The Prometheus League
Breaking News and Updates
- Abolition Of Work
- Ai
- Alt-right
- Alternative Medicine
- Antifa
- Artificial General Intelligence
- Artificial Intelligence
- Artificial Super Intelligence
- Ascension
- Astronomy
- Atheism
- Atheist
- Atlas Shrugged
- Automation
- Ayn Rand
- Bahamas
- Bankruptcy
- Basic Income Guarantee
- Big Tech
- Bitcoin
- Black Lives Matter
- Blackjack
- Boca Chica Texas
- Brexit
- Caribbean
- Casino
- Casino Affiliate
- Cbd Oil
- Censorship
- Cf
- Chess Engines
- Childfree
- Cloning
- Cloud Computing
- Conscious Evolution
- Corona Virus
- Cosmic Heaven
- Covid-19
- Cryonics
- Cryptocurrency
- Cyberpunk
- Darwinism
- Democrat
- Designer Babies
- DNA
- Donald Trump
- Eczema
- Elon Musk
- Entheogens
- Ethical Egoism
- Eugenic Concepts
- Eugenics
- Euthanasia
- Evolution
- Extropian
- Extropianism
- Extropy
- Fake News
- Federalism
- Federalist
- Fifth Amendment
- Fifth Amendment
- Financial Independence
- First Amendment
- Fiscal Freedom
- Food Supplements
- Fourth Amendment
- Fourth Amendment
- Free Speech
- Freedom
- Freedom of Speech
- Futurism
- Futurist
- Gambling
- Gene Medicine
- Genetic Engineering
- Genome
- Germ Warfare
- Golden Rule
- Government Oppression
- Hedonism
- High Seas
- History
- Hubble Telescope
- Human Genetic Engineering
- Human Genetics
- Human Immortality
- Human Longevity
- Illuminati
- Immortality
- Immortality Medicine
- Intentional Communities
- Jacinda Ardern
- Jitsi
- Jordan Peterson
- Las Vegas
- Liberal
- Libertarian
- Libertarianism
- Liberty
- Life Extension
- Macau
- Marie Byrd Land
- Mars
- Mars Colonization
- Mars Colony
- Memetics
- Micronations
- Mind Uploading
- Minerva Reefs
- Modern Satanism
- Moon Colonization
- Nanotech
- National Vanguard
- NATO
- Neo-eugenics
- Neurohacking
- Neurotechnology
- New Utopia
- New Zealand
- Nihilism
- Nootropics
- NSA
- Oceania
- Offshore
- Olympics
- Online Casino
- Online Gambling
- Pantheism
- Personal Empowerment
- Poker
- Political Correctness
- Politically Incorrect
- Polygamy
- Populism
- Post Human
- Post Humanism
- Posthuman
- Posthumanism
- Private Islands
- Progress
- Proud Boys
- Psoriasis
- Psychedelics
- Putin
- Quantum Computing
- Quantum Physics
- Rationalism
- Republican
- Resource Based Economy
- Robotics
- Rockall
- Ron Paul
- Roulette
- Russia
- Sealand
- Seasteading
- Second Amendment
- Second Amendment
- Seychelles
- Singularitarianism
- Singularity
- Socio-economic Collapse
- Space Exploration
- Space Station
- Space Travel
- Spacex
- Sports Betting
- Sportsbook
- Superintelligence
- Survivalism
- Talmud
- Technology
- Teilhard De Charden
- Terraforming Mars
- The Singularity
- Tms
- Tor Browser
- Trance
- Transhuman
- Transhuman News
- Transhumanism
- Transhumanist
- Transtopian
- Transtopianism
- Ukraine
- Uncategorized
- Vaping
- Victimless Crimes
- Virtual Reality
- Wage Slavery
- War On Drugs
- Waveland
- Ww3
- Yahoo
- Zeitgeist Movement
-
Prometheism
-
Forbidden Fruit
-
The Evolutionary Perspective
Daily Archives: August 14, 2017
Picture of the Day: Summer Bytes presents Colossus in virtual reality – Electronics Weekly (blog)
Posted: August 14, 2017 at 12:17 pm
Running until Sunday, 27 August, the idea is to use virtual reality (VR) technologies to bring to life the history of Colossus the first electronic computer.
The web and mobile company Entropy Reality, which specialises in advanced content management using Ruby on Rails, iOS, Android, Windows, HTML5 and more, is based in the Bletchley Park Science and Innovation Centre.
