Monthly Archives: August 2017

Seattle Trance Duo Sean & Xander Release Exciting New Pacific Waves – Dance Music Northwest

Posted: August 25, 2017 at 4:15 am

Receiving support from Giuseppe Ottaviani, Markus Schulz, M.I.K.E. Push, and other top heavyweights in trance, Seattles Sean & Xander are back with a new single and its quickly generating waves. A little nod to our region, Pacific Waves sees the duo deliver a progressive tech melody that brings the energy literally seconds after you hit the play button- enforced by massive drops throughout. Take a listen below!

Pacific Waves is a part of M.I.K.E. Pushs MPS Festival Selections compilation, which shines a spotlight on some of trances relative unknowns. But for Sean & Xander, theyre no strangers to the Pacific Northwests trance scene. Since coming together while studying at Western Washington University a few years ago, the two have played at some of the biggest festivals in our region, in addition to regular appearances at local clubs. After teaming up with Maximized Music Management in 2015, the duo have frequently churned out releases on some of the biggest labels in trance. With such a quick rise to fame in such a short time, the sky is the limit and we cant wait to see what they release next!

Pacific Wavesand its extended mixis available now on almost all streaming platforms. You can keep up with Sean & Xander by following them on social media or by listening to their weekly Inspire trance radio show.

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‘Ruiner’ is not just a cyberpunk ‘Hotline Miami’ – Engadget – Engadget

Posted: at 4:15 am

"At first [Ruiner] started off as a sort of cyberpunk Die Hard adventure, where you hacked your way up a building. Even at this point working on early ideas, we thought, 'Wow, this is like a party'", added Tomkowicz. "We then thought of taking the gameplay direction similar to Hotline and we were still looking for a graphics designer. We found Benedict Szneider and showed him some early graphical references. He simply told us: No. Let's do this in a different way," she added. That's how the Ruiner you see here started.

Tomkowicz jokes that for a lot of cyberpunk fans disagree that this can even be the right term. ("Not enough neon blue and pink!") This isn't cyberpunk, then, but it's certainly inspired by it. As you tear your way through corridors and rooms, the environments wouldn't look out of place in Ghost In The Shell or other near-future anime properties. There's some Matrix-esque touches here and there too, but also a lot of run-down dirtiness. Think Syndicate Wars, think the original Alien movie.

The team says it look a lot of inspiration from Japanese animation -- and that layer of misery and grit you'll see smeared across the screen was another part of that. "The game should feel like you're standing on the edge of a bridge, in the middle of the night," explains Tomkowicz, half smiling.

First impressions might suggest a whole lot of mindless slashing and shooting, screen after screen, but there's an elegance to the combat that's hinted at even during the introductory stages: You can pre-assign your "dash" locations to avoid fire, take out a few enemies and reach cover all in one tidy movement.

Not that I could manage that. Coupled with other augments (shields and furthers methods of destruction) and using both analog sticks to steer and shoot, there's a steep learning curve that kept getting me killed.

Yes, the game isn't easy, but I wouldn't call it unforgiving, either. If your anonymous dot matrix-headed protagonist falls, he's swiftly resurrected to a few screens earlier, and you're back in the thick of it. The addictiveness has its drawbacks though -- it's an exhausting game, and I needed a breather after my short demo at Gamescom. As for the team at Reikon, they're still readying the game for PC and console launch September 26th -- then there's DLC incoming and then? "We need to rest," says Tomkowicz.

Follow all the latest news live from Gamescom here!

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Observer Explores the Scary Side Of Cyberpunk – Kotaku – Kotaku

Posted: at 4:15 am

GIF

The image above is that of a woman trapped at the moment before her violent death, endlessly repeating the combination to a secret door shell never reach. Its just one small sliver of the sci-fi mind-fuckery that awaits in the Rutger Hauer-voiced cyberpunk horror game Observer.

Developed by Bloober Team, the studio behind Layers of Fear, Observer is a psychological cyber-horror game set in a dark, dystopian vision of 2084 Poland. Between war and the nanophage, a deadly virus that targets the cybernetically-enhanced, humanity is pretty much broken. The survivors have submitted to the rule of a shadowy corporation that controls where and how they live.

Veteran Dutch actor Rutger Hauer plays Daniel Lazarski, a corporate-funded cybernetic Observer, a neural detective with the ability to interface with the minds of others and explore their oft-fractured psyches.

