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Monthly Archives: June 2017
Tate Modern Uses Virtual Reality to Recreate Modigliani’s Early 20th Century Paris – Fortune
Posted: June 27, 2017 at 7:15 am
A visiter tries a pair of HTC's Vive Virtual Reality (VR) goggles, during the annual Computex computer exhibition in Taipei, Taiwan June 1, 2016. Tyrone Siu Reuters
A new exhibit at the Tate Modern gallery in London is getting some virtual reality love.
HTC, the Taiwanese smartphone manufacturer and maker of the Vive VR headset, said Monday that it has partnered with Tate Modern on an upcoming exhibit featuring the works of painter and sculptor Amedeo Clemente Modigliani that will be accompanied by a new VR project.
The company said the VR exhibit is based on elements of early twentieth century Paris and incorporates archival material and new research to bring [Modigliani's] historical context to life.
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The smartphone company didnt elaborate on the specifics of the new VR exhibit, only to say that museum visitors will be able to see a fresh perspective into Modiglianis life and influences and parts of Paris that inspired the contemporary of Pablo Picasso and Juan Gris.
The BBC reports that the new exhibit will be the first time Tate Modern has used virtual reality technology. A museum curator told the BBC, "By using VR we want to feel closer to Paris as a city, the exhibition is about feeling connected with a particular place."
But several other museums have also looked to VR as a way to lure more visitors and create more compelling exhibits. For example, the National History Museum of Los Angeles County, recently hosted a VR exhibit called theBlu, in which visitors could put on VR headsets to explore the ocean in virtual reality.
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The Detroit Institute of Arts is also experimenting with augmented reality technology and is partnering with Google for an Ancient Egypt exhibit in which visitors can use the museums smartphones to see special digital graphics and information overlaid on certain objects, like a mummys sarcophagus.
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Five ways virtual reality is improving healthcare – The Independent
Posted: at 7:15 am
Virtual reality is much more than just a new form of entertainment, it is increasingly being used in a wide range of medical applications, from treatments to training. Here are a few of them.
1. Pain management
There is good scientific evidence that virtual reality (VR) can help relieve pain. The parts of the brain that are linked to pain the somatosensory cortex and the insula are less active when a patient is immersed in virtual reality. In some instances, it can even help people tolerate medical procedures that are usually very painful.
Other studies have shown that amputees can benefit from VR therapy. Amputees often feel severe pain in their missing limb, which can be hard to treat with conventional methods, and often doesnt respond well to strong painkillers like codeine and morphine. However, a technique called virtual mirror therapy, which involves putting on a VR headset and controlling a virtual version of the absent limb,seems to help some patients cope better with this phantom pain.
2. Physical therapy
VR can be used to track body movements, allowing patients to use the movements of their therapy exercises as interactions in a VR game. For example, they may need to lift an arm above their head in order to catch a virtual ball.
Its more fun doing exercises in virtual reality than it is in a gym, so people are more motivated to exercise. It can help in other ways too. For example, we found that for patients who are anxious about walking, we can control their virtual environment so that it looks as though they are moving much slower than they actually are. When we do this, they naturally speed up their walking, but they dont realise they are doing it and so it isnt associated with pain or anxiety.
Virtual reality can be used in physical therapy (Wendy Powell)
Studying how people perceive and interact with VR systems helps us design better rehabilitation applications.
3. Fears and phobias
If you have an irrational fear of something, you might think the last thing you need is to see it in virtual reality. However, this is one of most established forms of medical VR treatment. Phobias are often treated with something called graded-exposure therapy, where patients are slowly introduced to their fear by a therapist. Virtual reality is perfect for this as it can be adjusted precisely for the needs of each patient, and can be done in the doctors office or even at home. This is being used to treat phobias such as fear of heights and fear of spiders, but also to help people recover from post-traumatic stress disorder (PTSD).
