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Monthly Archives: August 2017
Tennessee Department of Human Services & United Way of Metropolitan Nashville join for new pilot program – Winchester Herald Chronicle
Posted: August 1, 2017 at 6:33 pm
$1.6 Million Grant focuses on family success and upward mobility
NASHVILLE The Tennessee Department of Human Services (TDHS) has partnered with United Way of Metropolitan Nashville (UWMN) providing a 2-year, $1.6 million grant designed to provide intensive case management for families living in poverty. The partnership illustrates TDHS 2G for Tennessee or two-generation (2Gen) approach focused on creating multi-generational progress for low-income families. The 2Gen approach has a laser focus on providing intentional services and supports to both parents and children that create a solid foundation for the family to build on.
UWMN will work with community partners such as Fannie Battle Day Home for Children and The McGruder Family Resource Center to implement the Family Empowerment pilot program through July 2019. The pilot program will use an intensive case management service model integrated into the community to engage, assess, and assist up to 140 families over the next two years.
The two-generation approach ties together components essential for community impact: education, economic supports, health and well-being, and social capital. These components, paired with intentional case management will have a lasting, positive influence on participating families and the communities they are making stronger, said Danielle W. Barnes, TDHS Commissioner.
United Way of Metropolitan Nashville is excited about the two-generation partnership. We look forward to working alongside TDHS as we work to solve some of Nashvilles most complex problems. Through partnerships like this, we know we can make an impact in the lives of Nashville families, said Erica Mitchell, Sr. Director of Community Impact at United Way of Metropolitan Nashville.
TDHS and UWMN initiated discussions for the partnership in fall 2016. Since then, they have worked together to co-design a program with an intentional focus on education, upward economic mobility, health indicators, community engagement, workforce readiness, and financial literacy.
To learn more about 2G for Tennessee and the two-generation approach, visit http://tn.gov/humanservices/topic/2gen-approach.
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Astronaut twins study shows space travel causes premature aging – La Jolla Light
Posted: at 6:33 pm
Those images of a robust Star Trek Captain James T. Kirk beaming around the solar system at maximum warp, or an irreverent Han Solo with his sidekick Chewbacca bustling through space on a quest to save Princess Leia, are sadly, an illusion.
The truth of the matter is that humans or any other living thing be it a plant or a fruit fly from planet Earth are not meant for space travel. Traveling in space is very hard on creatures, producing physiological effects similar to premature aging.
Thats one of the reasons the Stein Institute on Aging at UC San Diego brought NASA affiliate Brinda K. Rana, Ph.D., to speak to a packed audience of mostly older adults at the Garren Auditorium of the UCSD School of Medicine, last week.
Rana, who has been the Principle Investigator (PI) on three NASA studies, spoke at length about the effects of space travel on all aspects of the human body everything from vision to genetics.
Everything I say has to be approved by NASA. I have to be very careful about the data I reveal, Rana wryly explained. Her chief NASA project was a comprehensive medical study of twin brother astronauts Scott and Mark Kelly who spent different lengths of time in space.
Since the brothers are genetically identical, researchers thought they could ferret out the effects of time in space on their bodies. Mark had 54 days in space, while Scott spent 365 days living on the space station.
Rana headed up a team of scientists from UCSD, one of 10 university-based teams from around the world chosen by NASA to study the astronauts. It was a difficult assignment requiring a great deal of cooperation. For instance, all 10 teams had to share just one vial of blood among themselves from each of the two astronauts.
Rana explained that space travel impairs blood and lymph circulation, especially to the lower parts of the body: Your face gets puffy and your legs get weak. Space travel is like hanging upside down for a long time! she said.
Thats why astronauts have to be helped out of their space capsule when they return to Earth. They cant stand up on their own because their legs are so weak due to poor circulation.
NASA knows that space travel, specifically spending time in zero gravity, is hard. But since the plan is to send men and women up to Mars, which is a six-month flight one way, it is trying hard to develop ways to counteract the debilitating aspects of space travel so the astronauts can function when they get to the red planet. Luckily, the gravity on Mars is less than it is on Earth, so they should be able to stand up and carry out their activities.
