Monthly Archives: July 2017

Reach Robotics closes $7.5M Series A for its augmented reality bots … – TechCrunch

Posted: July 18, 2017 at 4:14 am

After years of research and development, Reach Robotics has closed a $7.5 million Series A, co-led byKoreaInvestment Partners (KiP) and IGlobe, to bring its augmented reality bots to market in a big way. The Bristol-based startup is looking to expand into the U.S., and the team is exploring opportunities for growth into other European and Asian markets.

Reach Robotics first product, MekaMon, launched last fall. Todays round comes after the company produced and sold an initial run of 500 of its four-legged, crab-like, bots. MekaMon fits into an emerging category of smartphone-enabled augmented reality toys like Anki.

Silas Adekunle, CEO of Reach Robotics, tells me the influx of capital will be used to make some strategic hires and increase brand recognition through marketing. This is the first time the startup has announced a funding round. Adekunle tells me his experience raising capital wasnt easy; as they say, hardware is hard.

It was hard to pitch in our early days because people didnt believe, explained Adekunle.

MekaMon sits somewhere between toy and full-fledged robot. Unlike the radio-controlled RadioShack robots of yesteryear, MekaMon costs a hefty $329. At first glance this can be hard to swallow, but Adekunle remains adamant that he is building a platform and not a line of toys think PS4 instead of an expensive, single-use robot collecting dust on a shelf.

Outside of retail sales, another avenue for the company to make money is through partnerships within the entertainment industry. Adekunle says that Reach would never go out of its way to deliver a specific product for a client, but he always keeps an eye out for overlap where a partnership could occur with minimal operational changes.

People are taken aback that something could be this realistic, asserts Adekunle. If you strip back the product and lose that, then you dont have an innovative company.

Because Reach is selling software-enabled hardware, it has the opportunity to collect all sorts of interesting data that it can use to fine-tune its products. The startup is able to track retention in aggregate and look at how people actually use their robots. Moreover, if MekaMon suffers leg failure, Reach can analyze indicators like temperature readings and torque.

Adekunle insists on keeping the Reach Robotics team interdisciplinary one employee helped shape the way robots move in the Transformers movie series. This same team is focused on empowering the next group of developers who will build on the MekaMon platform and create new use cases, beyond the companys initial vision for the product.

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Afghan Girls Robotics Team Arrives in US Intervention from Trump – NBCNews.com

Posted: at 4:14 am


NBCNews.com
Afghan Girls Robotics Team Arrives in US Intervention from Trump
NBCNews.com
Afghan Girls Robotics Team Arrives in U.S. Intervention from Trump. Sun, Jul 16. A robotics team of six girls from Afghanistan arrived at an international high school robotics competition in Washington, D.C. Sunday after clearing visa obstacles that ...
White House unveils 'Made in America' week, though many Trump products are made overseasWashington Post

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Should Mazor Robotics’ Investors Fear the Incoming Competition … – Motley Fool

Posted: at 4:14 am

Many industry experts believe that the robotic surgery marketis on the cusp of a dramatic expansion. For example, a recent report from marketsandmarkets.com predicts that the market will grow from $4.9 billion in 2016 to nearly $13 billion by 2021. Naturally, a market of that size has attracted the attention of several companies that want to get in on the action.

However, only a few companies have succeeded in bringing a robotic surgery system to market thus far. Mazor Robotics (NASDAQ:MZOR)is one of those few businesses. The company currently boasts two surgical systems for sale -- the Renaissance and Mazor X -- both of which help surgeons perform spine and brain procedures. With a worldwide install base of more than 150 systems, Mazor has established itself as the lead husky in its field. But with lots of competition on the way, should investors be fearful?

Image source: Mazor Robotics.

Your first instinct might be to assume that Intuitive Surgical (NASDAQ:ISRG) is the company's main opponent, since it is the pioneer in the use of robots during surgery. However, Intuitive's da Vinci is primarilydesigned for use ingynecological, urological, and general surgeryprocedures, not procedures involving bones. Since Mazor's products are exclusively focused on fixing problems with the spine and brain, there actually isn't any direct competition between the two -- at least not yet.

