Monthly Archives: July 2017

Is 2018 the Year Virtual Reality Goes Mainstream? | Business … – Madison.com

Posted: July 17, 2017 at 4:12 am

Facebook's (NASDAQ: FB) Oculus is reportedly planning to release a stand-alone virtual reality device next year to retail for just $200. The goal is to push VR into the mainstream.

Virtual reality has been a niche product for the better part of 30 years. But Facebook CEO Mark Zuckerberg made a big bet that VR is going to be the next big computing platform when his company bought Oculus for $2 billion in 2014.

Oculus released its first consumer product, the Rift, last year. While the device is relatively affordable, it requires users to hook it up to an expensive PC to run software. Meanwhile, low-cost devices that license Oculus technology like Samsung's (NASDAQOTH: SSNLF) Gear VR, require a high-end smartphone. The new device will find a happy middle ground in terms of both capabilities and price. That may be just what the market needs in order for mass consumer adoption.

Facebook Spaces. Images source: Facebook

Earlier this year, Mark Zuckerberg stated, "It's going to take five or 10 more years of development before we get to where we all want to go." Considering, the new Oculus device will have limited capabilities -- for example, no positional tracking -- it's just another step for the company in its push toward making VR the next big computing platform.

Other consumer electronic companies are following suit. Samsung is reportedly planning its own stand-alone headset as well, which will rely on Oculus technology. Other players like HTC and Lenovo are working on similar devices using Google's Daydream platform.

But Zuckerberg would compare these upcoming devices to early smartphones like those from Blackberry or Palm circa 2003. In other words, it's still very early and it could be another five years or more before we see a device that sparks mass interest in the platform. Zuckerberg points out it took 10 years for the smartphone market to sell 1 billion devices.

"I don't know [if] there was something that folks could have done to make that happen fast, but I think that was pretty good. And if we can be on a similar trajectory of anywhere near 10 years for VR and AR, then I would feel very good about that," Zuckerberg said during Facebook's fourth quarter earnings call earlier this year. "We're going to invest a lot in this and it's not going to return or be really profitable for us for quite a while," he added.

One big hurdle for virtual reality to overcome is a lack of content. That could be anything from immersive video content to video games. The problem is it's hard for top video game studios to create games for the platform before a mass audience exists.

To that end, Facebook has committed $250 million to new VR content. Most of that money will go toward software -- like the Facebook Spaces app the company unveiled during its F8 developers conference this spring -- and video games.

The new stand-alone device could help build a sizable enough audience that Facebook would no longer have to seed the content ecosystem. VR projects would be viable of their own accord, and game studios and software developers could start investing their time and money in projects for both high-end and low-end devices.

There's a ton of interest in virtual reality right now from a development side, but consumer demand hasn't quite taken off. We may still be a few years away from that, and Facebook will likely continue to lose money on its VR investments, but a stand-alone device with a broader reach than current devices have may be a key step to getting to where Facebook wants to go.

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Is 2018 the Year Virtual Reality Goes Mainstream? | Business ... - Madison.com

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Virtual reality helps reinvent law enforcement training – CBS News

Posted: at 4:12 am

Virtual reality is being used to train law enforcement officers for scenarios they may encounter out in the field, ranging from traffic stops to active shooter situations.

A new facility incorporating a virtual reality simulator along with a physical training environment was introduced last month in Monmouth County, New Jersey. The facility is the first of its kind in the state and another step towards virtual reality becoming a more mainstream element in law enforcement training across the country.

The facility is called STARS: Situational Training And Response Simulator, and is a joint initiative involving various agencies in Monmouth County. The location is divided into two parts. The first is a physical plant which places officers in a tangible environment using non-lethal training rounds, smoke, fire alarms, strobes, and other special effects. For the second, virtual portion of the training, they are using the VirTra V-300 simulator from a company called VirTra Systems Inc.

This simulator has five screens which allows trainees a 300-degree view of the situation. Scenarios are designed to replicate real-life events that officers may encounter in the field, ranging from domestic violence incidents to active shooter situations. The trainees are equipped with a variety of tools including training firearms that recoil and weigh the same as an authentic firearm would.

The scenarios are pre-recorded using trained actors with approximately 10 to 15 different outcomes per scenario. An operator in the training room controls how the simulation unfolds based on the actions of the trainee.

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"The main objective is to have the officers go in and be submersed in different scenarios so they have that split-second decision-making capability," said Monmouth County Sheriff Shaun Golden. "And not only split-second decision-making capability on use of force, but de-escalation how to handle different scenarios, how to provide commands so that we have positive outcomes along the way."