Space travel also produces bodily changes you cannot see, affecting the chemistry and physiology of the body. It also affects DNA and RNA. Rana found that while in space, astronaut Scott Kelly had 200,000 differences or mutations in RNA actions, which returned to normal when he came back to Earth. This just shows that genes are not static, but very sensitive to the environment around us, Rana said.
Space travel also changes the intestinal flora or probiotics in the gut, which aid digestion. There are also cardiovascular changes, muscular atrophy, arteriosclerosis, glaucoma and bone loss. It looks just like the signs of aging!
Space travelers also experience increased cranial pressure. There are changes to the eyes and vision problems develop. This syndrome is known as VIIP or Visual Impaired Intracranial Pressure syndrome.
Rana is an associate professor in the Department of Psychiatry at UCSD and has a lab at the Stein Institute of Aging. She is an alumna of UCSD with a B.A. in math from Revelle College. She also has an M.S. in math from the University of Illinois Urbana-Champaign and a Ph.D. from the University of Texas in molecular genetics. At the Stein Institute, her chief duty is to look for the genes that seem to keep some older adults from getting age-related disorders.
Ranas NASA studies are relevant because the results have an application to understanding aging on Earth and in helping people in similar situations to space travel, like those who are bedridden for long periods of time. In one experiment, Ranas lab studied people who were confined to bed with their body inclined downward toward the head at a 15-degree angle, mimicking the effects of space flight.
Karen Ocorr, Ph.D., was at the lecture because she is also working with NASA. Ocorr is a professor in the Development, Aging and Regeneration Program at the Sanford Burham Prebys Medical Discovery Institute on North Torrey Pines Road.
Ocorr studies the ion channels responsible for the relaxation of the human heart, which she says is similar in fruit flies. She just got back a batch of fruit flies that were flown to the space station on the SpaceX CRS-11 mission. She is looking at the effects of zero gravity on their heart function, which can provide models to help understand the human heart. The fruit flies arent doing too well after their space flight, she confided.
Einstein once predicted that if we start to travel faster in space and get closer to the speed of light, which is about as fast as we could ever go, time will slow down. Thus we would age slower (happy thought!) in terms of chronology. But if we are in zero gravity at light-speed our bodies will age faster (unhappy thought!). Professor Rana says not to worry. NASA will figure it out!
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Astronaut twins study shows space travel causes premature aging - La Jolla Light
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The science behind holidays in space – Travel – The Telegraph – Telegraph.co.uk
Posted: at 6:33 pm
Space travel is no longer the distant fantasy it once was. A new book explores how we might one day - technology depending - be able to spend time on the other planets in our solar system.
Destination: The Moon Travel time: three days Distance from Earth: 222,000 to 253,000 miles Good for:A quick getaway
To get the full Moon experience, be sure to stay a full lunar day. Its longer than it soundsa day on the Moon lasts almost 30 Earth days. That will give you plenty of time to explore both the near and far sides.
Be sure to request an Earth-view room when you check into your hotel. Because the same side of the Moon always faces Earth, the planet will never move out of your window.
History buffs will enjoy the six Apollo landing sites, particularly the place where Apollo 11 landed in the Sea of Tranquility. Be sure to visit the perfectly preserved first footprints on the Moon, left in 1969 by astronaut Neil Armstrong.
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Both SpaceX and Boeing Are on Track to Launch Astronauts Into Space in 2018 – Futurism
Posted: at 6:33 pm
In BriefBased on a schedule released by NASA, both SpaceX and Boeingare on track to launch astronauts into space by the end of 2018 aspart of the agency's Commercial Crew Program. This collaborationwith NASA is just one example of the many ways commercial spacecompanies are fueling the future of space travel. Dragon 2 vs. Starliner
The National Aeronautics and Space Administration (NASA) retired the space shuttle in 2011, but that doesnt mean they arent getting ready to send astronauts into space. On July 20, the space agency published the latest sharable 2018 scheduleof their Commercial Crew Program. The program is designed to enable the agency to launch crewed craft from U.S. soil viaSpaceXs Crew Dragon (Dragon 2) and Boeings CST-100 Starliner. The two companies say their efforts remain on track for test flights that may be less than a year away.