Instead of Intuitive, Mazor's investors need to keep their eyes trained on companies likeZimmer Biomet Holdings (NYSE:ZBH)andGlobus Medical (NYSE:GMED), both of which are focused on developing robotic products that could be used forspine and brain surgeries. That's a much more direct competitive threat.

Image source: Zimmer Biomet.

Zimmer Biomet, in particular, made a big move into the space last year through its acquisition of MedTech SA. Medtech was the original developer of the ROSA robot, which is a robotic arm that has received regulatory approval in both the U.S. and EU for spine and brain surgeries. Just like Mazor's products, ROSA is designed to help surgeons increase their accuracy and precision with screw and implant placement. So far, a few dozen ROSA systems have been sold and are actively being used.

Globus Medical is a little bit further behind Zimmer with its robotic surgical system rollout, but that could be changing soon. The company's Excelsius GPS system is similarly focused on spine and brain procedures and has already received regulatory clearance in Europe. However, the company suffered a setback earlier this year after the FDA rejected its 510(k) application. Globus is still committed to moving forward with the product in the U.S. as soon as possible and is in active discussions with the agency to make that happen before the end of the year.

Other potential competitors includeStryker Corporation,which entered the robotic surgery arena in 2013 with its buyout of Mako Surgical. While the Mako is primarily used forhip and knee procedures, the company has a lot of direct experience with diseases of the bone. That could go a long way toward helping it enter the spine and brain markets if it chooses.

It would also be a mistake to completely rule out Intuitive Surgical as a competitor. Intuitive certainly has the resources, technology, and footprint to make inroads in the spine and brain markets down the road if it wanted. You could also potentially add NuVasive orJohnson & Johnsonand Alphabet's Verb Surgical to the mix, too.

Add it all up, and it is likely that surgeons will have at least three different vendors to choose from by the end of the year -- and possibly even more over time. That means that the competition between these systems is about to get very serious.

Given all of the potential competition from these well-funded companies, it might be natural to assume that Mazor is toast. However, I can think of at least three reasons why investors should still stick with Mazor from here.

First, there's no doubt that Mazor is the first mover and top dog in its field. The company's products have been used by hundreds of surgeons, and more than 24,000 procedures have been performed since its launch. In addition, more than 40 peer-reviewed articles have been published touting the benefits of Mazor's systems. This battle-tested history should help to give it a leg up on winning over new doctors.

Next, the company's partnership with Medtronic (NYSE:MDT)is another major advantage. Medtronic isone of the largest medical device companies in the world, and it has developed deep relationships with the surgical community over the last few decades. Adding Medtronic's brand name and marketing muscle should greatly help with the commercialization of the Mazor X and Renaissance system.

Finally, the market for robotic surgery systems could grow so rapidly that it could support multiple winners. After all,Mazor estimates that its products have an addressable market opportunity of about 500,000 procedures eachyearin the U.S. alone. For context, last year the company system was only used in about 5,000 procedures in the U.S. That hints that there is a ton of growth runway left, even if the playing field gets a little bit more crowded.

I think that thecompany's leadership position and growth potential more than compensate investors for the risks they are taking by sticking with the company. Still, there's no doubt that the competition for robotic surgical systems is about to get fierce.

Brian Feroldi owns shares of Intuitive Surgical and Mazor Robotics. The Motley Fool owns shares of and recommends Intuitive Surgical. The Motley Fool owns shares of Medtronic. The Motley Fool recommends Globus Medical and NuVasive. The Motley Fool has a disclosure policy.

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How To Find Inner Balance In The Social Media World – Nidhika Bahl – HuffPost

Posted: at 4:13 am

I am sure you would agree that modern world is always online, and as a result, you are always preoccupied and never really present to your own existence! From your phones that never stop ringing to email inboxes flooded with messages, its hard for you to find peace. You are overwhelmed, tired, and struggling to keep up. You are so caught up in the complexities of your busy lives that its taking a toll on your mind, body and soul. It is the need of the hour to relieve your mind of this constant stress and anxiety! I am sure you are wondering - How can you find peace amidst the never-ending social media notifications on your phone?

