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Daily Archives: July 28, 2017
Local Tech Company Gives Riviera Robotics Team a Hand – Noozhawk
Posted: July 28, 2017 at 7:17 pm
Posted on July 28, 2017 | 2:16 p.m.
IntriPlex Technologies Inc., an MMI company, helped Riviera Robotics, a local teen robotics team, achieve its goal to participate in the 2017 FIRST Robotics championship in Houston.
After excelling at two regional competitions the Riviera Robotics team made a strong showing at the championships with its unique and formidable robot.
This achievement did not come easy and was a true team effort from the teens, mentors and local supporters like IntriPlex.
We all have hopes of helping out in our community, said Lawney Falloon, managing director of IntriPlex, Inc.
Knowing that we were able to make specialized components that helped the Riviera Robotics team complete their robot is very gratifying. We are proud of their achievement, Falloon said.
This year, MMI helped us machine two critical metal components called collectors for our robot, said Andrew Duerner, lead mentor for the Riviera Robotics team.
We have worked with IntriPlex in the past and we knew we could count on them to help us with the detailed work needed for these two parts," Duerner said.
"We look forward to future collaborations and appreciate that our teens are exposed to a local technical manufacturing company," he said.
IntriPlex is an innovator in ultrahigh precision metal stamping. Over the past 30 years it has developed and produced billions of parts for the hard disk drive and other industries from its production facility in Goleta.
Riviera Robotics, founded in 2016, is a nonprofit robotics program open to high school students in Santa Barbara County.
The team is comprised of some 20 students and six mentors from the fields of engineering, computer programming, electrical design, business, outreach, and finance. For more information, visit http://www.rivierarobotics.org/.
Julie Fishman for IntriPlex.
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Aerial Dance Festival brings two weeks of classes, performances to Boulder – Boulder Daily Camera
Posted: at 7:16 pm
If you go
What: Frequent Flyers 'Toward the Light' performance
When: 8 p.m. Friday, Aug. 4, and Saturday, Aug. 5; 2 p.m. Saturday, Aug. 5, and Sunday, Aug. 6
Where: Dairy Arts Center, 2590 Walnut St., Boulder
Tickets: $24-$28
Info: frequentflyers.org/events
Festival at a glance:
The Aerial Dance Festival runs from Sunday, July 30-Friday, Aug. 11.
Morning immersions: New this year, three-hour study immersions with festival faculty, runs 9 a.m.-noon, July 31-Aug. 5 and Aug. 7-11
Daytime classes: Classes run in 90-minute sessions from 1-7 p.m. July 31-Aug. 5 and Aug. 7-11
Evening workshops: Burlesque, 7:30-9 p.m. Tuesday, Aug. 8; Thai massage for aerialists, 7:30-9 p.m. Monday, Aug. 7, and Thursday, Aug. 10
Intimate Encounters performance offers a chance to see the festival artists up close and personal with an audience Q&A, 7 p.m. Monday, July 31.
2017 faculty
Angela Delsanter, Boulder, aerial dance mixed apparatus
Katie Elliott, Boulder, intermediate to advanced modern dance
Danielle Garrison, Boulder, intermediate sling-to-air
Danielle Hendricks, Boulder, bungee dancing
Valerie Morris, Boulder, beginner low-flying trapeze, rope and harness
Sarah Romanowsky, Las Vegas, fabric composition, intermediate fabric, beginning to advanced lyra
April Skelton, Boulder, intermediate to advanced low-flying trapeze
Nancy Smith, Boulder, invented apparatus, aerial choreography
Sam Tribble, Corona del Mar, California, cyr wheel, flex and stretch
Teo Spencer, New York, fabric post and hang, advanced fabric and rope
Yuki Tsuji, Boulder, handstands
Mandy Hackman, left, and Alysha Perrin join hands during the Frequent Flyers Dancers rehearsal of "Toward the Light" for the 2017 Aerial Dance Festival 2017 in Boulder. (Cliff Grassmick / Staff Photographer)
Before Cirque du Soleil began blowing mainstream minds late last century, Boulder's Nancy E. Smith was only one of a handful of professional aerial artists in the United States.
By the time "America's Got Talent" a hotbed for aerialists and acrobats rolled around in June 2006, Smith's aerial dance company, Frequent Flyers, was already 18 years old.
Frequent Flyers has performed for Cirque and appeared on Season 5 of the talent reality show but the Flyers were already inked in history books when they organized the International Aerial Dance Festival, which is thought to be the first event of its kind. The festival celebrates its 19th year beginning Monday and features two weeks of immersion into the art with classes, workshops and performances by some of the biggest names in aerial dance.
"There are a number of festivals around the world that have been created as a result of ours," said Smith, Frequent Flyers' founder and artistic director. France founded Les Rencontres Danse Aeriennes in 2008, England's European Aerial Dance Festival began in 2009, and the Irish Aerial Dance Festival was formed in 2010.
Frequent Flyers was more than a decade ahead of the curve.
"Students who have come to the festival over the years have gone to open their own studios, create their own festivals," Smith said. "We've educated and inspired so many people around the world."
As a pioneer in aerial dance, Smith said the art form allowed her to express a childhood love of being off the ground and in the sky.
Aerial artist Sarah Romanowsky, of Las Vegas, will teach at Frequent Flyers' 19th International Aerial Dance Festival, which runs from July 30-Aug. 11. (Randm Vision / Courtesy photo)
"My favorite thing to do as a child was climb trees," Smith said. "And spin around until I got dizzy and fall down." This made aerial dance a perfect match, she said.