Both companies were awarded Commercial Crew Transportation Capability (CCtCap) contracts by NASA in September 2014. Under those terms, they each must fly uncrewed test flights of their spacecraft, followed by crewed flights.
SpaceXs most recent schedule reveals an uncrewed test flight in February 2018 and a crewed test flight in June 2018. Boeing is right on SpaceXs heels, with uncrewed and crewed flights set for June and August 2018, respectively.
Originally, both companies planned to be certified for crewed missions to the International Space Station (ISS) by the close of 2017. However, each has suffered various technical setbacks, such as the Dragon 2s need to move away from powered landings, resulting in changes to the schedules.
NASAs ISS program manager, Kirk Shireman, isconfident that the companies will be ableto send astronauts into space. Commercial crew is making great progress, he asserted during a speech at the ISS Research and Development Conference, and both SpaceX and Boeing also appear sure oftheir abilities to stick to the revised schedules that are now in place.
The importance of this commercial space race cant be overstated, as companies like SpaceX and Boeing are poised to change the face of everything from research to commercial travel as they propel the human race off-world.
Private companies can dramaticallylower the costof space exploration for agencies. Boeing is designing and building DARPAs XS-1 experimental space plane, set to be in the air by 2020, and if that project goes as expected, it will lower launch costs and makethe dream of launch-on-demand a reality.
Meanwhile, SpaceX formally called for the government to implement a public-private collaboration for deep space missions soon after NASA announcedthat it couldnt afford to get us to Mars if implemented, such a plan could enable NASA to get us there after all.
Soon, these lowered costs could make space travel a reality for private citizens as well as trained astronauts. As of May, Virgin Galactic was looking forward to launching their first commercial spaceflights before the end of 2018. With Blue Origin, SpaceX, and others joining them, the global space tourism market could be worth more than $34 billion by 2021.
Commercial agencies are proving capable of far more than their government counterparts. SpaceXs COO announced at the end of June that the company would produce 20 rockets this year something unheard of for NASA. Other private companies are working to develop new technologies for use in the space race, such as the proposed electric space tug that could make Moon flights far more economical.
Beyond bringing more people and scientific research into space, commercial companies are hoping to movemanufacturing off-world. Axiom Space plans to make the first commercial space station a manufacturing hub, which will help the station pay for itself and make it easier to supply new missions.
Clearly, the entry of multiple private companies into the space race has yielded some major dividends already, and this is just the beginning.
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Tacoma review narrative space game is engaging and convincing … – The Guardian
Posted: at 6:33 pm
Tacoma revolves around an imaginable near future of space travel and advanced AI. Photograph: Fullbright Productions
It seems unavoidable to compare Tacoma to Gone Home, the previous game by developer Fullbright Productons. Along with Dear Esther, it is often credited with popularising a certain type of linear narrative-focused game, often pejoratively labelled walking simulators. As soon as Tacoma was announced, people starting calling it Gone Home in Space. Again, you play as a woman exploring an abandoned environment, and again youre piecing together what happened to the people who used to be there.
But here the focus has shifted from the recent past to the not-so-distant future. Where Gone Home is set in a spooky house in 90s Oregon and intentionally plays on horror tropes, Tacoma takes the traditional science-fiction setting of a space station the titular Tacoma. The futuristic placement allows for changes both narrative and mechanical. Whereas the charm of Gone Home, for many, was the familiarity of the 90s setting, the plot of Tacoma in 2088 revolves around an imaginable near future of space travel and advanced AI.
An augmented-reality (AR) system has replaced smartphones, and allows the player to witness audiovisual recordings of the crew as colour-coded 3D figures superimposed on the world. This is the players main way to experience story moments, a logical next step on the path from the audio diaries of Gone Home through the light shows of Everybodys Gone to the Rapture. The voice acting is inconsistent (though some is excellent), but the animation is convincing; you cant see the crew members faces, but you can see them brace themselves on a hand rail or pace around a room.