Lazarskis own mind isnt perfect. He suffers from a condition that requires he take frequent doses of a special medicine or risk desynchronization. The more stressed he becomes the lower his medication levels drop, causing glitches in his perception. He may be an elite cop, but he has the same vulnerable, electronically-accessible mind as most of the remaining humans in 2084. He cant even trust himself.

The game opens with Lazarski receiving a call from the son he hasnt seen in years. Adam Lazarski gives his father a warning: You are not in control. Then the call drops. Tracing the call to a run-down apartment building out in the sticks, Lazarski rushes off to find his son. When he arrives he finds a decapitated body that may or may not be Adam. As he investigates the crime scene a nanophage alert sends the entire building into lockdown. Lazarski is trapped inside with a murderer, but also something much worsehumanitys leftovers.

With most of the buildings tenants sealed inside their homes for their own protection, much of Lazarskis interactions with the living involve conversations with small static viewscreens. Hauers voice warbles like hes got a mouthful of moist pebbles, his inflection occasionally shifting erratically, as if glitched. The people he talks with range from the oddly friendly and upbeat to violent and angry. All of them are lost and broken.

While not learning horrible things about horrible people, Lazarski uses his special cybernetic enhancements to try to solve the murder and find his son. A sort of electronic vision allows him to see and interact with wires, bits of technology and electrical components, even those buried deep inside human bodies. His biological vision allows him to scan for DNA and analyze blood.

His greatest tool, however, is the ability to jack into the brains of other people and explore their thoughts, hopes and fears. Mostly fears. In the extended clip below, Lazarski enters the mind of a dying murder victim in order to glean information about his attacker. Its one seriously fucked-up trip.

Developer Bloober Team has earned a reputation for creating creepy horror games. Theyve mastered the use of off-putting sound and visual cues to layer on the fear. The difference in Observer is theyve got multiple realities to play with. Theres the real world, which isnt always real to begin with, and then theres the mindscape, where anything can happen. These digital mental constructs are packed with horrifying imagery, inventive puzzles and the odd deadly creature relentlessly hunting for interlopers. Nowhere is safe. As Adam warns at the beginning of the game, Lazarski is not in control.

Im about five or six hours into Observer, having had to stop playing early this morning because I needed sleep and certainly not because I was frightened. Between the main investigation and the side missions Ive discovered exploring the futures most horrible tenement, Ive got many more hours to go. Im looking forward to it.

Observer is now available on Playstation 4, PC and Xbox One.

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Observer Explores The Scary Side Of Cyberpunk – Kotaku Australia

Posted: at 4:15 am

The image above is that of a woman trapped at the moment before her violent death, endlessly repeating the combination to a secret door she'll never reach. It's just one small sliver of the sci-fi mind-fuckery that awaits in the Rutger Hauer-voiced cyberpunk horror game Observer.

Developed by Bloober Team, the studio behind Layers of Fear, Observer is a psychological cyber-horror game set in a dark, dystopian vision of 2084 Poland. Between war and the nanophage, a deadly virus that targets the cybernetically-enhanced, humanity is pretty much broken. The survivors have submitted to the rule of a shadowy corporation that controls where and how they live.

Veteran Dutch actor Rutger Hauer plays Daniel Lazarski, a corporate-funded cybernetic Observer, a neural detective with the ability to interface with the minds of others and explore their oft-fractured psyches.

Lazarski's own mind isn't perfect. He suffers from a condition that requires he take frequent doses of a special medicine or risk "desynchronisation". The more stressed he becomes the lower his medication levels drop, causing glitches in his perception. He may be an elite cop, but he has the same vulnerable, electronically-accessible mind as most of the remaining humans in 2084. He can't even trust himself.

The game opens with Lazarski receiving a call from the son he hasn't seen in years. Adam Lazarski gives his father a warning: "You are not in control." Then the call drops. Tracing the call to a run-down apartment building out in the sticks, Lazarski rushes off to find his son. When he arrives he finds a decapitated body that may or may not be Adam. As he investigates the crime scene a nanophage alert sends the entire building into lockdown. Lazarski is trapped inside with a murderer, but also something much worse humanity's leftovers.

With most of the building's tenants sealed inside their homes for their "own protection", much of Lazarski's interactions with the living involve conversations with small static viewscreens. Hauer's voice warbles like he has a mouthful of moist pebbles, his inflection occasionally shifting erratically, as if glitched. The people he talks with range from the oddly friendly and upbeat to violent and angry. All of them are lost and broken.

