Monthly Archives: June 2017

Ford creates a new dedicated Robotics and AI Research team … – TechCrunch

Posted: June 30, 2017 at 12:19 am

Fords recent executive shuffle was bound to lead to reorganization throughout the company, but the addition of a new Robotics and AI Research team operating under Fords Research and Advanced Engineering department seems like it was inevitable either way, given the industrys trajectory.

Fords VP of Research and Engineering and CTO Dr. Ken Washington revealed the new research group via a Medium post, in which he discusses the huge potential impact of AI and robotics over the next decade. The team will work with Argo AI, the startup that Ford took a majority stake in earlier this year via a large investment, as well as on other partnership and acquisition/investment opportunities. Itll help with work on drones, personal mobility platforms (last-mile, scooter-style transport), automation and aerial robotics.

Washington also discussed how in the future well see at least two separate fleets of self-driving vehicles on the road operated by Ford: one led by Fords own team pursuing advanced research and another led by Argo AI focused on development and testing of the virtual driver system Ford intends to bring to production in time for its 2021 deployment of a ride-hailing fleet.

Focusing on AI and robotics research is not novel to Ford among automakers; Honda has long had a program in place to develop its robotics capability, and has frequently demonstrated its Asimo humanoid robot. Toyota also runs the Toyota Research Institute, an entire subsidiary devoted to long-term research and development of robotics and AI, through its own work and partnerships with leading academic institutions.

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NVIDIA’s Deepu Talla to join TC Sessions: Robotics Robot Brain … – TechCrunch

Posted: at 12:19 am

Theagenda for TC Sessions: Robotics(July 17 in Cambridge, MA at MITs Kresge Auditorium) is almost complete, and before the long July 4 weekend we wanted to announce one more stellar addition to the line-up. (And remind you tograb a ticketbefore they are all gone!)

One of the advances driving robotics in recent years are powerful GPUs, and no discussion of the robot brain would be complete without them. So we are pumped to announce thatDeepu Talla, the head ofNVIDIAs Tegra division, which deploys critical GPU technology in robots, UAVs and much more, signed on to our Robot Brain panel. Talla formerly ran NVIDIAs mobile business unit and has a PhD in computer engineering from the University of Texas.

He joins previously announced panelists Heather Ames, the CTO of Neurala, a startup that provides deep learning capabilities forrobots, and Brian Gerkey, whose Open Robotics developed one of the most widely used operating systems for robots.

The Robot Brain panel is only one of many sessions that you wont want to miss, including interviews with MIT CSAILs Daniela Rus, Disneys Martin Buehler, ReThinks Rodney Brooks, TRIs Gill Pratt, ABBs Sami Atiya and many more.

Please set aside July 17 and join TechCrunch, our speakers and attendees for an amazing day of robotics.Get your tickets while they last. Interested in sponsorship?More information is available here.General questions?Reach out here.

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MTU reaches out to high school robotics – UpperMichigansSource.com

Posted: at 12:19 am

HOUGHTON, Mich. (WLUC) - Michigan Technological University staff are inspiring local high school students interested in engineering.

MTUs Mechanical Engineering and Engineering Mechanics department holds their second annual Robotics Machining Workshop this week.

"This year they're building a sterling engine, and with that engine you can put in on a coffee pot and the heat coming from the hot coffee will, the engine will move and that generates the power," said William Predebon, chair for MTUs Mechanical Engineering and Engineering Mechanics department.

Students from Houghton, Calumet and Lake Linden high schools are attending.

"It's important because it will help these students develop these skills and then hopefully consider engineering as a profession when they graduate," said Predebon. One incoming senior from Houghton High School is considering exactly that.

"When I am in robotics, I feel like I am in my full functioning capacity, said Houghton High School senior Danielle Lunde. Everything makes sense and I can just work. It's so much fun and the people are so great. The robotics team just becomes like your family. And so, I love it so much."

Lunde has been in robotics for three years. She attended the workshop last year as well.

"It really teaches us how to make our parts more precise and make parts that we, in the past, would have just bought because we didn't realize that we could make it ourselves, Lunde said.

Lunde plans to study mechanical engineering at Michigan Tech after graduation. Her goal is to someday design prosthetic legs.

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NASA Hosts Awards Celebration for Space Robotics Challenge Prize Winners – PR Newswire (press release)

Posted: at 12:19 am

HOUSTON, June 29, 2017 /PRNewswire-USNewswire/ -- NASA is awarding up to $600,000 in prizes to the winners of the Space Robotics Challenge, a competition open to teams of citizen inventors competing to develop and master technologies within a virtual environment that can someday be used on real robotic hardware.