Interestingly, while the players role in Gone Home as a member of the disappeared family encouraged emotional investment in the stories they left behind, in Tacoma your character isnt supposed to be watching these recordings. You are Amy Ferrier, subcontractor to the Venturis Corporation that owns the station and all data recorded onboard, and youve been sent just to retrieve the stations AI, called ODIN.
But Amy is a quiet protagonist for the bulk of the game, reminding the player of her presence only when an arm reaches out to open an airlock door or a neat conceit to log on to something in AR by gesturing in American sign language. And she does have an excuse for being nosy about the crew records. Her task will take her through three areas of the station, and in each she must plug in a device that uploads ODIN, slowly. A loading bar shows that progress does tick along at a rate of 1% every few seconds, but it jumps up every time you retrieve an AR recording. Its a great way to encourage players to take their time without worrying about the pressure of their main goal.
In the first section Amy explores, you witness the crew gathering to celebrate Obsolescence Day, a holiday meant to mark the successful prevention of plans to fully automate stations like Tacoma. As theyre about to cut the cake theres a crash, which is all the more disconcerting because all you can see in the recording is the crew reaction superimposed on the present environment already in disarray. From that point on, each section has a couple of these group recordings in roughly chronological order that show you and Amy what happened next, as well as a handful of recordings of smaller groups of crew members from earlier in their year of service that provide context on the characters and their relationships, as well as the state of this future world.
The group recordings are by their nature more interesting, not only because they advance the mystery element of the plot but because they involve all members of the crew (and if youre observant the station cat Margaret Atwood). Tacomas new-ish take on this kind of story delivery is that you can rewind the recordings, and replay contemporaneous moments featuring different people in different rooms.
To encourage this, each recording features points along the timeline at which you can retrieve additional data from a particular crew member, marked by their colour and symbol (for example the botanist, Andrew, is green and represented by leaves). Once youve tracked that crew member down at the right moment, youll see their AR desktop open in front of them; click on it and you can see what apps they had open at that time: an email from a loved one back home on Earth, an instant messaging conversation with another crew member or with ODIN, a page in a book, and so on.
Here is where Tacoma shines as an interactive narrative. The story is entirely linear and unaffected by the players actions, but no other medium could so effectively engender this feeling of investigation. Sure, the narrative content is clearly marked both in these AR recordings and in visibly meaningful objects in the environment, but you still have to go looking for it, occasionally even using a hidden code or physical key to open the way.
The station is a perfectly manageable size, divided as it is into these three sections each with a handful of rooms. But each area has been carefully crafted to convey character, whether through directly informative written notes or indirectly through good old environmental storytelling. It can feel formulaic at times (several crew members have a box in their room in which you will find something sentimental) but it works. Tacoma feels lived in.
And the people who lived here feel real too, no doubt in part because theyre deliberately designed to avoid stereotypes: more women than men; of a variety of races, sexualities and body types. Its satisfying to gradually learn more about them by putting together the pieces you find, perhaps witnessing the posh British man call station administrator EV mon capitan and matching it up with something he was reading on his AR about how to banter in the workplace. Even ODIN has a personality that develops through the game. If theres anything missing, its evidence of occasionally insinuated tension between some crew members, though perhaps that would have detracted from the tightness of the narrative.
Over the course of about three hours, your investigative journey through Tacoma has you rooting for these characters by the time their story concludes. A space station powered by an advanced AI might not be a particularly original setting, but the team at Fullbright has taken these familiar pieces and used them to tell a different and engaging tale. Its what youd expect from the people who made Gone Home, but thats no bad thing.
Fullbright; PC (version tested)/Xbox One; 14.99; Pegi rating: 12+
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Campaign launched to restore NASA’s historic mission control room – CBS News
Posted: at 6:33 pm
On July 20, 1969, man was on the moon.
"The eagle has landed." "You got a bunch of guys about to turn blue. We're breathing again. Thanks a lot." The world breathed a sigh of relief and celebrated maybe no group more so than the people inside the Apollo mission control room inside Building 30 of the Johnson Space Center, reports CBS News correspondent Mark Strassmann.