While not learning horrible things about horrible people, Lazarski uses his special cybernetic enhancements to try to solve the murder and find his son. A sort of electronic vision allows him to see and interact with wires, bits of technology, and electrical components, even those buried deep inside human bodies. His biological vision allows him to scan for DNA and analyse blood.

His greatest tool, however, is the ability to jack into the brains of other people and explore their thoughts, hopes and fears. Mostly fears. In the extended clip below, Lazarski enters the mind of a dying murder victim in order to glean information about his attacker. It's one seriously fucked-up trip.

Developer Bloober Team has earned a reputation for creating creepy horror games. They have mastered the use of off-putting sound and visual cues to layer on the fear. The difference in Observer is they have multiple realities to play with. There's the real world, which isn't always real to begin with, and then there's the mindscape, where anything can happen. These digital mental constructs are packed with horrifying imagery, inventive puzzles, and the odd deadly creature relentlessly hunting for interlopers. Nowhere is safe. As Adam warns at the beginning of the game, Lazarski is not in control.

I'm about five or six hours into Observer, having had to stop playing early this morning because I needed sleep and certainly not because I was frightened. Between the main investigation and the side missions I've discovered exploring the future's most horrible tenement, I have many more hours to go. I'm looking forward to it.

Observer is now available on PC.

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I had this conversation on my Facebook recently and it went absolutely ballistic, so I thought I'd bring it to Kotaku. Best Back-To-Back movies by a single Director. What are your favourites? Top of my list. Ridley Scott with Alien and Blade Runner. Imagine making those two movies back-to-back. Insane.

It's understandable that most people don't finish the story campaign in games that trade more heavily on their multiplayer, like Call of Duty or Battlefield. But you'd expect singleplayer-only games to be different, right?

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Observer for Xbox One review: Cyberpunk meets horror in a twisted … – Windows Central

Posted: at 4:15 am


Windows Central
Observer for Xbox One review: Cyberpunk meets horror in a twisted ...
Windows Central
Observer shows the potential of intense psychological horror when technology meets the minds of the insane.

and more »

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Observer Review – Twinfinite – Twinfinite

Posted: at 4:14 am

Observer on PlayStation 4

Right from the off, Observer is textbook cyberpunk. Grim and brooding with atmosphere, its world feels like a digital recreation of a William Gibson novel. Observer uses this unsettling ambiance to tee up a gripping horror narrative, but it also simultaneously weaves in themes of paranoia and espionage classic to the genre. It had me utterly captivated over the course of six hours, soaking up the tension of its eerie environment and locked into unraveling the mystery of its story. So captivated that even persistent technical issues such as frame rate drops and glitches almost werent enough to break my immersion. Unfortunately, though, slowly but surely the sum of these issues began to weigh heavy, culminating in a game-breaking glitch that stopped me dead in my tracks and disappointingly ruined the experience.

Observer is a first-person adventure game. I hesitate to use that popular and reductive term walking sim, but that is essentially what it is. As an Observer an augmented KGB police detective youll wander around a retro-cyberpunk vision of future Poland piecing together an ever thickening plot. Traversing a beaten up apartment complex, gameplay revolves around scanning crime scenes, interrogating residents, reading journals and emails, solving basic puzzles, and going inside the minds of victims to slowly reconstruct the order of events that lead to their death.

Observer is a story-heavy experience that relies on the curiosity of its world to compel players to explore, take their time, and absorb the macabre aura of its environment. It does this very well. You really cant understate the attention to detail packed into the nuances of its aesthetic. Observer is clearly inspiredby eighties science fiction, with flickering CRT monitors, analog computer controls, and film noir detective vibes. There are no clean lines and no bright colors in its palette; void of glamor, its dark and intimidating.

The plot is equally fascinating. Having received a somewhat cryptic phone call from his son, Adam, Daniel Lazarski is shocked to find a headless body in his sons apartment. Is it him, and if not, where is he? The scale of this thriller quickly expands as more lifeless bodies appear in the confines of this crumbling building, and it becomes apparent that Adam is involved in something sinister. Placed on lockdown, residents are unable to leave their rooms, and communication with them is through intercom only. Voice acting is decent for the most part, and conversation not only provides a breadcrumb trail to follow but also fleshes out Observers lore. The everyday struggle is well conveyed by these working class personalities.

Augmentation of the human body is a central theme in the game, playing on the quintessential cyberpunk trope of high tech, low life. A conflict between those who approve of implants versus those who are vehemently opposed to them is alluded to throughout. At the center of this conflict is the Necrophage a cyber plague that affects the augmented. The manufacturer of these robotic implants, Chiron, is the oppressive corporation responsible for blighting society with their benefits. As the story unravels, the Necrophage, Chiron, and Lazarskis sonbecome interwoven in a gripping tale that constantly kept me guessing.

