Monthly Archives: July 2017

3 Boys Steal A Man’s Phone And Get Traced After Uploading Selfies On His Google Drive – Storypick

Posted: July 8, 2017 at 9:12 pm

Imagine you brought a phone and invested a keypart of your life savings into buying a luxury that you really wanted for a long time. Now imagine the feeling of losing it to a thief, who just got away with stealing it only 10 days after you bought it. Does that sound like something you dont want to happen to you?

With the help of another biker, I chased them. I managed to nab them at a traffic signal near the Noida stadium. They began beating me up. I somehow held on to two of them, but the third one sped away with my mobile phone.

He also spoke to Hindustan Times and said that there were many people at the signal witnessing the incident. But onlookers just stood there and watched, no one tried to help him. Monojs phone was only 10 days old and he brought it for20,000.

As I have synchronised my phones photo gallery with Google Drive, photographs including selfies clicked by the thief get uploaded to my account. I was even able to track the phones last location to Khoda in Ghaziabad.

An FIR has been lodged against the culprits at the Sector 20, Noida police station.Two of them have been identified as Lucky Singh and Sachin Singh. The theft took place on June 15 and Manojs phone is still being used by the thieves.

The police assured Manoj that his phone isunder surveillance and they will track the third guy who was involved in the theft!

We hope police locates his phone soon.

As for the thieves the only thing that comes to my mind is a little edited version of this Hindi saying, Chori mein bhi akkal chahiye hoti hai.

Good thing they did not have that!

News Source: Hindustan Times, DNA

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Alejandro Irritu’s Carne y Arena proves that great virtual reality means going beyond the headset – The Verge

Posted: at 9:12 pm

Welcome to Being There, a column on the emerging world of immersive entertainment from virtual reality and theme parks, to haunted houses and interactive theater. Written by The Verge senior reporter Bryan Bishop.

When Birdman director Alejandro Gonzlez Irritu premiered his new virtual reality installation piece Carne y Arena at the Cannes Film Festival this year, it was celebrated as a new high-water mark for the medium. Created in collaboration with Industrial Light & Magic xLab, the project drops participants inside a harrowing run across the US-Mexico border highlighting both the horrifying steps those seeking a better life for their families are willing to take, as well as the terror and inhumane treatment that can follow if theyre caught.

Its a mesmerizing, heartbreaking piece, and while the experience of Carne y Arena undeniably delivers on VRs endlessly-discussed potential as an empathy machine, its actually the physical, real-world bookends that set-up and conclude the piece that lend it context and emotional depth. Its triumph isnt one of virtual reality, expertly executed though it is that but rather of the tremendous power that different types of immersive experiences can have when theyre woven together, creating bracing new ways to make audiences think and feel.

I recently had the opportunity to experience Carne y Arena at the Los Angeles County Museum of Art, where it recently opened (its also currently showing at Fondazione Prada in Milan). Visitors go in alone, and after reading some text from Irritu about why he created the piece in the first place his intention was to allow the visitor to go through a direct experience walking in the immigrants feet, under their skin, and into their hearts my first stop was a holding room nicknamed a freezer.

A physical experience as much as a virtual one

It was a cold, sterile space, with a series of uncomfortable metal benches lined up against the walls. Scattered across the floor were battered shoes and a dusty backpack. As some text on the wall explained, the pieces of clothing had been recovered from the desert near the border between Mexico and Arizona; left behind by people that had tried to make their way to US soil, only to be snatched up by the US Border Patrol, or disappeared by the very individuals theyd paid to help them cross in the first place.

As instructed, I sat down to remove my socks and shoes, and placed them in a nearby locker. And then I waited. The room was unnervingly cold, even with the sweatshirt I was wearing, and that was precisely the point. Freezers are where Border Patrol tosses those rounded up in sweeps, leaving refugees and immigrants to shiver in the holding rooms for days at a time. As the minutes stretched on, I realized I had no idea how long I was going to be in the room, or even when the overall experience would end. I was just stuck there, cold and isolated the first time I realized Irritu had creating a physical experience as much as he had a virtual one.

Abruptly, an alarm bell sounded, red lights flashing: my cue to leave the room. And like the piece of cattle Id been made to feel like, I headed dutifully through the next door. Beyond it was a massive room, dimly lit by a glowing orange light that ran horizontally along one wall. As my eyes adjusted, I made out two people silhouetted in the darkness. I stepped towards them my feet crunching in the sand that was suddenly underfoot.

The two attendants helped me slip on a backpack and Oculus Rift headset, but it was perhaps the least technology-focused VR experience Ive ever taken part in. There were no controllers to fiddle with or visible sensors in the room, and no one asked me if Id tried other headsets before. It was simply a matter of slipping the Rift on, and being informed that Id be gently guided by a human hand if I started getting too close to a wall. Then, without fanfare, I was simply in the middle of the desert.

