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Daily Archives: August 11, 2017
Global Virtual Reality Ecosystem, 2017 – prnewswire.com
Posted: August 11, 2017 at 6:18 pm
This study aims to analyse Virtual Reality (VR) and its applications across vertical industries 2017.
Research Scope: The research scope of the study includes the following: Technology Trends (which includes smartphone, tethered and all-in-one headsets, tracking technology and platforms) Industry Trends (which includes consolidation, expansion away from gaming and partnerships) Innovative start-ups and vendors in VR The applications of VR in industries and case studies
A general overview of Virtual Reality is given and its relevance to business in 2017. Applications of VR in recent years which offer new opportunities and value propositions are listed for each industry, with a case study analysed. Strategies for navigating Virtual Reality as a enterprise software or IT services company are assessed and the imperative for both to invest and experiment is explained.
Virtual Reality (VR) is a set of technologies with create immersive experiences through digital simulation. VR exists on a spectrum of digital experiences from reality to full digital immersion. Breakthroughs in computing performance, hardware economies of scale and 3D expertise have enabled a resurgence of VR's promise in recent years, and 2017 could mark the beginning of VR's hockey stick growth trajectory.
Companies across vertical industries are testing and implementing different applications of VR from pure branding exercises through to training and customer service optimization. The Healthcare, Defense, Manufacturing and Automotive sectors have plenty of historical experience with simulation technologies including VR. However, the current wave of software innovation, low price point for hardware and growing developer ecosystem bring radical new possibilities at a much lower cost.
There are many unexplored opportunities in VR across training, media and simulation. Each industry may find new solutions to their own unique challenges. Experimentation is key to finding the biggest opportunities for innovation. This dynamic may be led by content and media platform producers over single-product startups, given the efficiency benefits of reused assets and optimizations for realism in VR. Facebook and Google have already made bold strides towards this future with Social VR application experimentation and YouTube experience respectively.
Key Questions this Study Will Answer: The following are some of the key questions that this study will provide answers to: What is virtual reality and why is it relevant to the enterprise? What are the key applications of VR for each industry sector? Who are the key providers of VR platforms for consumers? What best practices can be determined from successful strategies using VR in industries?
Read the full report: http://www.reportlinker.com/p05057863/Global-Virtual-Reality-Ecosystem.html
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Augmented Reality and Virtual Reality Market: North America …
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Figure 01: Global Boat Steering System Market Size Forecast (US$ Mn) & Y-o-Y Growth, 20162025
Figure 02: Global Boat Steering System Market Absolute $ Opportunity, 20172025
Figure 03: Global Boat Sales Rate vs. Global Boat Steering System Market Value Y-o-Y Growth, 20162025
Figure 04: Global Automobile Production Growth Rate vs. Global Boat Steering System Market Value Y-o-Y Growth, 20162025
Figure 05: Global Boat Park Growth Rate vs. Global Boat Steering System Market Value Y-o-Y Growth, 20162025
Figure 06: Global Boat Steering System Market, BPS Analysis By Propulsion System, 2017 & 2025
Figure 07: Global Boat Steering System Market, Y-o-Y Growth Comparison by Propulsion System, 20172025
Figure 08: Global Boat Steering System Market Absolute $ Opportunity by Inboard Segment, 20172025
Figure 09: Global Boat Steering System Market Absolute $ Opportunity by Outboard Segment, 20172025
Figure 10: Global Boat Steering System Market Absolute $ Opportunity by Sterndrive Segment, 20172025
Figure 11: Global Boat Steering System Market Attractiveness Index by Propulsion System, 20172025
Figure 12: Global Boat Steering System Market, BPS Analysis By Steering Type, 2017 & 2025
