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Monthly Archives: July 2017
2 Missing Teens From African Robotics Team Found Safe: Police – Patch.com
Posted: July 26, 2017 at 4:20 pm
Patch.com | 2 Missing Teens From African Robotics Team Found Safe: Police Patch.com WASHINGTON, DC Two of the six missing Burundian teens who disappeared from an international robotics competition in DC have been found safe, police said. Don Ingabire, 16, and Audrey Mwamikazi, 17, were located safely, police announced Tuesday ... |
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Warehouse Robotics Maker 6 River Systems Grabs $15M – Xconomy
Posted: at 4:20 pm
6 River Systems has scooped up $15 million from investors to help push its robots into more warehouses.
The new funding round was led by Norwest Venture Partners, with contributions from earlier backers, including venture firm Eclipse and consumer robotics company iRobot (NASDAQ: IRBT), according to a press release e-mailed to Xconomy. The company announced $6 million in seed funding in March 2016.
6 River Systems was founded in 2015 by Jerome Dubois, Rylan Hamilton, and Christopher Cacioppo. Dubois and Hamilton previously were executives with Kiva Systems, the Boston-area warehouse robotics company acquired by Amazon for $775 million in 2012.
Earlier this year, 6 River Systems began selling its mobile robots that assist warehouse workers with picking operations. As TechCrunchreported, 6 River Systemsload-carrying mobile robot(dubbed Chuck) has a screen that shows warehouse workers where items are located on the shelf, how much of something they need to pick, and where they need to go to complete the next task. The machines software and sensors also track worker performance so it can provide feedback and even celebrate accomplishments.
6 River Systems says its early customers include retailers and third-party logistics companies in North America.
The company is part of a broader trend in the robotics industry around emphasizing human-robot teamwork. (6 River calls its product the Collaborative Fulfillment System.)
The warehouse robotics sector is getting more crowded. In the Boston area alone, other players with mobile robots include Vecna, Locus Robotics, NextShift Robotics, and Stanley Innovation.
Weve reached out to 6 River Systems for additional details and will share more after connecting with the company.
Jeff Engel is a senior editor at Xconomy. Email: jengel@xconomy.com
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Burundi Robotics Team Vanishes After US Competition – New York Times
Posted: at 4:20 pm
Joe Sestak, a former Pennsylvania congressman and retired Navy admiral who is president of First Global, the nonprofit group that organized the competition, made the initial call to the police shortly after midnight, officials said. The authorities began sharing photographs and descriptions of the teenagers on missing persons fliers on Wednesday.
The police searched Constitution Hall, interviewed other competitors in the dorms and unsuccessfully tried to reach one of the missing students uncles, according to police reports.
The teenagers all have one-year visas, officials say.
The Burundi Embassy in Washington said in an email that officials there had not known there was a team from their country in the United States until after the teenagers were reported missing.
In June, the State Department issued a travel warning for Americans going to Burundi, located between Rwanda and Tanzania, citing political tensions, political and criminal violence, and the potential for civil unrest. The warning took note of a tenuous political situation and reported ambushes and kidnappings.
More than 325,000 Burundians have fled the country since 2015, mostly to Tanzania, Rwanda, Uganda and the Democratic Republic of Congo, according to Human Rights Watch.
The First Global competition made international headlines after the all-girl team from Afghanistan struggled to get visas to attend the event, advertised as an international robotics Olympics. Students from more than 150 countries participated in the competition, organizers said. It is scheduled to take place in Mexico City next year.
First Global is always concerned about the safety of our students, said Jose P. Escotto, the organizations communications director. The group said it had advised students not to leave the dorms or Constitution Hall without a mentor.
Students and their mentors stayed in dorms at George Washington University and Trinity Washington University. The Burundi team stayed at Trinity Washington University in Cuvilly Hall, a university spokeswoman, Ann Pauley, confirmed in an email; the hall is locked at all times. First Global provided bus transportation between the dorm and Constitution Hall.
Members of the Norwegian team, waiting to leave for the airport Thursday morning outside Thurston Hall at George Washington University, had heard about the disappearance from another team but thought it was a misunderstanding.
They havent been found? asked Havard Krogstie, 17, from Trondheim. I thought it was just they had gone somewhere without telling anyone. I dont see why they would just run off in a foreign country.
Right now, he added, with a shake of his head, I realize that theyre actually missing.
A version of this article appears in print on July 21, 2017, on Page A12 of the New York edition with the headline: 6 African Teenagers Disappear After Robotics Contest.
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Afghan Robotics Team Wins Silver Medal For ‘Courage’ – TOLOnews
Posted: at 4:20 pm
The Afghan robotics team won a silver medal for 'courageous achievement' at the FIRST Global Challenge in Washington.