It has worked with the management at the Bletchley Park museum to create a virtual reality experience in the Colossus and Tunny galleries, where users can walk around the galleries and immerse themselves in the story of how code breakers shortened the Second World War by unravelling Lorenz, the most complex enemy cipher, used in communications by the German High Command.
Margaret Sale, a trustee at the NMC, said the VR experience is astonishingly good and pushes the boundaries of current technology in homage to the worlds first computer. It brings a whole new dimension to the possibilities of computer conservation and for the outreach display of Museum artefacts, she said.
Eddie Vassallo, CEO of Entropy Reality, described the challenge of creating the VR representation of Colossus. Its size and detail are mind-blowing in real life, he said.
For the virtual world, we required massive servers to process its 65 million points of data. Each shot took 31 hours to process and export. Then we had the huge post-production task of stitching together all our images and deploy various tricks of the trade, just like a magician, to make sure the viewer looks where we want them to.
The National Museum of Computing, Summer Bytesspecial opening times are from Thursdays to Sundays from 12 noon to 5pm, until 27 August.
You can viewdetails of opening times and guided tours over the next few weeks.
Go here to see the original:
Picture of the Day: Summer Bytes presents Colossus in virtual reality - Electronics Weekly (blog)
Posted in Virtual Reality
Comments Off on Picture of the Day: Summer Bytes presents Colossus in virtual reality – Electronics Weekly (blog)
CNN and Volvo Present the Solar Eclipse in an Unprecedented 360 Virtual Reality Live-Stream – CNN (blog)
Posted: at 12:17 pm
CNNand Volvo Cars USA will present the solar eclipse from multiple locations, coast to coast,in an immersive two-hour360 live-stream experiencestarting at 1PM ET on August 21, 2017.
The astronomical and historicvirtual reality event will be available all around the world in 4K resolution atCNN.com/eclipse, CNNs mobile apps, Samsung Gear VR powered by Oculus via Samsung VR, Oculus Riftvia Oculus Video and through CNNs Facebook page via Facebook Live 360.
"CNN'sEclipse of the Century"will allow users to witness the first total solar eclipse totraverse the United States for the first time in nearly 40 years. The live show, hosted byCNNs Space and Science CorrespondentRachel Craneand former NASA AstronautMark Kelly, will harness stunningimagery from specially-designed 4K 360 cameras, optimized for low-light, that will capture seven 'total eclipse'moments stretching from Oregon to South Carolina.
While only a fraction of the countrywill be able to witness thetotaleclipse in-person, CNN's immersivelivestream will enable viewers nationwideto "go there" virtually and experiencea moment in history, seven times over. The livestream will be enhanced by real-timegraphics, close-up views of the sun, and experts from the science communityjoining along the way to explain the significance of this phenomenon.
As part ofVolvos partnership with CNN, four of the sevenlive-streamswill feature brandedcontent produced by CNNs brand studio Courageous forVolvo and integrate 2018 Volvo XC60s specially outfitted with advanced 360 cameras. The groundbreaking live 360 content by Volvo will spotlight four influencers in different locations, sharing their unique perspective and excitement for the future as they witness the solar eclipse from helicopters and road tours along the narrow path of totality. For more on Volvos partnership with CNN centered on the 2017 total solar eclipse, visitwww.RacingTheSun.com.
Additionally, on television, CNNmeteorologistChad Myerswill explain the science behind the solar eclipse, its course and timing; and CNN correspondentAlex Marquardtwill profile the excitement around the historical event. CNN correspondents will report live from locations across the path of the solar eclipse, with Marquardt in Oregon for the start,Stephanie Elamin Missouri,Martin Savidgein Tennessee, andKaylee Hartungin South Carolina.
For more information visitCNN.com/eclipse, and tune in to experience the event on August 21, 2017 at 1pm ET.
Read more:
Posted in Virtual Reality
Comments Off on CNN and Volvo Present the Solar Eclipse in an Unprecedented 360 Virtual Reality Live-Stream – CNN (blog)
This Mexican Amusement Park Just Opened a Cantinflas Virtual Reality Ride – Remezcla (blog)
Posted: at 12:17 pm
Cantinflas, one of the most iconic Mexican figures of the 20th century, just got a 21st century makeover to help shed light on that countrys long history. Wearing his signature ensemble (low-waisted baggy pants, white undershirt, red knotted kerchief) and sporting his world-famous mustache, Mario Morenos comic character is starring in a new virtual reality (VR) project from the animation studio behind theLa leyendafranchise.
nima Estudios partnered withVentura Entertainment to develop the new VR ride which opened to the public just last month at the Selva Mgica amusment park. Titled Cantinflas presenta: La Mquina del Tiempo (Cantinflas presents: The Time Machine), the new attraction takes viewers after strapping on a pair of VR goggles on a train ride through Mexicos long-storied history with none other than the Mexican Charlie Chaplin as their trusty guide, in animated form.
