Daily Archives: July 12, 2017

Meet Israel’s next top robots – TNW

Posted: July 12, 2017 at 12:29 pm

This post was originally published by NoCamels. Check out theirexcellent coverageand follow them down here: Imagine this: youre sitting in your house. Next to you, your companion robot turns its head and begins to converse, suggesting a TED talk you might like. A helper robot brings you a cup of tea. Your smart home control robot warns you that the iron is still on, and security bots climb the walls.

While it may sound like sci-fi, Israeli companies have already created robots that can do all of these tasks.

The robotics industry is exploding worldwide. Market research and intelligence firm, Tractica, predicts that the industry will grow from $34.1 billion in 2016 to $226.2 billion by 2021, with the growth driven primarily by non-industrial robots.

Its not hard to see why. Decreased costs of hardware and the free provision of software such as Amazon Alexa are making robotic development easier than ever.

Artificial intelligence, which is the ability of machines to learn from their environment and complete human-like tasks, is also transforming the robotics industry. Since IBMs supercomputer, Watson, defeated humans in the quiz show Jeopardy in 2011, resources and brain power have been poured into progressing AI to create more sophisticated robots.

With strengths in mathematics and hi-tech, companies and researchers in Israel are contributing more than their fair share of this brain power.

Mobileye, an Israeli company that uses AI to allow autonomous vehicles to navigate safely, was recently acquired by Intel for $15 billion. Mazor Robotics, an Israeli medical robot company, has revolutionized spinal surgery with their robotic system. Gal Kaminka, a professor at Bar-Ilan University and national robotics expert, is advancing robotic minds with funding from international organizations such as the U.S. Airforce.

In 2016, Prime Minister Benjamin Netanyahu expressed that, Just as we have become a leader in cybersecurity, we must also propel forward the robotics and automation industry in order to take a place at the forefront of the sector.

Here are some of the coolest robots developed by companies and researchers in Israel:

In the field of companion robots, Intuition RoboticsElliQstands out for its human-like persona.

The artificially intelligent robot improves the lives of the elderly by suggesting activities to keep them active, connecting them with family and friends, and reminding them about appointments and medication.

ElliQ can sense its environment, recognize faces, and communicate with people by talking and processing speech. Its advanced body language, gestures, and emotional range give it a personality that seems to transcend machinery.

Founded in 2015 by Roy Amir, Itai Mendelsohn, and Dor Skuler, the company has raised a total of $7 million from seed and Series A funding. While ElliQ hasnt yet been released on the market, avid consumers can sign up to be part of the testing phase.

Israeli robotics company Roboteam is planning to launch 10,000 consumer robots this year. Previously focused on military robots, Roboteam wants to create a new robot that helps people around the house.

Seven years ago I went to visit my dear grandma, says Yosi Wolf, cofounder of the company. When I saw her trying to carry a cup of tea and cookies and she was shaking.. I knew we could provide services to help elderly people.

According to Wolf, the robot will be 3 feet high with an interactive 10-inch display. It will be able to navigate around objects using 40 sensors, and it even has a tray to carry items.

Roboteam wants its robot to be the iPhone of consumer robotics, with a similar price point and sophisticated capabilities.

Founded in 2009 by Yosi Wolf and Elad Levy, the company has raised a total of $62 million in two funding rounds, with personal investment from the ex-CTO of Alibaba and co-founder of the Fenghe Investment Group, John Wu.

Guy Hoffman, a researcher at the Inter Disciplinary Center in Herzliya, has developed a social robot to control smart homes.

Shaped like a microscope,Vyomanages smart homes by turning devices on and off, providing status updates, and monitoring the house for security purposes. Vyo has facial recognition, and interacts through voice commands and verbal responses.

It also has an appealing personality. Hoffman is known for his work on robots that act like humans: he was catapulted to fame in 2009 for his engaging TED Talk onRobots with Soul.

Vyo is still in the developmental phase, but Hoffman already has a range of other robots with similar human-like personalities. For example, Travis is a speaker robot that dances to music.

Hoffmans work could change the way we interact with machines: research conducted by Hoffman and a team of robotics experts showed that people felt better about themselves after interacting with a robot that responded emotionally to them.

Professor Amir Ayali and a team of researchers at Tel Aviv University have developed a robot that could transform the way surveillance is conducted.

The four-inch longLocust Robotmimics the biological mechanism of jumping, and can reach a height of 11 feet more than twice the height of similar-sized robots, according to the researchers.