The Afghan robotics team won a silver medal in the "courageous achievement" category at the FIRST Global robotics competition in Washington DC.
The competition is considered to be the "Olympic's" of robotics contests and was represented by over 160 countries.
The Associated Press reported theteam that drew the most attention at the FIRST Global Challenge, which ended Tuesday, was a squad of girls from Afghanistan who were twice rejected for U.S visas before President Donald Trump intervened.
The Afghanistan team won a silver medal for "courageous achievement." The award recognized teams that exhibited a "can-do" attitude even under difficult circumstances or when things didn't go as planned. The gold medal in that category went to the South Sudan team and bronze to the Oman team, whose students are deaf, reported AP.
Rodaba Noori, Afghan robotics team member said: We were proud (of) ourselves and we tried a lot to get a position and we tried to win the game."
"I feel so confident about the last round of the competition. I'm very, very excited and also, I'm very hopeful. I believe we did well and I'm just waiting for the result, Kawsar Roshan, Afghan robotics team member said.
Teams left with gold, silver and bronze medals in a variety of categories, AP reported.
The Europe team won a gold award for picking up the highest cumulative points over the course of the competition. Poland got silver and Armenia bronze.
Finland won a gold award for earning the best win-loss record. Silver went to Singapore and bronze to India.
The 2018 competition will be held in Mexico City.
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Official: SSC releases admit cards for 2017 CGL Exam I – Business Standard
Posted: at 4:20 pm
Admit Cards For 2017 CGL Exam (I) are now available for download on the official website of SSC
Admit Cards for Combined Graduate Level Tier-I exam are now available for download on the official website of Staff Selection Commission (SSC). The Commission has released the Admit Card for different regions. The Commission was supposed to take the exam from August 1, 2017 to August 20, 2017. As per the official notification released later, the SSC is going to conduct the exam from August 5, 2017 to August 24, 2017.
There will be no exams conducted in between on 7th, 13th, 14th, and 15th. The candidates have to log in to the Commissions official site and provide their RegistrationNumber/Roll Number and the Password/D.O.B while logging in.
The SSC is set to releasethe release SSC CGL Admit Card 2017 separately for different levels of Examination. For instance the Admit Card for Tier-I has been released. Then the Commission will release the Admit Card for Tier-II exam and so on. Admit Card for Tier-II will be given to the candidates qualifying in Tier-I Exam. Likewise, Admit Card for Tier-III will be issued to the candidates qualifying in Tier-II exam.
Keep in mind that due to heavy traffic, the sites may be slow or crash. We ask the candidates to keep refreshing their regional sites. It may be found that some of the sites have not yet uploaded the Cards. However, the process of uploading the Admit Cards is underway. All of the sites will soon have the ACs for download. A total of 1, 80,365 candidates have been considered eligible for the SSC CGL Tier I examination from the North region.
Following are the details and URLs of the regional site. Candidates can click their respective regions site and download the Admit Card from that site.
Formed in 1975, the Staff Selection Commission (SSC), under the Government of India, engages in the recruitment of staff for various posts in the various Government Ministries and Departments and in Subordinate Offices. Every year the Commission conducts the SSC Combined Graduate Level exams for hiring non-gazette officers to various government jobs.
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Virtually unknown: How to put a price tag on the most progressive form of art – CNN
Posted: at 4:18 pm
Towering above you, his sinewy arms will stretch out for crucifixion. His glowing body will convulse sporadically, shooting off showers of golden embers.
But this isn't the second coming -- it's a piece of virtual reality art by the German-Danish artist Christian Lemmerz.
Titled "La Apparizione" (The Apparition), the artwork will be presented in an empty three-by-three-meter room. Viewers step inside, slip on a VR headset and are transported into outer space, where they can circle the levitating, golden Jesus.
It is one of two virtual reality works being exhibited by the Faurschou Foundation in Venice this summer. The gallery joins a growing list of institutions that have exhibited VR art, including New York's Museum of Modern Art and the Whitney Museum of American Art.
And as the world's top curators embrace this new medium, collectors are starting to circle.
You might not be able to hang "La Apparizione" on your wall like a painting, but it is most definitely for sale. Lemmerz has released five editions, each costing around $100,000.
But valuing virtual art poses a new a challenge for buyers and sellers alike. Galleries normally look to artists' previous work when setting prices, but with only a small number of VR artworks on the market, there are only a few precedents to refer to.
Comparisons with other types of art do not always prove useful. Lemmerz is primarily a sculptor, but can "La Apparizione" be compared to his 2013 bronze sculpture of Jesus?
The latter work is an object, the former an experience. And while artists have been making bronze sculptures for millennia, virtual reality is a brand new technology more familiar to gamers than art collectors.
The market is still adjusting, according to Sandra Nedvetskaia of Khora Contemporary, the production company that helped Lemmerz create his latest VR art.