Figure 13: Global Boat Steering System Market, Y-o-Y Growth Comparison by Steering Type, 20172025
Figure 14: Global Boat Steering System Market Absolute $ Opportunity by Manual Steering Segment, 2017 and 2025
Figure 15: Global Boat Steering System Market Absolute $ Opportunity by Hydraulic Steering Segment, 2017 and 2025
Figure 16: Global Boat Steering System Market Absolute $ Opportunity by Electric Power Steering Segment, 20172025
Figure 17: Global Boat Steering System Market Absolute $ Opportunity by Electro-Hydraulic Steering Segment, 20172025
Figure 18: Global Boat Steering System Market Attractiveness Index by Steering Type, 20172025
Figure 19: Global Boat Steering System Market, BPS Analysis By Sales Channel, 2017 & 2025
Figure 20: Global Boat Steering System Market, Y-o-Y Growth Comparison by Sales Channel, 20172025
Figure 21: Global Boat Steering System Market Absolute $ Opportunity by Original Equipment Manufacturer (OEM) Segment, 20172025
Figure 22: Global Boat Steering System Market Absolute $ Opportunity by Aftermarket Segment, 20172025
Figure 23: Global Boat Steering System Market Attractiveness Index by Sales Channel, 20172025
Figure 24: Global Boat Steering System Market, BPS Analysis By Boat Type, 2017 & 2025
Figure 25: Global Boat Steering System Market, Y-o-Y Growth Comparison by Boat Type, 20172025
Figure 26: Global Boat Steering System Market Absolute $ Opportunity by Small Segment, 20172025
Figure 27: Global Boat Steering System Market Absolute $ Opportunity by Mid-Size Segment, 20172025
Figure 28: Global Boat Steering System Market Absolute $ Opportunity by Large Segment, 20172025
Figure 29: Global Boat Steering System Market Attractiveness Index by Boat Type, 20172025
Figure 30: Global Boat Steering System Market, BPS Analysis By Region, 2017 & 2025
Figure 31: Global Boat Steering System Market, Y-o-Y Growth Comparison by Region, 20172025
Figure 32: North America Boat Steering System Market Absolute $ Opportunity, 20172025
Figure 33: Latin America Boat Steering System Market Absolute $ Opportunity, 20172025
Figure 34: Europe Boat Steering System Market Absolute $ Opportunity, 20172025
Figure 35: Asia Pacific Boat Steering System Market Absolute $ Opportunity, 20172025
Figure 36: Middle East & Africa Boat Steering System Market Absolute $ Opportunity,
Figure 37: Global Boat Steering System Market Attractiveness Index by Region, 20172025
Figure 38: North America Boat Steering System Market, BPS Analysis By Country, 2017 & 2025
Figure 39: North America Boat Steering System Market, Y-o-Y Growth Comparison, by Country, 20172025
Figure 40: North America Boat Steering System Market Attractiveness Index, by Country, 20172025
Figure 41: U.S. Boat Steering System Market Absolute $ Opportunity, 2017-2025
Figure 42: Canada Boat Steering System Market Absolute $ Opportunity, 2017-2025
Figure 43: North America Boat Steering System Market, BPS Analysis By Propulsion System, 2017 & 2025
Figure 44: North America Boat Steering System Market Attractiveness Index, by Propulsion System, 20172025
Figure 45: North America Boat Steering System Market, BPS Analysis By Steering Type, 2017 & 2025
Figure 46: North America Boat Steering System Market Attractiveness Index, by Steering Type, 20172025
Figure 47: North America Boat Steering System Market, BPS Analysis By Sales Channel, 2017 & 2025
Figure 48: North America Boat Steering System Market Attractiveness Index, by Sales Channel, 20172025
Figure 49: North America Boat Steering System Market, BPS Analysis By Boat Type, 2017 & 2025
Figure 50: North America Boat Steering System Market Attractiveness Index, by Boat Type, 20172025
Figure 51: Latin America Boat Steering System Market, BPS Analysis By Country, 2017 & 2025
Figure 52: Latin America Boat Steering System Market, Y-o-Y Growth Comparison, by Country, 2017-2025
Figure 53: Latin America Boat Steering System Market Attractiveness Index, by Country, 2017-2025
Figure 54: Brazil Boat Steering System Market Absolute $ Opportunity, 2017-2025
Figure 55: Mexico Boat Steering System Market Absolute $ Opportunity, 2017-2025
Figure 56: Rest of Latin America Boat Steering System Market Absolute $ Opportunity, 2017-2025
Figure 57: Latin America Boat Steering System Market, BPS Analysis By Propulsion System, 2017 & 2025
Figure 58: Latin America Boat Steering System Market Attractiveness Index, by Propulsion System, 20172025