New this year are morning-immersion classes, which Smith said will give students a more in-depth experience with the faculty. The two weeks that sandwich the Showcase Performance, planned for Aug. 4-6 at the Dairy Arts Center, will feature three-hour morning immersions Monday through Friday with afternoon "a la carte" 90-minute classes. Students may attend one or both weeks (July 31-Aug. 4 and Aug. 7-11).
Smith called the festival a "real variety show, a cross-pollination of aerial arts and circus performance." To allow for a more structured flow to the popular faculty showcase, Smith said she added for the first time a performance theme: "Toward the Light."
"It's a variety show of professionals working in the air," Smith said. "It has work that's experimental aerial modern dance as well as straight-up, blow-your-socks-off aerial. The loose theme gives the performance more continuity among the artists, who are creating interpretive works."
Some which will be never-before seen performances.
"It's an artist-driven festival," said Smith. "It gives the artists free reign to use their own creativity and showcase what they are seeking to artistically express."
Aerial queen of social media
Also new to this year's festival is a new faculty member, Las Vegas-based Sarah Romanowsky, who will be teaching fabric and lyra classes. Romanowsky, who has quite the decorated aerial resume, said the festival is "very famous."
"It has such a great reputation," Romanowsky said. "Nancy Smith and Frequent Flyers are such big names and are highly regarded in the aerial dance world. I've never been, but I've always heard so many wonderful things. I'm excited to meet people, to connect with other aerialists who have a similar passion as I do. "
And Boulder will be lucky to have her. In her career as an aerial artist, Romanowsky has been suspended above celebrities, floated in air on TV, and soared above the cast of "Glee" in a Super Bowl commercial. Just weeks ago she went from teaching and judging an aerial competition in Ecuador to performing in Los Angeles at an ESPY's after party. ("LL Cool J performed after we did," she said.)
"It's always a fun novelty having behind-the-scene moments and also be celebrity adjacent," Romanowsky said.
Romanowsky said she grew up as a dancer, training in ballet, jazz and tap, then studied dance at Loyola Marymount University in Los Angeles. Following graduation she moved to Las Vegas, where she was a showgirl in the iconic variety show "Jubilee!" After attending Hollywood Aerial Arts she became a teacher and performer, working wherever her trade takes her Indonesia, Dominican Republic, Antigua, Panama, Mexico and Singapore. She's been featured on Nickelodeon's "Kids Choice Awards," Disney's "Shake it Up" and the 2011 Chevrolet Super Bowl ad with "Glee." From Cirque du Soleil performances to Vegas shows to music festivals, Romanowsky, at 34, has flown many friendly skies.
But her total "dream-come-true moment" came in New York performing at Radio City Music hall with The Rockettes.
"They were right below me as I was doing harness work in the air," Romanowsky said. "To do a contract in such a famous, huge and respected venue, it was such an honor. It was such a wonderful moment, an absolute dream come true."
Romanowsky has become quite a spectacle on social media.
"The social media thing started with YouTube, I was just uploading videos for different jobs, when one day, I was teaching at a studio in Oakland and a student recognized me, saying, 'We've all seen you on YouTube,'" she said. "I was shocked. I thought, 'You mean someone found these videos? Someone is watching these videos? So I went and looked and sure enough, the videos had a ton of hits."
Upwards of a hundred thousand, in fact. So she started an Instagram page, which has become her "mini little side job," developing and uploading content for her loyal following.
"I guess people were paying attention, so maybe I should," she said, laughing.
An art form that empowers
The Aerial Dance Festival is open to all ages and offers beginner to advanced classes. Smith said it's an opportunity for "people from all walks of life to experience dancing in the air." Students can learn how to fly on trapeze, fabric, lyra, bungee, invented apparatus and more, while learning from the pros.
If people who are interested but a bit apprehensive of being in the air, Smith and Romanowsky said a good teacher will never push anyone into an uncomfortable spot.
"It's OK to have a little bit of healthy fear not a paralyzing fear, but healthy fear," Romanowsky said. "The person needs to respect what they're doing, to respect the danger of what they're doing because anything can happen. But if you can stay centered, you can approach it with a calm mind. It may be a little overwhelming, but you never have to do something you don't want to do."
Smith said it's important to be present in the moment while in the air.
"You have to have laser-like focus, there's risk involved while being off the ground," said Smith, who co-authored a book on aerial dance with Jayne Bernasconi, published in 1988.
On top of flying through vertical space, aerial dance also offers another pretty cool plus, Romanowsky said: empowerment.
"As an aerial dancer, you have to learn to trust yourself in the air and that confidence can help permeate other areas in your life," Romanowsky said. "Especially for women. A lot of women participate in aerial performance and even just gaining the upper body strength can be a very empowering thing for women."
Smith said she expects about 200 students to enroll and more than 1,000 to attend the performances.
"You can't see this anywhere else," said Smith. "It's such a unique event and Boulder is a hub for aerial artists, so there will be some mind-blowing performances."
Christy Fantz: 303-473-1107, fantz@dailycamera.com or twitter.com/fantzypants
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Movie Review: Person to Person – The Young Folks
Posted: at 7:16 pm
Its rather hard to be cavalier about someone elses problems when they take them so seriously and so personally.