"At the moment, video art works are the only comparison," she said over the phone. "But (some collectors) have likened (virtual reality artworks) to sculptures because, of course, you find yourself in the middle of that particular artist's moving sculpture."
Hardware is another new consideration for galleries, and those selling VR art often include a headset in the price. Nedvetskaia said that all works produced by Khora Contemporary come with HTC Vive headsets -- and a lifetime service.
"That includes updates," Nedvetskaia added, "so that this artwork doesn't become (like) a video tape that you can no longer experience."
But the speed at which VR technology is changing can be a problem for artists, according to Edward Winkleman, who co-founded of the video-oriented art fair, Moving Image, in 2011.
"Whether they should wait for the hot, new head-mounted display is a constant question in their practice," Winkleman says. "If they wait, they can take advantage of the new upgrades. But they may (also) miss an opportunity to present their work."
Young artists are experimenting with virtual reality -- and not all of their works carry the six-figure price tag of "La Apparizione," according to Murat Orozobekov, the other co-founder of Moving Image.
Notable VR works at this year's fair included a swirling, psychedelic piece by up-and-coming digital artist Brenna Murphy, and "Primal Tourism: Island," which took viewers inside Jakob Kudsk Steensen's dystopian vision of a Polynesian island.
"Prices range from about $2,500 to $6,500 for an emerging artist's work," Orozobekov said over the phone.
At the other end of the market, a disturbing VR piece by American artist Paul McCarthy is currently available at two major European galleries -- Hauser & Wirth and Xavier Hufkens -- for approximately $300,000. Set in a lurid room, the work features a group of female characters who taunt each other, and, occasionally, the viewer.
The difference in asking prices is not simply a matter of reputation, according to Elizabeth Neilson, director of The Zabludowicz Collection in London.
"(There's also) the development costs of the technology they have used. Someone like Rachel Rossin does a lot of the development herself, but someone like Jordan Wolfson does none of the technological work himself, and outsources to Hollywood professionals," Neilson said, referencing two up-and-coming artists who have been working in virtual reality. "As you can imagine, this is expensive."
The price of virtual artworks can be kept high by limiting the number of copies made. McCarthy's VR piece was only released in an edition of three, and Lemmerz's in an edition of five.
By deliberately restricting supply, galleries create a market for virtual reality art that is based on scarcity -- as with paintings and sculptures. But unlike other art, virtual reality pieces are infinitely replicable. In their most basic form, they are simply digital files that can be experienced by anyone with a VR headset.
While an artist can easily limit the editions of a sculpture, it is much harder to curb the spread of a digital file -- something that the music and movie industries discovered the hard way. But this presents opportunities as well as threats, according to Nedvetskaia.
"In five years' time every single one of us might have a set of virtual reality goggles in addition to our iPhone," she said. "So don't rule out the possibility that editions of virtual reality artworks might be made at an affordable price so the public can view them. We're really on the cusp of this market being born right now --the possibilities are limitless."
The art world establishment is yet to fully embrace digital art. Neither Christie's nor Sotheby's have sold a VR work. But both have expressed cautious interest in the medium.
In March this year, Sotheby's became the first major auction house to exhibit virtual reality art. Hosted at its New York headquarters, the technology-focused exhibition "Bunker" featured "La Apparizione" and a VR work by Sarah Rothberg called "Memory/Place: My House."
Christie's chief marketing officer, Marc Sands, believes that it is only a matter of time before VR starts appearing at major auctions.
"Response to (virtual reality art) from both consignors and buyers is largely positive but to date we have not discovered the 'killer' version of VR," Sands said. "However, as with many things digital, it will come sometime soon."
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The 10 best virtual reality apps – The Telegraph – Telegraph.co.uk
Posted: at 4:18 pm
Virtual reality apps canimmerse you in incredible 360-degree visuals. You don't need to splash hundreds of pounds on headsets such as theOculus Rift or HTC Vive, you can enjoy a great VR experience using your smartphone and some brilliant apps.
While early VRexperiences were limited to advanced headsets, now there are a range of options for turning your smartphone into an immersive device.
To use VR on your smartphone you can pick up a budget headset such as Google's Daydream View, the Samsung Gear VR, or even the simple Google Cardboard.There are also plenty of budget virtual reality headsets that work well with iPhones, such as the Homido V2.
There are plenty of VRapps available on Google's Play store and iTunes, some which are dedicated to the medium and some, like YouTube, that have additional VR capabilities and work with headsets.
Google also has a dedicated app store for its Daydream VR headset, which works with Android phones including Google Pixel andHuawei Mate 9 Pro. It will soon be available for the Samsung Galaxy S8. Apps for Samsung Gear VR are available on the Oculus Store.