Able to be cheaply 3D printed (costing only around $100 USD), the robot is part of a wave of 3D printed robot designs that can easily be mass produced.

The robot would be useful in search and rescue missions and reconnaissance operations in rough terrain.

It has not yet been released on the market, and the team are working on developing the robots capacity to jump higher, fly, and even move with other robots in a swarm.

The Ben-Gurion University Robotics Lab, led by Dr. Amir Shapiro, is creating robots inspired by science fiction films. Designed to mimic animals (a technique known as biomimetics), the autonomous robots do work that is too dangerous or trivial for humans.

Snake-like robots have been designed to go into tight spaces on search and rescue missions. A fruit-picking robot, which Dr. Shapiro received a $1.3 million grant to develop, uses visual feedback to find and pick specific fruit. A wall-climbing robot, inspired by snails, can climb on almost any surface and has wide-ranging applications in intelligence gathering.

Although these dont seem as if they will be provided for consumer use, it might not be long before we see packs of animal robots deployed by larger organizations to complete tasks around us.

International investment and local talent continue to be funneled into the robotics industry. Given what this country has already achieved, we should expect a lot more exciting robotic developments in the future.

Israeli Technology News on NoCamels

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Robotics: Human meets machine – The Sydney Morning Herald

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Mechanical and robotic exoskeletons hold considerable promise, both as aids to the disabled and machines to increase the lifting power of worked in heavy industry, but so far the reality has lagged considerably behind the dream.

Mechanical and robotic exoskeletons hold considerable promise, both as aids to the disabled and machines to increase the lifting power of worked in heavy industry, but so far the reality has lagged considerably behind the dream.

One of the principle obstacles faced by designers in the need for frequent recalibration of exoskeleton settings. Each system, of course, has to be tweaked to suit its individual user, but it must also be adjusted to accommodate changes in movement styles or speed as the user becomes tired or switches from one function to another. Although technically possible, such alterations, done in downtime by a technician, are costly and tedious.

Scientists at the College of Engineering at Carnegie Mellon Universityin the US, however, have developed an exoskeleton system that incorporates feedback mechanisms powered by the person using it, allowing it to self-adjust to changing mechanical demands in real time.

The researchers call the system "human-in-the-loop optimisation" and have published their findings in the journal Science.

Led by DrJuanjuan Zhang, the scientists tested their new system by developinga ankle exoskeleton, suitable for use as either a prosthetic or to increase efficiency in jobs where lifting or climbing is a requirement.

When adjusted for optimum efficiency the ankle apparatus reduced the wearer's metabolic energy consumption by around 25 per cent. The device was tried on a range of volunteers, all of whom were asked to move in 32 different patterns over the course of an hour.

"When we walk, we naturally optimise coordination patterns for energy efficiency," said team member Steven Collins. "Human-in-the-loop optimisation acts in a similar way to optimise the assistance provided by wearable devices. We are really excited about this approach, because we think it will dramatically improve energy economy, speed, and balance for millions of people, especially those with disabilities."

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NASA robotics summer camp coming to Beckley July 17-21 – Beckley Register-Herald

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The NASA IV&V Educator Resource Center, NASA WV Space Grant Consortium, and Mountaineer Area Robotics (MARS) 2614 have teamed up with their partners in West Virginia to bring forward a robotic summer camp July 17-21 at the WV State Extension NASA SEMAA Lab in Beckley.

In a press release fromWorld Robot Olympiad (WRO), officials said this is the largest camp initiative ever, and will be a team-based program centered around learning to build, document, and program the LEGO EV3 robot and compete in the WRO.

Individuals or two- or three-person can register together for the camp, and students will work in teams of three at the camp.

The intent is for students who are new to LEGO Robotics or who are on existing First LEGO League (FLL) teams to form themselves into smaller groups so they can develop their technical and teamwork skills while competing.

Jim Higgins, president of Southern West Virginia's Robotics Club, said instead of children working alone, they will get to bounce ideas off of each other to form the proper outcome.

"I believe it's important for them to work in groups because they get to explore ideas different from their own and realize there is almost always more than one solution," Higgins said.

Robots and iPads will be provided for teams who need one. Although a robot is not required, if you are an existing FLL team or have a LEGO EV3 robot,camp organizers prefer you bring your own laptop or tablet.

The camp will be organized in two different age categories: Elementary, for 9-12 year olds, and Junior, for 13-15 year olds.

Cost is $125 per student and includes four full days of camp from 9 a.m. to 5 p.m., snacks and lunch each day, WRO team registration and a tournament Friday from 9 a.m. to 3 p.m. with awards.