Johnson Space Center
The room is sacred to Gene Kranz, now 83, who was NASA's flight director during the Gemini and Apollo missions. "We won the battle for space in this room and we captured the high ground and we did not surrender it during our tour," Kranz said.
It was Kranz who was in charge when an explosion aboard Apollo 13 nearly cost the lives of its three astronauts. That high drama was featured in the movie "Apollo 13."
NASA used the mission control room with its monochrome computer monitors and rotary dial telephones starting in 1965. It went dark in 1992, well into the shuttle program.
CBS News
Since then, the room has been designated a national historic landmark, but you'd never know from the looks of it. Houston, we have a problem: decay from years of neglect and souvenir-seekers who walked off with pieces of space history.
When he sees the room, Kranz said he feels "a combination of frustration, anger, resentment."
CBS News
"This is not appropriate. This is where our generation made history. This is where Apollo fulfilled the challenge issued by President Kennedy," Kranz said.
It's an insult to everyone who worked in the room to make history, he said. With NASA's slashed budget, the agency's priority is the future of space travel, not preserving its past. Space Center Houston, the non-profit that runs the visitors center here, has launched a $5 million fundraising campaign to restore this room to its 1960s glory. Space Center Houston CEO William Harris detailed for us how this iconic part of NASA's past will have a brighter future. "All the consoles have to be removed, restored, buttons replaced The screens will need to be redone," Harris said. "All of this is really old. But our commitment is to restore it back to the way it was." Kranz wants to experience one more thrill in this room to see it restored and he's bringing his legendary can-do spirit to the project. "This is a room that will now represent the best American had to offer," Kranz said. "Failure is not an option."
It's not an option, and there is a deadline. Organizers have until late summer to raise the $5 million to get the restoration work done in time for the 50th anniversary of the Apollo 11 moon landing in 2019.
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Campaign launched to restore NASA's historic mission control room - CBS News
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Streetsboro native dreams of space – Ravenna Record Courier
Posted: at 6:33 pm
Kenneth Smith named to Forbes' '30 Under 30' list By BOB GAETJENS Staff Writer Published: August 1, 2017 4:00 AM
When Streetsboro native Kenneth Smith left college early to help his family out, he was a biochemistry major. Now he has dreams of going into space.
Named earlier this year to Forbes Magazine's "30 Under 30" list, Smith became enamored of space travel while volunteering at the Great Lakes Science Center in Cleveland during his break from college and has since been pursuing his dream of becoming an astronaut.
"I went from thinking I was going to cure cancer to being like, 'I want to go to space,'" said the 27-year-old, who's now stationed at NASA's Langley Research Center.
Smith said he was "very surprised" to be named to the "30 Under 30" list and is unsure who nominated him.
A structural dynamics engineer at Langley, Smith said he's spent parts of the past four years, on and off, working for NASA in different capacities. He worked at Langley for three semesters during his undergraduate career, spent the summer of 2015 at Kennedy Space Center, spent the 2015-16 academic year at Glenn Research Center and is now at Langley.
He also worked for Space X, Elon Musk's commercial company aimed at sending citizens to space.
"I wanted to go to grad school, and they weren't really looking for someone to go to grad school," said Smith of Space X. "My end goal is to be an astronaut. With the competition out there, you at least need a master's."
While at Space X, he said he worked on one of the company's spacecrafts.
"When I was at Space X, I was working specifically on the analysis and development of the Dragon Version 2 crew capsule," he said.
The Dragon capsule is designed to transport humans into space and was the first commercial effort to transport cargo safely to and from the International Space Station. The company announced earlier this year that there are plans to fly two private citizens around the moon in late 2018 in a Dragon capsule.
Smith said he thinks he's about 18 months away from completing his preparation to become an astronaut. At that point, he said he should at least be eligible to be chosen for a flight.
"I'm working on a few things," he said. "To become an astronaut is tricky. People so randomly get chosen."
He said his strategy is to gain as much relevant experience as he can to strengthen his astronaut resume. He's seeking his pilot's license, SCUBA license and more. Having experience in extreme conditions, such as the antarctic, is another key to being chosen. Although he hasn't made a trip up north, Smith said he's hoping his expertise with the equipment will help.