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Laurene Powell Jobs Leads Funding Round in Virtual-Reality Firm – Bloomberg
Posted: at 4:18 pm
Photographer: Patrick T. Fallon/Bloomberg
Laurene Powell Jobss Emerson Collective LLC andSingapores sovereign wealth fund Temasek Holdings Pte led a $40 million fundraising round in the virtual-reality company Within,joining investors that include Andreessen Horowitz, 21st Century Fox Inc. and Raine Ventures.
The funding brings the total for the Los Angeles-based software startup to $56.6 million, according to a statement Wednesday. WPP Plc, the worlds largest advertising agency, and Macro Ventures also participated in the latest round. Within is already working with companies including Fox, NBCUniversal and Vice Media.
Source: One of Within
Founded by Aaron Koblin and Chris Milk, Within will use the money for development of augmented reality, or AR, experiences -- an emerging form of digital entertainment. The funding reflects growing investor confidence in potential commercial applications for AR and virtual reality, a market that Goldman Sachs Group Inc. says may reach $182 billion by 2025.
In terms of VR/AR content creation, they are our bet and we are extremely excited about teaming with them,Lars Dalgaard, general partner at Andreessen Horowitz, said in an interview. These two guys are the pied pipers that people are following. They have built a real brand.
Technology and entertainment companies are beginning to develop commercial uses for AR and VR. Apple Inc. is preparing to put augmented reality software in as many as a billion mobile devices this autumn. At the same time, Hollywood studios have been looking for ways to deploy the technology for moviegoers.The funding gives Within the ability to expand and develop new technology and content.
The widow of Apple co-founder Steve Jobs, Powell Jobs founded Emerson Collective to focus on education, immigration, the environment and other social justice initiatives. Shes worth about $18 billion, according to the Bloomberg Billionaires Index.
With Temasek as a partner, international expansion is on the horizon, and the company will be working more closely with brands to reach consumers, Milk said.
Our goal is to connect the world through immersive stories, Milk, Withins chief executive officer, said in an interview. That includes both developing the new storytelling language in both of those mediums, as well as the technology to support them on a lot of different current hardware, headsets and devices.
Children using Withins AR Goldilocks storybook can read a story aloud and see the characters they describe appear on an iPad or mobile-phone screen, superimposed in reality. The technology was featured last month at Apples Worldwide Developers Conference.
Walt Disney Co. has revealed plans for an AR headset that will feature Star Wars games, like Holo Chess, the board game with battling holographic pieces seen in A New Hope.
Formerly called Vrse, Within adopted its current name in June 2016 when the company completed a $12.6 million funding round.
One of Withins recent projects,Life of Us, isa multi-user experience based on evolution, with viewers developing from amoeba to apes to humans. It can be seen at Imax VR centers, a virtual-reality pilot project by Imax Corp., the operator of large-format movie theaters.
With assistance by Lizette Chapman, and Alex Webb
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Passchendaele virtual reality view could keep the horrors of the First … – Telegraph.co.uk
Posted: at 4:18 pm
With the First World War, we have got the chance of doing something different. We can keep it fresh.
It will be interesting to see whether my kids find the First World War as distant as I find the Battle of Agincourt, or will the immediacy of it be maintained because we have got this technology.
Its about taking the images and giving it the full treatment of 2017, which is immersive which is a whole step above sitting on your bottom watching television.
These sets have primarily been used by gamers so far, but I think history has the most to gain from these.
Bill Hunt, a Chelsea Pensioner who spent 25 years in the Royal Horse Guards, on Tuesday became one of the first members of the public to try out the new films.
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AI winter – Wikipedia
Posted: at 4:18 pm
In the history of artificial intelligence, an AI winter is a period of reduced funding and interest in artificial intelligence research.[1] The term was coined by analogy to the idea of a nuclear winter. The field has experienced several hype cycles, followed by disappointment and criticism, followed by funding cuts, followed by renewed interest years or decades later.
The term first appeared in 1984 as the topic of a public debate at the annual meeting of AAAI (then called the "American Association of Artificial Intelligence"). It is a chain reaction that begins with pessimism in the AI community, followed by pessimism in the press, followed by a severe cutback in funding, followed by the end of serious research. At the meeting, Roger Schank and Marvin Minskytwo leading AI researchers who had survived the "winter" of the 1970swarned the business community that enthusiasm for AI had spiraled out of control in the '80s and that disappointment would certainly follow. Three years later, the billion-dollar AI industry began to collapse.
Hypes are common in many emerging technologies, such as the railway mania or the dot-com bubble. The AI winter is primarily a collapse in the perception of AI by government bureaucrats and venture capitalists. Despite the rise and fall of AI's reputation, it has continued to develop new and successful technologies. AI researcher Rodney Brooks would complain in 2002 that "there's this stupid myth out there that AI has failed, but AI is around you every second of the day." In 2005, Ray Kurzweil agreed: "Many observers still think that the AI winter was the end of the story and that nothing since has come of the AI field. Yet today many thousands of AI applications are deeply embedded in the infrastructure of every industry."