Media are invited to attend the awards ceremony for the Space Robotics Challenge at 2 p.m. CDT on Friday, June 30, hosted by Space Center Houston, located at 1601 E. NASA Parkway. Immediately following the ceremony, finalists, winners and Therese Griebel, from NASA's Space Technology Mission Directorate in Washington, D.C., will be available for interviews. Members of the news media who wish to attend should contact Molly Porter for registration atmolly.a.porter@nasa.govbefore 10 a.m. on June 30.

Robots that can perform complex tasks without human control will work alongside the next generation of space explorers. The Space Robotics Challenge, part of NASA's Centennial Challenges program since August 2016, is a public prize competition to develop the capabilities of humanoid robot dexterity to better enable them to work alongside and independent of astronauts in preparation for future space exploration. The finalists were selected from a pool of 92 teams from 13 countries.

The final round of competition was held June 13-16 in a virtual environment, where teams had to program a virtual robot, modeled after NASA's humanoid R5 robot, to complete a series of tasks in a simulation that includes periods of latency to represent the communications delay from Earth to Mars. Each team's R5 had to resolve the aftermath of a dust storm that damaged a Martian habitat. This included three objectives: aligning a communications dish, repairing a solar array, and fixing a habitat leak.

The Top 20 teams, in alphabetical order, are:

BIT PLEASE - Cypress, Texas Coordinated Robotics - Newbury Park, California Mingo Mountain Robotics - Kettle Falls, Washington MITs - Tokyo, Japan Mystic - The Woodlands, Texas Nevermore - Jersey City, New Jersey Ring of the Nibelungs - Medford, Massachusetts Sirius - South Hadley, Massachusetts SpaceBucs Pittsburgh, Pennsylvania Space Weavers - San Jose, California Team AL v.2.0 - Toronto, Ontario, Canada Team Olympus Mons - Barcelona, Spain Team Olrun - Evansville, Indiana THE HUMANZ ARE DEAD Boston, Massachusetts Walk Softly - Erie, Pennsylvania Whalers - Nantucket, Massachusetts Worcester Polytechnic Institute Humanoid Robotics Lab Worcester, Massachusetts WV Robotics Team Fairmont, West Virginia Xion Systems Fresno, California ZARJ St. Paul, Minnesota

NASA's Centennial Challenges program is part of the agency'sSpace Technology Mission Directorate, and is managed at NASA's Marshall Space Flight Center in Huntsville, Alabama. NASA uses challenges to gather the best and brightest minds in academia, industry and government to drive innovation and enable solutions in important technology focus areas.

For more information about the Space Robotics Challenge, visit:

http://www.nasa.gov/spacebot

For more information about other challenges and prize opportunities with NASA, visit:

http://www.nasa.gov/solve

To view the original version on PR Newswire, visit:http://www.prnewswire.com/news-releases/nasa-hosts-awards-celebration-for-space-robotics-challenge-prize-winners-300482237.html

SOURCE NASA

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MCRI Recognized for Safety Achievement – Robotics Online (press release)

Posted: at 12:19 am

Motion Controls Robotics, Inc. Posted 06/29/2017

Motion Controls Robotics was presented with a certificate of safety achievement through the Sandusky County Safety Council and The Chamber of Commerce of Sandusky County for having no accidents or injuries in the workplace in 2016.

Motion Controls Robotics works in an industry where injuries are common, and the team has implemented many procedures over the years to make sure employees work safely and have a safe work environment. Most recently, MCRI developed 5S procedures. 5S benefits overall employee safety through making clear where items are located - reducing confusion and clutter.

In the 22 years MCRI has been developing and integrating robot systems we have had no reported Lost-Time Injury. This is quite an accomplishment and something the MCRI team is proud to announce.

About Motion Controls Robotics Founded in 1995 and celebrating over 20 years of continuous growth, Motion Controls Robotics is a leading provider of automation solutions to manufacturing industries. The company provides full service robotic solutions from concept to installation and service/support that keep manufacturers competitive. Motion Controls Robotics creates solutions for Fortune 500 and small to medium-sized companies in the food & beverage, plastics, building & construction materials, converting, manufacturing and board & sheet goods industries. They also automate small production shops and machine job shops. Motion Controls Robotics provides automation solutions to manufacturers for a variety of applications including material handling (case packing, palletizing and machine tending), and vision-guided systems. Motion Controls Robotics is an exclusive Level 4 Certified Servicing Integrator for FANUC Robotics, and a SmartCart Automatic Guided Cart Value Added Reseller (VAR) for Daifuku Webb. Motion Controls Robotics northwest Ohio headquarters is located at 1500 Walter Avenue, Fremont, Ohio.

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Creepy Japanese virtual reality girlfriends are so realistic they mimic … – The Sun

Posted: at 12:18 am

These virtual girlfriends are taking Tokyo by storm... but would you invite one into your bedroom?