He's also participating in a botany program at Virginia Tech to prepare him for heading into space.
"If we're going to create a civilization on Mars, you're going to have to have some botany skills," he said.
Founding the Akronauts
While working toward his undergraduate degree in aerospace systems engineering with minors in math and physics at the University of Akron, Smith founded the Akronauts, a club aimed at furthering aerospace technology while providing students a lab for honing their skills.
Though Smith left college early, he was able to return and earn his degree.
Smith said the club's goals mirror those of the space program. Each year, the club participates in the Intercollegiate Rocket Engineering Competition, in which students fly rockets into suborbital space and recover them afterwards.
Smith said teams were judged on whether the components of the rocket were "fried."
"They're really big right now into making things reusable," he explained.
In his current job, Smith said he works for NASA analyzing its spacecraft produced by Boeing and Space X. He said he's a member of an analyst team that inspects crafts for safety. Space X and Boeing also have analyst teams, and the teams combine their data to make spacecraft as safe as possible.
"We have our different analyst pools," he said. "The commercial companies are sending up our astronauts; they're NASA astronauts."
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Blockchain and the Power of Singularity – HuffPost
Posted: at 6:32 pm
Set on Sir Richard Bransons Necker Island, the third annual Blockchain Summit, hosted by BitFury, a leading full service Blockchain company, and Bill Tai, a venture investor and technologist, has come to a close. This event was an intimate, if perfectly balanced, gathering of technology, policy, investment and business leaders from around the world and across sectors. Topics ranged from the public policy implications of what is being heralded as a foundational technology, to new emerging business models that can ride on the very rails that enabled the global bonanza of digital currencies like Bitcoin. A key question that underpinned the Summit is if Blockchain could not have existed without the Internet, what could not exist without Blockchain?
Blockchain technology can undoubtedly change industries, especially those that labor under often byzantine, opaque and friction-laden business models. While many of the early pioneers are focusing on finance and insurance, the opportunities for this radical technology may very well reorder society as we know it. The remarkable case of Estonia, for example, shows a country reinventing itself into a future-proof digital state, where citizen services are rendered nearly instantaneously and to people all over the world. Similarly, promising work inspired by the famed Peruvian economist, Hernando de Soto, on improving land registries is being carried out by BitFury in a host of countries. With land and property being the two largest assets people will own - and the principal vehicle of value creation and wealth transfer - an unalterable, secure and transparent registration process should give the world comfort and elected leaders longevity.
What drives this unique technology is the power of distributed singularity, from which Blockchains identity pioneers like Dr. Mariana Dahan, who launched the World Identity Network on Necker Island, and Vinny Lingham of Civic, draw their inspiration. Blockchain operates on the basis of a distributed ledger (or database) system, inexorably marching forward recording and time-stamping transactions or records. While some may herald Bitcoin as Blockchains killer app, it is easy to maintain that the killer app is not the digital currencies that ride on Blockchains rails, but rather the rail system altogether. Two trains can ride on rails. But a high-speed maglev train is a decidedly faster mode of transport than a steam engine. Just as the maglev makes little or no contact with the rails enabling low-friction transport, the Blockchain can greatly reduce the friction in how the world transfers and records value. If the Internet augured frictionless information sharing, Blockchain can augur frictionless value transfer. Herein lies the domain of truly profound change - accepting that Blockchain is still in the era of a thousand flowers being planted, many of which began blossoming on Necker Island.
For now, the Blockchain standards war - which in reality is an incredibly collaborative search for use cases - is largely being waged in the cash transfer market, with firms like Bitt, founded by the Barbadian entrepreneur, Gabriel Abed, and BitPesa, founded by Elizabeth Rossiello, emerging with low-friction highly scalable business models. What is most encouraging is that these firms, have not shied away from regulatory regimes, but rather embraced them, greatly legitimizing the poorly named crypto currency market. BitPesa has received UK regulatory approval from the Financial Conduct Authority (FCA), which is one of the most stringent financial regulators in the world, while Bitt has created a veritable pan-Caribbean digital currency accepted by many regional central banks. In short, digital currency and frictionless asset transfer are not going away and the more pioneers like Bitt and BitPesa harmonize with established financial norms, the more this space can thrive.