4. Cognitive rehabilitation
Patients with brain injury from trauma or illness, such as stroke, often struggle with the everyday tasks that we take for granted, such as shopping or making plans for the weekend. Recreating these tasks within virtual environments and allowing patients to practise them at increasing levels of complexity can speed up recovery and help patients regain a higher level of cognitive function.
Doctors can also use these same virtual environments as an assessment tool, observing patients carrying out a variety of real-world complex tasks and identifying areas of memory loss, reduced attention or difficulty with decision-making.
5. Training doctors and nurses
In the future your doctor may prescribe one of these (Shutterstock)
Virtual reality is, of course, not just for patients. It also offers benefits to healthcare professionals. Training doctors and nurses to carry out routine procedures is time-consuming, and training generally needs to be delivered by a busy and expensive professional. But virtual reality is increasingly being used to learn anatomy, practise operations and teach infection control.
Being immersed in a realistic simulation of a procedure and practising the steps and techniques is far better training than watching a video, or even standing in a crowded room watching an expert. With low-cost VR equipment, controllable, repeatable scenarios and instant feedback, we have a powerful new teaching tool that reaches well beyond the classroom.
Wendy Powell is a reader in virtual reality at University of Portsmouth. This article was originally published on The Conversation (www.theconversation.com)
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Five ways virtual reality is improving healthcare - The Independent
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Virtual Reality arcade coming to Lakewood – 9NEWS.com
Posted: at 7:15 am
Amanda Kesting, KUSA 5:34 PM. MDT June 26, 2017
LAKEWOOD - The Denver-metro area's first virtual reality arcade is set to open in Lakewood this weekend.
Head Games VR is a place where gamers can try out virtual reality headsets and play the latest VR-compatible games.
It will include three gaming stations with HTC Vive headsets and gaming computers.
According to the arcade's founders the idea is to "introduce people of all ages and backgrounds to the potential of virtual reality entertainment."
The July 1 opening corresponds with the second day of Denver Comic Con, so as part of the grand opening event, Head Games is hosting a Comic Con after-party. They are encouragingthose who want to try out some of the best in VR as well as Denver-based developers to stop by the new arcade and check it out.
Learn more about the grand opening party here:http://bit.ly/2uaY2Ao
The owners of Head Games VR hope to eventually add more gaming stations to the arcade, as well as have an area where participants playing the games are filmed in front of a green screen. That way, they would be able to compose the player into the game world on a screen where friends would be able to watch.
Head Games VR is opening at 9655 W. Colfax Ave in Lakewood on July 1st.
2017 KUSA-TV
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Umphrey’s McGee & Lettuce To Be Featured On New Virtual Reality Platform – Live for Live Music
Posted: at 7:15 am
Fans ofUmphreys McGee andLettuce can now experience content from both bandsin VR environments thanks to social music VR platform Endless Riff.Endless Riff is a virtual reality platform that provides new ways for fans to experience live, recorded, and self-captured music together. A virtual music festival, Endless Riff allows music lovers to consume, communicate, and bond over live performances, archived concerts, and exclusive b-roll content within existing, former, or new virtual venues. Using networked VR tools, the platform offers content across a broad variety of capture technologies including 2D, 3D, and 360-degree video.
After signing in to the Endless Riff platform via an Oculus Rift headset, users will be able to watch an exclusive band-curated Umphreys McGee umVR video playlist and Lettuces funkumentary Let Us Play in immersive, social 3D environments, where they can interact with their friends and fellow fans in real time.
Enjoying music is always more fun with friends, and thats especially true for artists like Umphreys McGee and Lettuce, who have hardcore fan bases traveling all over the world to see them live, said Mark Iannarelli, CEO of Endless Riff, in a press release. With the Endless Riff VR platform, we can offer Lettuce and Umphreys fans a brand new twist on that experience in which friends, family, and other music fans can join together no matter where they are, providing invaluable opportunities to connect and share their love of the music.
The 16-song umVR playlist features versions of Umphreys favorites hand-selected by the band including Puppet String, All In Time, and Booth Love, as well as unique takes on songs from The Beatles and Pink Floyd, and a recap of the bands 2017 Summer Camp event.