Oh wait, no it isnt. Especially when theyre the types of problems found in Person to Person, which might as well come with a checklist so viewers can mark off every bad indie trope it contains. The film bills itself as a more eloquent mumblecore offering about a series of inconsequential stories about an ensemble cast of New Yorkers (of course thats where it takes place) while betting that well care about them by the end. In the end, do we? Maybe, but just not in the way Person to Person wants us to.
Most of the stories are unrelated or loosely tied together at best, but the common theme is our search for love and connection. Its certainly a timely topic, given our current state, one wherein people are connecting more online than in person.
Writer-director Dustin Guy Defa obviously thinks his movie is about his characters trying to forge new connections with various degrees of success, but Person to Person is really about how difficult it is for well-meaning men to get women to love them. With such values, its small wonder that he seems just as confused as much of the female cast (which wastes the likes of Abbi Jacobson and Michaela Watkins) about how they should come off. At least theyre not the only ones who deserve better, even if theyre the worst off. But each story involving a woman either revolves around them needing a man to find their place in life or acting as a catalyst so the guy can move on with his. Its also no accident that the most sexual character is not only the most objectified-which feels not only insulting and shameless, but bafflingly out of place-is also the one who gets stabbed to death. Or at leastIm pretty sure she does? Defa mentions a stabbing, and even shows us some blood, but doesnt even have the balls to tell us anything else.
Some stories are genuinely charming, like a music lover chasing down the man who sells him a fake record. But some of these little stories dont feel so inconsequential, such as the guy who at least feels guilty for uploading naked pictures of his ex. His comeuppance, which involves him posing naked with a stuffed animal to protect the sensibilities of men everywhere, is presented without a trace of irony that his photos are funny, while hers are humiliating, not because her privacy was violated, but rather due to the fact that it leaves her open to the lust of Internet creeps.
Person to Person also has an annoying sense of of self-righteousness about just what kind of person deserves love in their lives. And it has the kind of delivery thats supposed to be a more eloquent version of everyday speech, but in actuality just brings to mind a hipster douche banging the script out on his typewriter. The fact that he cant make a day in the life stretch longer than 84 minutes suggests even Defa isnt entirely interested in bringing out the best in this movie, in spite of all its minimalist touches that are sure to charm fans of the lo-fi aesthetics. If only hed put as much effort into the screenplay.
This is a reprint from the 2017 Sundance Film Festival. To read more coverage,go here.
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Next-Gen HoloLens Adds AI Capabilities – Geek
Posted: at 7:16 pm
Microsofts next-generation HoloLens virtual reality headset will come with an AI chip.
The tech titans custom silicon aims to save time by analyzing data directly on the device, without uploading it to the cloud first.
For consumers, that means a faster VR experience without losing mobility.
Were in the business of making untethered mixed reality devices. We put the battery on your head, in addition to the computer, the sensors, and the display, Marc Pollefeys, director of science at HoloLens, wrote in a blog post. Any computer we want to run locally for low-latency, which you need for things like hand-tracking, has to run off the same battery that powers everything else.
With that in mind, Redmond this week revealed that the second version of its Holographic Processing Unit (HPU)responsible for processing information from the HoloLens onboard sensorswill incorporate an AI coprocessor.
This is just one example of the new capabilities we are developing for HoloLens, Pollefeys said. This is the kind of thinking you need if youre going to develop mixed reality devices that are themselves intelligent.
Mixed reality and artificial intelligence represent the future of computing, and were excited to be advancing this frontier, he added.
During Mays Microsoft Ignite conference, CEO Satya Nadella laid out his plan for artificial intelligence, which he likened to the arrival of books and the Web.
It is about your passion, your imagination, and what you can do with technologies that we create, he told the audience, as reported by TechCrunch. We want to democratize AI just like we brought information to your fingertips.
HoloLens smart glasses launched last year, promising rich developers users an augmented reality, in which you see the real world around you, as well as projections powered by a modified version of Windows.
And while some consider the technology dignified, while others worry it makes the wearer look like a huge creepy dork.
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How an Oregon-born immigrant to Israel found a job giving tours of Hamas tunnels – Heritage Florida Jewish News
Posted: at 7:16 pm
During Israel's 2014 war in Gaza, Israeli army Capt. Libby Weiss was the first to bring foreign reporters into the Hamas tunnels discovered linking Gaza to Israel.
TEL AVIV-Capt. Libby Weiss spent most of the summer of 2014 in a Hamas tunnel, and she wouldn't have wanted to be anywhere else.
Israel's military captured the tunnel, which extended from Gaza into Israel near Kibbutz Ein Hashlosha, during Operation Protective Edge against Hamas in Gaza. As a spokesperson for the Israel Defense Forces, Weiss was tasked with showing the tunnel to journalists, and she was the first to bring foreign reporters into the claustrophobic space.
Her inaugural tour went to Jodi Rudoren of The New York Times and CNN anchor Wolf Blitzer.
"It was really chilling to be inside there," Weiss said. "There were empty potato chip bags and water bottles strewn about on the ground. It made you realize just how close the enemy was."
For the past six years, Weiss has been on call 24/7 for journalists from all over the world. Reporters turn to her when they want to film Israeli soldiers in action or need a quick comment from the IDF on breaking news.
On Aug. 17, Weiss finally will be turning off her army-issued phone. At 29, she is stepping down from her post and retiring from the military.