Here are few strategies that can help you coexist with technology and yet have inner peace:

1. Create a balanced relationship with technology. Between work, family and friends, you may be online frequently. Your job may require you to use emails, or your friends and family may be texting you constantly. The only way out is to create a relationship with technology that is based on intent. Mindless surfing online can waste your time and completely drain you of all the energy. You must have a definite purpose when you use technology. All of your online actions should have a reason and goal with a clear end in mind. You dont need to read and respond to every good morning, good night and forwarded message sent to you!

2. Dont make social media applications the center of your being. Technology and being connected doesnt have to absorb your entire life. Keep in mind that technology is just a tool. Dont make it the focus of your life. Live with technology instead of for it. Schedule in social media time slots in your daily routine and stick to them. Do not over indulge!

3. Get rid of the FOMO (Fear Of Missing Out) Syndrome. Its crucial to take breaks from always being connected to everyone through your phone, email, and social media. Dont worry! You are not going to miss out! Take a social media break each week. Set aside the weekends for spending time with family and friends. Disconnect on a frequent basis. Avoid surfing online, sending text messages, or uploading photos when sitting with friends and family. Instead, interact with real people in the real world and create amazing memories and beautiful moments. Inform your connections ahead of time so you dont cause concern when you suddenly disappear. They will eventually get used to you taking weekends and vacations away from social media. They may even be inspired to do the same.

4. Focus on the relevant connections. Do you really need to keep up with every person from your school and college days? Its important to find a balance between keeping up to date with your connections and always being available. Of course, you want to stay in touch, but it doesnt have to be on an hourly basis! You dont need to check your social media accounts for notifications every hour! Try limiting the number of connections in your life to those that are important to you. Although it may hurt some feelings, it may also be a good idea to unfollow some people on social media, so you dont have to be part of their daily saga anymore. You must do what you can to maintain a stress-free social circle.

5. Participate in activities that reduce and relieve stress. A hyper-connected social media world can make you feel on the edge. It can increase stress and anxiety. It can also make you feel that you always have to be available to do everything. Schedule some me time each day! The solitude will give you a chance to reflect, plan, de-stress, and re-energize. Try yoga, meditation, journaling, or keeping a diary. Pursue activities that make you feel peaceful and calm. Whether you hike in a park or dance in your living room, relax and disconnect from the world for a moment.

You can discover inner balance despite living in a hyper-connected social media world. You can move from the turbulence of a busy life towards peace and tranquility. Make these strategies your daily habits and enjoy greater peace.

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Mum somehow manages to convince her daughter her nipple’s fallen off in hilarious text exchange – Metro

Posted: at 4:13 am

(Picture: Lauren Farquharson/Getty)

Okay, everyone loves a good prank but sometimes people can go just a step too far.

Like this mother, who somehow managed to convince her daughter that her nipple had fallen off after tripping over her cat.

Unbelievable, we know but apparently not to Lauren Farquharson, who fell so hard for her mothers brilliant prank that she attempted to persuade her to put the nipple in ice and head over to A&E to have it reattached. Well, it is practical.

Of course, with a prank like that, you cant hold a straight face for too long but that didnt stop Lauren from uploading the entire exchange to her Facebook page after her mother came clean.

And yes, the exchange is as hilarious as you can imagine.

After being pranked, Lauren saw the funny side, and posted the entire exchange to her Facebook page, where she captioned it: Nightmare when your mums nipple apparently falls off.

Since being posted on 13 July, the post has received more than 13,000 shares and over 3,000 reactions from amused users.

Lauren, who lives in Scotland, told Metro.co.uk that she 100% fell for her mothers prank.

She said: She does prank me a lot but not usually about stuff like this, usually its silly stuff but this one baffled me.

It actually got me really worried because she just randomly text me (we usually speak everyday but I hadnt heard off her all day), so it being a joke didnt even cross my mind.