Huggins said if there are students interested in attending the camp and are not able to pay the $125 fee, NASA partners and the Robotics Club will work together to waive the fee if necessary.

"It's short notice, and we are still wanting several students to sign up," Higgins said. "This is something some kids won't want to miss. They'll work with several STEM initiatives and get to work with LEGOs, it's going to be a really interesting time."

To register a student or team for the camp, contact Annelise Williams at 304-367-8215 or visithttps://www.wro-usa.org/register. Registration is required before students arrive at the camp so staff will know the amount of resources necessary for the week.

"We're all really excited for the week," Higgins said. "It'll be a great chance for kids to work together and solve something great."

Email: jnelson@register-herald.com; follow on Twitter @jnelsonRH

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Seahawks Cornerback Richard Sherman Faces Off Against Compton Robotics Team – NBC Bay Area

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Seattle Seahawks All-Pro cornerback and Compton native Richard Sherman returned to the football field in Compton Tuesday to compete against one of the most accomplished teams to date in the Los Angeles area the Compton High Robotics Club.

The Seahawks cornerback competed against a different type of quarterback than he's used to as part of Oberto Beef Jerky's "The Jerky Challenge." A football-throwing robot created by the robotics team attempted to throw footballs past Sherman and hit targets that hung from the goalposts.

"I love getting involved with initiatives that highlight positive programs in communities like my hometown of Compton, and I relish the opportunity to shut down this robot," Sherman said prior to the event.

While Sherman did catch a few balls, he didn't catch enough to win.

"The goal was to beat Richard Sherman, which we did," Robotics Club member Mario Gonzalez said.

"You guys came and beat me at my own sport!" Sherman said.

After the event, Sherman delivered words of motivation during heartfelt comments to the Compton High students.

"I had a lot of days where I didn't know what I was going to do or where I was going to go, didn't know if I was good enough," said the NFL player. "A lot of self-doubt, a lot of people doubting me."

Angelica Hernandez, a student on the team, was impacted by Sherman's visit.

"It's inspiring to know that people like him know that there's more potential in us and more potential in Compton," she said. "Not just in sports but technology as well."

Despite being a new team with limited resources, the Compton High Robotics club continues to upstage other clubs in competitions across the state.

Published 5 hours ago | Updated 4 hours ago

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Enlisting Virtual Reality to Ease Real Pain – Wall Street Journal (subscription)

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Wall Street Journal (subscription)
Enlisting Virtual Reality to Ease Real Pain
Wall Street Journal (subscription)
In a Los Angeles hospital a short drive from Hollywood, some patients are tapping into virtual reality. But at Cedars-Sinai Medical Center, 3D technology is there not for entertainment but pain relief. Patients in chronic or acute pain have put on ...

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Take me out to the screen: Virtual reality baseball a hit – MyAJC

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MIAMI BEACH, Fla.

Nicholas Montes put on goggles and a catcher's mitt and crouched.

The 13-year-old will never catch a 104 mph pitch from Aroldis Chapman. But at the All-Star FanFest, he felt what it's like to be Buster Posey snagging virtual strikes.

"It was like I was actually in the game. When I was catching, I felt the ball move and everything," the Miami teen said enthusiastically Sunday. "And then when I saw it go in my glove, I tried touching the ball, but I felt the remote control thing. So it was pretty cool."

Developed by GMR Marketing, the Esurance Behind The Plate With Buster Posey VR Experience allows fans to "catch" fastballs, curveballs and sliders from a generic pitcher at velocities ranging from 86-93 mph.

"I've always said that I thought it would be cool for the average fan to either step in the box or like this get behind the plate and get the same sense of what it's like to see a 90-plus, 95-mile an hour fastball coming your way," Posey explained last week.

Esurance Insurance Services Inc., a subsidiary of Allstate Corp., became a sponsor of Major League Baseball in 2015 and signed Posey as a brand ambassador. The company had a 180-degree photo experience at the 2015 FanFest in Cincinnati, then provided 360-degree videos of fans taking swings last year in San Diego.

In a dual setup at FanFest, which opened Friday, people get to signal for three pitches over about 90 seconds as Posey's recorded voice offers tips. They can choose the pitch type by pointing their glove toward an icon on the screen, triggering a sensor. When a pitch is successfully caught, the person hears and feels the mitt snap.

"It is as real as it can be," Danny Devarona, a 48-year-old who coaches youth baseball in Miami Lakes, said after taking his turn.

