Daily Archives: June 22, 2017

Reports of Evolution Minings’ withdrawal from Northland premature – Mori Television

Posted: June 22, 2017 at 5:18 am

Despite reports of the Evolution Mining Company's withdrawal fromPuhipuhi, their New Zealand manager (Jackie Hobbins) has told Te Kea that celebrations in the anti-mining lobby are premature.

It's been widely reported that the Australian company Evolution Mining has all but pulled out of its Northland operation at Puhipuhi. But that's not the case according to the company management.

Despite reports of the Evolution Mining Company's withdrawal from Puhipuhi their New Zealand manager (Jackie Hobbins) has told Te Kea that celebrations in the anti-mining lobby are premature.

Minewatch Northland spokesperson Tim Howard says, "We suspect and it's not unreasonable to suspect that they're just delaying their withdrawal because in the meantime they're trying to negotiate like they're doing in Australia a sell out to another vendor or exploration company."

While their drill program has received some encouraging results, Evolution Mining has told Te Kea they are not sufficient to determine whether an economic resource is present and that will require additional expenditure.

"We're not surprised the delay is deliberate and it's also deliberate on the Government's side. The Government wants this delay so that it keeps this permit alive because they desperately want to mine in Northland and they're not going to get it."

Evolution's drilling operation at Puhipuhi wrapped up in December last year with the company saying they've met their commitments under the exploration permit and willnow focus on other exploration projects. In time a decision will be made whether or not to return to Puhipuhi.

Ngti Hau Anti-Mining Group spokesperson Vaughn Potter says, "If they do come back they will find that there will be a lot more opposition as we were scaling up before we got the news that they'd pulled out. But there is a lot more opposition and the Ngati Hau Anti-mining Group is growing by the day with a heck of a lot of support from the community."

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(Star)bursts of Genetics and Evolution! – National Center for Science Education (blog)

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National Center for Science Education (blog)
(Star)bursts of Genetics and Evolution!
National Center for Science Education (blog)
Since our last kit activity was about climate change, it was time we sent our leaders an activity about evolution. To do this, I teamed up with my longtime friends and Iowa City Science Booster Club interns Laura Bankers and Joseph Jalinsky, who helped ...

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Area 4-H clubs participate in robotics workshop – Houston Herald

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+2

Watched by Kaleidoscope Discovery Center volunteer Matt Trimble, Houston 4-H Club member Allie Benoist works on a robotic helicopter.

Technology and youth education combined for several hours during a 4-H robotics workshop June 12 in the conference room at the Lone Star Annex in downtown Houston.

About 25 kids ages 8-to-18 in attendance had the opportunity to build, program and operate robots made from Lego kits. The event was orchestrated by the University of Missouri Texas County 4-H program and conducted by volunteers with the Kaleidoscope Discovery Center in Rolla.

Members of 4-H clubs in Houston, Licking, Plato and Laclede County participated, along with a few kids not affiliated with 4-H. Kids ages 8-to-10 worked with kits from the Lego Education WeDo series, while the 11-to-18-year-olds worked with kits from the Lego Mindstorms EV3 series.

After putting their robots together, kids used special tablets to program them to perform their tasks.

The goals include having them build the robot correctly and program it to do what they want it to do, said Serena Halger, who leads the Licking 4-H club along with her husband, Bobby. But it introduces the kids into engineering, and robotics applies to a lot of real life situations. It also helps them learn to work together, and kids at this age need practice communicating, sharing and taking turns.

This really helps them get some practice with those skills.

Robots are cool, and teach kids programming and engineering skills, and they have fun doing it."

HOUSTON 4-H CLUB CO-LEADER WAYNE BITTLE

The Kaleidoscope Discovery Center is a non-profit organization designed to offer activities to youth in several counties with regard to engineering, science, technology, the environment, arts and math (ESTEAM). Volunteers on hand at the robotics workshop were all students at Rollas Missouri University of Science and Technology.

Our goal is to get kids exposure to these subjects, said Kaleidoscope volunteer Matt Trimble, especially in communities where they might not normally have access to it. The specific thing were doing here is part of the robotics outreach initiative, and were trying to go to areas where schools might not have the funding or opportunity to have these kinds of robot kits in the classroom.

Trimble said the visit to Houston was fruitful.