While the characters in Carne y Arena are computer-generated, the landscape itself was captured traditionally, and its clear almost immediately that both a world-class filmmaker and cinematographer (Irritus long-time collaborator Emmanuel Lubezki) are at work. The desert at dawn is breathtaking, even with the gritty resolution of a modern headset, and the feel of sand beneath my feet grounded me almost instantly. I watched as a group of immigrants approached, exhausted from their travels. I walked around to each of them, noting that they varied in age ranging from a young man to a grandmother. Getting too close to their faces revealed the plastic, uncanny valley issues that still afflict most CG characters in this kind of environment, but their body movements were nuanced and subtle, a step up from what Id come to expect.

My instinct was to run but Border Patrol agents had already blocked my escape

Behind me, I detected the distant beat of helicopter blades. I craned my neck and spotted the vehicle approaching in the slowly brightening sky. Before I knew it, the helicopter was upon us, wind blasting down on me (an incredibly effective bit of sensory tie-in). My instinct was to run, so I turned back around only to see a Border Patrol vehicle and officers swoop in to block my escape, guns drawn.

As a VR experience unto itself, Carne y Arena can be considered a cousin to the kind of journalistic work pioneered by Nonny de la Pea. Irritu talked to many immigrants that had made the journey across the border, and its both their individual stories and their motion-captured avatars that populate the piece. But hes clearly not just interested in a literal representation of their experiences. Over its nearly seven minute running time, Carne y Arena also delves into the dreamlike at one point, a wooden table appears in the middle of the fray, with children on either side watching a tiny boat filled with refugees overturn and sink into its surface and the abstract. Abrupt cuts and context shifts, traditionally problematic in VR, are used to great effect, putting the viewer in the same mindset of disorientation and fear that the immigrants themselves are facing as theyre zip-tied in the desert sand. And then, just as the chaos of the round-up seems to be reaching its peak, everyone is just suddenly gone.

Thats when I found myself walking alone in the desert once more. And as I crossed the terrain, I saw them: discarded shoes and a backpack, left behind by the people Id just seen swept away. Perhaps the same shoes and backpack Id encountered in the freezer minutes before.

The final part of Carne y Arenas triptych is a video installation, and it brought the entire experience home. Facing an unbroken stretch of border fence was a black wall with nine windows set at eye level. Within each a video clip was playing: a single close-up of one of the people portrayed in the VR experience, with text explaining their struggles and travails in their own words. A woman who had worked relentlessly so she could afford to bring her family over one by one, a Border Patrol officer with no respect for those who cant find empathy for people eager to start a better life; their faces simply stared at me as I read their stories. In virtual reality, Id observed their ordeals, unable to intervene. But here, their direct gaze became an emotional call to action: these were real people, and simply observing them wasnt an acceptable option.

Its tempting to discuss Carne y Arena just as a virtual reality experience. A filmmaker on the level of Alejandro Irritu getting involved in the medium is what many hope will elevate it to the point where mainstream adoption is truly within reach. But the greatest takeaway from the piece is that VR alone isnt enough not to deliver the kind of rich emotional experience Irritu was interested in delivering, at least. Carne y Arenas physical bookends arent bells and whistles; theyre part of the core conceit of the piece itself. The reveal of the discarded shoes in the VR short directly pays off the time audiences spend in the freezer; the last segment with the wall of videos takes the terror of the virtual segment, and makes it heartbreakingly personal. None of the three sections fully work without the other two, resulting in a multi-tiered experience that does more than just toy with the idea of replicating someone elses life experiences. It actually tries to convey the emotional horror of them, using a mix of physicality and artistic interpretation.

Irritu is focused on delivering the best emotional experience, not simply the best virtual one

Obviously, augmenting virtual reality with real-world, physical elements isnt new. Full-blown hybrid arcades like The Void mix the two extraordinarily well, and even smaller solutions like Nomadics modular system are incredible in the way they enhance the sense of presence while in VR. While Carne y Arenas use of sand and wind machines do give its headset portion a wonderful sense of tactile immediacy, its a very different kind of impact than actually sitting in a physical recreation of a freezer, not knowing how long youll be there, or what will happen next.

Ultimately, Irritu has built something focused on delivering the best emotional experience, not simply the best virtual one, and thats where Carne y Arenas power lies. In the rush to experiment in a burgeoning medium, VR is being used to try to replicate every environment possible, and that kind of experimentation is vital. But all too often, little thought is given to presentation, or whether a particular experience is even well-suited to VR in the first place. The entirety of Carne y Arena could have been delivered through a headset things similar to the freezer portion already exist in projects like 6x9 but that wouldnt have been the most impactful way to deliver this experience, or the most engaging one.

Recognizing that immersive entertainment can be more than just VR that it can include physical locations, art installations, and mixed reality elements is going to be vital, particularly as the industry focuses on location-based entertainment. For creators, that may very well be the meta-lesson from Irritus evocative and heartbreaking piece: expand your toolbox when possible, and use the best medium for the story you want to tell. The filmmaker himself seemed to understand that by deciding to move away from traditional cinema for this project in the first place. Given how incredibly effective Carne y Arenas mix of physical and virtual is, perhaps other creators will too.