Other law enforcement agencies around the country have also added virtual reality simulators to their arsenal of training techniques. Earlier this year, the Sonoma County Sheriff's Office in California added the VirTra V-300 simulator. Sonoma County Sheriff's Sgt. Spencer Crum said that while simulation technology has had a place in law enforcement for decades, it has evolved into what can genuinely be called "virtual reality."

"When I went to the academy in the late 80s and early 90s they had something called FATS, which is Fire Arms Training Simulator. This has kind of evolved from that," Crum explained. "Back in the day, it was this really kind of rough single TV screen. It was kind of a 'shoot, don't shoot' situation. But this is significantly better than those old days because it is so virtual reality and you can turn around and move and all of our weapons are functioning."

Crum also spoke about an electronic impulse device which can be used to deliver a mild shock to the trainee, although his agency hasn't adopted that technology.

"We have a device which introduces pain and stress," said Scott Dilullo, federal law enforcement business development manager at VirTra Systems Inc. He explained to CBS News why pain and stress might be useful, even desirable, in a training situation.

"We're to trying to elicit what we call in training a 'fear response,' because once we elicit that fear response the heart rate can get over a hundred and sixty beats per minute. This is where we understand that the officers have problems making decisions. It affects their motor skills and all of that so we need to get their heart rates up. We need to get them stressed."

VirTra Systems' VR and other training technology is currently used by more than 200 individual law enforcement agencies across 38 states. But it's not the only company delving into the virtual reality business for law enforcement.

Ethan Moeller, CEO of LEVRS Inc., is planning on rolling out virtual reality technology for law enforcement later this year. His firm has also been working with corrections agencies. Moeller currently offers a 360-degree virtual reality platform which requires the user to wear a headset. The environment they see projected inside is real and was previously filmed; while the user can look around in the virtual environment, he or she cannot move within it.

The LEVRS 'Argo' training platform uses computer-generated imagery (CGI) to create realistic scenarios that law enforcement officers may encounter in the line of duty.

Tyson Iravani, courtesy of Levrs Inc.

The company has used the technology to film the environment where soon-to-be-released inmates will be living, allowing them to first see it through a virtual headset to help make their transition into the outside world go as smooth as possible. LEVRS has an ongoing partnership with the Pennsylvania Department of Corrections for this service.

Moeller is also working on a computer graphics platform which uses a virtual reality headset paired with computer-generated imagery to create virtual scenarios and situations for law enforcement. That version uses the VIVE system to track hand and body movement so that users can move and walk within a realistic world.

Like VirTra, an operator must be present to determine the outcome of the scenario. However, Moeller hopes that speech recognition software may be able to remove the need for an operator in the future, instead allowing the scenario to unfold naturally based on the verbal commands and actions of an officer. Various outcomes would be preprogrammed by a trainer.

"The great thing about virtual reality is that it brings you closer to a real-life experience than anything else that I've ever at least experienced. And because of that, when you train you want to get that environment as real as possible and that's what VR does," Moeller said.

"But it does it without the risks of real life. So if you make a mistake in virtual reality you don't get hurt, no one else gets hurt, and you learn."

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New Trailer for Virtual-Reality Mario Kart Game Looks Like a Crazy Good Time – The Drive

Posted: at 4:12 am

There are few experiences more satisfying in multiplayer gaming than hurling a perfectly-placed green shell at your friend in Mario Kart.You line up, take aim as you're both hurtling down a straight, and whamo, watch them flip majestically through the air as you zip by underneath. Now imagine all that, but in glorious first-person virtual reality. Count us in.

Bandai Namco has produced several licensed arcade versions of Nintendo's most popular racing series, but its latest creation is no cabinet with a steering wheel. No, Mario Kart Arcade GP VR is a life-sized kart simulator with a tilting, vibrating base, an HTC Vive virtual-reality headset for truly immersive action, and hand trackers so you can actually grab and throw items at your opponents.

We reported on the project when it was announced back in June, but today the game was officially unveiled at Bandai Namco's VR Zone Shinjuku, a huge, virtual-reality arcade complex in Tokyo, Japan. With early reviews starting to trickle in, a new trailer released this week seems to confirm what they've all been sayingit's a rollicking, insanely fun time.

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Elon Musk warns that AI could destroy us all, begs governors to take preemptive action – The Daily Dot

Posted: at 4:11 am

Billionaire tech entrepreneur Elon Musk has a cautionary warning for Americas decision-makers: regulate and control artificial intelligence now, before its too late.