Its working out well here, he said. Its always really fun to see the kids get excited about working with these kits. And nine times out of 10, they end up being quick learners and picking things up faster than youd expect.

Platos Clover Kids 4-H Club has had an active robotics program for a couple of years. Leaders in the Houston and Licking clubs plan to introduce robotics as a project option, and preparation is taking place for a regional Robotic Rumble competition July 29 in Plato.

Kaleidoscope Discovery Center volunteer Drazen Gonzalez assists Houston 4-H Club members, from left, Hunter Swingle, Ethan Lee and Ben Cook.

Were training them with kits that will be used in the competition, Trimble said. Hopefully that will give them a jump start on it.

Robots are cool, and teach kids programming and engineering skills and they have fun doing it, said Houston club co-leader Wayne Bittle.With the techno age we are in, it comes natural to kids and the sky is the limit on what they can do.

For more information about 4-H clubs and activities in Texas County, call MU Extension regional youth development specialist Janice Emery at 417-967-4545.

The conference room at the Lone Star Annex in downtown Houston was abuzz with activity during a 4-H robotics workshop June 12.

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A Meeting of Minds and Computers: What Are the Costs of Using Technology to Merge Humans with Machines? – Religion Dispatches

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There has been a lot of talk recently about the Singularity: the idea that were rapidly approaching a threshold event in history when artificial intelligence will transcend human intelligence, and the resulting transformation will lead to a new form of existence utterly different from anything that has come before. Discussions of the Singularity, however, sometimes miss the fact that there are very different ways it could happen, with different levels of likelihood.

One version that has received significant press lately is the emergence of a superhuman artificial intelligence (AI). Last year DeepMind, a Google-backed AI system, used deep learning techniques to teach itself Go, a game far more complex than chess, and then trounced world champion Lee Sedol. Prominent scientists, Stephen Hawking included, warn that the rise of self-organized machine intelligence could be the greatest existential threat facing humanity.

At the other end of the optimism spectrum, futurist Raymond Kurzweil dreams of immortality by downloading his mind and re-uploading it to new hardware after his deatha prospect he believes is closer than most people imagine, setting its date at 2045 in his bestseller The Singularity Is Near. Kurzweils ideas are gaining tractionhe is a director of engineering at Google, and his Singularity University boasts a faculty of some of Silicon Valleys leading entrepreneurs. But his vision may contain a fatal flaw: the human brain cannot be split, like a computer, between hardware and software. Rather, neuroscientists point out that a neurons biophysical makeup is intrinsically linked to its computations; the information doesnt exist separately from its material construction.

Will humans get there first?

There is, however, another kind of Singularity that doesnt rely on a leap of faith. Instead, its a predictable outcome of technological enhancements already being designed and implemented. It relies on the very fact that makes Kurzweils version unlikely: that human consciousness is embedded in a physical network of neurons. In this form of Singularity, human nervous systems across the world could connect with each other through the internet, permitting a new type of human superorganism to emerge.

Last month, Facebook and Elon Musk separately announced investments in technologies that could lead humanity to this outcome. Facebook announced plans for a silent speech interface using neural signal receptors that could allow users to type words into their smartphone using only their thoughts.

Billionaire Elon Musk raised the ante even further, announcing a new company, Neuralink Corporation, that aims to merge human brains with computers with the ultimate goal of enabling what Musk calls consensual telepathy. In this scenario, you would be able to share your thoughts and feelings with another person through a neural-computer interface. As in his other ventures, Musk is acting according to what he perceives as a grand vision for humanity. In his view, there is a race to the Singularity between humans and AI, and he wants humans to get there first, thus becoming active participants in the post-Singularity world rather than useless bystanders as AI takes over.

Speculative as these ideas may appear, the first steps down this path have already been taken. Hundreds of thousands of profoundly deaf people now hear through neural implants that use electrodes to transmit sound waves directly to the cochlear nerve. Patients suffering from Parkinsons disease can control their tremors through deep brain stimulation, which sends electrical pulses that modulate the brains neural activity. Brain-controlled prosthetics are being developed to allow paralyzed patients to move artificial fingers, legs, and even cursors on a computer screen.