Weiss is not your typical Israeli soldier. Born in the United States and raised in Portland, Oregon, she moved to Israel in her early 20s and enlisted in the army soon afterward. She didn't have to join up-at the ripe old age of 23, Weiss could have skipped military service-but the thought of foregoing army service didn't even occur to her.
"There was never any doubt in my mind that I wanted to serve," Weiss said "I saw it as the basic responsibility of anyone who is a citizen, and it was also a way from me to adopt my Israeli identity."
She has worked in the IDF Spokesperson's Unit for practically her whole military career. Since March, Weiss has headed the international social media department, overseeing a team of 14 enlisted soldiers and one junior officer who produces viral content in English, Spanish and French. Their mission: tell the story of Israel's army, and promote a positive image of an army that is often condemned by critics overseas.
Working in a nondescript building in central Tel Aviv, the soldiers sit hunched over a bank of computers editing video footage shot in the field and uploading posts to the IDF blog and the army's Facebook, Twitter, Instagram and Snapchat accounts. Most of the soldiers in the division are immigrants -- from North America, South America and France
Weiss got her start in the unit's foreign press branch, doing media tracking and crisis management. Though she initially signed on for only a year and a half of service, she was soon hooked.
"I was fascinated by the work and understood its importance from Day 1," she said. "I didn't have to think twice about staying on and taking leadership roles."
Soon she was named head of the North American media department, where she spent four years. She quickly worked her way up to the rank of captain.
With her phone constantly ringing, no day was ever routine. Weiss always kept her field uniform and safety equipment at the ready in her car.
Sometimes her work took her overseas. After the 2013 Philippines typhoon and the 2015 Nepal earthquake, Weiss deployed with the IDF disaster relief delegations to those countries.
"Every time disaster struck across the world, Libby was my clear choice for deployment because I couldcount on her completely," said former IDF spokesman Lt. Col. Peter Lerner, Weiss' boss and mentor for much of her time in the army.
On assignment abroad, Weiss witnessed some horrific sights -- and some miracles. In Nepal, she saw a teenage boy trapped for many days under rubble pulled out alive and brought for treatment at the IDF field hospital.
"He survived on a bottle of ghee, or clarified butter, that happened to be in an air pocket with him," Weiss recalled.
In the Philippines, Weiss was present for the birth of the first baby born in the IDF field hospital there. His parents named him Israel.
"I became quite friendly with the family, and we are still in touch," she said.
Of all her army experiences, Israel's war with Hamas in 2014 was the most challenging and demanding. Suddenly, Weiss found herself dealing with hundreds of journalists a day rather than with dozens. She did on-camera interviews 10, 20, sometimes 30 times a day. Often they were interrupted by air-raid sirens that sent Weiss and the reporters jumping into ditches to take cover from incoming rockets.
Weiss said the war tested her ability to separate the personal from the professional.
"When you are an Israeli citizen and there is a war, you feel involved. It's here in your backyard. Then add to that being in a military uniform," she said.
"You are exposed and you know about troop movements and military plans before they are carried out, and you find out details that are life changing for people, like when a soldier is killed. It warrants an emotional response on all levels, but as a professional you can't have that."
Growing up as the youngest daughter of Israeli-born parents in Oregon, Weiss never imagined she'd become an IDF officer. And she didn't know she would live in Israel.
"I don't know if I ever saw myself, at least back as a teenager, immigrating to Israel," Weiss said. "But we definitely felt connected to Israel. It was part of our identity. I attended a Jewish day school and my parents spoke to us in Hebrew at home. We saw ourselves as Israeli Americans, and we were certainly Zionists."
After graduating from Northwestern University in 2010 with a degree in political science, Weiss spent a year participating in the Israel Government Fellows, a selectiveMASA Israelprogram run by the Menachem Begin Heritage Center in Jerusalem.
Midway through the year, Weiss decided to make Israel her permanent home, and officially made aliyah once the program ended. Because she was an Israeli citizen from birth due to her parents, all she needed to do to immigrate was go to the Interior Ministry, show her Israeli passport and receive an Israeli identity card.
"Here I was making the biggest decision I had made thus far, and maybe the biggest I will ever make, and it took me 15 minutes and was the least painful bureaucratic process I had experienced in Israel," Weiss recalled.
Nevertheless, Weiss feels she missed out on the powerful emotional experience that most North American immigrants get by taking an aliyah flight organized by Nefesh B'Nefesh alongside dozens of other new immigrants with a one-way ticket to the Jewish state.
"I think I would have enjoyed the significance of deplaning and having the community that welcomes you the minute you touch Israeli soil," she said. "That underscores and reinforces what a big decision it is, that you are now joining-or rejoining-the Israeli people"
Nefesh B'Nefesh honored Weiss last month with its 2017 Bonei Zion Young Leadership Award. She also received numerous other awards during her military career, including the prestigious Presidential Award of Excellence in 2014.
Weiss' parents and older siblings all still live in the United States. They say they are proud of Weiss.
"Once Libby moved to Israel, it didn't really surprise us that much that she joined the military," said her brother, Gil, a Chicago physician. "She had a strong sense of wanting to do what was required of her peers and to carry out that responsibility."
Satellite image of the area from Gaza to Kibbutz Ein Hashlosha, where the Hamas tunnels extended.
Now that she's leaving the military, Weiss plans to take some time off and then go into business. She completed the Kellogg-Recanati International Executive MBA program at Tel Aviv University while in the military.