Enthusiasm and optimism about AI has gradually increased since its low point in 1990, and by the 2010s artificial intelligence (and especially the sub-field of machine learning) became widely used, well-funded and many in the technology predict that it will soon succeed in creating machines with artificial general intelligence. As Ray Kurzweil writes: "the AI winter is long since over."
There were two major winters in 197480 and 198793[6] and several smaller episodes, including:
During the Cold War, the US government was particularly interested in the automatic, instant translation of Russian documents and scientific reports. The government aggressively supported efforts at machine translation starting in 1954. At the outset, the researchers were optimistic. Noam Chomsky's new work in grammar was streamlining the translation process and there were "many predictions of imminent 'breakthroughs'".[7]
However, researchers had underestimated the profound difficulty of word-sense disambiguation. In order to translate a sentence, a machine needed to have some idea what the sentence was about, otherwise it made mistakes. An anecdotal example was "the spirit is willing but the flesh is weak." Translated back and forth with Russian, it became "the vodka is good but the meat is rotten." Similarly, "out of sight, out of mind" became "blind idiot". Later researchers would call this the commonsense knowledge problem.
By 1964, the National Research Council had become concerned about the lack of progress and formed the Automatic Language Processing Advisory Committee (ALPAC) to look into the problem. They concluded, in a famous 1966 report, that machine translation was more expensive, less accurate and slower than human translation. After spending some 20 million dollars, the NRC ended all support. Careers were destroyed and research ended.[7]
Machine translation is still an open research problem in the 21st century, which has been met with some success (Google Translate, Yahoo Babel Fish).
Some of the earliest work in AI used networks or circuits of connected units to simulate intelligent behavior. Examples of this kind of work, called "connectionism", include Walter Pitts and Warren McCullough's first description of a neural network for logic and Marvin Minsky's work on the SNARC system. In the late '50s, most of these approaches were abandoned when researchers began to explore symbolic reasoning as the essence of intelligence, following the success of programs like the Logic Theorist and the General Problem Solver.[9]
However, one type of connectionist work continued: the study of perceptrons, invented by Frank Rosenblatt, who kept the field alive with his salesmanship and the sheer force of his personality.[10] He optimistically predicted that the perceptron "may eventually be able to learn, make decisions, and translate languages".[11] Mainstream research into perceptrons came to an abrupt end in 1969, when Marvin Minsky and Seymour Papert published the book Perceptrons, which was perceived as outlining the limits of what perceptrons could do.
Connectionist approaches were abandoned for the next decade or so. While important work, such as Paul Werbos' discovery of backpropagation, continued in a limited way, major funding for connectionist projects was difficult to find in the 1970s and early '80s.[12] The "winter" of connectionist research came to an end in the middle '80s, when the work of John Hopfield, David Rumelhart and others revived large scale interest in neural networks.[13] Rosenblatt did not live to see this, however, as he died in a boating accident shortly after Perceptrons was published.[11]
In 1973, professor Sir James Lighthill was asked by the UK Parliament to evaluate the state of AI research in the United Kingdom. His report, now called the Lighthill report, criticized the utter failure of AI to achieve its "grandiose objectives." He concluded that nothing being done in AI couldn't be done in other sciences. He specifically mentioned the problem of "combinatorial explosion" or "intractability", which implied that many of AI's most successful algorithms would grind to a halt on real world problems and were only suitable for solving "toy" versions.[14]
The report was contested in a debate broadcast in the BBC "Controversy" series in 1973. The debate "The general purpose robot is a mirage" from the Royal Institution was Lighthill versus the team of Donald Michie, John McCarthy and Richard Gregory.[15] McCarthy later wrote that "the combinatorial explosion problem has been recognized in AI from the beginning."[16]
The report led to the complete dismantling of AI research in England.[14] AI research continued in only a few top universities (Edinburgh, Essex and Sussex). This "created a bow-wave effect that led to funding cuts across Europe," writes James Hendler.[17] Research would not revive on a large scale until 1983, when Alvey (a research project of the British Government) began to fund AI again from a war chest of 350 million in response to the Japanese Fifth Generation Project (see below). Alvey had a number of UK-only requirements which did not sit well internationally, especially with US partners, and lost Phase 2 funding.
During the 1960s, the Defense Advanced Research Projects Agency (then known as "ARPA", now known as "DARPA") provided millions of dollars for AI research with almost no strings attached. DARPA's director in those years, J. C. R. Licklider believed in "funding people, not projects"[18] and allowed AI's leaders (such as Marvin Minsky, John McCarthy, Herbert A. Simon or Allen Newell) to spend it almost any way they liked.
