal Gear Solid 5, or you think Half-Life 2, World of Warcraft, and The Sims 2 helped make 2004 the best year for PC gaming ever.
Like I said, there's no wrong answer!
But it's still something to discuss and argue (hopefully politely!) over: What was the best year for PC gaming? Below you'll find answers from our staff as well as some from the PC Gamer forums. Let us know your favorite year, and why it's the best, in the comments below.
Evan Lahti: '99 is a religious moment for competitive FPS players over the age of 30. Quake 3 and Unreal Tournament formed a new era for competitive FPS. You might think of them as a similar style of game, but they were built on opposing philosophies. Quake 3 was defined by its purity: its weapons were simple, but in the hands of athletic players, they were paintbrushes for pain that could be combined with an elegant movement system. In contrast, UT looks like the Canyonero: a rocket launcher stuffed inside a grenade launcher, an attack-and-defend mode that played out like a castle siege, mutators, low gravity railgunning, Chainsaw Melee, a gun that lobbed piles of poison goo.
Throw in Team Fortress Classic and Counter-Strike (the mod, at least), and 1999 is unquestionably the primordial pool from which most current competitive shooters were spawned. I guess some other stuff came out that year too: System Shock 2, Everquest, Planescape Torment, Homeworld, Age of Empires 2, Alpha Centauri, and C&C: Tiberian Sun.
Jody Macgregor: You could make an easy argument for 2007 on the strength of The Orange Box, Supreme Commander, Crysis, BioShock, and STALKER, but this is really a personal pick. It's the year that got me back into PC gaming after the cost of upgrading and buying games here in Australia had kept me away for a few years. Portal and Team Fortress 2 helped win me back, but so did a lot of excellent low-spec games like Recettear (still the best JRPG I've played), Peggle, Deathworm, and Osu! I spent a lot of 2007 playing The Shivering Isles expansion for Oblivion as well.
Andy Chalk: 1998 is the year it all began for me. Thief: The Dark Project, Baldur's Gate, Fallout 2, Half-Life, and StarCraft (which I wasn't really into, but it probably deserves a mention) all showed up in '98, which makes it not only a seminal year for gaming, but also a launchpad for so many bigger and better things. With the exception of Fallout 2, which deserved so much better than it got, each of these represents the starting point of series that were deeply formative on a personal level: The Thief and Baldur's Gate series still share the top spot on my all-time best list, and even though I'm not as enthusiastic about Half-Life as I used to be, Half-Life 2 set a standard for shooters in a way that's never been replicated. Without 1998, none of it happensthat makes it a hell of a good year in my eyes.
Tyler Wilde: I'm tempted to go with '96 or '97 for Quake, Quake 2, Diablo, Zork: Grand Inquisitor, and other of my all-time favorites, but the start of the new millennium feels more notable to me. In 2002, games felt bigger than they ever had before: I could stand on the wing of a plane in Battlefield 1942 while someone else flew it, see the Command & Conquer world from a unit's perspective in C&C: Renegade, go jetpack skiing in Tribes, and explore a whole island in The Elder Scrolls 3: Morrowind. It wasn't as if big 3D spaces were unheard of at the time, but that year sticks out to me as the year we'd truly escaped hallways. Tony Hawk's Pro Skater 3 and Grand Theft Auto 3 also came to PC in 2002.
Meanwhile, Medal of Honor: Allied Assault remains one of my favorite shooters evermy virtual M1 Garand skills will never be better than they were thenand the release of Warcraft 3 marked the beginning of a brief period when I went to gaming cafes and drank Bawls (plus it's among the most influential games of all time, in large part due to its mod scene). No One Lives Forever 2, Neverwinter Nights, Dungeon Siege, and Mafia help seal it for me. I wish there were some indie hit I could point at to score more pointsCave Story was 2004but I suppose every year can't be representative of everything. Good year, though!
Wes Fenlon: I don't need a long list of games released in a given year to tell you which year was the best for PC gaming, because it's clearly 3057, the year MechWarrior 2 takes place. As that 31st century warfare documentary has shown us, future PC gaming will have each of us fighting for our lives in a sweet-ass mech. Yes: in the future, all computers are inside giant robots, obviously.
(Anyway, 1995 was a super influential year: MechWarrior 2, Command & Conquer, Warcraft 2, TIE Fighter, and Dark Forces all hit the PC that year).