Commercial and social media content was shot over two days during spring training in Scottsdale, Arizona, where Posey's San Francisco Giants train. Posey's voice-over was recorded after the season started.

"Are you ready? All right, let's see what you've got," Posey's voice tells fans. "This guy throws a nasty curve. The trick is to keep your glove below the ball and your eye on it. ... Keep your chin down and be ready to slide to your right, because this one might hit the dirt."

"Nice job! Right in the pocket," he tells fans when they succeed.

"Yeah, that was a tricky one," he says when they fail.

Based on PITCH f/x data, breaks of 38-to-52 inches are simulated.

"Fans will receive a social-sharable video for them that they can then distribute to their friends," said Kristen Gambetta, Esurance's brand partnerships manager. "With VR, there's something really entertaining about seeing people's facial reactions and kind of seeing their movements and how they react to having a ball flying at their face."

Several thousand fans were expected to put on the electronic "tools of ignorance" over the five days. And unlike real catchers, they won't have to stuff sponges in the glove to absorb the impact.

"Let's just say I'm pretty impressed. I don't think I can ever catch, or hit for that matter, a Major League Baseball curveball," said Pablo Souki, a 38-year-old from Venezuela who lives in Miami. "That was pretty eye-opening."

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Virtual reality: Selling virtual real(ity) estate – The Sydney Morning Herald

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Rather than blindly buying off the plan, Australians can now take a virtual walk through their new homes while they're still on the drawing board.

Rather than blindly buying off the plan, Australians can now take a virtual walk through their new homes while they're still on the drawing board.

Virtual reality is bringing yet-to-be-built housing developments to life in several display suites around Melbourne, including the Pace Development Group's luxury apartment block in the suburb of Carnegie. Potential buyers can don an HTC Vive VR headset and walk through a virtual apartment, as well as explore the proposed communal outdoor area on the roof, complete with an infinity pool.

The VR mechanics cover three square metres in the Carnegie showroom, with users able to walk around to explore a virtual two-bedroom apartment rather than merely standing still and looking from side to side. The headset's video cable hangs from the ceiling to keep it out of the way, while a floating barrier appears in the virtual world to warn people when they're approaching a real-world wall.

Bystanders in the showroom can watch the view from the headset via a 165cm television hanging on the wall. This tends to draw in the crowds, says co-founder of digital production studio Kasa Digital, Dexter Eugenio. The company partnered with architectural visualisation group 4dstudio to develop the VR walk-throughs for the property developers.

For many people it's the first time they've experienced immersive VR, Eugenio says, but they soon get past the novelty value and forget about the technology as they explore the apartment.

"People adapt to this kind of VR surprisingly quickly because, unlike a flashy computer game, you're not rushing around and our virtual worlds are designed to look real right down to the sunlight coming in the windows," he said.

"The sense of depth is amazing as you move through the apartment, and it really gives people a much better sense of what their home will feel like than simply looking at mock-up photos and studying floor plans."

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Handheld controllers add to the sense of immersion by letting users interact with virtual objects, such as turning on lights and appliances. They can also use a virtual laser point to easily teleport around the apartment, to overcome the fact that the virtual space is much larger the showroom's dedicated VR area.

Other VR experiences developed by Kasa Digital and 4dstudio offer potential home-buyers a bird's eye view of new housing estates. They can rotate the area in their hands, drop down to ground level and then stroll through the streets before walking into a virtual home.

Today virtual reality's hardest challenge is getting past preconceived notions of clunky VR experiences and convincing property developers to agree to a meeting, Eugenio says. Pace Development Group's Natasha Tannourji concedes they were apprehensive at first.

"To be honest we weren't sure whether the technology was ready and we didn't want to bring it into our display suites if it wasn't going to do our apartments justice," she said.. "Once we saw it for ourselves we realised how far VR has come, that it's ready for the public and isn't just a gimmick. In the past developers selling off the plan have been selling the dream, but now we can actually sell the reality."

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Watch Christopher Nolan explain why he thinks Dunkirk in IMAX is like ‘virtual reality without the goggles’ – The Verge

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Christopher Nolans upcoming film Dunkirk is set to be the biggest 70mm film release in 25 years, and in an exclusive new clip the filmmaker explains why shooting so much of it in IMAX became essential to his creative vision. The director has used IMAX for specific sequences in his films for years, but Dunkirk which tells the true-life story of the evacuation of Allied soldiers in France represents his most ambitious use of large-format film to date. About 70 percent of the film was shot on IMAX, with the remaining footage filmed on 65mm film.