Speaking at the National Governors Association Summer Meeting in Providence, Rhode Island this week, Musk spoke to a group of Democratic and Republican governors, urging them to take proactive action to prepare for the rise of AI. Specifically, he argued that the possible negative effects of AI on human society cant necessarily belegislated away after theyve already begun. Instead it requires preemptive regulations and restrictions for the safety of humankind.

AI is a rare case where I think we need to be proactive in regulation, instead of reactive. Because I think by the time we are reactive in AI regulation, its too late, Must said, viaCNet. AI is a fundamental risk to the existence of human civilization, in a way that car accidents, airplane crashes, faulty drugs, or bad food were not.

A big part of Musks concern is that AI systems could spark needless wars by way of fake news and information manipulation, a vision not that far from what fans ofThe Terminatorfilm franchise have had bouncing through their heads for the last few decades.

But Musk fervently believes this is a real threat, not something isolated to the realms of science fiction. And while he believes that the general public doesnt have adequate appreciation for the scale of the threat just yet, he thinks that will change in due time.

Once there is awareness, Musk said, people will be extremely afraid, as they should be.

This is far from the first time the Tesla and SpaceX CEO has made dire public warnings about the threats associated with artificial intelligence. In 2014, he cautioned about the perils of rapid AI advancementin a speech to students at MIT. Said Musk then:

I think we should be very careful about artificial intelligence. If I wereto guess at what our biggest existential threatis, its probablythat. So, weneed to be very careful with the artificialintelligence. Im increasingly inclined tothink there should be some regulatory oversight at the national and international level, just to make sure that we dont do something very foolish. With artificial intelligence, we are summoning the demon. You know, in all those stories where theres the guy with the pentagram and the holy water, and hes like yeah, hes sure he can control the demon. Didnt work out.

Hes been joined in these concerns by other prominent thinkers in the world of tech and science, namely Microsoft founder Bill Gates and world-renowned theoretical physicist Stephen Hawking.

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Coach AI: Iverson doesn’t play in Philly Big3 homecoming – ABC News

Posted: at 4:11 am

Allen Iverson walked onto a familiar court to a rousing ovation and then took an unfamiliar spot on the sideline.

The Answer was Coach AI in his Big3 homecoming.

Iverson said a few hours before his team played against Dr. J's squad that his doctor advised him not to play Sunday night for unspecified reasons.

So, he assumed his role as coach of 3's Company in Ice Cube's 3-on-3 league. That didn't stop fans from chanting: "We want AI!"

"I'm glad I had a chance to come back home," Iverson told the crowd after introductions. "Ain't nothing like this relationship we have. I love you for supporting me throughout my career and still today you're still supporting me."

After he walked on the floor, Iverson cupped his ear the way he used to during his days leading the Philadelphia 76ers and implored the crowd to cheer even louder.

They made it sound like 2001 at the Wells Fargo Center.

Iverson hugged everyone in sight, smiled, waved, blew kisses and went to work as a coach. He stood in front of the bench, arms folded, interacted with officials and did his best Larry Brown impression.

The Hall of Famer hasn't played much so far. He had six points on 3-for-13 shooting in the first three games before sitting out this one.

Julius Erving, coach of the Tri-State team, embraced Iverson and whispered in his ear before addressing the crowd first.

"Big3 is a new concept but it's an old story," Erving said. "It's about playing ball the way we all learned how to play ball out in the playground, like the playgrounds all around Philadelphia."

Erving's team, led by Jermaine O'Neal and Bonzi Wells, won the game. Iverson didn't speak to reporters afterward.

Cube wrote on Twitter hours after the game that the only one feeling worse than him was Iverson.

"A.I. not playing was disappointing to everybody, including myself," the rapper-actor wrote. "Doctors told him not to get out of bed and he came anyway. Sad but true."

Follow Rob Maaddi on Twitter: https://twitter.com/APRobMaaddi

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Learn how three experts are bringing the power of artificial intelligence to cloud computing – GeekWire

Posted: at 4:11 am

Diego Oppenheimer, CEO of Algorithmia. (GeekWire Photo / Kevin Lisota)

This time, it seems like its actually going to happen.

Weve been hearing promises about how artificial intelligence and machine learning are going to change the world for decades, but in 2017, its hard to deny that real breakthroughs are being made. AI is changing the way tech products are developed, data is evaluated, and even the way we communicate with each other.