Jos C. Garca de Letona, nimas COO, was effusive in celebrating this foray into VR. As our first virtual reality project, he said, we had the amazing opportunity to work in such a different and powerful medium and explore its many possibilities, having the short feature such an emblematic character as Cantinflas is an honor by itself. The whole experience and the trust placed in us by Ventura Entertainment makes us very proud and thankful. The seven-minute ride promises to be fun for the entire family, equally entertaining and informative for those eager to see Mexico through Cantinflas eyes.
You can experience Cantinflas presenta: La Mquina del Tiempo at the Selva Mgica Amusement Park in Guadalajara, Mexico.
.
Read the original:
This Mexican Amusement Park Just Opened a Cantinflas Virtual Reality Ride - Remezcla (blog)
Posted in Virtual Reality
Comments Off on This Mexican Amusement Park Just Opened a Cantinflas Virtual Reality Ride – Remezcla (blog)
Knimbus is making e-libraries a virtual reality for colleges – Economic Times
Posted: at 12:17 pm
PUNE: Online library platform Knimbus is going from being an e-library platform to enabling colleges and institutes create their own virtual libraries.
"Knimbus 3.0 will be a full stack platform that will allow institutes to build and customise their own online libraries using the material we have. They will have their own homepage and mobile app, which will allow students access content from anywhere," said Rahul Agarwalla, CEO, Knimbus.
Set up in 2011 as a platform to make online content more easily searchable for research students, the new version also marks a shift from catering to PhD students and researchers alone to university and college students as well.
Agarwalla likens it to a variation of the Netflix model, where all the content is curated by Knimbus onto one platform, which is then customised by users as per their preferences. Agarwalla said the SaaS platform was currently being rolled out to existing customers like Niti Aayog and the NIT, New Delhi, and undergoing final testing before opening it up to others. The company hosts content from over 500 publishers along with e-learning material from universities across the world, some of which is available for free, while some is premium content.
"We are currently working with 300 paid customers and have 750 live libraries. The aim is to get to a 1,000 paid customers by the end of 2018," said Agarwalla.
A recent survey conducted among librarians by Knimbus showed that almost 60% of them had some sort of a digital footprint. The biggest constraints according to them were the cost of doing so and the lack of infrastructure.
"All our content is on the cloud and we manage the back-end, which makes it easy for anyone to set up their online library," said Agarwalla.
Originally posted here:
Knimbus is making e-libraries a virtual reality for colleges - Economic Times
Posted in Virtual Reality
Comments Off on Knimbus is making e-libraries a virtual reality for colleges – Economic Times
Creative Kids Day activities span clay to virtual reality – Goshen News
Posted: at 12:17 pm
GOSHEN The monthly Creative Kids Day occurred Saturday at the Old Bag Factory in Goshen, offering stimulating activities from molding clay and exploring virtual reality to mixed media projects and more.
On the main level, Mark Goertzen, of Goertzen Pottery, had his pottery wheel spinning while he molded small clay cups. In the entry sat a table, a little lower for younger artists, with clay ready to work and mold.
"We have clay available for them to build to their own imagination," said Goertzen. "So we've had people making turtles. Someone did a pinch pot, and there have been other creatures made today. It's mainly exploring how clay is wonderfully malleable that you can form into shapes and things, to your imagination's content. It's just trying to get kids' hands dirty, and making something on their own."
While children can be a little timid in their approach, Goertzen said that doesn't usually last long.
"Kids naturally gravitate to clay, because you can just pinch it into any form they want," he said. "There's no right way to do it, and so conversely there's no wrong way to do it, so you don't have to worry about messing up just get messy."
On the second level in the complex, the Elkhart Art League, Second Song, The Train Exhibit and the Robotics Club were ready to interact with curious kids.
"Today's project is charcoals on tar paper, tar paper art," said Vice President of the Elkhart Art League Ellen Ridenour. "You have to start out with a circle, and you can go from there."