The Blockchain Summit on Necker Island was all about encouraging breakthrough innovation across all sectors. If the Internet was truly a disruptive technology, Blockchain is an augmenting technology, that can greatly improve and amplify many established business models and forms of governance. At a time when the world is gripped by profound changes driven by an erosion of public trust in business, institutions and government, a trust engine like Blockchain can begin to shore up accountability and transparency. Similarly, with rampant cyber-threats hobbling companies and countries around the world, Blockchain cannot only serve as a vital source of transparency - recalling that sunlight is the greatest disinfectant - it may very well serve as a global disaster recovery and business continuity engine. Blockchains security properties are often undersold, however, these are among the most important features of this technology. Indeed, hardwired into Blockchains distributed structure are the very best practices of cybersecurity redundancy that so many organizations struggle to abide by.
Where minds begin to race when it comes to Blockchain and where Blockchain Billionaires will likely emerge, is in the unitary approach (and smart contracting features) to value transfer. The sharing economy has undoubtedly tapped peoples willingness to forego traditional asset ownership for fractional, usage-based access. Blockchain takes this intuition even further by enabling these same market dynamics to occur, but on a rail system robust enough to survive in Thomas Friedmans hot, flat and crowded world. Envision a skills engine enabling people to repurpose themselves, obtaining vital (verifiable) credentials to enter the workforce or to find work following a setback or job loss? Without Blockchain this proposition is not only cost prohibitive, it is incredibly centralized favoring a dated algorithmic hiring model that has left millions of workers behind. With Blockchain, this type of reinvention engine is not only possible, it can be developed with sufficient autonomy and transparency across stakeholder groups ultimately becoming a utility.
Indeed, one of the most promising companies focusing on Blockchain applications is PowerLedger in Australia, which was founded by Dr. Jemma Green. Dr. Green, traveled more than 40 hours carrying her young daughter in hand and her weight as one of the worlds true Blockchain visionaries. Her firm taps the power of singularity and decentralization in the Blockchain, as well as underscores the ability to harness renewable energy in ways (and in places) never thought possible. Fractionalizing urban energy is as important to human adaptation and development, as building a rural energy matrix that incorporates micro grids and new distribution and payment models. PowerLedger is well on the way toward solving this challenge and Blockchain will be at the center of both.
Blockchain is here to stay and the exuberance of its most ardent enthusiasts (who are on the verge of a Bitcoin civil war), of which there were many on Necker Island, should be tempered with the reality that all breakthrough innovations are decided by the market. For this, large firms and established models of organizing and transferring value have been cautious to dismissive of Blockchain. This posture may consign many of these players to the wrong side of history, or worse, irrelevance. Indeed, the emergence of global industry bodies like the Global Blockchain Business Council, which is quickly establishing chapters around the world, as well as the Blockchain Trust Accelerator, are aiming to normalize this technology and, critically create a lexicon and library of use cases that are not threatening in the worlds halls of power.
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To Design the Perfect Drone, Follow Nature’s Lead – Singularity Hub
Posted: at 6:32 pm
Nature has found some elegant solutions to complicated problems and engineers have long been inspired by its designs. But Adrian Thomas thinks translating the best of natures discoveries into man-made devices requires the ability to step back and see the context.
Thomas is a Professor of Biomechanics at the University of Oxford in the UK, and hes taken an unusual route through academia. After studying zoology at undergraduate level, he went on to study the aerodynamics of bird tails for his PhD, and has published research on everything from experimental animal studies to theoretical fluid dynamics.
Hes also founded a start-up called Animal Dynamics to capitalize on his experience at the intersection between biology and engineering. His company has been given 1.5m by the UKs Ministry of Defense to design a miniature drone that mimics the way a dragonfly flies. The company is also working on whale-inspired water propulsion and an off-road wheelchair with legs like a spiders.
The company is not the first to borrow ideas from animals, but what singles their work out, says Thomas, is a deeper focus on the context in which natures solutions have arisen.