IMAX cameras are notoriously large and heavy, making them difficult for use in tight quarters or handheld shots scenarios that presented particular challenges given the extensive cockpit photography and other sequences in Dunkirk. However, as Nolan explains in the clip, the visual clarity of the larger format made the trade-off worth it. The immersive quality of the image is second to none, Nolan says. We really try and create the sensation of virtual reality without the goggles.

Now, that statement on its own is an incredible stretch, ignoring the fact that mediums like VR offer far more in terms of interaction, audience agency, and field of view than even the largest film format can. Theyre simply not comparable. But in terms of the cinema-going experience itself, IMAX is arguably the most immersive format out there, just in terms of aspect ratio alone. In both IMAX 70mm film screenings and some IMAX Laser screenings, the film will be presented in an aspect ratio of 1.43:1 a towering, square image that can fill the entire field of view depending on where an audience member sits in the theater.

Those screenings will be somewhat hard to come by, however. The movie is also being presented in a number of different formats that dont take advantage of the taller aspect ratio that Nolans IMAX photography allows for. Thankfully, the Dunkirk website has a tool to help audiences determine where they can see the optimal version of the film. Dunkirk opens on July 21st.

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Facebook’s $200 Oculus Price Cut Sends a Powerful Message About Virtual Reality – TheStreet.com

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It's easy to grasp why stories about the price cuts carried out by Facebook Inc.'s (FB) Oculus unit for its Rift virtual reality headset and related Touch motion controllers suggest the cuts are proof that VR has failed to live up to its considerable hype. Industry unit sales are perhaps equal to about 1% of global smartphone sales, and that's after factoring cheap smartphone-paired headsets that are sometimes bundled with high-end phones.

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But while near-term hopes for VR have come down a lot, Oculus' price cut isn't a sign that VR is failing as it is that the Facebook unit's original VR strategy -- trying to deliver a superior user experience by creating a costly headset that has to be paired with a high-end PC featuring a powerful Nvidia Corp. (NVDA) or AMD Inc. (AMD) GPU -- was a mistaken one for a market this young and immature. And that it's now trying to adapt.

About 15 months after launching the Rift to good but measured reviews, and about 7 months after launching the Touch to very good reviews, Oculus has slashed the price of a bundle featuring the two items by $200 to $399. The move comes after Oculus cut the Rift and Touch's standalone prices by $100 apiece in March, to $499 and $99.

Oculus says the new price cut is only good for six weeks. But a discount this large, and which lasts for such an extended amount of time, is typically followed by either a permanent cut or the discontinuation of the hardware in question in favor of a newer model. With Oculus having signaled that a second-generation Rift won't be arriving before 2019, the former seems more likely.

A permanent Rift/Touch price cut also makes sense in light of how the Rift occupies a niche within a niche right now, thanks in part to stiff competition. Research firm IDC estimates that just 99,000 Rift units were shipped in Q1, giving Facebook a 4.4% VR unit share.

IDC thinks Samsung was the market leader on a unit basis, estimating the company's $99 Gear VR headsets -- they're powered by Oculus software, and rely on high-end Samsung phones to supply a display and processing power -- recorded 490,000 shipments. Sony Inc. (SNE) was the presumptive revenue leader, with the company estimated to have shipped 429,000 units of $399 PlayStation VR headset, which works with PlayStation 4 consoles. And HTC was estimated to have shipped 191,000 units of its $799 Vive headset, which like the Rift needs to be paired with a PC.

Clearly, the VR headset market has been evolving differently than Oculus once hoped. Shipments are lighter than VR evangelists hoped, and a large chunk of them involve cheaper smartphone and console-paired headsets. A key culprit behind both of these trends: The user experience delivered by modern-day VR headsets, whether the Rift, the Gear VR of something in between, remains far from ideal.

In particular, the subpar display resolutions provided by today's headsets -- generally in the 1080p or 2K resolution range -- can't help but disappoint those used to seeing sharp, unpixelated images on their phones, tablets and PCs. The closer a display is to a user's eyes, the more pixels it needs to pack per square inch to provide a sharp image. That's why a 5 or 6-inch smartphone display needs a much higher pixel density than a typical 4K-resolution TV, and why VR headset displays need much higher densities still.