This attitude changed after the passage of Mansfield Amendment in 1969, which required DARPA to fund "mission-oriented direct research, rather than basic undirected research."[19] Pure undirected research of the kind that had gone on in the '60s would no longer be funded by DARPA. Researchers now had to show that their work would soon produce some useful military technology. AI research proposals were held to a very high standard. The situation was not helped when the Lighthill report and DARPA's own study (the American Study Group) suggested that most AI research was unlikely to produce anything truly useful in the foreseeable future. DARPA's money was directed at specific projects with identifiable goals, such as autonomous tanks and battle management systems. By 1974, funding for AI projects was hard to find.[19]
AI researcher Hans Moravec blamed the crisis on the unrealistic predictions of his colleagues: "Many researchers were caught up in a web of increasing exaggeration. Their initial promises to DARPA had been much too optimistic. Of course, what they delivered stopped considerably short of that. But they felt they couldn't in their next proposal promise less than in the first one, so they promised more."[20] The result, Moravec claims, is that some of the staff at DARPA had lost patience with AI research. "It was literally phrased at DARPA that 'some of these people were going to be taught a lesson [by] having their two-million-dollar-a-year contracts cut to almost nothing!'" Moravec told Daniel Crevier.[21]
While the autonomous tank project was a failure, the battle management system (the Dynamic Analysis and Replanning Tool) proved to be enormously successful, saving billions in the first Gulf War, repaying all of DARPAs investment in AI[22] and justifying DARPA's pragmatic policy.[23]
DARPA was deeply disappointed with researchers working on the Speech Understanding Research program at Carnegie Mellon University. DARPA had hoped for, and felt it had been promised, a system that could respond to voice commands from a pilot. The SUR team had developed a system which could recognize spoken English, but only if the words were spoken in a particular order. DARPA felt it had been duped and, in 1974, they cancelled a three million dollar a year grant.[24]
Many years later, successful commercial speech recognition systems would use the technology developed by the Carnegie Mellon team (such as hidden Markov models) and the market for speech recognition systems would reach $4 billion by 2001.[25]
In the 1980s, a form of AI program called an "expert system" was adopted by corporations around the world. The first commercial expert system was XCON, developed at Carnegie Mellon for Digital Equipment Corporation, and it was an enormous success: it was estimated to have saved the company 40 million dollars over just six years of operation. Corporations around the world began to develop and deploy expert systems and by 1985 they were spending over a billion dollars on AI, most of it to in-house AI departments. An industry grew up to support them, including software companies like Teknowledge and Intellicorp (KEE), and hardware companies like Symbolics and Lisp Machines Inc. who built specialized computers, called Lisp machines, that were optimized to process the programming language Lisp, the preferred language for AI.[26]
In 1987, three years after Minsky and Schank's prediction, the market for specialized AI hardware collapsed. Workstations by companies like Sun Microsystems offered a powerful alternative to LISP machines and companies like Lucid offered a LISP environment for this new class of workstations. The performance of these general workstations became an increasingly difficult challenge for LISP Machines. Companies like Lucid and Franz Lisp offered increasingly more powerful versions of LISP. For example, benchmarks were published showing workstations maintaining a performance advantage over LISP machines.[27] Later desktop computers built by Apple and IBM would also offer a simpler and more popular architecture to run LISP applications on. By 1987 they had become more powerful than the more expensive Lisp machines. The desktop computers had rule-based engines such as CLIPS available.[28] These alternatives left consumers with no reason to buy an expensive machine specialized for running LISP. An entire industry worth half a billion dollars was replaced in a single year.[29]
Commercially, many Lisp companies failed, like Symbolics, Lisp Machines Inc., Lucid Inc., etc. Other companies, like Texas Instruments and Xerox abandoned the field. However, a number of customer companies (that is, companies using systems written in Lisp and developed on Lisp machine platforms) continued to maintain systems. In some cases, this maintenance involved the assumption of the resulting support work.
By the early 90s, the earliest successful expert systems, such as XCON, proved too expensive to maintain. They were difficult to update, they could not learn, they were "brittle" (i.e., they could make grotesque mistakes when given unusual inputs), and they fell prey to problems (such as the qualification problem) that had been identified years earlier in research in nonmonotonic logic. Expert systems proved useful, but only in a few special contexts.[1][30] Another problem dealt with the computational hardness of truth maintenance efforts for general knowledge. KEE used an assumption-based approach (see NASA, TEXSYS) supporting multiple-world scenarios that was difficult to understand and apply.
The few remaining expert system shell companies were eventually forced to downsize and search for new markets and software paradigms, like case based reasoning or universal database access. The maturation of Common Lisp saved many systems such as ICAD which found application in knowledge-based engineering. Other systems, such as Intellicorp's KEE, moved from Lisp to a C++ (variant) on the PC and helped establish object-oriented technology (including providing major support for the development of UML).