As she begins this next life chapter, Weiss says she has no regrets-either about her time in the army or her decision to move to Israel.
"I see myself as both American and Israeli, and I am appreciative of both countries," she said.
This article wassponsoredby and produced in partnership withNefesh B'Nefesh, which in cooperation with Israel's Ministry of Aliyah, The Jewish Agency, KKL and JNF-USA is minimizing the professional, logistical and social obstacles of aliyah, and has brought over 50,000 olim from North America and the United Kingdom over the last 15 years. This article was produced by JTA's native content team.
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Studios, Start-Ups Bet on Shared Location-Based VR Experiences … – Variety
Posted: at 7:16 pm
The spiders are everywhere. Hundreds of them are crawling all over barely lit brick walls and ceilings. Soon, you start to feel them on your neck and arms. You try to shake them off, hurry around the corners of the dark catacomb only to find yourself eye to eye with a giant sea serpent lunging out of the water, ready to attack.
SEE MORE: From the July 25, 2017, issue of Variety
Your heart starts racing, and for a second, you forget that none of this is real. The dragon, the spiders and the mysterious catacomb and its ghostly inhabitants are all part of an elaborate virtual reality experience called Curse of the Serpents Eye.
Built by VR start-up The Void, Curse is premiering next month at the companys headquarters in Lindon, Utah, where visitors are being asked to put on helmet-like VR headsets, special haptic feedback vests and computers integrated into backpacks.
Without any cables tying them down, users are free to explore a set that measures close to 700 square feet and combines a virtual world with real walls, doors, tangible props and good old imagineering tricks, like fans blowing hot air whenever the display in your headset shows fire. And you can do all of this with up to three friends, so you wont be the only one screaming when you feel those spiders.
You just do what you normally do, explains The Void co-founder and chief visionary officer James Jensen, whose previous career stints include mobile game design and tech work for the Mormon Church. Walk around, explore the world, use your real hands, grab items, touch stuff, he advises.
The Void was originally supposed to become a massive 21st-century amusement park in Utah. Then VR happened, and the founding team realized that you didnt need a couple square miles of land to build intricate worlds anymore. The company debuted its first commercial VR experience at Madame Tussauds in New Yorks Times Square a year ago and has since launched locations in Toronto and Dubai, where The Serpents Eye will be shown as well.
The company has struck partnerships with shopping malls, theme parks and movie theaters to open dozens of additional locations in Los Angeles, New York, Florida and abroad in the coming months. Eventually, it wants to run experiences on thousands of stages around the world.
In many cases, these will fill a void left by declining movie ticket sales and a crisis in retail, maintains The Void CEO Cliff Plumer: Whether its a theme park or shopping mall or movie theater, they are losing audience. They are looking for the new attraction. And Plumer, like others, is betting that VR can be that fresh lure plus a big cash cow for Hollywood.
The Voids first commercial experience was a VR adaptation of Ghostbusters, which the company produced in partnership with Sony Pictures. Behind the scenes, the company is already working on other titles based on big movie franchises. The studios are looking for new revenue streams, Plumer says. We have one, and its one thats easy for them to relate to.
Studio execs are clearly on board with the format. We believe that location-based VR will be the way that many people experience virtual reality for the first time, says Salil Mehta, president of 20th Century Foxs innovation unit, FoxNext. Its an incredible opportunity for us to create industry-defining immersive experiences that cant be replicated in your living room.
FoxNext is developing a location-based Alien VR experience; Fox has also invested in Dreamscape Immersive, one of The Voids competitors.
Lionsgate Interactive Ventures and Games president Peter Levin endorsed location-based VR wholeheartedly at the recent VRTL industry conference: We are extremely bullish on it, he said, simply.
Paramount unveiled a location-based VR experience for Michael Bays Transformers: The Last Knight at select theaters in June. And Disney decided to come along for the ride with The Void, adding the company to its most recent batch of Disney Accelerator start-ups.
Weve heard over and over from film studios that location-based is becoming part of their strategy moving forward, says Doug Griffin, chief executive for Nomadic, a Bay Area-based location-based VR start-up.That enthusiasm partially can be explained by the slower-than-expected growth of home-based VR. Facebook-owned Oculus, which many pegged as a market leader, sold only a few hundred thousand headsets in 2016. The same goes for competitor HTC. Sony took nine months to sell 1 million of its PSVR headsets.
Weve all seen that the audience hasnt shown up yet, says Plumer, who was an early investor in Oculus. The in-home experience, the mobile experience, is probably still three to five years away.
Part of this is the result of VR sticker shock. Prices for headsets have come down recently, but anyone interested in a higher-end VR solution still needs to invest around $1,500 for a headset and the latest-generation computer necessary to run it. Thats why some are betting on VR arcades as a way to experience virtual worlds without spending an arm and a leg.
One of those players is Imax, which opened its first VR experience center in Los Angeles in January. Imaxs model differs from that of The Void in that it doesnt focus on just a single, big virtual world. The companys VR centers instead house a number of pods, or smaller VR setups with wired headsets that are closer to home-based VR installations, without the complicated equipment used at The Void. The Imax VR center often runs experiences available to headset-owning consumers as well.
Imax launched a second location in New York last month. Now, the company is looking at Toronto; Manchester, England; and Shanghai. Imax chief business development officer Rob Lister tells Variety the giant-screen firm plans to run a total of 10 locations by the end of the year. Weve been really, really pleased with the start, Lister says, with audience numbers continuing to exceed expectations.