A few shop fronts down, a shop front with massage chairs and a virtual reality setup drew inquisitive minds.
Josh Ridenour heads the monthly Robotics Club on site at the Old Bag Factory during the last Saturday of each month, from 10 a.m. to noon. Leading with the virtual reality headset, the projects of the club go beyond designing robotics and navigating digital realities.
"These kids, and a bunch of other kids, have built this computer, this 3-D printer set, and we're starting to get into virtual reality," said Josh.
The virtual reality program allows users to explore the surface of Mars on the Mars Rover, disassemble and reassemble a jet engine and tour the International Space Station. One of the programs Josh uses to demo new users is an underwater exploration, where the user is beneath the sea near a shipwreck, getting acquainted with the wildlife nearby.
"Every kid should have access to this stuff. We make it available to all kids so nobody is left behind," said Josh.
Creative Kids Day is a monthly event at the Old Bag Factory, taking place from 11 a.m. to 2 p.m. the second Saturday of each month.
Read this article:
Creative Kids Day activities span clay to virtual reality - Goshen News
Posted in Virtual Reality
Comments Off on Creative Kids Day activities span clay to virtual reality – Goshen News
Virtual Reality Recreates The Journey Of A Refugee – PSFK (subscription)
Posted: at 12:17 pm
A new VR experience places the user next to a Syrian refugee family to learn about their difficult journey and where they want to go
The virtual reality experience We Wait was developed by Aardman Animations in collaboration with BBC to have a user simulate what refugees have to go through while they wait for a boat to cross the Mediterranean.The viewer acts a bystander, watching a Syrian refugee family waiting for a boat to travel from Turkey to Greece.
To make the fictional story feel authentic, We Wait was based off of interviews BBC did with refugees. These interviews gave Aardman Animations a better idea of what the family would look like, sound like and the troubles they would encounter along the way. To make the visual experience further connect with the user, the digital characters notice if the user looks at them and they move to make eye contact similarly to how a real person would.
We Wait will be featured in an exhibit hosted by Publicis Groupe, a French multinational advertising company, at their offices in London from August 17 to September 1.
We Wait
See the original post:
Virtual Reality Recreates The Journey Of A Refugee - PSFK (subscription)
Posted in Virtual Reality
Comments Off on Virtual Reality Recreates The Journey Of A Refugee – PSFK (subscription)
How AI Is Creating Building Blocks to Reshape Music and Art – New York Times
Posted: at 12:16 pm
As Mr. Eck says, these systems are at least approaching the point still many, many years away when a machine can instantly build a new Beatles song or perhaps trillions of new Beatles songs, each sounding a lot like the music the Beatles themselves recorded, but also a little different. But that end game as much a way of undermining art as creating it is not what he is after. There are so many other paths to explore beyond mere mimicry. The ultimate idea is not to replace artists but to give them tools that allow them to create in entirely new ways.
In the 1990s, at that juke joint in New Mexico, Mr. Eck combined Johnny Rotten and Johnny Cash. Now, he is building software that does much the same thing. Using neural networks, he and his team are crossbreeding sounds from very different instruments say, a bassoon and a clavichord creating instruments capable of producing sounds no one has ever heard.
Much as a neural network can learn to identify a cat by analyzing hundreds of cat photos, it can learn the musical characteristics of a bassoon by analyzing hundreds of notes. It creates a mathematical representation, or vector, that identifies a bassoon. So, Mr. Eck and his team have fed notes from hundreds of instruments into a neural network, building a vector for each one. Now, simply by moving a button across a screen, they can combine these vectors to create new instruments. One may be 47 percent bassoon and 53 percent clavichord. Another might switch the percentages. And so on.
For centuries, orchestral conductors have layered sounds from various instruments atop one other. But this is different. Rather than layering sounds, Mr. Eck and his team are combining them to form something that didnt exist before, creating new ways that artists can work. Were making the next film camera, Mr. Eck said. Were making the next electric guitar.
Called NSynth, this particular project is only just getting off the ground. But across the worlds of both art and technology, many are already developing an appetite for building new art through neural networks and other A.I. techniques. This work has exploded over the last few years, said Adam Ferris, a photographer and artist in Los Angeles. This is a totally new aesthetic.
In 2015, a separate team of researchers inside Google created DeepDream, a tool that uses neural networks to generate haunting, hallucinogenic imagescapes from existing photography, and this has spawned new art inside Google and out. If the tool analyzes a photo of a dog and finds a bit of fur that looks vaguely like an eyeball, it will enhance that bit of fur and then repeat the process. The result is a dog covered in swirling eyeballs.