At our GeekWire Cloud Tech Summit last month, we invited three AI experts Jensen Harris, CTO of Textio; Diego Oppenheimer, CEO of Algorithmia; and Jasjeet Thind, vice president of data science and engineering at Zillow to deliver a series of technical talks on how artificial intelligence and machine learning are being incorporated into products and services. Theyre presented below, and worth watching if youve been thinking about how AI would make sense in your application or service, but arent quite sure how to make it all work.

Diego Oppenheimer, Algorithmia

Oppenheimer blended a little of our serverless and microservices technical track into his talk, which focused on how developers are actually building applications that take advantage of artificial intelligence. Every application is going to become an intelligence application over the next couple of years, he said, and Googles new AI venture capital firm agrees, having invested $10.5 million into the company a few weeks after his appearance.

Jensen Harris, Textio

The next disruptive technology in productivity, and especially in writing, is machine intelligence, Harris said, early into his presentation on how Textio built its augmented writing system. He walked attendees through the process Textio went through in developing its AI technology, and some of the unsolved challenges that remain.

Jasjeet Thind, Zillow

Once youve deployed artificial intelligence algorithms into your application or service, how do you make sure everything runs the way it should? Thind explained how Zillow tests and deploys AI-powered applications by overcoming some unique challenges that AI presents in the testing process.

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Miller: Artificial intelligence a life-altering technology – Auburn Citizen

Posted: at 4:11 am

The industrial revolution emerged in the 18th century and altered life for mankind. The computer age that came along in the 20th century did likewise. Now, artificial intelligence, an advanced technology that utilizes algorithms a sequence of actions that combines calculations, data processing and automated reasoning will allow computers to read, understand and analyze as the human mind does. Thus, America is poised to embark on an innovative boom of historic proportions that will transform our everyday life and make some alert investors very wealthy.

Ninety percent of all data produced and collected since the beginning of our time has been done in the last two years, and will be doubled (at the present rate) in the next five years. This incredible statement of facts is difficult to absorb even for the highly intelligent mind. The human brain has astonishing capability. Once our technologists are freed from the monotonous task of sorting out the billions of pages of data now published daily by computer software, our minds can focus on creative research such as medical science, financial analysis and robotics (to name only a few). Just recently, an automobile drove itself and four passengers through the Albany area for 6.1 miles in the first ever test of an autonomous vehicle in New York state.

Artificial intelligence will also enhance human productivity growth. The McKinsey Global Institute recently reported that almost half of all paid technology research work can be automated by AI. This would increase human productivity by .8 percent to 1.4 percent, compounded every year. This will give our country a substantial manpower economic boost.

Unfortunately, artificial intelligence has also empowered a cast of twisted minds, criminals and terrorists who are building a worldwide audience to promote their views. However, AI technologists are already busy creating algorithms that can sweep digital networks and automatically purge incorrect and extremist content.

Amy Hirsh Guarino, an expatriate from upstate New York (who happens to be my niece) has been living and working in Silicon Valley for many years now. Recently, she was recruited by Kyndi (kyndi.com), one of the leading companies in the growing field of artificial intelligence technologists. She is now chief operating officer and considered to be one of the top 100 women technologists in Silicon Valley.

The time is coming when humans can no longer keep up with the volume of reading in our modern age. We foresee a time when every technologist worker must be partnered with an artificial intelligence assistant, she told me during my interview with her. Next, Guarino explained digital forensics as understanding how and why something happens (the TV series "Forensic Files" is a dramatized example of digital forensics).

AI will be able to utilize all the current medical journal information plus medical reports and patient reports to tailor the diagnosis and treatment plans based on individual symptoms, genetics and patient history, Guarino said.

The key of artificial intelligence is being able to process lots of combinations of systems in real time, plus being aware of the latest research. AI will never replace doctors, but it will help them make the right decisions since the systems will be able to recall all known diseases, and, in theory, they dont have bias. With that said, doctors know their patients, and AI will help them provide a filter based on that knowledge.

America is entering a new age call it the information technology age where there will be wonderful opportunities among technologists, innovators and businessmen alike. The key to it all is education.

Harold Miller is a businessman and Auburn native. He can be reached at hmillermod@aol.com.

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The ‘bias’ of artificial intelligence – The Boston Globe

Posted: at 4:11 am

The Ideas piece, by Emily Kumler, The bias in the machine (July 9), states, Typically, a programmer instructs a machine with a series of commands, and the computer follows along.

This statement captures in broad stokes the larger contours of the here and now of computing and artificial intelligence though far from entirely so, of course. Reality isnt that lock-step the computer [slavishly] following along with a series of commands. To that point, the essay further assumes a straight-line development of AI, such that whats expected longer term is more sophisticated programming leading to still-genuflecting computer obedience.