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I was just confused when she said she was joking! I didnt know if she was actually just telling me she was joking because she knows Im a worrier.

Of course, we can confirm it was all a joke and an epic one at that which apparently Lauren mum already knows, as she said: My mum isnt on Facebook so she thinks shes hilarious, most definitely didnt expect it to go this far!

MORE: Guy pulls off brilliant Snapchat prank to bribe his friends over to the pub

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Renewables Sector Embraces the Promise of Virtual Reality – Greentech Media

Posted: at 4:12 am

A lab that opened last month in Fife, Scotland shows how the energy industry is embracing virtual reality systems considered futuristic justtwo years ago.

The Fife College Immersive Hybrid Reality lab is designed to enhance the training and development of the next generation of offshore wind turbine technicians, according to a press release.

It simulates the top of a nacelle on a 7-megawatt offshore wind turbine, allowing students to carry out fault-finding inspections without having to leave shore.

The virtual environment is modeled on a real-life demonstration turbine off the East Fife coast, used by the U.K.s Offshore Renewable Energy (ORE) Catapult scheme for research and training.

Students can view the virtual environment through special goggles, but at the same time see their own hands and feet as well as being able to pick up and use real tools and manuals.

The virtual environment, created by the ORE Catapult along with Scottish public-private initiative the Energy Skills Partnership and animation studio Animmersion U.K., includes audio effects, such as wind noise, and can even simulate changing weather conditions.

A second virtual environment, currently being worked on, will simulate the interior of the turbine.

At the lab opening last month, the Scottish Government Minister for Further Education, Higher Education and Science, Shirley-Anne Somerville, pledged further funding of GBP 50,000 (around $65,000) for the Energy Skills Partnership.

The money follows 300,000 ($389,000) already invested by the Scottish government in the virtual reality (VR) project.

Bill Hutchison, Fife College curriculum manager for electrical, electronic and petroleum engineering, predicted a rapid uptake of VR and augmented reality (AR) in the energy sector.

The renewable energy sector is already a primary user of VR for training, along with the aerospace, nuclear, construction and oil and gas industries, he said.

For offshore wind, in particular, VR and AR could provide very direct cost benefits compared to on-site training by avoiding the need to waste expensive components and spend money on travel to remote locations.

Students can use VR to "fly" through a virtual model of a turbine and become familiar with the work environment before visiting a site, which can help with logistics and job sequencing while reducing the likelihood of errors.

AR, meanwhile, allows engineers to complete work on site while benefiting from a VR overlay that provides information on assembly sequencing, tolerance measurement, tightening torque values and so on.

These are not the only areas where the offshore wind industry is beginning to use VR, though. The turbine maker MHI Vestas, for example, employs virtual environments as a sales tool at its exhibition stands.

One of the challenges in the offshore wind industry is that turbines are not accessible, said Michael Morris, external communication consultant at MHI Vestas Offshore Wind.

Located in remote areas of the North Sea and standing over 100 meters high, not many people get a chance to see these mammoth turbines, let alone actually see inside one of them. VR actually is the only cost-effective way to show people an offshore wind turbine.

MHI Vestas, which also uses VR for training, has conference stations where stand visitors don harnesses, protective vests and headsets before getting a guided tour around a virtual nacelle.

Thousands of people have experienced the film over the past few years, and the feedback has been overwhelmingly positive, Morris said. When we need to show people what the turbines look like and how they operate, VR is undoubtedly the best way.

Today the main thing holding back greater adoption of VR is the number of systems there are to choose from, Hutchison said.

Certain systems may be better suited to given applications and it is still hard to pick market winners that stand a good chance of remaining in business in a few years time, he said.

However, there does appear to be a refinement process going on quite rapidly, with a number of systems moving out in front as preferred choices, he noted.

It would be reasonable to see all advanced engineering industries to be routinely using VR and AR within the next five to 10 years, he said.

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Is 2018 the Year Virtual Reality Goes Mainstream? — The Motley Fool – Motley Fool

Posted: at 4:12 am

Facebook's (NASDAQ:FB) Oculus is reportedly planning to release a stand-alone virtual reality device next year to retail for just $200. The goal is to push VR into the mainstream.