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The dangers of letting Big Tech control AI – VentureBeat

Posted: at 9:11 pm

While there are many trending and debate-worthy topics within the world of artificial intelligence, theres a rather profound one that few people are starting to discuss openly. Namely, theres a fundamental disconnect between how the tech industry communicates about innovations in AI versus the actual value delivered to consumers and enterprises. Worse, AI is not fully democratized and is not the bastion of major tech companies. Fortunately, that is about to change.

As consumers, we are awash in a myriad of daily stories concerning AI and machine learning, from IBM Watsons latest use case to the warnings of Stephen Hawking to the rise of AI-style terminators. The average user is perhaps vaguely aware that AI powers everything from their inbox to their music playlists to their social media feeds. Savvier users may be more familiar with AIs potential to impact industries on a global scale, such as in health care, advertising, finance, security, and more.

The impression we have, therefore, is that AI is widespread and easily accessible that humanity is benefiting from these groundbreaking applications, and that they impact our lives in a meaningful and helpful way. But this is a big misconception. The reality is that we have enormous strides to make in democratizing AI development, and making these innovations truly accessible and available to mankind.

As it stands now, the vast majority of AI is being developed within the enormous black hole of a few major technology platform companies. These household name tech giants are monopolizing the best and brightest human capital, and they have access to Big Data and other critical resources which is limiting the ability of other major global enterprises, let alone small to mid-size companies, to compete. These industry giants have their own specific business models and requirements, and as a result, they tend to focus on a relatively limited subset of AI applications. The problems they are tackling, while very real and worthwhile, are still just a tiny portion of AIs potential to impact specific industry vertical use cases and the overall economy, not to mention humanity as a whole.

A few tech industry titans thus control the vast majority of talent, data, and other resources necessary to develop life-changing technologies, and this is bad for any number of stakeholders who stand to benefit from AI. Competition should happen at the application and business levels, and not be based on a single industry monopoly.

The good news is that weve reached a tipping point, and AI is actually helping to shift the dynamics and level the playing field. As our systems become more advanced and the costs to develop new AI software begin their predictable fall, its becoming easier and easier for startups and smaller companies to rise up against the tech giants. Rather than focusing on a confined set of problems, these up-and-coming players will be free to cook up innovative, disruptive solutions that arent restricted by existing business models and product services.

Consider the infamous Innovators Dilemma as demonstrated by Clayton Christensen. If youre not familiar, the idea is that successful companies (so-called incumbents) can do everything right and by the books, yet theyll still lose their market leadership to new and rising competitors. There are two key parts to this dilemma. One is that the value to innovation is an S-curve, meaning that product improvement necessarily takes time and involves multiple iterations. By finding the right application and market, startups are able to find the sweet spot of value using iteration at a much faster rate, and thus enter and disrupt the more mature markets of the incumbents.

The second is the idea of incumbent-sized deals which means, while incumbents may have the advantage of a huge customer base, this carries higher expectations for yearly sales and performance. Startups dont need to worry as much about these requirements, and thus have more time and energy to focus on innovating a new entry, next-gen product.

AI has so many applications beyond the business needs of a few of black-hole tech platforms. Weve reached an exciting time when emerging technologies are facilitating smarter, faster, and better businesses processes at increasingly lower costs, and this is opening up the playing field to smaller, leaner players. It will become more and more common to see five-person startups go up against the tech behemoths. Top AI talent that has been incubated inside these companies will inevitably start to leave and create their own startups, addressing new use cases that had been ignored by their past employers. As more newcomers and startups make progress in AI development, we will surely witness a broader spectrum of adoption and, thus, a much greater and meaningful impact on society.

Roger Jin is the cofounder and CEO ofRul.ai,focusing on AI technologies.

Above: The Machine Intelligence Landscape This article is part of our Artificial Intelligence series. You can download a high-resolution version of the landscape featuring 288 companies by clicking the image.

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AI Can Now Produce Better Art Than Humans. Here’s How. – Futurism

Posted: at 9:11 pm

In BriefScientists have created an artificially intelligent systemthat is capable of producing cutting edge paintings that someconsider to be better than works created by humans. How do thepaintings, and other AI creations, relate to seminal criticisms ofmodern art? An AI Picasso

Scientists are using artificial intelligence (AI)to find a new system for generating art and testing their results on the public. The system, called a generative adversarial network (GAN), works by pairing two AI neural networks:a generator, which produces images, and a discriminator, which judges the paintings. It does this based on the 81,500 example paintings and knowledge of different artistic styles (such as Baroque, Impressionism, and Modernism) it was taught. The suggester creates an image, the discriminator criticizes it, and the conversation leads to a work of art.

The scientists changed the way that AI usually produces art by having the generatoronly create works that did not fall into a preexistent category of painting they did this by maximizing deviation from established styles and minimizing deviation from art distribution, according to the abstract.

Mark Riedl, an associate professor at the Georgia Institute of Technology in Atlanta,said that he liked the idea that people are starting to push GANs out of their comfort zone this is the first paper Ive seen that does that.