Figure 59: Latin America Boat Steering System Market, BPS Analysis By Steering Type, 2017 & 2025
Figure 60: Latin America Boat Steering System Market Attractiveness Index, by Steering Type, 20172025
Figure 61: Latin America Boat Steering System Market, BPS Analysis By Sales Channel, 2017 & 2025
Figure 62: Latin America Boat Steering System Market Attractiveness Index, by Sales Channel, 20172025
Figure 63: Latin America Boat Steering System Market, BPS Analysis By Boat Type, 2017 & 2025
Figure 64: Latin America Boat Steering System Market Attractiveness Index, by Boat Type, 20172025
Figure 65: Europe Boat Steering System Market, BPS Analysis By Country, 2017 & 2025
Figure 66: Europe Boat Steering System Market, Y-o-Y Growth Comparison, by Country, 20172025
Figure 67: Europe Boat Steering System Market Attractiveness Index, by Country, 20172025
Figure 68: Germany Boat Steering System Market Absolute $ Opportunity, 2017-2025
Figure 69: Italy Boat Steering System Market Absolute $ Opportunity, 2017-2025
Figure 70: France Boat Steering System Market Absolute $ Opportunity, 2017-2025
Figure 71: U.K. Boat Steering System Market Absolute $ Opportunity, 2017-2025
Figure 72: Spain Boat Steering System Market Absolute $ Opportunity, 2017-2025
Figure 73: Nordic Boat Steering System Market Absolute $ Opportunity, 2017-2025
Figure 74: BENELUX Boat Steering System Market Absolute $ Opportunity, 2017-2025
Figure 75: Poland Boat Steering System Market Absolute $ Opportunity, 2017-2025
Figure 76: Russia Boat Steering System Market Absolute $ Opportunity, 2017-2025
Figure 77: Rest of Europe Boat Steering System Market Absolute $ Opportunity, 2017-2025
Figure 78: Europe Boat Steering System Market, BPS Analysis By Propulsion System, 2017 & 2025
Figure 79: Europe Boat Steering System Market Attractiveness Index, by Propulsion System, 20172025
Figure 80: Europe Boat Steering System Market, BPS Analysis By Steering Type, 2017 & 2025
Figure 81: Europe Boat Steering System Market Attractiveness Index, by Steering Type, 20172025
Figure 82: Europe Boat Steering System Market, BPS Analysis By Sales Channel, 2017 & 2025
Figure 83: Europe Boat Steering System Market Attractiveness Index, by Sales Channel, 20172025
Figure 84: Europe Boat Steering System Market, BPS Analysis By Boat Type, 2017 & 2025
Figure 85: Europe Boat Steering System Market Attractiveness Index, by Boat Type, 20172025
Figure 86: Asia Pacific Boat Steering System Market, BPS Analysis By Country, 2017 & 2025
Figure 87: Asia Pacific Boat Steering System Market, Y-o-Y Growth Comparison, by Country, 20172025
Figure 88: Asia Pacific Boat Steering System Market Attractiveness Index, by Country, 20172025
Figure 89: Spain Boat Steering System Market Absolute $ Opportunity, 2017-2025
Figure 90: Nordic Boat Steering System Market Absolute $ Opportunity, 2017-2025
Figure 91: Spain Boat Steering System Market Absolute $ Opportunity, 2017-2025
Figure 92: Nordic Boat Steering System Market Absolute $ Opportunity, 2017-2025
Figure 93: Spain Boat Steering System Market Absolute $ Opportunity, 2017-2025
Figure 94: Nordic Boat Steering System Market Absolute $ Opportunity, 2017-2025
Figure 95: Asia Pacific Boat Steering System Market, BPS Analysis By Propulsion System, 2017 & 2025
Figure 96: Asia Pacific Boat Steering System Market Attractiveness Index, by Propulsion System, 20172025
Figure 97: Asia Pacific Boat Steering System Market, BPS Analysis By Steering Type, 2017 & 2025
Figure 98: Asia Pacific Boat Steering System Market Attractiveness Index, by Steering Type, 20172025
Figure 99: Asia Pacific Boat Steering System Market, BPS Analysis By Sales Channel, 2017 & 2025
Figure 100: Asia Pacific Boat Steering System Market Attractiveness Index, by Sales Channel, 20172025
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Augmented Reality and Virtual Reality Market: North America ...
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Virtual Marketing 360 | Virtual Reality
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Virtual Marketing 360 is your one stop to market and promote your business in Virtual Reality. This is a HUGE marketing tool that we can help with creating content for your website, social media, marketing campaigns and/or an upcoming sales presentation. We offer the opportunity to Step Inside the picture and immerse your customers in our 3D Interactive Virtual Reality experience.