Steven Messner: A little surprised no one has beat me to this because 2004 is clearly the best year for PC gaming. In that short span of just 365 days, some of the most influential games of all time were released alongside a bevy of really good games that didn't have quite the same lasting appeal. Obviously the big one to note is Half-Life 2, but World of Warcraft also launched in that same year along with Rome: Total War (which redefined the series), The Sims 2, Far Cry, Counter-Strike: Source, and Unreal Tournament 2004. This year also had a number of great cult classics, like City of Heroes, Sid Meier's Pirates!, Splinter Cell: Pandora Tomorrow, EverQuest 2, Battlefield Vietnam, Tribes: Vengeance, Need for Speed: Underground 2.
I could go on... so I will. Painkiller, The Lord of the Rings: Battle for Middle-Earth, Vampire: The Masquerade - Bloodlines, Star Wars: Battlefront, Final Fantasy XI: Chains of Promathia (one of its coolest expansions), The Chronicles of Riddick: Escape From Butcher Bay, Doom 3 (it sucks but I still love it), Warhammer 40,000: Dawn of War. Looking back, that's an absurd number of really good games that could satisfy almost anyone.
Crazy year, that 2004.
Phil Savage: If I judge years based on how heated the discussions were during PC Gamer's Game of the Year processand honestly, why wouldn't I2015 is the clear standout. As an RPG fan, The Witcher 3 was one of the best games of the decadehuge, beautiful, and full of great writing. As a stealth fan, Metal Gear Solid 5 was an intricate sandbox full of toyseverything from the iconic fulton balloon to the horse that poops on command. 2015 was the year that brought us the best detective game of recent memory in Her Story, the best city-builder of recent memory in Cities: Skylines, and one of the best tactics games of recent memory in Invisible, Inc.
It also brought us 80 Days, Life is Strange, Rainbow Six Siege, Sunless Seas, Undertale and Pillars of Eternity. It brought GTA 5 to PC. It wasted hundreds of hours with Rocket League. And, look, personally I liked Fallout 4, so there's that. Notably, it's also the last year (to date) in which we awarded a 96% scorehistorically, for the UK side at least, the highest we give out. While there may be years with more historical importance, I'd argue 2015 remains the best of the last decade.
Chris Livingston: This is what happens when you answer lastyou have to get creative. But 1982 was an incredibly important year for me personally: it's the year my parents bought us our first home computer, an Apple IIc. And with it came Choplifter, my very first computer game.
I devoured as many games as I could that year, including Aztec, which was basically Spelunky before Spelunky: a randomly generated tomb-raiding game filled with traps and dynamite, snakes and monsters, destructible walls and floors, and a precious idol to bring back to the surface. Loved it.
There were plenty of others I played that year: a fighting game called Swashbuckler, turn-based strategy Taipan!, adventure games Sherwood Forest and Zork 3, all which helped form my early and lasting love for computer games.
Frindis: I think 1993 was the best year for gaming and I especially give Doom that reason. Doom was one of the first games to make multiplayer FPS quite popular and I remember how cool it was to attend local LAN events trying to get that sweet frag. There is a little slice of entertaining gaming history to be found when looking up some of the greatest Doom players in the past.
Lead programmer John Carmack would also make it easy for players to make their own maps, thus opening for both competition and yearly praises of some of the best WADS. While not being the first game you could mod, this one definitely was the most popular, carving the way for future modding communities. Another thing to mention is that being able to understand the game data also opened up for speedrunners to tighten the scores and still to this date people are competing in getting the best times.
Oh, I almost forgot to mention it was the most violent and gory fps game that year, how the 2D was made to look 3D, the BFG, kick-ass soundtrack, monsters from hell, erm..story and that Doom recently got a megawad: an unofficial sequel to the fourth episode from none other than John Romero, one of the original creators of Doom.
Mazer: A lot of my childhood favourites seem to be clustered in 1997.
Mainstream hits like Fallout, Quake 2, Hexen 2, GTA, Dungeon Keeper, The Curse of Monkey Island, Age Of Empires etc. Cult classics like MDK, Interstate '76, Oddworld: Abes Oddysee, Dark Earth, The Last Express, Myth: The Fallen Lords, Outlaws, Privateer 2, and Twinsen's Odyssey. We got ports of Turok: Dinosaur Hunter, Shadows Of The Empire and Panzer Dragoon to test our new graphics cards, and Carmageddon's release in Australia was completely uncensored in a very rare move for my country.