After the paintings were produced, the scientists conducted a survey with members of the public in which they mixed the AI works with paintings produced by human artists. They found that the public preferred the works by AI, and thought they were more novel, complex, and inspiring.

Paul Valry, who Walter Benjamin used as a starting point for his essay The Work of Art in the Age of Mechanical Reproduction, wrote in 1931: We must expect great innovations to transform the entire technique of the arts, thereby affecting artistic invention itself and perhaps even bringing about an amazing change in our very notion of art.

He was referring to the modernist period, in which new techniques and ideologies changed the way art was perceived. We may be experiencing a similar upheaval in the art world. Benjamins criticism of the exact copies that could be produced by the second half of the 20th century centered around the idea that even the most perfect reproduction of a work of art is lacking in one element: its presence in time and space, its unique existence at the place where it happens to be.

This AI project possesses this property. It does not just copy or manipulate, as Google Deep Dream does, but is able to producetrue works of art by being actively programmed to be novel and creating originals in a specific place. These pieces are more similar to Aiva, an AI composerthat also could not be detected by humans, than it is to Deep Dream.

We are entering an age where AI is becoming increasingly ubiquitous and competent in almost every fieldElon Musk thinks it will exceed humans at everything in by 2030 but art has been viewed as a pantheon of humanity, something quintessentially human that an AI could never replicate.

Studies such as this show that our artistic leanings may not be off limits and with AI conquering humans at our own games, like chess how long is it before we create a Picasso program that is superior to any current human artist and immortal to boot?

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For eBay, AI is ride or die – VentureBeat

Posted: at 9:11 pm

If youre not doing AI today, dont expect to be around in a few years, says Japjit Tulsi, VP of engineering at eBay,It really is that important for companies to invest in especially commerce companies.

Tulsi will speak next week at MB 2017, July 11 and 12 in SF, MobileBeats flagship event where this year weve gathered more than 30 brands to talk about how AI is being applied in businesses today.

eBay is working to stay ahead of the curve, now that machine learning and AI is growing in importance. It has focused on the potential of AI for the past ten years. The companys approach to AI has been built on a platform of research and development, Tulsi says, plus decades of insights and data about consumer behavior, making even the simplest applications incredibly valuable.

As an example, Tulsi points to the merchandizing strip at the bottom of every item page, which shows similar items that a shopper might be intrigued by, and often leads them down a positive rabbit hole of shopping and buying.

Itsmachine learning and AI at the very simplest level, and weve seen a tremendous amount of return on investment on that. Tulsi says.

However, evolving that into more sophisticated personalization has proven difficult, say Tulsi, because of the limitations on computing power in the past 10 years. Then in 2015 or so, processors hit the event horizon, with game-changing advances in GPUs and the dedicated hardware used for deep learning.

Massive calculations can now be made swiftly and cost-effectively. New algorithms are increasing the speed and depth of learning. And deep learning can now go broad across billions of data points with thousands of aspects and dozens of layers.

eBay has no shortage of data. The company manages about 1 billion live listings and 164 million active buyers daily, and receives 10 million new listings via mobile every week.

So another big bet was born: Investment in AI technologies like natural language understanding, computer vision, and semantic search, to drive growth and, Tulsi says, reinvent the future of commerce.

The future looks pretty much like their engineering team building descriptive and predictive models from the enormous volume of behavioral and description data generated by eBays many buyers, sellers, and products. It requires the complex fusion of massive amounts of behavior log, text, and image data, all with a particular emphasis on on developing data-driven models to improve user experience.

The question now is, can we provide you with even further personalized, relevant information over the course of the next ten years? he says. Were very focused on how AI will impact commerce.

Specifically, how it will impact the primary goal of commerce: understanding consumer buying intent wherever they are, from bricks and mortar to online browsing. Of course, cross-platform understanding of what a shopper wants is the key to delivering a truly personal, contextual shopping experience.

You want an exact item that youre looking for whether you want it, you need it, or you just like it at the price point you care about, Tulsi says. With AI, our aim is to achieve that kind of perfection underneath the hood so you dont have to spend a lot of time finding that ideal match for you.

He points at one of their beta projects, launched last year on Facebook Messenger: the eBay ShopBot. Its essentially a multimodal search engine, or a personalized shopping assistant, powered by contextual understanding, predictive modeling, and machine learning.

Keywords are not enough any more, and dont offer the most optimized shopping experience. With ShopBot, consumers can text, talk, or snap a picture, and then the assistant asks questions to better understand your intent and dig up hyper-personalized recommendations. And it gets smarter about what you want, every time you use it.

These consumer interactions also yield a tremendous amount of intent data, which can be poured right back into the algorithm.

Across the three spectrums of multimodal AI that it represents, were starting to get much much better at understanding you and whichever way that you want to interact with us, Tulsi says.

And as theyre able to improve their ability to simulate human cognitive capabilities like perception, language processing. and visual processing, the company expects that commerce will become increasingly conversational even to the point where the search box becomes redundant.

What I think is really exciting going forward is the machine will actually do the thinking for you, Tulsi laughs. You will just talk naturally to it as if youre talking to a friend and spitballing and the machine should be able to understand your intent.