For the most part, the gameplay that translates this story is engaging enough. Scanning crime scenes remind me of Telltales Batman series, linking evidence together using two different view modes organic sensitive, and technology sensitive retinal displays. Youll occasionally have to enter codes into keypads that require you to unearth information hidden in various rooms, but their location is never so obtuse as to frustrate with constant back tracking or head scratching. Overall, the game does a good job of shepherding you between objectives without ever feeling as though its holding your hand.

Developer Bloober Teams previous work includes the psychological horror Layers of Fear, and its lineage is certainly evident in Observer. Jacking into the digital memories of victims via implant is what gives the observer his name, and its during these sequences that some clever but familiar cinematic techniques are implemented. The world becomes confused and surreal, with eerie voices and hallucinations combining for some mind-bending and frightening moments. Later in the game, the technique cleverly expands the scope of the story beyond the zoomed in locale of the apartment to wider themes of corporate surveillance.

Alas, it is during these sequences that Observers technical frailties are exposed. Throughout the game, frame rate dips and stuttering had been notable, though only causing minor irritation and never impacting the ebb and flow of proceedings too greatly. Towards the end of the game, however, Observer finally became well and truly unstuck. Trapped in a room with no way out, only after fifteen minutes did I realize that the this was a room I was never supposed to be flashed into for more than a few seconds. Attempting to reload, though, my progress was blocked. Each time that I spawned from save, I found myself helplessly falling through the map into a black abyss. With no ability to manually save and no chapter select, I had encountered a game-breaking bug that forced me to restart the game.

It was an immensely disappointing turn of events. Nothing spoils the immersion of a narrative-driven ambient adventure game quite like a glitch that completely halts progress. Moreover, up until that point, even frame rate stutters wouldnt have convinced me to dock too many points from Observers final score, so compelling was its story and world building. These issues can and may be fixed via a patch, but at the time of this reviews publishing, its difficult for us to recommend a game with so many technical problems.

Despite the sour taste in the mouth left by upsetting technical shortcomings, Observer is a game that does deserve praise. Its grim, dystopian world is a truly brilliant imagination of cyberpunk, and it works superbly as a thematic setting for a horror game. The story itself invokes curiosity that tempts you to keep playing, compelling you to explore not just for clues about its immediate plot, but also the wider backstory and lore of its world. In that respect, Observer does everything that a good adventure game should do.

While gameplay might not break any new ground, puzzles and crime scenes provide enough interaction to keep you engaged beyond just watching the story unfold. The way in which the Observer uses implants as a means to explore memories is inventive, giving the narrative a grander sense of scale without technically leaving the building. The use of cinematic effects, too, cleverly shifts the games genre between thriller and psychological horror. In its best moments, these sequences play out like a blend of the Matrix and P.T. Yet in its worst instances, the game crashes and breaks, which is something that should never happen in any video game.

For more information on how we review games, check out Twinfinites review policyhere.

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Ruiner looks like a cyberpunk Hotline Miami, coming out next month – PCGamesN

Posted: at 4:14 am

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What happens when you take Hotline Miami, Transistor, a splash of cyberpunk, and push it through the working hands of an indie developer? Thats right - you get Ruiner. Its a top-down shooter where youll smash through gangs and The Man to the soft encouragement of a woman whispering in your ear. Youll also be getting it pretty soon: September 26.

For more indie goodness, here's the best indie games to play right now.

To mark the release date announcement, theres a new trailer which you can watch above. It shows off a bunch of the weapons, plus some of the combat - which is where the Hotline Miami and Transistor influences come into play.

Its then coated with a cyberpunk finish, plus some bassy EDM throughout. Despite the fact that weve not seen a huge amount of the gameplay, Im pretty into it - visually, at least, it looks phenomenal.

Theres also a comic on the website in case thats also your jam, plus loads of images and GIFs to feast your eyes on. I dont think theres been a better game to ogle as you wait until its release.