Virtual Marketing 360 wants tohelp showcase your business, facilities, venues and/or properties that will impress your customers by our insane new marketing tool. Our technology works seamless with all Social Media platforms and our clients LOVE this! Show clients and potential customers that your marketing program is more effective than the competition by working with Virtual Marketing 360!
Our virtual reality tours can show an ideal 360-degree perspective of any environment regardless of industry or application. As virtual reality becomes easier and more accessible, companies of all types are taking advantage of this technological breakthrough.
Virtual environments can transport your customers from their daily routine to digital worlds that are either real or abstract. Virtual reality tours enable interior design firms to showcase their most successful projects, tour rooms of a commercial real estate property or display panoramic views of any environment whatsoever with only a VR headset.
Public and private universities and colleges can take advantage of this technology to present various areas of interest around campus to prospective students worldwide. The hospitality business can use Virtual Reality to display their featured rooms or help with their Special Events team to sell space.
Experiences such as these completely transform how the consumer interacts with brands and how marketers will reach their audience. Its an easy 4step process that any customer can do.
STEP 1: CLICK LINK TO EXAMPLE VR TOURS ON MOBILE DEVICE
STEP 2: PRESSENTER VR
STEP 3. TURN PHONE SIDEWAYS AND PLACE INTO VR HEADSET
STEP 4: WELCOME TO VIRTUAL REALITY!!
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Virtual reality headsets bring stories to life at San Jose public libraries – The Mercury News
Posted: at 6:18 pm
SAN JOSE As technology advances in the ever-changing Silicon Valley, citizens can now enjoy the thrill of virtual reality at the library.
At a launch event on Friday at Martin Luther King Jr. public library downtown, adults and teens were able to test out Oculus Rift Systems a headset combined with a virtual reality screen so passersby could see in 2-D what users in the headset were experiencing in 3-D.
I played a Haunted Mansion game that had surround sound, said San Jose 18 year-old Brandon Lau. It felt so real, it was scary but extremely worth it.
The San Jose public library is offering the virtual reality headsets through a state library grant. Virtual reality headsets are available at TeenHQ in the downtown library and at the Evergreen branch library. Its part of a partnership with the California Library Association and Oculus VR.
We want to be relevant and innovative, which means keeping up to date with technology, and we wanted to make it available not only to kids but to adults, said library spokesperson Nancy Macias. Digital inclusion is huge, regardless of age or background, VR should be available to you.
The headsets come with hand controllers so that users can actually grab and interact with objects in the virtual world.TeenHQ offers other forms as technology as well, such as a recording studio and 3-D printers.
We have a game where you can build sculptures in the virtual reality, said Cindy Ball, the program manager of Oculus Education, the company that provided the headsets. And with that design, here at the library they have 3-D printers, so maybe what you design in the virtual space you can actually bring to life with the 3-D printers.
The downtown library and Evergreen branch are two of ninety state libraries to launch virtual reality through Oculus VR and the California Library Association this year. The SPJL VR headsets are open to the public at no cost. Ball said Oculus hopes this initiative helps people who may not otherwise be able to experience virtual reality due to their economic and social circumstances.
We really want people who havent been able to experience VR before to use it for the first time, Ball said, so someday, people who are interested can move from being consumers to creators of VR.
Oculus provided 20 educational applications through the headsets, including an exploration of the International Space Station and a rock climbing experience.
On top of those games, the library has some applications that they downloaded themselves. Librarian Erik Berman said games are used to get teens at TeenHQ in motion through Fruit Ninja and sports games as well as learning about the world through explorations of foreign lands. He said he was excited to mix the virtual reality with the physical world through programs that expand on some of the experiences.
The VR is the gateway to learning about different things, Berman said. We have a French immersion experience that we actually will run programming around. We will show a documentary and then teach teens here about French culture in a program later on.
Berman said one goal of offering the virtual reality experience at TeenHQ will be to design their own such game at the library.
The first virtual reality open house will be held 3 p.m. Monday at TeenHQ at the downtown library. TeenHQ has programs and specific times when the virtual reality headsets are available.
Although the TeenHQ is only available to teens, adults are encouraged to use virtual reality headset at the librarys Evergreen branch. Seventy two year-old Judith Fields came to the launch with her friend 67 year-old Jackie Snell and were excited as they sliced fruit in Fruit Ninja, designed butterflies with virtual robots and visited national parks.