Umphreys McGee has always tried to be on the frontline of new technology relating to music, such as the interactive UMBowl and S2 events where fans texted directions to the band mid-performance, Kevin Browning, Manager of Umphreys McGee, said. There are so many new possibilities with VR and music, and given how dedicated and community-driven the Umphreys fanbase is, letting fans experience the bands favorite collection of videos together in a virtual setting was a no-brainer.
Filmed over a 6-month period, Let Us Play documents Lettuces intense touring schedule and the creation of their 2015 album, Crush. Footage from live sets, recording sessions, interviews, and candid scenes from the road are all included in the 45-minute film, providing a well-rounded portrait of the band, their life, and what it takes to write, record, and promote a top-notch funk album.
One of the main lessons I took away from my six months with Lettuce is that this band and their music are really all about community, said Let Us Play director Jay Sansone of Human Being Media. Thats why this film is a perfect fit for Endless Riffs VR platform, which will amplify that feeling with its virtual movie theater. Im excited that fans of my film can now experience it in a new way, and hope it will further enhance their understanding of and appreciation for this band.
Watch the trailer below, and view the whole thing here!
Endless Riff is currently available in open beta in the Oculus Rift store, where users can watch curated playlists with friends (via life-like avatars) within the interactive app. The company plans to offer a variety of branded content experiences along with the virtualization of cherished music venues from across the globe, beginning with New York Citys Rockwood Music Hall this spring.
Endless Riff will be available on additional devices later in 2017. For more information, please visit the website.
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Umphrey's McGee & Lettuce To Be Featured On New Virtual Reality Platform - Live for Live Music
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ThermoReal lets you feel heat, cold, and pain in virtual reality – VentureBeat
Posted: at 7:15 am
Virtual reality takes your eyes and ears into another world. But it isnt quite truly immersive, yet. So,Tegway wants to take you one step closer into the immersion by making you feel new sensations like heat, cold, and pain.
The company demonstrated its ThermoReal technology at the HTC Vive X accelerator event last week in San Francisco. ThermoReal developed a thermoelectric device that can generate heat and cold upon demand and translate that feeling into your hands as you hold touch controls in VR. It is a new kind of human-machine interface.
Tegway created a semiconductor device that heats up on one side when you input electricity into it. The other side becomes cold when you put electricity into it. This kind of technology is already used in wine refrigerators, which generate cold without vibrations because there are no moving parts (thats what you need to preserve the wine better).
The device can become hotter based on the level of the electrical current. I put on a VR headset and held the ThermoReal controller in my hand. As I touched something flaming, I felt actual heat. And when I touched something cold, I felt the coldness for real. And to make me feel pain, the ThermoReal device generated both heat and cold at the same time. It was an electrifying experience.
It may be a while before this can be built into a VR device. But it is an interesting milestone on the road to full immersion. Applications that use the tech could draw you into an experience through more than sound and visuals.
Above: Tegway technology.
Above: Tegway wants to bring new sensations to VR.
Tegway has filed numerous patent applications in the areas of fabricating flexible thermoelectric device technologies, hardware design and applications, and software algorithms for thermal realism.
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ThermoReal lets you feel heat, cold, and pain in virtual reality - VentureBeat
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Volvo and Autoliv aim to sell self-driving cars with Nvidia AI tech by 2021 – TechCrunch
Posted: at 7:14 am
Volvo is forming a new joint partnership with Autoliv, called Zenuity, with a focus on developing self-driving automotive software. The plan is to eventually get to the point where they can field self-driving cars for sale, based on Nvidias Drive PX in-car AI computing platform, by the not-so-distant target year of 2021.
Thats a tall order, but Nvidias Drive PX is already being used to power self-driving vehicles in road testing today, including Nvidias own demonstration vehicles. Volvo and Autolivs Zenuity will use Nvidias AI car compute groundwork as the basis for their own software development, with the hopes of speeding up the development progress of Volvos commercially-targeted autonomous vehicles.