And just as importantly, commerce will will become present wherever and whenever the user is engaged on their social messaging platforms.

Its an approach that digital assistant-focused companies should sit up and take notice of, Tulsi adds. They need to start investing in commerce capabilities or partnering with commerce companies to really make their assistant pan out from a financial model perspective.

From our perspective, every company should be heavily investing in AI, and it shouldnt just be about using cognitive services but actually developing your own models that keep you on the cutting edge of technology, Tulsi says. And that will hold you in good stead over the course of the next many years to come.

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Shogi: A measure of artificial intelligence – The Japan Times

Posted: at 9:11 pm

Though last Sundays Tokyo assembly elections garnered the most media attention, another contest came in a close second, even if only two people were involved. Fourteen-year-old Sota Fujiis record-setting winning streak of 29 games of shogi was finally broken on July 2 when he lost a match to 22-year-old Yuki Sasaki.

Fujii has turned into a media superstar in the past year because of his youth and exceptional ability in a game that non-enthusiasts may find too cerebral to appreciate. The speed of Fujiis ascension to headline status has been purposely accelerated by the media, which treats him as not just a prodigy, but as the vanguard figure of a pastime in which the media has a stake.

Press photos of Fujiis matches show enormous assemblies of reporters, video crews and photographers hovering over the kneeling opponents. Such attention may seem ridiculous to some people owing to the solemnity surrounding shogi, which is played much like chess, but if Fujii succeeds in attracting new fans, then the media is all for it.

Thats because all the national dailies and some broadcasters cover shogi regularly and in detail. In fact, most major shogi tournaments are sponsored by media outlets. The Ryuo Sen championship, toward which Fujii was aiming when he lost last week, is the biggest in terms of prize money, and is sponsored by the Yomiuri Shimbun. NHK also has a tournament and airs a popular shogi instructional program several times a week.

The Fujii fuss, however, is about more than his prodigal skills. Fujii ushers an old game with a stuffy image into the present by accommodating the 21st centurys most fickle god: artificial intelligence. Much has been made in the past few weeks of Fujiis style of play, which is described as being counter-intuitive and abnormally aggressive. What almost all the critics agree on is that he honed this style through self-training that involved the use of dedicated shogi software incorporating AI.

But before Fujiis revolutionary strategic merits could be celebrated, AI needed to be accepted, and a scandal last July put such technology into focus. One of the top players in the game, Hiroyuki Miura, was accused by his opponent of cheating after he won a match. Miura repeatedly left the room during play and was suspected of consulting his phone when he did so. The Japan Shogi Association (JSA) suspended him as they investigated the charges.

As outlined by Toru Takeda in the Nov. 22 online version of Asahi Shimbun, the JSA checked the moves Miura had made in previous games against moves made by popular shogi software to see if there was a pattern. In four of his victories there was a 90 percent rate of coincidence. Miuras smartphone was also checked by a third party, which found no shogi app. Moreover, there was no communications activity recorded for the phone on the day of the contested match because it had been shut off the whole time.

Miura was officially exonerated on May 24, at the height of the medias Sota fever, but that doesnt mean Miura was not using shogi software to change his game strategy. In November last year, Takeda theorized that, given the prevalence of the software and the amount of progress programmers had made in improving its AI functions, its impossible to believe that there is a professional shogi player who has not yet taken advantage of the technology. Miura, he surmised, had become what chess grandmaster Garry Kasparov once called a centaur half man, half computerized beast. By studying the way shogi programs played, Miura had likely appropriated the AI functions own learning curve. He didnt have to check the software to determine moves it was already in his nervous system. Miura is, in fact, one of the pros who battled computerized shogi programs in past years. In 2013, he played against shogi software developed by the University of Tokyo and lost.

The evolution of shogi software was covered in a recent NHK documentary about AI. Amahiko Sato, one of the games highest ranked players, has played the shogi robot Ponanza several times without a victory. The robots programmer told NHK that he input 20 years of moves by various professionals into the program and it has since been playing itself. Since computers decide at a speed that is exponentially faster than humans, the software has played itself about 7 million times, learning more with each game.

Its like using a shovel to compete with a bulldozer, Yoshiharu Habu, Japans top shogi player, commented to NHK after describing Ponanzas moves as unbelievable.

Fujii is simply the human manifestation of this evolution, and whats disconcerting for the shogi establishment is that he didnt reach that position because of a mentor. As with most skills in Japan, shogi hopefuls usually learn by sitting at the feet of masters and copying their technique in a rote fashion until theyve developed it into something successful and idiosyncratic. Fujii leapfrogged the mentor phase thanks to shogi software.

An article in the June 27 Asahi Shimbun identified Shota Chida as the player who turned Fujii on to AI a year ago, just before Fujii turned pro. On the NHK program Habu noticed something significant as a result: Fujiis moves became faster and more decisive. He achieved victory with fewer moves by abandoning the conventional strategy of building a defense before going on the offensive. Fujii constantly looks for openings in his opponents game and immediately strikes when he sees one, which is the main characteristic of AI shogi.