Currently this requires complicated surgery. However, Miguel Nicolelis, a pioneer in brain-machine interfaces, believes that by around 2030 noninvasive methods could enable people to communicate regularly with their computers using thought. Scientists have already programmed brain scanners to literally see an image someone has in their mind.

Human Superorganism?

The implications of an advanced neural-computer interface are so enormous that they challenge the imagination. People could use the interface to share ideas with each other merely by thinking them and transmitting those thoughts through a network. But the potential extends far beyond mere conceptual sharing. As technology improved, youd be able to share your emotions, feeling tones, and physical sensations with others. Emotional responses to public events could be uploaded and spread over the internet. Intimate relationships would be utterly transformed.

Its easy to see how the boundary lines between an individual, the computer interface, and the rest of humanity might become blurred. Once a critical mass of people is connected, would they eventuallybegin to identify more as a group of interconnected thoughts and sensations than as individuals? Unlike Kurzweils Singularity, this version would not provide immortality to any of us. It might, however, cause the emergence of a new, collective entity, a self-organized human intelligence that incorporates and reflects each of the billions of individuals comprising it, in much the same way that an ant colonysometimes referred to as a superorganismdemonstrates a collective intelligence far beyond the limitations of each individual ant.

Many people might recoil from this vision, fearing the loss of individuality it might entail. However, this wouldnt necessarily be the case. The urge to connect with each other is one of humanitys defining characteristics. Our most crucial inventionlanguageis essentially a vehicle to transcend each persons cognitive isolation. Another uniquely human capabilitymusicpermits us to share emotional experiences in a meaningful and exquisite way. From this perspective, its reasonable to see the emergence of a human superorganism as another evolutionary stage that could profoundly enrich, rather than detract from, the intrinsic experience of being human.

Or a swarm of programmed drones?

However, this vision could be hijacked by the same forces that are already steering the internet into disturbing territory. Data privacy concerns, already paramount, have been exacerbated by the recent decision of the U.S. Congress to permit internet service providers to sell detailed usage data without customers permission. How much greater would this concern be if our very thoughts and feelings could be used as marketing fodder?

Even with the limitations of current technology, social media innovators have found ways to manipulate our hormonal responses. Pioneers in the field of captologyfrom the acronym CAPT, or Computers As Persuasive Technologyhave learned to use what they call hot triggers, such as the thumbs-up icon or Like statistics, to spark micro-doses of endorphinsin our brains, causing subconscious addictive behavioral loops. It is hard to imagine the power these manipulations would hold over us if they had direct access to our brains.

Then there are concerns about what kind of forces an internet of emotions might unleash. Many observers have voiced apprehension about our post-factual world roiled by fake news stories that spread like wildfire across the internet. If raw emotions could be transmitted across humanity like a tidal wave without requiring even false facts to back them up, what would this do to the political makeup of a future neurally connected society?

The issues that are hotly debated today have implications not just for how the internet will develop in the near future, but quite possibly for how humanity will evolve. Might we one day share the unimaginable experience of being part of a human superorganism while retaining individual autonomy? Or will we simply become programmed drones thinking were making our own choices that ultimately are driven by the objectives of corporate shareholders and unscrupulous politicians?

One thing is clear: discussions about the Singularity cannot be left to a few pioneering think tanks and billionaire entrepreneurs. The implications of these new developments are enormous. The future direction of humanity may well be at stake.

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A Meeting of Minds and Computers: What Are the Costs of Using Technology to Merge Humans with Machines? - Religion Dispatches

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Facebook Is Introducing New Tools to Protect Women in India – Fortune

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They'll be available starting Wednesday. Courtesy of Facebook

Facebook on Wednesday is unveiling new features that it hopes will make women in India feel safer on its platform.

The social network is introducing two tools that will give users in the country more control over who can download and share their profile photosimages that Facebook users can often see even if they're not friends with the person pictured.

Facebook's research in the Indian market revealed that some users, especially women, are uncomfortable uploading a profile picture of themselves for fear it might be distributed more widely than they wish or otherwise misused online, according to Facebook product manager Aarati Soman. Instead, they use photos of something elsesay a dog or other animalwhich can make it hard for friends to find them on the site.

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The first feature is a photo guard that users can trigger. It will keep others from being able to download, share, or send the photo in a Facebook message. The latest version of the Facebook app on Android devices will also prohibit users from screen-shotting a guarded photo. Profile pictures with the added security will be displayed with a blue border and shield, which Soman calls "a visual cue so people understand you would like your picture to be protected."