In 1981, the Japanese Ministry of International Trade and Industry set aside $850 million for the Fifth generation computer project. Their objectives were to write programs and build machines that could carry on conversations, translate languages, interpret pictures, and reason like human beings. By 1991, the impressive list of goals penned in 1981 had not been met. Indeed, some of them had not been met in 2001, or 2011. As with other AI projects, expectations had run much higher than what was actually possible.[31]
In 1983, in response to the fifth generation project, DARPA again began to fund AI research through the Strategic Computing Initiative. As originally proposed the project would begin with practical, achievable goals, which even included artificial general intelligence as long term objective. The program was under the direction of the Information Processing Technology Office (IPTO) and was also directed at supercomputing and microelectronics. By 1985 it had spent $100 million and 92 projects were underway at 60 institutions, half in industry, half in universities and government labs. AI research was generously funded by the SCI.[32]
Jack Schwarz, who ascended to the leadership of IPTO in 1987, dismissed expert systems as "clever programming" and cut funding to AI "deeply and brutally," "eviscerating" SCI. Schwarz felt that DARPA should focus its funding only on those technologies which showed the most promise, in his words, DARPA should "surf", rather than "dog paddle", and he felt strongly AI was not "the next wave". Insiders in the program cited problems in communication, organization and integration. A few projects survived the funding cuts, including pilot's assistant and an autonomous land vehicle (which were never delivered) and the DART battle management system, which (as noted above) was successful.[33]
A survey of reports from the mid-2000s suggests that AI's reputation was still less than stellar:
Many researchers in AI in the mid 2000s deliberately called their work by other names, such as informatics, machine learning, analytics, knowledge-based systems, business rules management, cognitive systems, intelligent systems, intelligent agents or computational intelligence, to indicate that their work emphasizes particular tools or is directed at a particular sub-problem. Although this may be partly because they consider their field to be fundamentally different from AI, it is also true that the new names help to procure funding by avoiding the stigma of false promises attached to the name "artificial intelligence."[36]
"Many observers still think that the AI winter was the end of the story and that nothing since come of the AI field," wrote Ray Kurzweil in 2005, "yet today many thousands of AI applications are deeply embedded in the infrastructure of every industry." In the late '90s and early 21st century, AI technology became widely used as elements of larger systems,[37] but the field is rarely credited for these successes. In 2006, Nick Bostrom explained that "a lot of cutting edge AI has filtered into general applications, often without being called AI because once something becomes useful enough and common enough it's not labeled AI anymore."[38] Rodney Brooks stated around the same time that "there's this stupid myth out there that AI has failed, but AI is around you every second of the day."
Technologies developed by AI researchers have achieved commercial success in a number of domains, such as machine translation, data mining, industrial robotics, logistics,[39] speech recognition,[40] banking software,[41] medical diagnosis[41] and Google's search engine.[42]
Fuzzy logic controllers have been developed for automatic gearboxes in automobiles (the 2006 Audi TT, VW Touareg[43] and VW Caravell feature the DSP transmission which utilizes fuzzy logic, a number of koda variants (koda Fabia) also currently include a fuzzy logic-based controller). Camera sensors widely utilize fuzzy logic to enable focus.
Heuristic search and data analytics are both technologies that have developed from the evolutionary computing and machine learning subdivision of the AI research community. Again, these techniques have been applied to a wide range of real world problems with considerable commercial success.
In the case of Heuristic Search, ILOG has developed a large number of applications including deriving job shop schedules for many manufacturing installations.[44] Many telecommunications companies also make use of this technology in the management of their workforces, for example BT Group has deployed heuristic search[45] in a scheduling application that provides the work schedules of 20,000 engineers.
Data analytics technology utilizing algorithms for the automated formation of classifiers that were developed in the supervised machine learning community in the 1990s (for example, TDIDT, Support Vector Machines, Neural Nets, IBL) are now[when?] used pervasively by companies for marketing survey targeting and discovery of trends and features in data sets.
Primarily the way researchers and economists judge the status of an AI winter is by reviewing which AI projects are being funded, how much and by whom. Trends in funding are often set by major funding agencies in the developed world. Currently, DARPA and a civilian funding program called EU-FP7 provide much of the funding for AI research in the US and European Union.
As of 2007, DARPA was soliciting AI research proposals under a number of programs including The Grand Challenge Program, Cognitive Technology Threat Warning System (CT2WS), "Human Assisted Neural Devices (SN07-43)", "Autonomous Real-Time Ground Ubiquitous Surveillance-Imaging System (ARGUS-IS)" and "Urban Reasoning and Geospatial Exploitation Technology (URGENT)"
Perhaps best known is DARPA's Grand Challenge Program[46] which has developed fully automated road vehicles that can successfully navigate real world terrain[47] in a fully autonomous fashion.