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EDAP TMS to Present at the 19th Annual Rodman & Renshaw Global Investment Conference – GlobeNewswire (press release)

Posted: at 4:14 am

August 24, 2017 16:20 ET | Source: EDAP TMS SA

LYON, France, August 24, 2017 (GLOBE NEWSWIRE) -- EDAP TMS SA (Nasdaq:EDAP), the global leader in therapeutic ultrasound, today announced that Marc Oczachowski, Chief Executive Officer, will present at the 19th Annual Rodman & Renshaw Global Investment Conference to be held September 10-12, 2017 at the Lotte New York Palace Hotel, New York, New York. EDAP-TMS' presentation will take place Monday, September 11th, 2017 at 3:00pm Eastern Time. A live broadcast of the conference presentation will be available. To access the broadcast, go to the "Investor Relations" section of the Company's website at http://www.edap-tms.net. A replay of the conference presentation will also be available.

About EDAP TMS SA

EDAP TMS SA markets today Ablatherm for high-intensity focused ultrasound (HIFU) for prostate tissue ablation in the U.S. and for treatment of localized prostate cancer in the rest of the world. HIFU treatment is shown to be a minimally invasive and effective option for prostatic tissue ablation with a low occurrence of side effects. Ablatherm-HIFU is generally recommended for patients with localized prostate cancer (stages T1-T2) who are not candidates for surgery or who prefer an alternative option, or for patients who failed radiotherapy treatment. Ablatherm-HIFU is approved for commercial distribution in Europe and some other countries including Mexico and Canada, and has received 510(k) clearance by the U.S. FDA. Ablatherm Fusion is not FDA cleared yet. The Company also markets an innovative robot-assisted HIFU device, the Focal One, dedicated to focal therapy of prostate cancer. Focal One is CE marked but is not FDA cleared. The Company also develops its HIFU technology for the potential treatment of certain other types of tumors. EDAP TMS SA also produces and distributes medical equipment (the Sonolith lithotripters' range) for the treatment of urinary tract stones using extra-corporeal shockwave lithotripsy (ESWL) in most countries including Canada and the U.S. For more information on the Company, please visithttp://www.edap-tms.com, andhttp://www.hifu-prostate.com.

Forward-Looking Statements

In addition to historical information, this press release may contain forward-looking statements. Such statements are based on management's current expectations and are subject to a number of risks and uncertainties, including matters not yet known to us or not currently considered material by us, and there can be no assurance that anticipated events will occur or that the objectives set out will actually be achieved. Important factors that could cause actual results to differ materially from the results anticipated in the forward-looking statements include, among others, the clinical status and market acceptance of our HIFU devices and the continued market potential for our lithotripsy device. Factors that may cause such a difference also may include, but are not limited to, those described in the Company's filings with the Securities and Exchange Commission and in particular, in the sections "Cautionary Statement on Forward-Looking Information" and "Risk Factors" in the Company's Annual Report on Form 20-F.

Investor Contact

CG CAPITAL Rich Cockrell 877.889.1972 investorrelations@cg.capital

Company Contact Blandine Confort Investor Relations / Legal Affairs EDAP TMS SA +33 4 72 15 31 50 bconfort@edap-tms.com

Vaulx-en-Velin, FRANCE

http://www.edap-tms.com

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Landmark TMS Provider – Achieve TMS – Opening in Claremont, CA – PR Newswire (press release)

Posted: at 4:14 am

CLAREMONT, Calif., Aug. 23, 2017 /PRNewswire/ --Achieve TMS, the largest and most experienced provider of deep Transcranial Magnetic Stimulation (dTMS) for the treatment of depression, will open a state-of-the-art center in Claremont, CA on September 1. This new center will enable local residents and students to benefit from the powerful and highly effective impact of dTMS technology, which is approved by the FDA and covered by every major health insurance company in the U.S.

"With 1 in 6 Americans suffering fromdepressionthere is a huge need for treatments that are proven to make a difference in the battle against this debilitating disease," said Manish Sheth, MD, PhD. "Deep Transcranial Magnetic Stimulation (TMS) is known to be an effective tool in the battle. Patients and their families are looking for an effective way to move away from depression into a place where lives are productive, balanced, healthy and well integrated. TMSis a vital tool that helps facilitate healing. We look forward to partnering with psychiatrists, psychologists and therapists in the Claremont area to expand access to this treatment option."

Deep TMS works by administering magnetic pulses through an H-coil on the scalp that is targeted to the mood center of the brain. The magnetic fields induce electrical currents that stimulate underactive neurons, helping to reset brain chemistry, resulting in improved sleep, concentration and overall mood. It is safe, non-invasive and highly effective for those who are treatment resistant and/or have experienced no relief from medication.

In more than 60 clinical studies globally, dTMS has consistently demonstrated statistically significant response and remission rates. The therapy is well tolerated by patients, causing no adverse effects. Treatment sessions are prescribed 5 days per week for 4-6 weeks, with each session lasting 20 minutes. There is no sedation involved, and no down time.