The software that were doing with them will be in some cases unique to Volvo, explained Nvidias Senior Director of Automotive on call. But Autoliv also has the rights to make the software available to other automakers. I think were starting to see, in the industry, these types of collaborations, and the opportunity to leverage from Nvidia a lot of this great work as well.
Zenuity, as a new entity, will provide the resulting self-driving software from the partnership to Volvo directly, while Autoliv will also sell the same software to third-party OEMs using its existing supply channels and relationships. Its great news for Nvidia, too, since that means their PX platform will be a key ingredient for OEMs looking to implement the system in their own vehicles.
Autoliv, a longtime safety technology supplier for the automotive industry, has been working on active safety systems including radar, vision and other ADAS tech for quite some time. But the company says that Nvidias AI platform will help it take its own autonomous and driver assistance tech to the next level.
Volvo and Nvidia had previously partnered for Volvos Drive Me autonomous car pilot program, but this is the first time the two have announced a partnership aimed at commercial sales of vehicles.
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Volvo and Autoliv aim to sell self-driving cars with Nvidia AI tech by 2021 - TechCrunch
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AI could kickstart a new global arms race we need better ways to govern it before it’s too late – The Conversation UK
Posted: at 7:14 am
There is a lot of money to be made from Artificial Intelligence. By one estimate, the market is projected to hit US$36.8 billion by 2025. Some of this money will undoubtedly go to social good, like curing illness, disease and infirmity. Some will also go to better understanding intractable social problems like wealth distribution, urban planning, smart cities, and more efficient ways to do just about everything. But the key word here is some.
Theres no shortage of people touting the untold benefits of AI. But once you look past the utopian/dystopian and techno-capitalist hyperbole, what we are left with is a situation where various stakeholders want to find new and exciting ways to part you from your money. In other words: its business, not personal.
While the immediate benefits of AI might be clear from a strategic business perspective, the longer term repercussions are not. Its not just that the future is impossible to predict, complex technologies are hard to control, and human values are difficult to align with computer code, its also that in the present its hard to hear the voices calling for temperance and judiciousness over the din of companies clamouring for market advantage.
This is neither a new nor recent phenomenon. Whether it was the social media boom, the smart phone revolution, or the commercialisation of the world wide web, if theres money to be made, entrepreneurs will try and make it. And they should. For better or worse, economic prosperity and stability depends on what brilliance can be conjured up by scientific minds.
But thats only one side of the coin. The flipside is that prosperity and stability can only be maintained if equally brilliant minds work together to ensure we have durable ways to govern these technologies, legally, ethically, and for the social good. In some cases, this might mean agreeing that there are simply certain things we should not do with AI; some things that profit should not be derived from. We might call this conscious capitalism but it is, in fact, now a societal imperative.
There are structural problems in how the AI industry is shaping up, and serious asymmetries in the work that is being done. Its all well and good for large companies invested in presenting themselves as the softer, cuddlier, but no less profitable, face of this new technological revolution to tout hashtags like #responsibleAI or #AIEthics. No rational person is object to either, but they should not distract from the fact that hashtags arent coherent policy. Effective policy costs money to research, devise, and implement and right now, there is not enough time, cash, brainpower and undivided attention being devoted to building the robust governance infrastructure that will be required to compliment this latest wave of technological terraforming.
There are people out there thinking the things that need to be thought and implemented on the law, policy and governance side, but they are being drowned out by the PR, social media influencers and marketing campaigns that want to turn a profit from AI, or tell you how they can help your company do so.
Ultimately, our reach exceeds our grasp. We are far better at building new, exciting and powerful technologies than we are at governing them. To an extent, this has always been the case with new technologies, but the gap between what we create and the extent we can control it is widening and deepening.
Over the course of my PhD, where I researched long term strategies for AI governance and regulation, I was offered some sage advice: If you want to ensure youre remembered as a fool, make predictions about the future. While I try and keep that in mind, I am going to go out on a limb: AI will fundamentally remake society beyond all imagination.