DARPA has also supported programs on the Semantic Web with a great deal of emphasis on intelligent management of content and automated understanding. However James Hendler, the manager of the DARPA program at the time, expressed some disappointment with the government's ability to create rapid change, and moved to working with the World Wide Web Consortium to transition the technologies to the private sector.
The EU-FP7 funding program provides financial support to researchers within the European Union. In 2007/2008, it was funding AI research under the Cognitive Systems: Interaction and Robotics Programme (193m), the Digital Libraries and Content Programme (203m) and the FET programme (185m).[48]
Concerns are sometimes raised that a new AI winter could be triggered by any overly ambitious or unrealistic promise by prominent AI scientists. For example, some researchers feared that the widely publicized promises in the early 1990s that Cog would show the intelligence of a human two-year-old might lead to an AI winter.
James Hendler in 2008, observed that AI funding both in the EU and the US were being channeled more into applications and cross-breeding with traditional sciences, such as bioinformatics.[28] This shift away from basic research is happening at the same time as there's a drive towards applications of e.g. the semantic web. Invoking the pipeline argument, (see underlying causes) Hendler saw a parallel with the '80s winter and warned of a coming AI winter in the '10s.
There are also constant reports that another AI spring is imminent or has already occurred:
Several explanations have been put forth for the cause of AI winters in general. As AI progressed from government funded applications to commercial ones, new dynamics came into play. While hype is the most commonly cited cause, the explanations are not necessarily mutually exclusive.
The AI winters can[citation needed] be partly understood as a sequence of over-inflated expectations and subsequent crash seen in stock-markets and exemplified[citation needed] by the railway mania and dotcom bubble. In a common pattern in development of new technology (known as hype cycle), an event, typically a technological breakthrough, creates publicity which feeds on itself to create a "peak of inflated expectations" followed by a "trough of disillusionment". Since scientific and technological progress can't keep pace with the publicity-fueled increase in expectations among investors and other stakeholders, a crash must follow. AI technology seems to be no exception to this rule.[citation needed]
Another factor is AI's place in the organisation of universities. Research on AI often takes the form of interdisciplinary research. One example is the Master of Artificial Intelligence[53] program at K.U. Leuven which involve lecturers from Philosophy to Mechanical Engineering. AI is therefore prone to the same problems other types of interdisciplinary research face. Funding is channeled through the established departments and during budget cuts, there will be a tendency to shield the "core contents" of each department, at the expense of interdisciplinary and less traditional research projects.
Downturns in a country's national economy cause budget cuts in universities. The "core contents" tendency worsen the effect on AI research and investors in the market are likely to put their money into less risky ventures during a crisis. Together this may amplify an economic downturn into an AI winter. It is worth noting that the Lighthill report came at a time of economic crisis in the UK,[54] when universities had to make cuts and the question was only which programs should go.
Early in the computing history the potential for neural networks was understood but it has never been realized. Fairly simple networks require significant computing capacity even by today's standards.
It is common to see the relationship between basic research and technology as a pipeline. Advances in basic research give birth to advances in applied research, which in turn leads to new commercial applications. From this it is often argued that a lack of basic research will lead to a drop in marketable technology some years down the line. This view was advanced by James Hendler in 2008,[28] claiming that the fall of expert systems in the late '80s were not due to an inherent and unavoidable brittleness of expert systems, but to funding cuts in basic research in the '70s. These expert systems advanced in the '80s through applied research and product development, but by the end of the decade, the pipeline had run dry and expert systems were unable to produce improvements that could have overcome the brittleness and secured further funding.
The fall of the Lisp machine market and the failure of the fifth generation computers were cases of expensive advanced products being overtaken by simpler and cheaper alternatives. This fits the definition of a low-end disruptive technology, with the Lisp machine makers being marginalized. Expert systems were carried over to the new desktop computers by for instance CLIPS, so the fall of the Lisp machine market and the fall of expert systems are strictly speaking two separate events. Still, the failure to adapt to such a change in the outside computing milieu is cited as one reason for the 1980s AI winter.[28]
Several philosophers, cognitive scientists and computer scientists have speculated on where AI might have failed and what lies in its future. Hubert Dreyfus highlighted flawed assumptions of AI research in the past and, as early as 1966, correctly predicted that the first wave of AI research would fail to fulfill the very public promises it was making. Others critics like Noam Chomsky have argued that AI is headed in the wrong direction, in part because of its heavy reliance on statistical techniques.[55] Chomsky's comments fit into a larger debate with Peter Norvig, centered around the role of statistical methods in AI. The exchange between the two started with comments made by Chomsky at a symposium at MIT[56] to which Norvig wrote a response.[57]
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