Fujiis defeat obviously means that his type of play is no longer confounding. Masataka Sugimoto, his shogi teacher, told Tokyo Shimbun that he doesnt think Fujii uses software as a weapon, since he now faces players who also practiced with AI. But that doesnt mean his game play hasnt been changed by AI. Before the Miura scandal, pros who used software were considered the board-game equivalents of athletes who took performance-enhancing drugs. Now theyre the norm, and the media couldnt be happier.

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In Edmonton, companies find a humble hub for artificial intelligence – CBC.ca

Posted: at 9:11 pm

There's a hall of champions at the University of Alberta that only computer science students know where to find more of a hallway, really, one office after the next, the achievements archived on hard drives and written in code.

It's there you'll find the professors who solved the game of checkers, beat a top human player in the game of Goand used cutting-edge artificial intelligence to outsmart a handful of professional poker players for the very first time.

But latelyit's Richard Sutton who is catching people's attention on the Edmonton campus.

He's a pioneer in a branch of artificial intelligence research known as reinforcement learning the computer science equivalent of treat-training a dog, except in this case the dog is an algorithm that's been incentivized to behave in a certain way.

U of A computing science professors and artificial intelligence researchers (left to right) Richard Sutton, Michael Bowling and Patrick Pilarski are working with Google's DeepMind to open the AI company's first research lab outside the U.K., in Edmonton. (John Ulan/University of Alberta)

It's a problem that's preoccupied Sutton for decades, one on which he literally wrote the book, and it's this wealth of experience that's brought a growing number of the tech industry's AI labs right to his doorstep.

Last week, Google's AI subsidiary DeepMind announced it was opening its first international office in Edmonton, where Sutton alongside professors Michael Bowling and Patrick Pilarski will work part-time. And earlier in the year, the research arm of the Royal Bank of Canada announced it was also opening an office in the city, where Sutton also will advise.

Dr. Jonathan Schaeffer, dean of the school's faculty of science, says there are more announcements to come.

Edmonton which Schaeffer describes as "just off the beaten path" has not experienced the same frenzied pace of investment as cities like Toronto and Montreal, nor are tech companies opening offices or acquiring startups there with the same fervour. But the city and the university in particular has been a hotbed for world-class artificial intelligence research longer than outsiders might realize.

Those efforts date all the way back to the 1980s, when some of the school's researchers first entertained the notion of building a computer program that could play chess.

The faculty came together "organically" over the years, Shaeffer says. "It wasn't like there was a deliberate, brilliant strategy to build a strong group here."

While artificial intelligence is linked nowadays with advances in virtual assistants, robotics and self-driving vehicles, students and faculty at the university have spent decades working on one of the field's oldest challenges: games.

In 2007, Schaeffer and his team solved the game of checkers with a program they developed named Chinook, finishing a project that began nearly 20 years earlier.

In 2010, researcher Martin Muller and his colleagues detailed their work on Fuego then one of the world's most advanced computer programs capable of playing Go. The ancient Chinese game is notoriously difficult, owing to the incredible number of possible moves a computer has to evaluate, but Fuego managed to beat a top professional on a smaller version of the game's board.

Fans of the 3,000-year-old Chinese board game Go watch a showdown between South Korean Go grandmaster Lee Sedol and the Google-developed supercomputer AlphaGo, in Seoul, March 9, 2016. (Jung Yeon-Je/AFP/Getty Images)

And earlier this year, a team led by Bowling presented DeepStack, a poker-playing program they taught to bluff and learn from its previously played games. DeepStack beat 11 professional poker players, one of two academic teams to recently take on the task and a feat the school's Computer Poker Research Group has been working on since its founding in 1996.

David Churchill an assistant professor at Memorial University in Newfoundland and formerly a PhD student at the U of A says that games are particularly well suited to artificial intelligence research, in part because they have well-defined rules, a clear goal and no shortage of human players to evaluate a program's progress and skill.

"We're not necessarily playing games for the sake of games," says Churchill who spent his PhD teaching computers to play the popular real-time strategy video game StarCraft but rather "using games as a test bed" to make artificial intelligence better.

The school's researchers haven't solely been focused on games, Schaeffer says even if those are the projects that get the most press. He points to a professor named Russ Greiner, who has been using AI to more accurately identify brain tumours in MRI scans, and Pilarski, who has been working on algorithms that make it easier for amputees to control their prosthetic limbs.

But it is Sutton's work on reinforcement learning that has the greatest potential to turn the city into Canada's next budding AI research hub.

Montreal and Toronto have received the bulk of attention in recent years, thanks to the rise of a particular branch of artificial intelligence research known as deep learning. Pioneered by the University of Toronto's Geoffrey Hinton, and the Montreal Institute for Learning Algorithms' Yoshua Bengio, among others, the technique has transformed everything from speech recognition to the development of self-driving cars.

But reinforcement learning which some say is complementary to deep learning is now getting its fair share of attention too.