LONERS can now feel the sweet, virtual breath of a woman upon their neck without bothering to find a lover.

Its all thanks toJapanese firm FutureLeap, which has created a virtual reality system so realistic youd swear that cyber date just whispered sweet nothings in your ear.

Getty Images

The company showed off its high-tech romance gear at the three-day Virtual Reality and Augmented Reality exhibition in Tokyo.

At FutureLeaps booth, a young model was seen kneeling on a fluffy carpet as she tossed balloons in the air, blew bubbles and flirted with a man wearing VR headgear sitting some two metres (6.5 feet) away.

He reached out to touch her shoulder and got nothing but air, but when she whispered into the device, he was able to feel the sensation of her breath on his ear.

Most virtual reality romance games feature an animated companion rather than a real person, said company employee Tomoyuki Takahashi. But in this case, usersare able to feel the real sensation as if you were together alone with a woman who is just your type.

This type of realistic sensation will become the main trend in virtual reality technology, he added.

Getty Images

Other companies have even moved away from offerings that require a VR headset.

LiveCartoon CEO Shohei Tsuji, covered head to toe in motion sensors, demonstrated the companys newest product by showing off his best dance moves while a pretty female anime character mimicked his steps on screen.

"With this system you can have animated characters talking directly to customers," he said.

Virtual reality pornography could be available in thousands of European hotels room within six months.

Men have been urgedto spice up sex with their long-term partner by strapping on a virtual reality helmet during romps.

But experts fear it's so realisticthat people will start to think its okay to cheat in real life, scientists have warned.

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Kaleidoscope Launches Funding Platform For Premium Virtual Reality Content – UploadVR

Posted: at 12:18 am

Even when Ren Pinnell launched Kaleidoscopes virtual reality festival in 2015, his vision had always been to build a funding platform to help independent VR creators and studios raise money for their original VR projects. Now that day is here. Today Kaleidoscope officially launched its invitation-only marketplace, limited to 500 members, where VR industry leaders can get a first-look at new virtual reality films, games and experiences available for pre-sales, licensing, and other partnership opportunities.

A small number of leaders from the VR entertainment industry can apply to join Kaleidoscopes hand-selected platform, which is launching with many of the most innovative projects from Sundance, Tribeca, and IndieCade as well as new work from established studios like Baobab and rising stars such as Eliza McNitt, Arnaud Colinart, and Arjan van Meerten. If selected, funders will pay $199/month to get a first look at curated projects from top artists; access to Kaleidoscopes growing library of over 100 titles ready for licensing, distribution, and location-based exhibitions; invitations to private events where select members demo and review new VR projects; and the opportunity to network and collaborate with important artists and innovators.

Kaleidoscope is also offering its members white glove service from custom curation to content bundling to personal introductions that help members form high-impact relationships that push their businesses forward.

Part of the monthly fee also goes to supporting independent artists from diverse backgrounds whose work tackles difficult subjects and advances virtual reality as an art form.

The biggest challenge to the future of virtual reality is funding, said Pinnell, co-founder and CEO of Kaleidoscope. And we want to solve that problem. Its a chicken-egg situation. Artists need funding to make killer content and funders need to prove there is a massive consumer market to sell to in order to justify their investment.

Pinnell sees a future where clunky VR headsets shrink to the size of ordinary glasses and virtual reality overtakes traditional gaming, film, and TV as the dominant form of entertainment. And this future is coming sooner than many realize.

Within 12 to 24 months the next generation of VR hardware will hit the market with major improvements in terms of both quality and price. Thats why the industry needs to rally around funding content now. It takes 12 to 24 months to produce high quality VR films, games, and experiences. We need to fund projects today so that when the next generation of hardware is released we have a deep library of amazing content ready to go. Only then will the industry take off, said Pinnell.

Marketplaces are notoriously difficult to establish which is why Kaleidoscope spent two years building up credibility with top VR creators and funding sources through its events, and by executive producing some high profile projects, such as APEX, Testimony, and Mad God, as well as organizing a successful content accelerator with Oculus called DevLab. A month-long program, DevLab selected leading VR artists from around the world to incubate new work, explore new ideas, and create the next wave of great virtual reality experiences. More recently, Kaleidoscope teamed up with 1stAveMachine to help VR artists find brands to fund their work.

There is money to be made by investing in virtual reality. The market for VR is projected to hit $25 billion by 2021. The challenge is that VR production costs are still very expensive, with even a modest project costing somewhere between $5,000 and $10,000 per minute.

Kaleidoscope has identified 120 different sources of potential financing, from companies like Facebook, Google, and HTC, as well as emerging sources such as Viacom, IMAX, Wevr, Within, Arte, Starbreeze and many more. These are the companies who are building VR hardware, VR software, VR distribution platforms, VR arcades, and VR cinemas and fund content to establish themselves as major players in this new entertainment landscape.