At the same time, a number of artists like the well-known multimedia performance artist Trevor Paglen or the lesser-known Adam Ferris are exploring neural networks in other ways. In January, Mr. Paglen gave a performance in an old maritime warehouse in San Francisco that explored the ethics of computer vision through neural networks that can track the way we look and move. While members of the avant-garde Kronos Quartet played onstage, for example, neural networks analyzed their expressions in real time, guessing at their emotions.
The tools are new, but the attitude is not. Allison Parrish, a New York University professor who builds software that generates poetry, points out that artists have been using computers to generate art since the 1950s. Much like as Jackson Pollock figured out a new way to paint by just opening the paint can and splashing it on the canvas beneath him, she said, these new computational techniques create a broader palette for artists.
A year ago, David Ha was a trader with Goldman Sachs in Tokyo. During his lunch breaks he started toying with neural networks and posting the results to a blog under a pseudonym. Among other things, he built a neural network that learned to write its own Kanji, the logographic Chinese characters that are not so much written as drawn.
Soon, Mr. Eck and other Googlers spotted the blog, and now Mr. Ha is a researcher with Google Magenta. Through a project called SketchRNN, he is building neural networks that can draw. By analyzing thousands of digital sketches made by ordinary people, these neural networks can learn to make images of things like pigs, trucks, boats or yoga poses. They dont copy what people have drawn. They learn to draw on their own, to mathematically identify what a pig drawing looks like.
Then, you ask them to, say, draw a pig with a cats head, or to visually subtract a foot from a horse or sketch a truck that looks like a dog or build a boat from a few random squiggly lines. Next to NSynth or DeepDream, these may seem less like tools that artists will use to build new works. But if you play with them, you realize that they are themselves art, living works built by Mr. Ha. A.I. isnt just creating new kinds of art; its creating new kinds of artists.
Read more:
How AI Is Creating Building Blocks to Reshape Music and Art - New York Times
Posted in Ai
Comments Off on How AI Is Creating Building Blocks to Reshape Music and Art – New York Times
Elon Musk: AI ‘vastly more risky than North Korea’ – The Guardian
Posted: at 12:16 pm
Musk warns the rise of AI is a greater risk than North Korea as firm he backs bests humans in online combat. Photograph: Ben Macmahon/AAP
Elon Musk has warned again about the dangers of artificial intelligence, saying that it poses vastly more risk than the apparent nuclear capabilities of North Korea does.
The Tesla and SpaceX chief executive took to Twitter to once again reiterate the need for concern around the development of AI, following the victory of Musk-led AI development over professional players of the Dota 2 online multiplayer battle game.
This is not the first time Musk has stated that AI could potentially be one of the most dangerous international developments. He said in October 2014 that he considered it humanitys biggest existential threat, a view he has repeated several times while making investments in AI startups and organisations, including OpenAI, to keep an eye on whats going on.
Musk again called for regulation, previously doing so directly to US governors at their annual national meeting in Providence, Rhode Island.
Musks tweets coincide with the testing of an AI designed by OpenAI to play the multiplayer online battle arena (Moba) game Dota 2, which successfully managed to win all its 1-v-1 games at the International Dota 2 championships against many of the worlds best players competing for a $24.8m (19m) prize fund.
The AI displayed the ability to predict where human players would deploy forces and improvise on the spot, in a game where sheer speed of operation does not correlate with victory, meaning the AI was simply better, not just faster than the best human players.
Musk backed the non-profit AI research company OpenAI in December 2015, taking up a co-chair position. OpenAIs goal is to develop AI in the way that is most likely to benefit humanity as a whole, unconstrained by a need to generate financial return. But it is not the first group to take on human players in a gaming scenario. Googles Deepmind AI outfit, in which Musk was an early investor, beat the worlds best players in the board game Go and has its sights set on conquering the real-time strategy game StarCraft II.
Musks latest comments come after a public spat with Facebook chief executive Mark Zuckerberg over the dangers of AI, with Musk dismissing Zuckerberg as having limited understanding of the subject after the social networks head called out Musk for scaremongering over AI.