Carnegie Mellon used the technique this year in its poker-playing program Libratus, which beat one of the best players in the world. Apple's director of artificial intelligence, Ruslan Salakhutdinov, has called it an "exciting area of research" that he believes could help solve challenging problems in robotics and self-driving cars.

And most famously, DeepMind relied on reinforcement learning and the handful of U of A graduates it hired to develop AlphaGo, the AI that beat Go grandmaster Lee Sedol.

"We don't seek the spotlight," says Schaeffer. "We're very proud of what we've done. We don't necessarily toot our own horn as much as other people do."

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Advancement of S&T stressed for knowledge-based economy – The News International

Posted: at 9:07 pm

Islamabad

Science and technology minister Rana Tanveer Hussain on Saturday called for scientific and technological advancements, saying they are imperative for development of a knowledge-based economy.

Addressing a meeting of the Pakistan-China Science and Technology Committee here, the minister said the multi-billion dollar China-Pakistan Economic Corridor project would help further promote Sino-Pak cooperation in science and technology. He said Pakistan and China had excellent relations and the CPEC project would further boost them besides contributing to the development of the former.

The minister said the government had increased budgetary allocations for research activities as part of efforts to promote science and technology in the country. He said the building of local industries and development of human resource was imperative in light of the establishment of industrial zones under the CPEC project.

The minister said the corridor project had necessitated the strengthening of linkages between academia and industries for which universities were being revitalised to serve as the breeding grounds for innovative ideas in scientific and industrial technology.

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Find out which local jobs are threatened by automation – Press-Enterprise

Posted: at 9:06 pm

Nearly two-thirds of Inland jobs are at risk in the next 20 years due to automation, according to researchers at the University of Redlands.

Warehouse workers lead a list from the Institute of Spatial Economic Analysis, a division of the universitys school of business.

The Inland Empire had 55,660 warehouse jobs in 2016, with 47,310 of them automatable, according to ISEA. The average annual wage was $29,010.

In second and third place were retail salespeople and cashiers, with 82,400 of 87,280 jobs endangered between them.

Food services leads ISEAs list of job categories that could be transformed, with 87.3 percent of jobs capable of being automated.

Farming and sales and retail came in second and third, with 86.6 and 8.25 percent of jobs automatable.

Overall, research ranked 62.7 percent of jobs in the Riverside/San Bernardino metropolitan area as expected to be automated. The region had1,362,440 jobs earning $63.8 billion in 2016, according to ISEA.

To be very clear, that just means the share of jobs that are technically automatable, said JohannesMoenius, director of the institute. That doesnt mean the number of jobs that are going to be lost.

The institute reached its conclusions by combining research from a 2013 Oxford University study on the future of employment with data from the U.S.Bureau of Labor Statistics.

The Oxford study numerically ranked 700 jobs for probability of computerization. On the low end were such occupations as recreational therapists, dentists and choreographers. On the high end were such occupations as restaurant hosts, tax preparers and telemarketers.

ISEA is rolling out its results in phases and plans to eventually have maps online showing automatable jobs by ZIP code.

The first phase looks at demographics, with black, Hispanic and young workers most at risk.

Differences in educational attainment likely explain the differences between demographic groups, wrote lead researcher Jess Chen. Young people, workers of Hispanic ethnicity and African-Americans all tend to have lower educational attainment and therefore tend to work in jobs at a higher risk of automation.

Women also fall in the higher-risk group.

Experts have long said the Inland Empire is held back by having too few workers with educations beyond high school.

ISEAs research came out at the same time as a report by the Public Policy Institute of California called Meeting Californias Need for College Graduates.

It says that college graduation needs to increase here, in Los Angeles County and in the San Joaquin Valley to avoid a shortfall of 1 million educated workers by 2025.

The Inland Empire and the San Joaquin Valley together only award about 12 percent of the states bachelors degrees, even though they produce 27 percent of Californias high school diplomas, the report states.

ISEAs report shows vulnerabilities but doesnt attempt to predict what will happen in job sectors. Chen and Moenius point out that technology has historically been a job creator.

For every local job that has come in that has been a high creativity job, you had four or five new jobs created that were not requiring a high level of education, said Moenius. But with automation, we just dont know whether this ratio will still hold. That is the big question. But there will be new jobs coming in.

Its starting to happen at Norco College, according to Kevin Fleming, dean ofinstruction, career and technical education.

Fleming, in a phone interview, said Norcos digital electronics program is partnering with Loma Linda University to work on wiring for robotic prosthetic limbs.

Its not as if the skills are so advanced everybody needs a PhD, he said of technologys advances.

Its important that our high schools, K-12, as well as junior colleges and universities continue to evolve the curriculum As a region we want to make sure our students are aware of whats coming. I think thats the challenge of our educational community, to make sure were cutting-edge.

Fleming does not foresee an end to the service-based economy.

Definitely our cars are more computerized. Theres technology and automation involved in car maintenance, but I dont think we could ever drive into a car dealership and not see a human being.

Moenius said technology creates jobs in three ways:

Launching entirely new professions, such as mobile app developers.

Replacing occupations, such as turning assembly line workers into engineers who program robots.