I loved experiencing Yosemite, it was my favorite, Fields said. I loved feeling like I was visiting and exploring the park it was beautiful.
Youre never too old to use VR, Snell said. Its actually easier, you can experience the world and you dont have to go anywhere you can check it out at the library.
More information on the SJPLs virtual reality collection can be found atwww.sjpl.org/blog/virtual-reality-library.
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Virtual Reality Science Lessons Now At Indy Charter School – WBAA
Posted: at 6:18 pm
An Indianapolis charter school will be one of the first in the country to use a virtual reality program to teach science to high school students.
Hope Academy, on the citys far northeast side, is purchasing the software and curriculum from a tech-startup to supplement its traditional classroom teaching.
The software, designed by Iowa-based VitoryVR, offers middle school and high school coursework based on the NextGen Science Standards. The science curriculum currently offers 24 units, such as the solar system or Newtons Law of Gravity. In all, there are 120unique virtual experiences.
Principal Linda Gagyi says students will use the virtual reality classroom as part of their more traditional classroom learning based on Indianas academic standards.
Its amazing way to deliver standards and curriculum and the VR experience, she says.
As part of a science lesson this year, senior Sofia Merrick can travel to New Mexico to check out a massive telescope or
To get there, shell just slip on an Oculus Rift virtual reality headset. She tried out the program Thursday.
It just really brings you into it. Its like you are actually seeing it. The one I was doing it was the solar system. It was like, I was like floating through the solar system, Merrick says.
Steve Grubbs, founder of VitoryVR and former Iowa state lawmaker, says the VR curriculum was created to keep students engaged and allow them to experience virtual reality fields trips related to science topics.
Indiana state lawmakers Sens. Jim Merritt (R-Indianapolis) and Brandt Hershman (R-Buck Creek), and Reps. Jeff Thompson (R-Lizton) and Woody Burton (R-Whiteland) attended the demonstration.
Later this month a handful of schools in St. Louis, Des Moines, the Quad Cities area in northwest Illinois and southeastern Iowa, and Bermuda will start using the virtual reality software too.
Hope Academy is spending around $18,000 on four virtual reality workstations and licenses.
Hope Academy is for students in grades 9-12 recovering from drug and alcohol addiction. Around 40 students are enrolled for the current school year.
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Area company uses virtual reality to transport patients and fitness buffs to new places – Kansas City Business Journal
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Area company uses virtual reality to transport patients and fitness buffs to new places Kansas City Business Journal Virtual reality isn't just for entertainment. OmniLife Virtual Reality is offering VR for more. iStock/Michal Krakowiak. A North Kansas City company wants to use technology to help patients visit new and exciting, or old and familiar, places. |
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Hospital hopes to ease labor pain with virtual reality – ABC15 Arizona
Posted: at 6:18 pm
PHOENIX -
Doctors at Banner University Medical Center in Phoenix want to use virtual reality headsets to ease the pain of women in labor.
"Educated moms are looking for an experience that really doesn't involve having to take medications in labor -- or epidurals -- or inhale gases, said Dr. Michael Foley. They just want to make it as natural as possible.
Foley leads the team planning a pilot program at the hospital. The videos being considered show soothing beach scenes and out-of-this-world visualizations.
What this does is facilitate your journey to that happy place, which is kind of nice, Foley said.
Its not just for fun.
Foley told ABC15 women will use the virtual reality headsets anywhere from ten to thirty minutes before childbirth. Research shows it drastically reduces the need for narcotic medications before, during and after, he said.
"The pain's there but you're distracted in a way that you don't need the medication.
Banner plans to begin the pilot program in October. They are still deciding who will be eligible to participate.
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Hospital hopes to ease labor pain with virtual reality - ABC15 Arizona
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Global Virtual Reality Ecosystem Markets and Trends 2017 – Immersive Technologies Creating New Opportunities … – PR Newswire (press release)
Posted: at 6:18 pm
A general overview of Virtual Reality is given and its relevance to business in 2017. Applications of VR in recent years which offer new opportunities and value propositions are listed for each industry, with a case study analysed. Strategies for navigating Virtual Reality as a enterprise software or IT services company are assessed and the imperative for both to invest and experiment is explained.