Read the rest here:
Elon Musk: AI 'vastly more risky than North Korea' - The Guardian
Posted in Ai
Comments Off on Elon Musk: AI ‘vastly more risky than North Korea’ – The Guardian
MIT’s AI streaming software aims to stop those video stutters – TechCrunch
Posted: at 12:16 pm
MITs Computer Science and Artificial Intelligence Lab (CSAIL) wants to ensure your streaming video experience stays smooth. A research team led by MIT professor Mohammad Alizadeh has developed an artificial intelligence (dubbed Pensieve) that can select the best algorithms for ensuring video streams both without interruption, and at the best possible playback quality.
The method improves upon existing tech, including the adaptive bitrate (ABR) method used by YouTube that throttles back quality to keep videos playing, albeit with pixelation and other artifacts. The AI can select different algorithms depending on what kind of network conditions a device is experiencing, cutting down on the downsides associated with any one method.
During experimentation, the CSAIL research team behind this method found that video streamed with between 10 and 30 percent less rebuffing, with 10 to 25 percent improved quality. Those gains would definitely add up to a significantly improved experience for most video viewers, especially over a long period.
The difference in CSAILs Pensieve approach vs. traditional methods is mainly in its use of a neural network instead of sticking to a strictly algorithmic-based approach. The neural net learns how to optimize through a reward system that incentivizes smoother video playback, rather than setting out defined rules about what algorithmic techniques to use when buffering video.
Researchers say the system is also potentially tweakable on the user end, depending on what they want to prioritize in playback: You could, for instance, set Pensieve to optimize for playback quality, or conversely, for playback speed, or even for conservation of data.
The team is making their project code open source for Pensieve at SIGCOMM next week in LA, and they expect that when trained on a larger data set, it could provide even greater improvements in terms of performance and quality. Theyre also now going to test applying it to VR video, since the high bitrates required for a quality experience there are well suited to the kinds of improvements Pensieve can offer.
Visit link:
MIT's AI streaming software aims to stop those video stutters - TechCrunch
Posted in Ai
Comments Off on MIT’s AI streaming software aims to stop those video stutters – TechCrunch
Teaching AI Systems to Behave Themselves – New York Times
Posted: at 12:16 pm
In some cases, researchers are working to ensure that systems dont make mistakes on their own, as the Coast Runners boat did. Theyre also working to ensure that hackers and other bad actors cant exploit hidden holes in these systems. Researchers like Googles Ian Goodfellow, for example, are exploring ways that hackers could fool A.I. systems into seeing things that arent there.
Modern computer vision is based on what are called deep neural networks, which are pattern-recognition systems that can learn tasks by analyzing vast amounts of data. By analyzing thousands of dog photos, a neural network can learn to recognize a dog. This is how Facebook identifies faces in snapshots, and its how Google instantly searches for images inside its Photos app.
But Mr. Goodfellow and others have shown that hackers can alter images so that a neural network will believe they include things that arent really there. Just by changing a few pixels in the photo of elephant, for example, they could fool the neural network into thinking it depicts a car.
That becomes problematic when neural networks are used in security cameras. Simply by making a few marks on your face, the researchers said, you could fool a camera into believing youre someone else.
If you train an object-recognition system on a million images labeled by humans, you can still create new images where a human and the machine disagree 100 percent of the time, Mr. Goodfellow said. We need to understand that phenomenon.
Another big worry is that A.I. systems will learn to prevent humans from turning them off. If the machine is designed to chase a reward, the thinking goes, it may find that it can chase that reward only if it stays on. This oft-described threat is much further off, but researchers are already working to address it.
Mr. Hadfield-Menell and others at U.C. Berkeley recently published a paper that takes a mathematical approach to the problem. A machine will seek to preserve its off switch, they showed, if it is specifically designed to be uncertain about its reward function. This gives it an incentive to accept or even seek out human oversight.
Much of this work is still theoretical. But given the rapid progress of A.I. techniques and their growing importance across so many industries, researchers believe that starting early is the best policy.
Theres a lot of uncertainty around exactly how rapid progress in A.I. is going to be, said Shane Legg, who oversees the A.I. safety work at DeepMind. The responsible approach is to try to understand different ways in which these technologies can be misused, different ways they can fail and different ways of dealing with these issues.
An earlier version of a picture caption with this article identified the three people in the picture in the wrong order. They are Dario Amodei, standing, and from left, Paul Christiano and Geoffrey Irving.
A version of this article appears in print on August 14, 2017, on Page B1 of the New York edition with the headline: When Robots Have Minds Of Their Own.
Here is the original post:
Posted in Ai
Comments Off on Teaching AI Systems to Behave Themselves – New York Times