Later this year, Imax is going to crunch more numbers and evaluate whether location-based VR could be the next big thing for the company, which operates more than 1,000 theaters in better than 66 countries. Many of those theaters could one day include their own VR arcades, giving people another reason to come to the venues, and thus help boost ticket sales. Says Lister: We are off to a very promising start.
Imax is using its soft launch this year to experiment with locations: Its debuting stand-alone properties as well as VR arcades in movie theaters, with technology that includes higher-end headsets than those available to consumers, rumble chairs for virtual roller-coaster rides, gun-shaped VR controllers, and social integrations for multiplayer gaming. And the company is actively looking at bigger, more Void-like setups that would allow users to walk around freely, Lister says.
In the end, though, Imax is targeting franchises, not hardware, to lure consumers. Content is a really big part of our differentiation strategy, says Lister. The company has launched a $50 million fund to invest in VR games and experiences, in turn getting exclusive windows and other special perks from developers. Ultimately, the deals might appear similar to those in the companys theater business, explains Lister, where Imax regularly partners with directors for optimized versions of their movies.
Joining Imax, Nomadic, Dreamscape and The Void are a number of other location-based VR companies including Vrcade, whose technology is being used by restaurant and entertainment franchise Dave & Busters.
But VR-focused market research firm Greenlight Insights cautions that location-based VR could be hampered by a lack of content, as well as by technical challenges. And others argue that VR in movie theaters and malls may lose its luster once home-based VR improves.
However, Jensen doesnt believe that better and cheaper headsets will make location-based experiences like the ones produced by The Void obsolete. That would be a little bit like saying one day, people will build roller coasters in their home. Its just not going to happen.
Still, there are operational challenges that come with taking VR to public venues. Companies like The Void have to strike a balance between providing deeply immersive experiences and theme park ride-like efficiency, which requires them to gently nudge consumers along so they dont spend too much time in an experience. In Nomadics current demo, an invisible guide tells participants to hurry before theyre killed by flying drones. The Voids Ghostbusters experience literally ends with a big bang as participants blow up a giant marshmallow monster, accompanied by the smell of smores.
Another challenge is pricing, especially since the main action rarely lasts longer than 15 minutes. The Void charges around $30 per person for its experiences, which can make frequent visits a pricy proposition. Imax, on the other hand, sells access to its less elaborate experiences for as little as $10. Nomadics Griffin thinks lower prices are key to taking location-based VR mainstream. We want to bring this medium of entertainment to neighborhoods everywhere, he says. We dont charge a price that is out of reach for those smaller neighborhoods and communities.
Griffin also wants cheaper prices because he sees Nomadic VR centers as more like movie theaters than theme parks. People are supposed to come back every few weeks and experience new content frequently. To achieve that, the company has been building highly modular sets with easily movable walls and props that can be quickly repurposed to support new experiences a kind of Lego for VR sets, if you will. We want our venue partners to have very little downtime, Griffin says. When they switch from one experience to the other, they should be able to do that very quickly, without having to hire construction crews, without having to shut down for a month.
The Void, meanwhile, is betting more on its ability to tweak existing experiences over time to make them feel fresh for repeat visitors. We will have long-lasting experiences, Jensen says. You look at Ghostbusters in New York Times Square. That could exist there for 10 to 20 years.
The start-up is building a content pipeline to eventually offer new experiences every three to six months in some of its locations, but its also looking to get people to return by other means.Key to these efforts is developing a mobile app that will allow consumers to design their own avatars at home and forge a persistent profile.
We want to create an engagement with The Void even when youre not there, Jensen says. Consumers will be able to download videos of their past visits and collect points and virtual items for their avatar. At some point, The Void may even enable consumers who visit an experience to interact in real time with their friends at home, he says.
The success of location-based VR hinges on content and the possibilities it offers consumers. This could include virtual worlds based on Hollywood movies, catacombs full of monsters and spiders, strolls over the surface of the moon or things as simple as extreme sports, Jensen says. Deep-sea diving: Id love to do that, but its probably not ever gonna happen for me. I have kids. I have a family. And I dont want to risk my life, he quips. Were just scratching the surface of what we can create.
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Virtual reality hangout AltspaceVR will close in August – Engadget
Posted: at 7:16 pm
In the announcement post, the company revealed that the app only has around 35,000 monthly users. It says that's "pretty good for the size of the VR market," though, and if there's anything that made its old investors pull back, it's the general slowness of the market's growth. While the app itself will definitely be shuttered, AltspaceVR's head honchos are still thinking of what to do with the company itself.
The social application served as a hangout for VR headset users, who held concerts and various events with their avatars -- Engadget editor Sean Buckley even once played Dungeons & Dragons within its virtual confines. Needless to say, people formed friendships in AltspaceVR's virtual world, and the company wants to remind everyone to take the next few days to find new ways to connect. The team will hold a VR party on August 3rd to give everyone a chance to say goodbye and will take the virtual universe offline for good when the clock strikes 10.
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A billion tweets turned into virtual reality – University of California
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In Georges Seurats masterpiece, A Sunday Afternoon on the Island of La Grande Jatte, the artist used millions of dots of color to paint a scene of Parisians at a park along the banks of the River Seine. When it was exhibited for the first time in 1886, the technique known as pointillism was revolutionary and sparked a new artistic movement: Neo-Impressionism.