Virtual Reality (VR) is a set of technologies with create immersive experiences through digital simulation. VR exists on a spectrum of digital experiences from reality to full digital immersion. Breakthroughs in computing performance, hardware economies of scale and 3D expertise have enabled a resurgence of VR's promise in recent years, and 2017 could mark the beginning of VR's hockey stick growth trajectory.
Companies across vertical industries are testing and implementing different applications of VR from pure branding exercises through to training and customer service optimization. The Healthcare, Defense, Manufacturing and Automotive sectors have plenty of historical experience with simulation technologies including VR. However, the current wave of software innovation, low price point for hardware and growing developer ecosystem bring radical new possibilities at a much lower cost.
There are many unexplored opportunities in VR across training, media and simulation. Each industry may find new solutions to their own unique challenges. Experimentation is key to finding the biggest opportunities for innovation. This dynamic may be led by content and media platform producers over single-product startups, given the efficiency benefits of reused assets and optimizations for realism in VR. Facebook and Google have already made bold strides towards this future with Social VR application experimentation and YouTube experience respectively.
Key Topics Covered:
1. Executive Summary
2. Introduction to Virtual Reality
3. Virtual Reality Hardware, Development, and Distribution
4. Virtual Reality Content and Industry Applications
5. Key in Virtual Reality
6. Growth Opportunities and Companies to Action
7. The Last Word
Companies Mentioned
For more information about this report visit https://www.researchandmarkets.com/research/ll5j92/global_virtual
Media Contact:
Research and Markets Laura Wood, Senior Manager press@researchandmarkets.com
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Milpitas: Virtual reality technology take students to a land far, far away – The Mercury News
Posted: at 6:18 pm
Milpitas Unified School District classrooms with the aid of virtual reality technology, have become portals for students to experience the Apollo Mission to the moon alongside Neil Armstrong, to see a Tyrannosaurus Rex up close or to visit parts of the country and world they have only read about.
What used to be two-dimension viewing experiences through photos or video are now fully immersive learning experiences, allowing students to literally step into events, like watching former President Barack Obama giving a speech at Yosemite National Park last summer.
Last summer, Milpitas Unified acquired $6,000 worth of virtual realty technology. The district then began what Chin Song, the districts director of technology services, calls the research and development phase of implementing virtual technology as a supplemental tool to teaching. During the last school year, the technology was taken into classrooms on an on-call basis. Song expects the number of requests to use the technology to increase with this school year, which begins Aug. 17.
Song explained that there are two versions of virtual reality being used: Oculus, a fully immersive experience which pairs a powerful computer with handheld controls; and Google Cardboard virtual reality, which requires a phone to be put into a visual unit for a partially interactive experience.
The acquisition of the units was basically on the idea that virtual reality and augmented reality will be the next phase of computingso having that immersive nature of getting information and ideas and also connecting people, Song said in an interview with the Post. He added it will also broaden how students think and view things, when they go from seeing things as two-dimensional on a page or screen to three-dimensional around them, the learning opportunities are just fantastic.
Since last summer, a few teachers have used Occulus virtual reality, while teachers at multiple sites have used the cardboard virtual reality in some way, additionally several teachers have had Google Expeditions, where entire classes are able to take a virtual field trip, Song said.
With Occulus, in which one person puts on a headset and can use different applications on a computer to immerse in different experiences, one application in particular interested the special education department in Milpitas Unified and William Burnett Elementary School student Gianna Ciardella. An application that simulates the visual and auditory experience of someone with autism.
Ciardella, who wants to be an elementary special education teacher when she grows up, teamed up with the special education and technology departments in February to introduce her classmates to what it is like for a person with autism to process incoming sensory information.
This was meant to supplement a sensory tool kit that she created as part of her class genius hour, where students create something useful. The toolkit includes a variety of items to support students with autism in the classroom with noise-cancellation headphones and a number of fidget toys, among other things.
Marissa Ciardella, program manager for student services and special education in the district and step-mother to Gianna, said it was the districts hope to bring more of these experiences districtwide in order to better understand students and their peers with disabilities. She said the use of virtual reality technology to provide experiences like the one showing just one of the experiences of someone with autism, could do wonders to help further understanding and create empathy districtwide.
Ciardella said while school districts in the past have aimed to keep students with disabilities separated from general population students, districts like Milpitas are aiming to be inclusive.