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Virtual reality system helps surgeons, reassures patients – Medical Xpress

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July 12, 2017 by Mandy Erickson The virtual reality system is helping train residents, assist surgeons in planning upcoming operations and educate patients. It also helps surgeons in the operating room, guiding them in a three-dimensional space. Credit: Paul Sakuma

Having undergone two aneurysm surgeries, Sandi Rodoni thought she understood everything about the procedure. But when it came time for her third surgery, the Watsonville, California, resident was treated to a virtual reality trip inside her own brain.

Stanford Medicine is using a new software system that combines imaging from MRIs, CT scans and angiograms to create a three-dimensional model that physicians and patients can see and manipulatejust like a virtual reality game.

After donning a headset connected to the VR system, Rodoni could clearly see the ballooning blood vessel, as well as the spot where her neurosurgeon, Gary Steinberg, MD, PhD, would place a clip to repair it. "Because I had been through this before, I thought I knew it all until I saw this," she said. "I felt better knowing it was so clear to the doctor."

Created by the Colorado startup Surgical Theater, the VR system is helping train residents, assist surgeons in planning upcoming operations and educate patients. It also helps surgeons in the operating room, guiding them in a three-dimensional space.

For the residents, class is held in a room in the hospital basement. Under low lighting, and surrounded by three massive screens, the residents settle into reclining chairs complete with drink holdersall promising a comfortable ride inside the human skull.

Once the residents don headsets, an instructorwho shows up as an avatar in a white coatcan lead them inside the brain of a patient. The system allows instructors to highlight different components of the brain, such as arteries to show an aneurysm, bones to show skull deformities or tissue to show a tumor, while rotating the view to illustrate how a tumor or aneurysm looks from different angles. They can also progress, as avatars, through the steps for removing a tumor or fixing an aneurysm, starting outside the skull.

'A window into the brain'

Surgeons make their way down to the Neurosurgical Simulation Lab to practice an upcoming operation. Because they're practicing on images from the actual patient, rather than a generic brain, they can map out the surgery ahead of time. "It's a window into the brainand a window into the brain of the particular patient we're going to operate on," said Anand Veeravagu, MD, an assistant professor of neurosurgery and the head of the Stanford Neurosurgical Simulation Lab.

The three-dimensional aspect of the imagery eases surgeons' planning and improves the accuracy of the surgery, with the aim of producing safer procedures. "We can plan out how we can approach a tumor and avoid critical areas like the motor cortex or the sensory areas," said Steinberg, professor and chair of neurosurgery. "Before, we didn't have the ability to reconstruct it in three dimensions; we'd have to do it in our minds. This way it's a three-dimensional rendering."

Steinberg noted that in Rodoni's case, an artery was attached to the top of the aneurysm. "You couldn't see it on conventional imaging," he said. "Had I not known about it, it could have been a real disaster."

To show patients what's going on inside their skulls, Malie Collins, MS, senior program lead for the VR program, rolls a mobile unit, complete with headset, into an examination or hospital room. Being able to see the problem in three dimensions reassures them, she said, adding that it's especially useful for young patients or those who don't understand English well. She can also download the imagery onto a thumb drive and give it to the patient as a souvenir.

"Traditionally, doctors can show their patient a standard physical model of the brain or of the spine and say, 'On this model, imagine your tumor is located here,'" she said. "But with VR, we are able to immerse patients in their own anatomy, so they can very clearly get a sense of what's going on."

Stanford Medicine doctors are using the VR technology for the brain and spinal cord because these organs are stable and lend themselves to imageryunlike other body parts, which move with blood flow and breathing. Collins said the technology may soon be available for the rest of the body.

'Much, much more detail'

Surgeons typically use video feeds while they are operating, but the new VR technology adds a three-dimensional view which they can superimpose on the real-time video. "It has much, much more detail," said Steinberg, the Bernard and Ronni Lacroute-William Randolph Hearst Professor in Neurosurgery and Neurosciences. For Rodoni's surgery, "I had the 3-D rendering of her anatomy and could match that up with the surgical microscopic view, something I can't do with any other technology."

Veeravagu said some patients have chosen Stanford over other nearby hospitals solely because of the VR technology. "This software really helps them understand what it is they are about to undergo," he said. "Seeing it on the screen, in 3-D, really helps put a patient's mind at ease."

It certainly did for Rodoni. Knowing where her aneurysm lay, and how Steinberg would repair it, helped calm her as she faced her third brain surgery. "I knew that Dr. Steinberg would be able to see the same thing I saw, and he wasn't going to run into any surprises," she said. Rodoni's surgery went smoothly and she was discharged from the hospital within two days, her aneurysm gone.

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