Natures had a very long time with very intense testing through evolution to perfect the designs, so they will be perfected for something, he says. The question is, then, are we looking at the right solution for a problem that were interested in?
He says much work in the field of so-called biomimetics is actually just biomimicry engineers see an elegant solution in nature and copy it. But he says evolution is not necessarily focused on solving the same problem as the engineer and is actually optimizing its design to perfectly balance all the competing selection pressures on the animal in question.
So what Thomas looks for is evidence of convergent evolution. This refers to cases where very different animals with completely different evolutionary histories converge on the same solution.
The best example, he says, is the fact that animals that swim all have the same body shape. That means that design is not about being a shark, a whale or a penguin, its about being a fast swimmer.
But that isnt the end of the story.
You need a deep understanding of the biology to figure out what selection pressures the animals are trying to overcome, he says. But then you need to abstract from that the physics underlying the features that give them the performance they achieve.
Thats because evolution is not starting with a blank canvas. Every animal has all kinds of oddities and inefficiencies that are hangovers from its ancestors evolutionary history, and copying their mechanisms verbatim means carrying over all of this baggage, too.
Thats why, even though whales have evolved the same body shape and the same large rear fin as sharks, their tails are horizontal rather than vertical. Whales ancestors used to gallop, so their back goes up and down rather than side to side, says Thomas.
By spanning the fields of both physics and biology and filling his labs with a good balance of PhD students from each of these disciplines, Thomas says they are able to extract the essential physical principles that give these animals such great performance in tasks theyd like to mimic in man-made systems.
Often where natures designs blow humankinds out of the water is in efficiency, says Thomas. Where we still cant compete is on miles per gallon, he says. How fast they can go and how far they can go on the available energy stores.
The Globe Skimmer dragonfly, which Thomass Skeeter drone draws inspiration from, weighs just three grams but migrates across the Indian Ocean without feeding. Were nowhere close to doing that. But it gives us a good target and it tells us its physically possible, Thomas says.
The team is also trying to capture efficiency with their flapping propulsion water vehicle Malolo. They hope this efficiency will eventually allow them to break thehuman-powered water speed record, but they also think it could be scaled up to revolutionize propulsion in the shipping industry.
And a nice side effect of borrowing designs from nature, says Thomas, is that they tend to be striking.
Any properly bio-inspired stuff has a tendency to be spectacularly beautiful, you can see every movement is necessary, he says. Its all beautifully tuned to be harmonious with itself and thats where the beauty comes from.
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Ascension Crittenton Hospital is first to be renamed in Ascension … – Crain’s Detroit Business
Posted: at 6:29 pm
Ascension Crittenton Hospital in Rochester Hills on Tuesday became the first hospital in the 141-hospital St. Louis-based Ascension Health family to receive a new name under the nonprofit health system's rebranding strategy.
Over the next 12 months, 14 other Ascension hospitals in Michigan will add Ascension to the beginning of their names, Ascension executives said in a statement.
For example, Providence Hospital in Southfield will soon be known as Ascension Providence Hospital and St. John Hospital and Medical Center in Detroit will become Ascension St. John Hospital.
In 2018, the name of metro Detroit's five-hospital St. John Providence Health System name will be retired and folded into the management of Ascension Health Michigan.
Last September, Gwen MacKenzie, Ascension's senior vice president and Michigan market executive, told Crain's about the health care rebranding and management integration plan that will tie all properties under one surname and reporting structure.
Ascension medical groups, nursing homes and other sites of care also will prominently feature the Ascension name. Ascension's other 126 hospitals in Wisconsin and 22 other states will also change their names in the coming year.
Other regional Ascension hospital groups include Borgess Health in Kalamazoo; Genesys Health in Grand Blanc; St. Joseph Health System in Tawas City; and St. Mary's of Michigan in Saginaw.
Last year, Ascension eliminated local hospital and regional boards and created the Southeast Michigan Hospital Board, the West Michigan Hospital Board, the Mid-Michigan Hospital Board and the Michigan Market Board that oversees all Ascension properties in the state.
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