Inclusive practices are embracing community and including students with disabilities in general education classrooms, Ciardella said.
As the virtual reality technology gets better and more efficient Song said the use of virtual reality in classrooms will become wide-ranging and more prevalent.
We are still very much in the research and development stage, what value we will get out is a combination of the software that is available and how our teachers are able to tie that into their instructional practices, Song said.
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Milpitas: Virtual reality technology take students to a land far, far away - The Mercury News
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AI is targeting some of the world’s biggest problems: homelessness, terrorism, and extinction – VentureBeat
Posted: at 6:17 pm
Making AI models at the University of Southern California (USC) Center for AI in Society does not involve a clean, sorted dataset. Sometimes it means interviewing homeless youth in Los Angeles to map human social networks. Sometimes it involves going to Uganda for better conservation of endangered species.
With AI, we are able to reach 70 percent of the youth population in the pilot, compared to about 25 percent in the standard techniques. So AI algorithms are able to reach far more youth in terms of spreading HIV information compared to traditional methods, saidMilind Tambe, a professor at the USC Viterbi School of Engineering and cofounder of the Center for AI in Society. If I were doing AI normally I might get data from the outside and I would analyze the data, produce algorithms, and so forth, but I wouldnt go to a homeless shelter.
The pilot project will next be expanding to serve 1,000 youth. Other projects currently being taken on by the Center for AI in Society include gang prevention, wildlife conservation with computer vision, and predictive models to improve cybersecurity, prevent suicide, and help homeless youth find housing.
The center has also developed and deployed algorithms for federal agencies such as the U.S. Coast Guard, Air Marshals Service, and Transportation and Security Administration (TSA).
Tambe was one a handful ofauthors of a forward-looking report that examines how AI will evolve and affect business, government, and society between the present and 2030. Commissioned by Stanford University as part of The AI 100 Project, the study found that AI aimed at solving social problems has traditionally lacked investment because it produces no profitable commercial applications. The report prescribes making AI for low resource projects a higher priority and offering AI researchers incentives, but Tambe also believes an entirely new discipline may need to be developed.
[These projects] bring up completely new kinds of AI problems because working with low resource communities, data is sparse, as opposed to being plentiful. When you talk about big data, thats not what were doing here. Whether its wildlife conservation or working with homeless youth, were talking incomplete data and theres no capacity to actually produce that massive clean big data that you can do deep learning on, he said.
Were trying to develop novel AI science as well as novel social science, co-director Eric Rice told VentureBeat in a phone interview. Were not just trying to be data scientists who take advantage of publicly available datasets or social scientists that take advantage of out-of-the-box machine learning tools that are pretty much readily available through canned software packages. What were really trying to build is new science on both sides.
The USC Center for AI in Society is a collaboration between computer science and social science schools at USC, an ambitious initiative created to cross-pollinate ideas between the two disciplines in order to solve some of the worlds biggest problems.
Created in 2013, the program focuses on problems found in the 12 Grand Challenges of social work and the United Nations Sustainable Development Goals.
The 12 Grand Challenges of Social Work was created last year by social workers and espouses goals like ensuring healthy development for all youth, eradicating social isolation, stopping family violence, and ending homelessness.
The Sustainable Development Goals were adopted by U.N. member nations in 2015 and focus on implementing measures to address priorities like access to quality education, gender equity, and the end of poverty and hunger by 2030.
This is the first collaboration as far as we are aware between AI and social work in a center. So were really collaborating across schools in terms of engineering and AI and social work, and its bringing up completely new sets of challenges to the core in terms of problems that the AI community has tackled, Tambe told VentureBeat in a phone interview. Spreading HIV information amongst homeless youth or trying to reduce substance abuse or matching homeless youth to homes, these are challenges that generally have not been tackled within the AI community.
The two schools work together because sometimes an AI data scientist may not understand a social issue if they dont see it emerge in a dataset, and social workers may sometimes fail to understand that an algorithm could significantly impact a social issue.
While there was some initial difficulty in understanding the different vocabularies social scientists and data scientists use, the collaboration leads to completely new kinds of discovery that wouldnt have been possible if either of us were working alone, Tambe said.
Social work tends to be less precise and engineering is very focused, so theres this dance were in, Rice said. Were adding more muddiness to the model and theyre insisting that we are more crisp in our argument, so theres a nice generative aspect to that kind of back and forth.
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