Lowering costs of goods, which makes them more in demand and increases the need for workers.

Look at the U.S. right now, he observed. We are close to full employment, so all the technological progress we have seen in the last decades has not led to mass unemployment. So in the long run, I think this is where we will end up again.

What I am worried about is that in the medium run (5 to 10 years) the speed of deployment of robots and AI in the service sector will be fast enough to lead to substantial labor savings, meaning unemployment, and that the economy will not be able to create new jobs at a speedy enough pace to keep up with this.

What it is: One of the spatial studies programs at the University of Redlands that helps business and government understand their communities.

What it does: Publishes reports retail, employment, housing, logistics and other topics.

Information:www.iseapublish.com

Source: ISEA

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The risks and rewards of automation – The National

Posted: at 9:06 pm

Amazon's Alexa AI. Robots have the potential to both enrich human society and polarise wealth distribution. Rick Wilking : Reuters

As robots and automated services increase in number globally, scholars have been quick to point to the potential threat such developments pose to a harmonious society.

Are these concerns reasonable and do Arabian Gulf economies' unique features generate distinct dynamics?

Before discussing the threats, one must first acknowledge that labour-saving and productivity-enhancing technological innovations are fundamentally beneficial. If you are concerned about discoveries that diminish the need for human handsthen recall that once upon a time, in the days of hunter-gatherer societies, including the Gulf Bedouin civilisation, unemployment was zero, because everyone spent all day eking out a living. Labour-saving technology is a key reason why you can consume so much today, starting with farming, which allows society to feed itself while only dedicating a small percentage of the population to the task. The labour hours saved by replacing hunting and gathering with farming have ended up being used to produce more advanced commodities, such as clothes, carsand mobile telephones.

Therefore, when a fast-food restaurant introduces automated order-delivery stations, your first impulse should be: Great! Society can now produce more in total, as the people previously taking customer orders can now perform other jobs. A good illustration is ATMs. Prior to their invention, most bank employees were cashiers, leading to big restrictions on the speed and availability of cash withdrawal services. Today, most bank employees are able to deliver advanced services at a low cost, such as investment advice or help with managing a small business, precisely because technology has freed them up to perform such tasks.

However, technological progress is not unambiguously desirableand it carries two risks.

The first is unfavourable changes in the distribution of wealth and income. While innovation increases the total size of the economic pie, it may also modify the sizes of the slices that people earnand, in particular, certain groups may lose even if society as a whole gains, or inequality might become very acute. For example, when Japan developed cultured pearls in the early 20th century, the world instantly became able to produce more pearlsbut pearl divers in Bahrain lost their livelihoods. The younger ones may have been mentally nimble enough to pursue alternative professionsbut the older ones were essentially doomed to a lower standard of living.

Why not just compensate those losing out, possibly by taxing those benefiting from the improvement? Many people think that is the best way to deal with technological progress, including the rise of robots, but practical implementation can be challenging. In particular, correctly identifying winners and losers in a dynamic economy is nearly impossibleand so any rule will inevitably encourage fictitious claims of being a loser rather than a beneficiary, in an attempt to secure handouts and avoid taxes. This is why some favour restrictions on a the roll out of a technology, most famously the Luddites of the British Industrial Revolution, who destroyed the textile weaving machines that threatened their livelihoods.

The second risk associated with technological progress is that it might change our culture and norms in an undesirable way, independently of concerns relating to inequity. For example, many Gulf citizens today complain that smartphones have stunted peoples ability to engage in sustained, meaningful conversations, be they at the dinner table or in the majlises that constitute the backbone of social relations. In the case of robots, there is a fear that society's more modestly skilled workers will suffer a crisis of self-esteem if technology leaves them unable to hold down a regular job, even if they are compensated financially. Most would agree it would be unhealthy to have 20 per centof a labour force catatonically staringat the TV out of sheer boredom.

In the case of the GCC, I recently asked my University of Bahrain students (MA public policy) to predict any GCC-specific threats or opportunities relating to robots and automation. A popular response reflected the uneasy relationship that Gulf nationals sometimes have with migrant workers. While the economic benefits accruing to citizens and migrants from the abundance of foreign workers are evident to most observers, Gulf citizens tend to fixate on the fact that they have become minorities in their own countriesand feel that their cultural norms are threatened. For example, in The Dubai Mall, the operator ofthe establishment has arranged for signs reminding patrons to refrain from wearing revealing clothing or physical displays of affectionbecause nationals are too small in number to set an effective example.

Since migrant workers in the Gulf are concentrated in low-skilled jobs, some Gulf citizens welcome the opportunity to displace these workers with robots, perceiving it as an opportunity to reaffirm traditional Islamic and Gulf values.

Whatever ones inclination, it is worth bearing in mind two maxims regarding technological progress. First, as the Luddite example indicates, people have been fearing innovation for centuries. Yet, the world is a better placeand so we should ease our concerns. Second, since the middle of the 18th century, nobody has had much success stopping progress.

We welcome economics questions from our readers through email on omar@omar.ecor on twitter via@omareconomics

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