Our commitment to ensuring safe and beneficial AI should amount to more than hashtags, handshakes and changing the narrative. It should be internalised into the ethos of AI development. Technical research must go hand in hand with law and policy research on both the public and private side. With great power comes great shared responsibility and its about time we recognise that this is the best business model we have for AI going forward.
If we are going to try and socialise the benefits of AI across society as the familiar refrain goes we need to get serious about the distribution of money across the AI industry today. Public and private research and public engagement has a critical role to play in this, even if its easier (and cheaper) to co-opt it into in-house research. We need to build a robust government-led research infrastructure in the UK, Europe and beyond to meet head on the challenges AI and other tech will pose. This means we need to think about more than just about data protection, algorithmic transparency and bias.
We also need to get serious about how our legal and political institutions will need to adapt to meet the challenges of tomorrow. And they will need to adapt, just as they have proven able to do in the face of earlier technological changes, whether it was planes, trains, automobiles or computers. From legal personhood to antitrust laws, or criminal culpability to corporate liability, we are starting to confront the incommensurability of certain legal norms with the lived reality of the 21st century.
AI is a new type of beast. We cannot do governance as usual, which has meant waiting for the latest and greatest tech to appear and then frantically react to keep it in check. Despite protestations to the contrary, we must be proactive in engaging with AI development, not reactive. In the parlance of regulation, we need to think ex ante and not just ex post. The hands-off, we-are-just-a-platform-and-have-no-responsibility-here tone of Silicon Valley must be rejected once and for all.
If we are going to adapt our institutions to the 21st century we must understand how they have adapted before, and what can be done today to equip them for the challenges of tomorrow. These changes must be premised upon evidence; not fatalistic conceits about the machines taking over, not philosophical frivolity, not private interests. We need smart people on the law and policy side working with the smart people sitting at the keyboards and toiling in the labs at the companies where these engines of tomorrow are being assembled line by line. Some might see this as an unholy alliance, but it is, in fact, a noble goal.
The governance and regulation of AI is not a national issue; it is a global issue. The untold fortunes being poured into the technical side of AI research needs to start making its way into the hands of those devoted to understanding how we might best actualise the technology, and how we can in good conscience use it to solve problems where there is no profit to be made.
The risk we run is that AI research kick starts a new global arms race; one where finishing second is framed as tantamount to economic hari-kari. There is tremendous good that the AI industry can do to help change this, but so far these good intentions have not manifested themselves in ways conducive to building the robust law, policy and social-scientific infrastructure that must compliment the technical side. As long as this imbalance continues, be afraid. Be very afraid.
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PromoRepublic raises $1.2M for AI which creates social media for small businesses – TechCrunch
Posted: at 7:14 am
As AI slowly seeps into various sectors, it was fairly inevitable that we would start to see the AI for X startups begin to appear. Thus AI for small business social media is now a thing, in the shape of PromoRepublic, a US/Finnish/Ukrainian startup which has now raised a $1.2M investment round.
More specifically, they bill themselves as a WIX for a small businesss social presence. So what does that mean? Effectively its a simple way to grow a small business with social media content.
Investors in this seed round include Peter Druckers daughter Cecily Drucker, Nick Bilogorskiy (the ex-chief malware expert at Facebook), angel investor Aviram Jenik, business modeling guru David Lottenbach, Finnish Funding Agency for Innovation Tekes, as well as Howzat Partners, Digital Future and Spring Capital VC firms.
So far they have 50,000 small and medium business owners registered on the platform. It competes with visual design companies like Canva, Stencil, Adobe Spark, and DIFM (do-it-for-me) companies like MainStreenHub, Boostability and RevLocal who do custom social content for SMBs. DIFM-companies tend to cost around $300 per month which is pricey for small businesses. PromoRepublic starts at $20 per month.
The platform helps small business owners understand what specific content to post for their specific business. So, when to post, how often, what copy, design, call to actions and hashtags to use on Facebook, Twitter, LinkedIn and Instagram. Then the user needs to make a final customization and approve content for the whole month. The platform has access to 100,000+ templates and images and is integrated with Hootsuite, HubSpot, Buffer, and Yext.