The second feature is a design overlay that users can put on their profile pictures. There are several different pattern options that Soman says mimic "traditional art designs from around India." Facebook's decision to add the feature stems from a research finding that an extra design layer on a profile picture made other users 75% less likely to copy it.

Both tools will be promoted in Indian users' news feeds, and they'll be available in over 30 local Indian languages. Their gradual rollout starts Wednesday; they'll be available throughout India by June 27.

India is one of Facebook's fastest growing markets in terms of users , but low internet speeds, weak infrastructure, and a lack of consumer trust remain challenges there, according to Quartz . In May, Facebook launched its Express Wi-Fi Internet service in India with 700 hotspots. The company partnered with 500 local entrepreneurs to sell the service through vouchers that are priced by the day or the month. It's Facebook's second attempt to promote universal connectively in India. Its first, called Free Basics, was blocked by India's telecom regulator last year for not supporting net neutrality since the service favored some sites over others.

In explaining the rationale behind the two new tools being introduced Wednesday, Soman pointed to CEO Mark Zuckerberg's February manifesto , which called for the creation of a worldwide community. In it, he also mentioned the "real opportunity to build global safety infrastructure." Soman says that in India in particular, the risk of photo misuse "is a top-of-mind concern for women."

"A lot of what affects women offline affects women online," she says.

Anshul Tewari of New Delhi is founder and editor in chief of Youth Ki Awaaz, a content publishing site aimed at India's youth. His organization helped Facebook in the development of the new tools, and he told Fortune about the online risks that many Indian women face.

"Gender-based violence and sexual harassment is a big problem in India," he said, due in large part to "an extremely patriarchal way of thinking." Those attitudes are also present online.

Many men feel they command power over women, even in a virtual setting, Tewari explains. One rampant problem is the unsolicited online messages that women receive on social media from men who try to befriend or control them. Pushback against such advances has, in some instances, prompted men to download women's photos, create fake profiles based on the woman's identity and post unflattering, even pornographic, content, Tewari says.

" There's not clear information on how much it happens," he says, but "a lot of people are struggling [with it]." A legal system in India that's ill-equipped to combat this kind of cybercrime only exacerbates that problem, according to Tewari.

"One thing that a platform like Facebook can do," he says, "is identify ways to protect aspects of your profile that can lead to such violence happening online."

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Mum drops off daughter at college then sends her hilarious texts with football team – NEWS.com.au

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Daughter receives hilarious text from mum at her college.

STARTING at a new school, university or workplace can be quite daunting, especially if youre doing it all alone.

But for one student in the US the experience was completely different.

Avery Leilani attended the Texas State freshman orientation day with her mum you know those uncomfortable events where a really passionate student takes you on a tour and you try and make new friends? Well, yes those.

But as Avery went off to do her own thing she received a strange text from her mum.

The text said, I made some friends. Dont wait up.

And then the photos came.

The young students mum was pictured among some very toned members of the college football team.

My mum dropped me off today for College freshman orientation and she sends me this ... Avery posted the string of messages to Twitter and it quickly went viral.

Since uploading it online the post has been retweeted more than 97,000 times with nearly half a million likes.

One Twitter user responded our mums should be friends, and shared a photo of her mum doing the exact same thing. Youre not alone, Avery.

We dont know why, but this scene from Mean Girls comes to mind ...

The best scene in Mean Girls.Source:YouTube

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Star Trek virtual reality game boldly goes with IBM Watson – BBC News

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BBC News
Star Trek virtual reality game boldly goes with IBM Watson
BBC News
Players of the virtual reality game Star Trek Bridge Crew will be able to control the Starship Enterprise using voice commands, following a collaboration with IBM's supercomputer. IBM Watson works with a program called Conversation to interpret the ...

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Five ways virtual reality is improving healthcare – Phys.Org

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June 21, 2017 by Wendy Powell, The Conversation Credit: chombosan/Shutterstock

Virtual reality is much more than just a new form of entertainment, it is increasingly being used in a wide range of medical applications, from treatments to training. Here are a few of them.