Virtual reality has been a niche product for the better part of 30 years, but Facebook CEO Mark Zuckerberg made a big bet that VR is going to be the next big computing platform when his company bought Oculus for $2 billion in 2014.

Oculus released its first consumer product, the Rift, last year. While the device is relatively affordable, it requires users to hook it up to an expensive PC to run software. Meanwhile, low-cost devices that license Oculus technology, like Samsung's (NASDAQOTH:SSNLF) Gear VR, require a high-end smartphone. The new device will find a happy middle ground in terms of both capabilities and price. That may be just what the market needsfor mass consumer adoption.

Facebook Spaces. Images source: Facebook

Earlier this year, Mark Zuckerberg stated, "It's going to take five or 10 more years of development before we get to where we all want to go." Considering, the new Oculus device will have limited capabilities -- for example, no positional tracking -- it's just another step for the company in its push toward making VR the next big computing platform.

Other consumer electronic companies are following suit. Samsung is reportedly planning its own stand-alone headset as well, which will rely on Oculus technology. Other players like HTC and Lenovo are working on similar devices using Google's Daydream platform.

But Zuckerberg would compare these upcoming devices to early smartphones like those from Blackberry or Palm circa 2003. In other words, it's still very early and it could be another five years or more before we see a device that sparks mass interest in the platform. Zuckerberg points out it took 10 years for the smartphone market to sell 1 billion devices.

"I don't know [if] there was something that folks could have done to make that happen fast, but I think that was pretty good. And if we can be on a similar trajectory of anywhere near 10 years for VR and AR, then I would feel very good about that," Zuckerberg said during Facebook's fourth quarter earnings call earlier this year. "We're going to invest a lot in this and it's not going to return or be really profitable for us for quite a while," he added.

One big hurdle for virtual reality to overcome is a lack of content. That could be anything from immersive video content to video games. The problem is it's hard for top video game studios to create games for the platform before a mass audience exists.

To that end, Facebook has committed $250 million to new VR content. Most of that money will go toward software -- like the Facebook Spaces app the company unveiled during its F8 developers conference this spring -- and video games.

The new stand-alone device could help build a sizable enough audience that Facebook would no longer have to seed the content ecosystem. VR projects would be viable of their own accord, and game studios and software developers could start investing their time and money in projects for both high-end and low-end devices.

There's a ton of interest in virtual reality right now from a development side, but consumer demand hasn't quite taken off. We may still be a few years away from that, and Facebook will likely continue to lose money on its VR investments, but a stand-alone device with a broader reach than current devices have may be a key step to getting to where Facebook wants to go.

Adam Levy has no position in any stocks mentioned. The Motley Fool owns shares of and recommends Facebook. The Motley Fool has a disclosure policy.

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The Reality (and Virtual Reality) of Malaria – HuffPost

Posted: at 4:12 am

For years now, I have been involved with Nothing But Nets, an amazing organization devoted to fighting malaria. I have always felt called to support them and their mission in any way I can, so for my 15th birthday this year, I decided to request something unique.

I invited some friends and family to come over and experience for themselves something that has been eye-opening for me. I had each of my guests put on a pair of virtual reality (VR) goggles which showed firsthand what life can be like for those who live in places overrun by malaria-infected mosquitoes. I showed them Nothing But Nets new virtual reality film, Under the Net. VR can be a moving experience, and can demonstrate just how much of a difference even a simple $10 protective bed net could make in someones world. (These nets can protect entire families from mosquitoes at night while they are sleeping!) Also, thanks to VR, my family and friends were able to learn more about how people deal with malaria, and how common (and scary) it can be. VR really can capture the effects malaria can have on the body in a powerful way. Having the chance to take a first-hand look into another human beings entirely different world is an opportunity that is both eye-opening and humbling. In seeing this different world, my family, friends, and I have become more grateful of what we have, and also have been reminded of the importance of philanthropy and giving to others.