The new Achieve TMS Center in Claremont is located at 1490 Claremont Blvd. Suite 203.

Achieve TMS welcomes inquiries about the dTMS treatment and is scheduling complimentary consultations and appointments for Claremont at this time.

For more information please contact Achieve TMS at (877) 391-7019 or visit http://www.achievetms.com.

For media inquiries, please contact:

Laura Segall, Chief Marketing Officer

760-533-2784

172840@email4pr.com

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SOURCE AchieveTMS

http://www.achievetms.com

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Landmark TMS Provider - Achieve TMS - Opening in Claremont, CA - PR Newswire (press release)

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What is the Schaff Indicator Suggesting For Edap Tms SA (EDAP)? – Morgan Research

Posted: at 4:14 am

Edap Tms SA (EDAP) shares have seen their Schaff Trend Cycle gradually downtrendthis week over the past fewsessions. While this indicates negativeprice momentum, it also suggests that if the reading moves into oversold territory (STC of 30), thenthe liklihood of a reversal greatly increases. Investors will be watching very closely over the next few days to see if the trend contiunes or reverses.

The Schaff Trend Cycle (STC) indicator combines the common indicators of MACD & Stochastic. The benefit of the Schaff Trend Cycle is that it is meant to be quicker than the standard macd and stochastic signals. The indicator uses similar methods to a MACD i.e uses exponetial moving averages but applies a cycle factor to them. Then the price is smoothed using a mofidied Wilders smoothing algorithm. The Schaff Trend Cycle indicator fluctuates between 0 and 100. Readings below 20 are considered oversold while readings above 80 are considered overbought. The STCindicator fluctuates between 0 and 100. Readings below 20 are considered oversold while readings above 80 are considered overbought.

Active investors are typically interested in the factors that drive stock price movements. Buying an individual stock means that you own a piece of the company. The hope is that the company does very well and becomes highly profitable. A profitable company may decide to do various things with the profits. They may reinvest profits back into the business, or they may choose to pay shareholders dividends from those earnings. Sometimes stocks may eventually become undervalued or overvalued. Spotting these trends may lead to further examination or the underlying fundamentals of the company. A company that continues to disappoint on the earnings front may have some issues that need to be addressed. It is highly important to make sure all the research is done on a stock, especially if the investor is heavily weighted on the name. Sometimes earnings reports may be good, but the stock price does not reflect that. Having a good understanding of the entire picture may help investors better travel the winding stock market road.

Checking on some other popular technical levels, Edap Tms SA (EDAP) has a 14-day Commodity Channel Index (CCI) of -17.91. The CCI technical indicator can be employed to help figure out if a stock is entering overbought or oversold territory. CCI may also be used to help discover divergences that may signal reversal moves. A CCI closer to +100 may provide an overbought signal, and a CCI near -100 may provide an oversold signal.

Tracking other technical indicators, the 14-day RSI is presently standing at 37.05, the 7-day sits at 37.85, and the 3-day is resting at 41.71 for Edap Tms SA (EDAP). The Relative Strength Index (RSI) is a highly popular technical indicator. The RSI is computed base on the speed and direction of a stocks price movement. The RSI is considered to be an internal strength indicator, not to be confused with relative strength which is compared to other stocks and indices. The RSI value will always move between 0 and 100. One of the most popular time frames using RSI is the 14-day.

Moving averages have the ability to be used as a powerful indicator for technical stock analysis. Following multiple time frames using moving averages can help investors figure out where the stock has been and help determine where it may be possibly going. The simple moving average is a mathematical calculation that takes the average price (mean) for a given amount of time. Currently, the 7-day moving average is sitting at 2.67.

Lets take a further look at the Average Directional Index or ADX. The ADX measures the strength or weakness of a particular trend. Investors and traders may be looking to figure out if a stock is trending before employing a specific trading strategy. The ADX is typically used along with the Plus Directional Indicator (+DI) and Minus Directional Indicator (-DI) which point to the direction of the trend. The 14-day ADX for Edap Tms SA (EDAP) is currently at 23.41. In general, and ADX value from 0-25 would represent an absent or weak trend. A value of 25-50 would support a strong trend. A value of 50-75 would signify a very strong trend, and a value of 75-100 would point to an extremely strong trend.

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What is the Schaff Indicator Suggesting For Edap Tms SA (EDAP)? - Morgan Research

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