The role of Kaleidoscope is to get all of these industry players on one platform to better coordinate their support for talented VR creators and studios.

For further information regarding Kaleidoscope please visit: https://kaleidoscope.fund/

This is sponsored content which has been produced by Kaleidoscope.

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China plans to launch national AI plan- China Daily – Reuters

Posted: at 12:17 am

SHANGHAI China will launch a series of artificial intelligence (AI) projects and increase efforts to cultivate tech talent as part of a soon to announced national AI plan, the China Daily said on Friday, citing a senior official.

The country is focusing on AI as it is seen as a tool to boost productivity and empower employees, the paper said.

China will roll out a slew of AI research and development projects, allocate more resources to nurturing talent and increase the use of AI in education, healthcare and security among other things, said Wan Gang, the minister of science and technology at a conference in Tianjin.

The plan will soon be released to the public, said Wan.

China will build cooperation with international AI organizations and encourage foreign AI firms to set up R&D centers in the country, he added.

(Reporting By Engen Tham; Editing by Michael Perry)

SAN FRANCISCO Peer at the instrument panel on your new car and you may find sleek digital gauges and multicolored screens. But a glimpse behind the dashboard could reveal what U.S. auto supplier Visteon Corp found: a mess.

SEOUL Samsung Electronics Co Ltd said it will open its first U.S. appliances plant in more than three decades, a politically pleasing investment ahead of South Korean leader Moon Jae-in's two-day summit with U.S. President Donald Trump.

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How artificial intelligence is taking on ransomware – CNBC.com – CNBC

Posted: at 12:17 am

In the early days, identifying malicious programs such as viruses involved matching their code against a database of known malware. But this technique was only as good as the database; new malware variants could easily slip through.

So security companies started characterizing malware by its behavior. In the case of ransomware, software could look for repeated attempts to lock files by encrypting them. But that can flag ordinary computer behavior such as file compression.

Newer techniques involve looking for combinations of behaviors. For instance, a program that starts encrypting files without showing a progress bar on the screen could be flagged for surreptitious activity, said Fabian Wosar, chief technology officer at the New Zealand security company Emsisoft. But that also risks identifying harmful software too late, after some files have already been locked up.

An even better approach identifies malware using observable characteristics usually associated with malicious intent for instance, by quarantining a program disguised with a PDF icon to hide its true nature.

This sort of malware profiling wouldn't rely on exact code matches, so it couldn't be easily evaded. And such checks could be made well before potentially dangerous programs start running.

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Artificial Intelligence Could Be Another Catalyst For Broadcom – Investor’s Business Daily

Posted: at 12:17 am

Artificial intelligence could be another business driver for chipmaker Broadcom (AVGO), RBC Capital Markets said Thursday.

Broadcom's custom application-specific integrated circuits could provide upside for the company's stock over the next few years, RBC analyst Amit Daryanani said in a note to clients.

"While investors tend to focus on Broadcom's wireless assets, we think their custom ASIC solutions could unlock further upside especially as we think about revenues over the next 2-4 years," Daryanani said.

Broadcom has been involved in co-designing ASICs for hyperscale enterprise systems to handle artificial intelligence and machine learning workloads. These include projects with Alphabet's (GOOGL) Google, Alibaba (BABA) and Cisco Systems (CSCO), he said.

Daryanani estimates that ASICs for the artificial intelligence market could be a revenue opportunity for Broadcom that's worth $2 billion to $3 billion over the next few years.

IBD'S TAKE:For the latest news on chip stocks, visit IBD's news page Chip Stocks To Watch And Semiconductor Industry News.

Broadcom has limited competition in the custom ASIC business, Daryanani said. Rivals include STMicroelectronics (STM) and GlobalFoundries.

Daryanani maintainedhis "top pick" buy rating and 270 price target on Broadcom.

Broadcom lost 2.9% to close at 234.04on the stock market today.

Elsewhere in the semiconductor sector Thursday, Oppenheimer reiterated its outperform rating on Monolithic Power Systems (MPWR) after meeting with management this week.

"Tone remains bullish as management outlined the long-term vision for continued outsized (organically driven) growth," Oppenheimer analyst Rich Schafer said in a note to clients.

"Monolithic Power Systems has delivered high-teens annual (percentage) growth the past several years," Schaefer said. "We believe this growth is poised to accelerate as new opportunities in four key vectors take root. These four pillars of growth are high-end notebook, server, game console, and auto. We believe each of these verticals represents about $100 million incremental revenue potential over the next 3 years."

Oppenheimer has a price target of 100 on Monolithic Power.

Monolithic stock fell 1.9% to close at97.12 Thursday.

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