PromoRepublic will post automatically at the right time and frequency, thus doing the heavy lifting for SME/SMB business owners who really wouldnt know where to begin in terms of creating and sharing content about their business.
Given that most small business owners usually do their own social media, theyd probably happily drop $20 a month on a platform that came up with ideas they could use and approve every month. Goodbye social media consultants? This could well be the case, at least at this level.
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PromoRepublic raises $1.2M for AI which creates social media for small businesses - TechCrunch
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Volkswagen partners with Nvidia to expand its use of AI beyond autonomous vehicles – TechCrunch
Posted: at 7:14 am
Volkswagen is working with Nvidia to expand its usage of its artificial intelligence and deep learning technologies beyond autonomous vehicles and into other areas of business, the two companies revealed today.
VW set up its Munich-based data lab in 2014. Last year it pushed on with the hiring ofProf. Patrick van der Smagt to lead a dedicated AI team that is tasked with taking the technology into areas such as robotic enterprise, or use of the technology in enterprise settings.
Thats the backdrop to todays partnership announcement. VW wants to use AI and deep learning to power new opportunities within its corporate business functions and, more widely, in the field of mobility services. As an example, the German car-maker said it is working on procedures to help optimize traffic flow in cities and urban areas, while it sees the potential forintelligent human-robot collaboration, too.
Artificial intelligence is the key to the digital future of the Volkswagen Group. We want to develop and deploy high-performance AI systems ourselves. This is why we are expanding our expert knowledge required. Cooperation with NVIDIA will be a major step in this direction,Dr. Martin Hofmann, CIO of the Volkswagen Group, said in a statement.
Beyond the work on VWs own brands, the car-maker and Nvidia are teaming up to help other startups in the automotive space. The VW Data Lab is opening a startup support program that is specialized on machine learning and deep learning with Nvidias help. The first batch will include five startups and start this fall. The duo are also reaching out to students with a Summer of Code camp that will begin soon.
Nvidia is already working with VW-owned Audi on self-driving cars which they are aiming to bring to market by 2020 but todays announcement is purely about the data potential and not vehicles themselves. VW did ink an agreement earlier this year to work with Nvidia to develop AI-cockpit services for its 12 automotive brands, but it is also working with rival chip firm Qualcomm on connected cars and smart in-car systems, too.
This VW hookup is one part of a triple dose of automotive-themed news updates from Nvidia today.
Separately, it announced that Volvo andAutoliv have committedto sell self-driving cars powered by its technology by 2021. Nvidia also signed up auto suppliersZF and Hella to build additional safety standards into its autonomous vehicle platform.
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Volkswagen partners with Nvidia to expand its use of AI beyond autonomous vehicles - TechCrunch
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Aura uses artificial intelligence to deliver personalized meditations – Popular Science
Posted: at 7:14 am
If you struggle with stress or anxiety, you are far from alone. In fact, most US workers say they suffer from stress on the job. Thankfully, technology and science are teaming up to fix this growing issue with a whole slew of meditation and relaxation based tools. One example that's currently sweeping the industry is Aura, an app that helps you reach inner calmness through short, guided meditation sessions. Right now, you can get lifetime Premium access for just $59.99 via the Popular Science Shop.
While few of us have time for yoga classes and prolonged mindfulness, we can all spare 10 minutes. Aura helps you hit maximum relaxation in the minimum time by employing artificial intelligence that tailors your meditations to your state of mind.
When you open Aura, the app first asks about your mood and how long you have to meditate. Sessions last between 3 and 10 minutes with accompanying audio that has been crafted by meditation teachers and therapists. Aura even helps you track your mood over time, so you can see the improvement.
As a Premium member, you get unlimited sessions for life. Worth $399, Aura Premium lifetime subscriptions are now just $59.99 for a limited time.
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Aura uses artificial intelligence to deliver personalized meditations - Popular Science
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