Today, 131 years later,Laila Shereen Sakr, an assistant professor in UC Santa BarbarasDepartment of Film and Media Studies, is using billions of social media posts to create a revolutionary work of art. Using a program she developed the R-Shief Media System, which has been collecting and analyzing social media posts since 2008 shes building a virtual reality (VR) world that gives form to those countless tweets.
How can we create a cinematic VR production out of these tweets? Sakr said. Can we make a VR production thats cinematic using real-time data? Social media in particular seemed very apt. We started thinking, What would that cinematic world look like?
In the 2018 Arab Future Tripping VR Prototype Sakr developed, that world looks like its from another universe. Her cyborg avatar VJ Um Amel video jockey mother of hope in Arabic moves through a landscape literally animated by tweets. Trees sprout from the ground, each one a virtual manifestation of an individual social media post.
The shape of the tree is not random, Sakr explained. Its shaped according to the data weve structured from our Twitter archive. I am approaching this world-building project using a mix of gaming, sculpture, design and cinematic production methodologies.
The VR prototype, which was funded with a UC Santa Barbara Academic Senate Faculty Research Grant, was fueled by 60,000 users who tweeted roughly half a million posts during the Womens March in January. Developed with the help of her two graduate lab assistants, Intae Hwang and Han-Wei Kung, the VR project is the culmination of Sakrs latest version of R-Shief. The software, she said, has collected some 30 billion tweets since 2008.
Ive got this crazy archive and I want people to be able to know whats in it, she said. So Im thinking of new modes of knowledge production given the digital form of social media data. How do we produce knowledge based on this primary source? And Im working my way through this universe knowing that Im just a tiny explorer on this ship. Its much bigger than I am; it is humbling.
Sakrs VR project comes on the 10thanniversary of creating VJ Um Amel, her digital alter ego. VJ Um Amel is a name I use in a set of art practices where I explore the implications of placing the identity ofmother and a techno-feminist construct of cyborg within local and transnational expressions of Arab, she writes inA VJ Manifesto.
To mark the decade, she will also release R-Shief 5.0 and publish a book on Arabic open-source software movement and its role in the Arab uprisings. When the VR project is complete Sakr wants to have an immersive space with multiple screens and projectors. She would also like to see it installed in galleries and museums as a traveling exhibit. In the meantime she faces the daunting task of scaling up the project to its full potential.
I want to use the entire database, she said. Right now Im just testing. What you see is only a hundred rows of data. It is just the conceptualizing part of the project. After this, we have to build the whole thing.
Watch a preview of the game below:
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Opinion: Virtual reality is about to go mainstream, as HTC beats Facebook and Lenovo to market – MarketWatch
Posted: at 7:16 pm
At the ChinaJoy 2017 digital-entertainment conference in Shanghai starting Thursday, virtual-reality (VR) pioneer HTC announced its standalone VR headset aimed at the China market.
This marks the first major player in the virtual-reality space to officially reveal a standalone product intended for the broad consumer market. The benefits are that its more affordable and portable.
Standalone VR headsets differ from current options in two distinct ways. First, they are disconnected from a PC and dont require an attachment to a desktop for processing or display output. The current HTC Vive and Facebooks FB, +1.18% Oculus Rift require a high-end PC to play VR games and use HDMI and USB connections to power the headsets. This new standalone design also moves away from the slot-in design of the Samsung SSNLF, +0.91% Gear VR and doesnt require the user to monopolize their smartphone for VR purposes.
Though mobile-first VR solutions like Gear VR have existed for several years, selling on the market before the PC-based solutions were released, the move of Taiwan-based HTC from tethered virtual reality to a wireless standalone unit signals a shift in the market. Consumers see the value and quality experiences that VR can provide but the expense and hassle of in-place configurations have stagnated adoption.
HTC is using the Qualcomm QCOM, +0.74% Snapdragon 835 Mobile Platform to power the Vive standalone VR headset, the same chipset used in many high-end smartphones on the market today.
Qualcomm and HTC can modify traits of the processor to improve performance without worrying about the sensitive battery life of a consumers phone. Though we dont know the specifics of what HTC might have modified for the configuration of this standalone unit, it likely is a mirror of the Qualcomm Snapdragon 835 VR hardware development kit that was announced in February.
That design includes the capability for six degrees of freedom tracking (moving around a space accurately without external sensors), high-resolution displays for each eye, and a full suite of graphics and digital signal processors to handle the complex workloads of VR experiences.
Though HTC is the first to announce a complete standalone VR product, HTC and others intend to release standalone units in the U.S. later this year through Googles GOOG, +0.80% Daydream program. Beijing-based Lenovo plans to build a VR headset using the same Qualcomm reference design for the Daydream platform.
Facebook-owned Oculus of Menlo Park, California, has not officially announced its intent, but rumors in July point us to another Qualcomm-powered headset that will sell for around $200. Facebook plans to reveal the hardware in October.
HTCs decision to target the China market first is driven by its ability to promote its custom Viveport software store in a region that does not offer Google services like the Android Play Store or Daydream. HTC will leverage a customer base that is larger than North America and Western Europe combined, and one that is expected to grow rapidly.
IDC statistics show VR headset shipments reaching 10.1 million units this year and target 61 million units by 2020 worldwide. iResearch Consulting estimates Chinese VR market revenues will reach $8.1 billion in that time frame.