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The future of AI, however, will likely be very different than that. Rather, AI will depend decreasingly on human intervention for its thinking and increasingly on its self-programming, as machines learn more and more heuristically. That is, the trajectory of AI systems will be to independently acquire, curate, adapt, and apply knowledge in order to inform and shape and reshape its own behaviors and eventually to do so, if human egos can relinquish some of AIs executive functions, far more competently than erstwhile human programmers.

Keith Tidman

Bethesda, Md.

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Lasix g6pd deficiency – Salix lasix furosemide – The Village Reporter and the Hometown Huddle

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The Village Reporter and the Hometown Huddle
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Cory Doctorow on technological immortality, the transporter problem, and fast-moving futures – The Verge

Posted: at 4:09 am

Cory Doctorow has made several careers out of thinking about the future, as a journalist and co-editor of Boing Boing, an activist with strong ties to the Creative Commons movement and the right-to-privacy movement, and an author of novels that largely revolve around the ways changing technology changes society. From his debut novel, Down And Out In The Magic Kingdom (about rival groups of Walt Disney World designers in a post-scarcity society where social currency determines personal value), to his most acclaimed, Little Brother (about a teenage gamer fighting the Department of Homeland Security), his books tend to be high-tech and high-concept, but more about how people interface with technologies that feel just a few years into the future.

But they also tend to address current social issues head-on. Doctorows latest novel, Walkaway, is largely about people who respond to the financial disparity between the ultra-rich and the 99 percent by walking away and building their own networked micro-societies in abandoned areas. Frightened of losing control over society, the 1 percent wages full-on war against the walkaways, especially after they develop a process that can digitize individual human brains, essentially uploading them to machines and making them immortal. When I talked to Doctorow about the book and the technology behind it, we started with how feasible any of this might be someday, but wound up getting deep into the questions of how to change society, whether people are fundamentally good, and the balance between fighting a surveillance state and streaming everything to protect ourselves from government overreach.

Walkway feels timely in terms of present politics and sociology, but the technology is more theoretical. How much of this future do you consider plausible?

Oh, the technology is the most hand-wavey stuff in the book. Its probably easier to identify the stuff thats least plausible, like consciousness uploading. If our consciousness isnt inextricably tied to our bodies, we have no good way to know that, apart from wishful thinking. That sort of thing should always be looked at suspiciously as a metaphor, and not as a prediction. When we were making steam engines, we were all sure we could make a steam-powered brain. We had a lot of other different versions of this in fiction at different times it always turns out by this amazing coincidence, we think whatever technology we use every day is the best way to understand our own cognition. The most common technology of the day is definitely the thing that is most like our brains, rather than something coming up in the future. So Im deeply, deeply skeptical of the idea that our brains are things that well put in computers.

But we do live a lot of our lives in the digital realm. We project our minds into the digital world. So as a metaphor for understanding who we are and how we relate to other people, consciousness uploading is a useful metaphor. Machine-learning-based vision systems are getting better at recognizing objects. Like a lot of fast-growing things, we dont know if its on an S-curve or a J-curve. Is it going through a burst of productivity that will reach an actual limit and then taper off, or are we in some crazy exponential curve that will just go up and up, with machine learning getting better and better, and delivering more and more dividends? We cant answer, because a lot of what were getting out of machine learning right now is incremental, but some of it is breakthroughs. Its got that sexiness factor, where a bunch of people who would have historically not given a shit about machine learning are suddenly looking really closely at it, discovering easy wins that were invisible to earlier practitioners. Maybe there will be all new kinds of amazing discoveries.

Other things in Walkaway All of the biotech stuff, like turning urine back into beer, that feels like something within the realm of CRISPR hackers. Its something they might attempt, though maybe not pull off to the extent that I would drink what they made. CRISPR is one of those brands where theres so much crazy, awesome, interesting stuff, and also so much hot air and bloviating that its hard to tell whats hand-waving and whats real. As a fiction writer, thats my sweet spot. Exciting, expansive, fast-moving, and full of bullshit? That is science-fiction-writing gold, right there. Everything you write about it sounds eminently plausible.

With the first Homeland book, it felt like you were suggesting real ways to resist surveillance overreach and react to real politics. Walkaway deals with similar issues, but in a far more speculative way. Can readers learn anything useful from Walkaway about dealing with current economic and power inequities?