While reading or hearing about something is one thing, actually seeing peoples lives and how they live, and seeing the effects of the nets you are buying for them via VR is so much more significant. It has the power to spark something within: whether that spark inspires you to to donate more energy, more time, or more funds into helping those dealing with the effects of malaria, I believe it is important to act on our feelings of empathy, and reach out to those in need. VR as a whole gives us an empowering experience that opens our eyes to others experiences; it lets us visualize moments in others shoes. We can read articles all we want, but nothing is as effective as actually seeing these issues, feeling empathy, and then, most importantly, acting on those feelings. VR can give us a sense of empathy for all those affected by this disease, inspiring us to go and actually create change.

What you all (hopefully) may be thinking now that youve read this post is how do I actually get involved? There are so many ways to bring awareness and bring about change. Whether its by supporting and spreading the word about great organizations such as Nothing But Nets, by fundraising, or even by scheduling meetings with your local members of Congress to ask for funding for key U.S. Government programs such as The Presidents Malaria Initiative and Global Fund, there are countless ways to help support the cause.

In fact, to learn more about malaria and fighting it, please go check out the Nothing But Nets official website here: https://www.nothingbutnets.net/

Of course, reading a website cant be as interactive as a virtual reality experience-- but, it can be the start of something bigger. Check out the website, and then, if you have access to VR goggles, check out the VR malaria experience for yourself. And if you dont, just come over anytime and borrow mine. Virtual reality might be just the thing we need to bring awareness to our actual reality.

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Senior Executives from Film and Virtual Reality Industries Join NBHIC – CU Anschutz Today (press release)

Posted: at 4:12 am

The National Behavioral Health Innovation Center announced today that Rick Rekedal, a former senior executive with DreamWorks Animation, and Dr. Walter Greenleaf, a pioneer and leading authority on virtual reality for medical use, have joined its staff.

Walter and Rick are recognized internationally as leaders in their fields, said Matt Vogl, executive director of NBHIC at the University of Colorado Anschutz Medical Campus. Their knowledge and insight are powerful assets to our mission of finding bold new solutions to the countrys mental health crisis.

In 2016, Rekedal completed over 20 years with DreamWorks as Chief Creative of franchise development and the global franchise director of the hit movie Trolls. Rekedal has also worked on properties such as How To Train Your Dragon, Shrek, Kung Fu Panda, and The Lost World: Jurassic Park, developing merchandising, interactive and licensing programs. Rekedals work has been recognized with two Annie Awards, two Kids Choice Awards and Toy of the Year. He is a frequent speaker and serves on advisory boards for The Wedgwood Circle; Michael W. Smith Group and Seabourne Pictures; and Belmont Universitys film school.

Rekedal joins NBHIC as Senior Creative Advisor, consulting on how to elevate an open and urgent national conversation on mental health.

Greenleaf is a behavioral neuroscientist and a medical product developer who has been on the cutting edge of virtual reality and augmented reality applications in healthcare for more than 30 years.

In his role as NBHICs Director of Technology Strategy, Greenleaf brings his considerable knowledge to the Centers approach to digital initiatives. He continues to work as a Visiting Scholar at the Stanford University Virtual Human Interaction Lab.

He has developed several clinical product streams, founded medical companies, and served as a scientific advisor and reviewer for the U.S. Public Health Service, National Science Foundation, National Institutes of Health, NASA and the U.S. Department of Education. He holds a PhD in Neuro and Bio-behavioral Sciences from Stanford University.

Our approach is to seek out unexpected partners as we look beyond the current mental health system for new solutions, said Vogl. Walter and Rick fit that approach. Walters depth of knowledge in virtual reality and Silicon Valley are leading us to work with new technology partners in developing cutting edge tools for mental health treatments. Ricks extraordinary creative abilities can help steer powerful human connections to combat the awful stigma that is so harmful to many people in need.

Guest contributor: Lauren Baker, marketing and communications strategist for the National Behavioral Health Innovation Center at CU Anschutz.

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Elon Musk’s Freak-Out Over Killer Robots Distracts from Our Real AI Problems – WIRED

Posted: at 4:11 am

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