It's also the year in which the naming conventions of the Dark Forces series officially went off the rails with the release of Star Wars Jedi Knight - Dark Forces 2. It's by this logic that I'd like to move that we officially rename the final game in the series, Jedi Academy, to now be 'Star Wars Jedi Academy - Jedi Outcast 2 - Jedi Knight 3 - Dark Forces 4'.
Zloth: Actually, 2016 was a mighty good year:
MaddMann: Personally I would say 2004. Some of my all time favorite games that I still play to this day, and some that have died, but left me with great memories. Some of my favorites from 2004:
McStabStab: For me I'd say 2000.
Kaamos_Llama: Oh man 1998 has Halflife, Starcraft, Baldurs Gate, Fallout 2, Thief Dark Project, Commandos and Grim Fandango. Games of that era had so much influence on future games.
Looking back over the last 25 odd years though, it seems every year has an argument. Good times!
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Here Are All The Free Xbox Games With Gold For March 2020 – Forbes
Posted: at 12:51 am
Four free games are coming to Xbox One and Xbox 360 in March. Here's what to expect.
Even in a Leap Year, February goes by fast. Certainly this month has zipped by for yours truly. Its been unseasonably warmIve gone skiing in a tank topand while were in the middle of winter at least around here it doesnt feel like it.
Still, even with nice weather free games are always fun. Xbox Live With Gold and Game Pass Ultimate subscribers will have access to four new Games With Gold for the very attractive price of free in March. Lets take a look at what were getting this time around.
Xbox 360 (Backward Compatible on Xbox One)
Shantae: Half-Genie Hero
Xbox One
Thats all the games coming in March (Ill have a separate list for Game Pass once thats announced) and you can still download some of Februarys free games as well. Read about those right here. (Also, note to self: Download that one February game you keep forgetting to download!)
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New type of board gaming table has raised more than $1M on Kickstarter – Polygon
Posted: at 12:51 am
Board games are bigger than ever before. Literally. The damn things take up entirely too much room on the table, so the team at Spidermind Games came up with a unique solution. They designed another, smaller table to sit on top of whatever table that you already own. Its called the Level Up, and its earned more than $1 million on Kickstarter. The campaign ends Thursday.
Dearly departed Geek Chic, which went under about three years ago, helped to popularize the modern-day fad of luxury gaming tables. Its designs relied primarily on a sunken play surface, with board games that sat below the rim of the table. Its the perfect solution if you need to have dinner later in the evening of if you just want to hide your board gaming addiction from the neighbors. All you need to do is plop some leaves on top to cover up the sprawling bits below and youre good to go. Its been copied by dozens of manufacturers since.
But people like to have a drink while they play a board game. They like to have snacks. Putting your drinks and your snacks into the pit with the board game itself is a recipe for disaster. One false move and youve ruined the nice felt surface that you paid a premium for, and the board game itself. So the luxury board game space adopted all manner of kludgy cup holders and bolt-on shelves. The end result is table systems with nearly as many bits to keep tack of as the board games themselves.
Seriously. I recently attended a board gaming event at a venue with multiple luxury board gaming tables. In the corner was a shelf with a stack of more than a dozen cup holders. Each one was color-coded to the table that they matched up to. When people left them attached after a game I kept bumping into them as I walked by. It was a nightmare.
Enter the Level Up. Its a plastic tray with metal legs that sits on top of your table, providing plenty of room below for snacks, beverages, books, and bits. Im honestly angry that I didnt think of the idea myself. Here in Chicagoland its called a pizza tray, and theyre made sturdy enough to hold even the beefiest of deep dish pies.
Spidermind Games is best known for the Elite: Dangerous Role-Playing Game, a pen-and-paper game based on the spacefaring game by Frontier Developments. Its Level Up campaign runs through 11:58 a.m. ET on Feb. 27. You can get a 2 foot by 3 foot Level Up for around $62, or build out even larger ones to suit your needs. Delivery is promised by September.
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New type of board gaming table has raised more than $1M on Kickstarter - Polygon
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