Consciousness uploading in Walkaway is not a solution more like a McGuffin. Nobody really solves any problems with that. They solve problems with ethics and social movement and organizational tools, with communal living and unselfishness and commitment to abundance. Having Airs that act like house elves is just fashion. But other things they do, like using networks to build flexible political groups that allow them to pool their labor, I think if were going to have a resistance, thats the resistance. Thats what we get out of technology.

Ive had years of debating with friends in political movements about whether technology is a distraction. Malcolm Gladwell wrote a column about how real activists lay down shoe leather ringing doorbells. They dont post online petitions. But the reality is that if shoe-leather is needed, the way you mobilize it is with networks where you can find people who want to go and ring doorbells. And anyone who says, Well, I dont know why I would use a communications tool that will allow me to find people who feel the same way I do anywhere in the world, and recruit them to my cause, I just want to ring doorbells, that person is talking out of their ass.

In the book, you dont address the usual problem of human brain duplication, which is basically the transporter problem if you make a copy of yourself and destroy the original, is the new one really you, or are you dead? How do you feel about that question personally?

I have this super-glib answer, which is, Everyone who cares about that will die. If immortality is only available to people who dont care about that stuff, just wait a hundred years, and all the people with moral quandaries about it will be dead.

My thoughts on it are that if your hypothetical transporter had hypothetical characteristics that made it like murder, it would be like murder, and if your hypothetical transporter had hypothetical characteristics that didnt, it wouldnt be. Its your Gedankenexperiment, you give it the contours that you want it to have. I wrote an essay about this once, specifically about a classic science-fiction story called The Cold Equations, and how it omits the writers hand outside the frame, manipulating things so theres only one answer to their problem. The inevitability of The Cold Equations is not the inevitability of the universe. Its a contrivance. If you have a thought experiment and its clear that it can really only be answered one way, our next question should be, Why did you structure your thought experiment that way?

One of the three books youve often cited as inspiring Walkaway was Rebecca Solnits A Paradise Built in Hell, about the positive, generous ways people respond to crisis, and how people in power usually make crisis worse by attempting to stabilize situations with heavy-handed measures. How early in the process of writing this did those parallels occur to you?

The elements of Walkaway were self-assembling in my subconscious out of things I wrote for Boing Boing and things I have seen in the world, whether they were at Maker Faire or Burning Man or on the 9 oclock news. Solnits book helped crystallize a lot of those ideas. I started actually writing this book by re-reading Down and Out in the Magic Kingdom and thinking about what story I could tell about how that society came into being. That primed me to start noticing things in the world that hinted at the kind of story.

Im filling in the blanks between our present day and Down and Out in The Magic Kingdom. I got as far as Walkaway, and I want to stick a pin in the board there, or hammer a piton into the side of the cliff, to help me find the next step there. My theory of change in my activist work is that theres no point charting a course from A to Z, because the world is dynamic. If your course from A to Z works now, by the time you get to M, everything from M to Z will have rearranged itself. Youre going to need a new plan. And so my view is, you do hill-climbing. You find that step you can take that makes the world a little better, that gives you a slightly more advantageous position, and then you see from there what your next step might be. In my activist work, Im going from A to B. In my imaginative fiction work, Im going from Z to M. Maybe theyll meet in the middle? Its just very abstract.

One outgrowth of that expansion is that in your writing in general, you often dig deep into what one technological change does to the world, then zip past the next few, because that first change makes things alter so fast that theres no time for consideration. Does that approach in fiction come out of your attitude about radical technological change?

Yeah. I do think things are intertwingled. I think it was Arthur C. Clarke who said if an old, well-established scientist says something is possible, theyre probably right, and if they say something is impossible, theyre probably wrong. The world is weirder than we tend to extrapolate. We make thought experiments that are stripped-down models, where a small thing changes another thing and then stops there, as opposed to rippling outward and making interference patterns with other changes. Like Gardner Dozois said, a science-fiction writer should see cars and cinemas and not only predict the drive-in, but also the sexual revolution. And it occurred to me one day that in the 21st century, the major effect all of those things that lingers isnt the sexual revolution, the car, the drive-in, or the cinema. Its the fact that because the sexual revolution necessitated a driving license, for the first time in American history, civilians started covering government issued ID, and that created the entire modern bureaucratic surveillance state. So if you really want to be a real badass science-fiction writer, you should predict that hitching government-issued credentials to the procreative act would profoundly change our current world more than anything else.

Youve said you consider science fiction to be a sort of social-engineering fly-through of possible technology. Once youve considered what technology or social issue you want to write about, at what point do the characters come in for you?