Growth in VR and AR (augmented reality) is driven by consumer markets, but it is the enterprise implementations that provide the push for expanded usage models. Medical professionals already use VR technology to analyze data, and mechanical engineers can dissect and evaluate models of products in a virtual space to improve and speed up workflows. Target fields also include factory workers, emergency personnel, the military, delivery drivers and nearly all facets of business.
As VR technology improves usability, comfort and general societal acceptance, the merger of virtual- and augmented-reality hardware will create a new age of connected consumers.
Ryan Shrout is the founder and lead analyst at Shrout Research, and the owner of PC Perspective. Follow him on Twitter @ryanshrout.
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Elon Musk and Mark Zuckerberg Are Arguing About AI — But They’re Both Missing the Point – Entrepreneur
Posted: at 7:15 pm
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In Silicon Valley this week, a debate about the potential dangers (or lack thereof) when it comes to artificial intelligencehas flared upbetween two tech billionaires.
Facebook CEO Mark Zuckerberg thinks that AI is going to make our lives better in the future,while SpaceX CEO Elon Musk believes that AI a fundamental risk to the existence of human civilization.
Whos right?
Related: Elon Musk Says Mark Zuckerberg's Understanding of AI Is 'Limited' After the Facebook CEO Called His Warnings 'Irresponsible'
Theyre both right, but theyre also both missing the point. The dangerous aspect of AI will always come from people and their use of it, not from the technology itself. Similar to advances in nuclear fusion, almost any kind of technological developments can be weaponized and used to cause damage if in the wrong hands. The regulation of machine intelligence advancements will play a central role in whether Musks doomsday prediction becomes a reality.
It would be wrong to say that Musk is hesitant to embrace the technology since all of this companies are direct beneficiaries of the advances in machine learning. Take Tesla for example, where self-driving capability is one of the biggest value adds for its cars. Musk himself even believes that one day it will be safer to populate roads with AI drivers rather than human ones, though publicly he hopes that society will not ban human drivers in the future in an effort to save us from human error.
What Musk is really pushing for here by being wary of AI technology is a more advanced hypothetical framework that we as a society should use to have more awareness regarding the threats that AI brings. Artificial General Intelligence (AGI), the kind that will make decisions on its own without any interference or guidance from humans, is still very far away from how things work today. The AGI that we see in the movies where robots take over the planet and destroy humanity is very different from the narrow AI that we use and iterate on within the industry now. In Zuckerbergs view, the doomsday conversation that Musk has sparked is a very exaggerated way of projecting how the future of our technology advancements would look like.
Related: The Future of Productivity: AI and Machine Learning
While there is not much discussion in our government about apocalypse scenarios, there is definitely a conversation happening about preventing the potentially harmful impacts on society from artificial intelligence. White House recently released a couple of reports on the future of artificial intelligence and on the economic effects it causes. The focus of these reports is on the future of work, job marketsand research on increasing inequality that machine intelligence may bring.
There is also an attempt to tackle a very important issue of explainability when it comes to understanding actions that machine intelligence does and decisions it presents to us. For example, DARPA (Defense Advanced Research Projects Agency), an agency within the U.S. Department of Defense, is funneling billions of dollars into projects that would pilot vehicles and aircraft, identify targets and even eliminate them on autopilot. If you thought the use of drone warfare was controversial, AI warfare will be even more so. Thats why here its even more important, maybe even more than in any other field, to be mindful of the results AI presents.
Explainable AI (XAI), the initiative funded by DARPA, aims to create a suite of machine learning techniques that produce more explainable results to human operators and still maintain a high level of learning performance. The other goal of XAI is to enable human users to understand, appropriately trust and effectively manage the emerging generation of artificially intelligent partners.
Related: Would You Fly on an AI-Backed Plane Without a Pilot?
The XAI initiative can also help the government tackle the problem of ethics with more transparency. Sometimes developers of software have conscious or unconscious biases that eventually are built into an algorithm -- the wayNikon camera became internet famous for detecting someone blinking when pointed at the face of an Asian personor HP computers were proclaimed racist for not detecting black faces on the camera. Even developers with the best intentions can inadvertently produce systems with biased results, which is why, as the White House report states,AI needs good data. If the data is incomplete or biased, AI can exacerbate problems of bias.
Even with the positive use cases, the data bias can cause a lot of serious harm to society. Take Chinas recent initiative to use machine intelligence to predict and prevent crime. Of course, it makes sense to deploy complex algorithms that can spot a terrorist and prevent crime, but a lot of bad scenarios can happen if there is an existing bias in the training data for those algorithms.
It important to note that most of these risks already exist in our lives in some form or another, like when patients are misdiagnosed with cancer and not treated accordingly by doctors or when police officers make intuitive decisions under chaotic conditions. The scale and lack of explainability of machine intelligence will magnify our exposure to these risks and raise a lot of uncomfortable ethical questions like, who is responsible for a wrong prescription by an automated diagnosing AI? A doctor? A developer? Training data provider? This is why complex regulation will be needed to help navigate these issues and provide a framework for resolving the uncomfortable scenarios that AI will inevitably bring into society.
Artur Kiulian, M.S.A.I., is a partner at Colab, a Los Angeles-based venture studio that helps startups build technology products using the benefits of machine learning. An expert in artificial intelligence, Kiulian is the author of Robot is...
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