Well, here, Im trying to get people on an emotional fly-through here. Walkaway isnt about the impact of technology, so much as a shift in our social mores toward the belief that your neighbors are part of the solution, and not the problem. Competitive market economies create amazing productivity gains. We talk about how wasteful capitalism is, and how much pollution it produces, and so on, but if you look at any material object that you use thats been made in the last five years a car, a refrigerator, whatever the labor, energy, and material inputs to that object are an infinitesimal fraction of what they were when we were born. And that is an astounding accomplishment.

So market capitalism works really well. But it has a failure mode, and that failure mode is to pit us against one another so we have adversarial exclusive destinies, where my success is your loss. And that produces this world where when things go wrong, instead of turning to your neighbors, you run away from them. And we cant solve our problems without our neighbors. All those preppers who have bugout bags so they can run for the hills when the lights go out, those people are crazy, because if they get a burst appendix or bad stuff in their water, they cant solve their problems. Society is built up by having a variety of perspectives and expertises all convened under one roof, as opposed to each person for themselves. So the emotional fly-through here, where the characters come in, is in figuring out what would it be like if in a crisis, you turned to your neighbor and asked them how you could help them, and the two of you got together to help the next person you could find. Which I think going back to Rebecca Solnit, thats what we do in a crisis, but its not what we think well do. Its statistically illiterate to imagine that most people are bad, when most of the people you know are good. What are the odds that you would happen to know the very, very rare good people out of a pool of extremely bad people, as opposed to you knowing a fairly representative slice of people?

Is there a technological solution for what you call the virtue deficit, the fear that other people are probably bad and cant be trusted?

The leaderboard system in Walkaway [where people are competitively rated by what they contribute to a collective] is a really good example of how technology can pit us against us. One of the things Im really interested in is how the different frameworks of our social media produce different outcomes. So Twitter shows you the number of followers people have, and thats seems to be inextricably tied to social media. Its very rare now to find a social technology that doesnt show you how many followers people have. Tumblr doesnt, which is super-interesting. If youre on Tumblr, you dont know how popular another Tumblr person is. Flickr was one of the first social technologies, but it marked itself out from things like MySpace by refusing to allow you to see how many followers other people had. If youre making a technology about being sociable and finding your authentic self and expressing it to other people, then creating a system where people can easily compete to see whos the most popular runs antithetical to it. I think social media has optimized a mechanism for being compelling without being enjoyable.

We become inured to a lot of these technological techniques for manipulating our emotional states.

I can spend endless hours on Twitter, even though Im not enjoying it. The maximization of engagement rather than pleasure has been a hugely transformative and not-for-the-better shift in the way we do application and technology design. If we want to make technology that encourages pleasure instead of engagement, or cooperation instead of competition, there are conscious choices we can make. Well reach some natural limits. People become adapted to whatever kinds of social rewards they get from our technology. We tend to forget, when a new technology sweeps through our world like a bonfire, that well become inured to it, and itll cease to be impressive or compelling. Old ads for soap basically said, Buy soap and you will be clean. Talking about the value of the product used to be a fantastically persuasive technique. But through exposure, we became inured. Today, if you want to advertise soap, you do it like Axe body spray: spray this on your body and women will throw themselves at you! Its like a junkie chasing a high a dose that used to make us feel great now just makes us feel normal. We become inured to a lot of these technological techniques for manipulating our emotional states.

There are always people at the margin who dont become inured. A lot of people will try a casino game and find that mechanic really compelling, until they realize they wont win in the long term, and walk away. But other people are unable to disengage, and become problem gamblers. So are we going to use technology to make ourselves better or worse? Well find some techniques that people are broadly vulnerable to, or receptive to, and minorities of people will be susceptible to them in very profound ways, or will be totally immune to them. And then well develop new techniques, and theyll go in both directions to make us better and make us worse. But that doesnt mean that they wont make us better or worse. It just means that they create this boom-and-bust cycle of making big changes that become smallish changes that then beget a new big change.

Speaking of walking away from something that doesnt give you long-term gains, the hardest thing for me to buy in Walkaway wasnt brain uploads, it was the idea that you could put your heart and soul into building something, and then just quietly walk away if someone else tried to take it. Its a radical philosophy throughout the book, but ownership is so baked into American culture the twin ideas that having things makes you important and happy, and that if you make something, you deserve it. How would you convince someone to walk away from something they made and care for?

Well, theyre walking away from the physical reality of the home theyve built, but not the digital afterlife. So theyre like programmers who fork open a project because they cant agree with one another. Yeah, they walk away from the server where their code is running, but they dont walk away from all the knowledge they gained making it, or the individual talents theyve honed. They walk away to do something better.

Its a bit like the rationalist community, who are trying to find a way around our cognitive blind spots, to apply behavioral economics to get people to do what will be best in the long term, instead of what your emotions tell you is best in the short term. The reality is, when you look back on people who have done amazing things, they usually walked away from several failures in order to get there. If you want to triple your success rate, you triple your failure rate. Walt Disney had to walk away from Oswald the Lucky Rabbit, which was owned by the studio he worked with, so he created Mickey Mouse. And if it wasnt for that failure, he would have been a middling cartoonist drawing Oswald the Lucky Rabbit for the rest of his life. There are a lot of those failures in the lives of people who have very successful careers. Elon Musk was forced out of PayPal. That stings a lot when it happens. But everyone whos found true love, with very few exceptions, walked away from times when they thought they found true love, and it turned out that they hadnt.

You do have to write off a lot of failures on your way to success.

Today, theres a lot of big movement for successful people to admit their failures, rather than paper over them, and to talk about their other challenges, like depression and mental illness, as opposed to pretending to be super-people who have no problems. Thats part of it, helping people understand that you do have to write off a lot of failures on your way to success. In Walkaway, you also cushion the blow by having technology that makes it easier to salvage the best parts of the things you walk away from.

Streaming technology becomes vitally important in Walkaway, and theres a tension between the surveillance state, where the rich can track everyone elses movements, and the ability to broadcast your reality to get past news filtering and censorship, and show people whats really going on. Its notable that our government is simultaneously trying to keep us from recording things it doesnt want seen, and trying to record and examine everything we do.

I think that just tells you that their arguments are self-serving bullshit. When they say, Well, we dont want you to record the police because it puts them at risk, or it interferes with their job, or they have the right to privacy, and then they say, By the way, your privacy is totally worthless, theyre having their cake and eating it too. And theres another framing for this, which is that when you do the peoples business with a gun on your hip, the people have a right to know what youre doing. And when you are the people, the government doesnt have the automatic right to know what youre doing. Thats actually not a novel prospect. Thats a thing baked into the US Constitution. Transparency for the strong and privacy for the weak. Thats the Fourth Amendment.

On a lighter note, like one of the things that I really enjoy about the book is the emphasis that you put on people creating art even in the most crisis-ridden circumstances. There are a lot of details in that vein. What made that aspect of creativity interesting to you?

In every kind of adversity, you get people making art.

Well, thats certainly the world I inhabit. Everyone I know has laptops covered in stickers. When laser cutters first came along, everyone was engraving everything they could engrave. We do ornament our things, especially in times of adversity. Some of my very favorite art in the world, like vintage folk art, is trench art. Stuff that comes out of World War I, where people made things out of bullet casings. Prison art is amazing, and so are the paintings flyers put on the nose cones of their fighter planes. One of the things that was really formative to me was a book of poetry by children in Auschwitz that was circulated when I was a kid. I went to a socialist Yiddish school, and we read these poems that had been written in Yiddish by these kids who all died. They had teachers who convened classes to keep the kids occupied, and they wrote poetry. In every kind of adversity, you get people making art. It is really a universal trait, and it particularly manifests in times of extrema and adversity.

Activism is important right now, but so is optimism. What about the tech world right now gives you hope for the future?

Its really easy to focus on the terrible things people do with social media, for the same reason that its really easy to focus on the turd floating in the punchbowl. But when I reflect on my experiences of networks, communication, and media, over and over again, its people coming together to help one another. And its true that a few people acting very flamboyantly badly can make it easy to forget, or even cancel out some of the benefits there. But over and over again, when theres a disaster, when someone has a personal crisis, even the people who like, I look around on Tumblr and every now and again therell be someone who will write a post about their depression and then other people will come in and kind of comfort them and help them out. Its just such a motif thats easy to miss. When you see it its so obvious, and once you start looking at it, you see it everywhere. And so that I think thats a thing that gives me hope, that the evidence of our fundamental goodness is there on the network for us to see. You have to look past all of the shouting and the anger, which obviously loom large and it looms large for really illegitimate reasons. And Im not saying that it excuses, but the nobility should give you hope that the people who are kind and good are in the majority and its a matter of figuring out how to use the technologies but it doesnt create a false multiplier for the minority of bad actors, so that the rest of us can get on with the business of our ancient dream of our species, which is collaborating to make the world better.

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Cory Doctorow on technological immortality, the transporter problem, and fast-moving futures - The Verge

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