1. Pain management

There is good scientific evidence that virtual reality (VR) can help relieve pain. The parts of the brain that are linked to pain the somatosensory cortex and the insula are less active when a patient is immersed in virtual reality. In some instances, it can even help people tolerate medical procedures that are usually very painful.

Other studies have shown that amputees can benefit from VR therapy. Amputees often feel severe pain in their missing limb, which can be hard to treat with conventional methods, and often doesn't respond well to strong painkillers like codeine and morphine. However, a technique called "virtual mirror therapy", which involves putting on a VR headset and controlling a virtual version of the absent limb seems to help some patients cope better with this "phantom pain".

2. Physical therapy

VR can be used to track body movements, allowing patients to use the movements of their therapy exercises as interactions in a VR game. For example, they may need to lift an arm above their head in order to catch a virtual ball.

It's more fun doing exercises in virtual reality than it is in a gym, so people are more motivated to exercise. It can help in other ways too. For example, we found that for patients who are anxious about walking, we can control their virtual environment so that it looks as though they are moving much slower than they actually are. When we do this, they naturally speed up their walking, but they don't realise they are doing it and so it isn't associated with pain or anxiety.

Studying how people perceive and interact with VR systems helps us design better rehabilitation applications.

3. Fears and phobias

If you have an irrational fear of something, you might think the last thing you need is to see it in virtual reality, however, this is one of most established forms of medical VR treatment. Phobias are often treated with something called graded-exposure therapy, where patients are slowly introduced to their fear by a therapist. Virtual reality is perfect for this as it can be adjusted precisely for the needs of each patient, and can be done in the doctor's office or even at home. This is being used to treat phobias such as fear of heights and fear of spiders, but also to help people recover from post-traumatic stress disorder (PTSD).

4. Cognitive rehabilitation

Patients with brain injury from trauma or illness, such as stroke, often struggle with the everyday tasks that we take for granted, such as shopping or making plans for the weekend. Recreating these tasks within virtual environments and allowing patients to practise them at increasing levels of complexity can speed up recovery and help patients regain a higher level of cognitive function.

Doctors can also use these same virtual environments as an assessment tool, observing patients carrying out a variety of real-world complex tasks and identifying areas of memory loss, reduced attention or difficulty with decision-making.

5. Training doctors and nurses

Virtual reality is, of course, not just for patients. It also offers benefits to healthcare professionals. Training doctors and nurses to carry out routine procedures is time consuming, and training generally needs to be delivered by a busy and expensive professional. But virtual reality is increasingly being used to learn anatomy, practise operations and teach infection control.

Being immersed in a realistic simulation of a procedure and practising the steps and techniques is far better training than watching a video, or even standing in a crowded room watching an expert. With low-cost VR equipment, controllable, repeatable scenarios and instant feedback, we have a powerful new teaching tool that reaches well beyond the classroom.

Explore further: Virtual reality eases phantom limb pain

This article was originally published on The Conversation. Read the original article.

Virtual reality can relieve the sensation of phantom limb pain. A new test devised by researchers at Aalborg University shows that VR technology can trick the amputee's brain into thinking that it is still in control of a ...

Virtual reality therapy is effective in significantly reducing pain for hospitalized patients, according to a new Cedars-Sinai study.

A mixed reality system which allows medical practitioners to view and interact with virtual replicas of patients' organs, bones or body parts is being developed by academics.

A growing body of evidence suggests that virtual reality (VR) technology can be an effective part of treatment for phobias, posttraumatic stress disorder, and other mental health conditions, according to a research review ...

Virtual reality headsets are often associated with video games and fun, but companies are also working to use them for mental health therapies, to treat phobias, anxiety or addictions.

The Big Ten network is making Saturday's football game between Minnesota and No. 21 Nebraska available in virtual reality.

A telecom company in the Netherlands has teamed up with the country's traffic safety authority to develop a bicycle lock that also blocks its mobile network, in a move aimed at protecting young riders who regularly pedal ...

A data analytics firm that worked on the Republican campaign of Donald Trump exposed personal information belonging to some 198 million Americans, or nearly every eligible registered voter, security researchers said Monday.

From "The Jetsons" to "Chitty Chitty Bang Bang", flying cars have long captured the imagination.

Researchers at UC Santa Barbara professor Yasamin Mostofi's lab have given the first demonstration of three-dimensional imaging of objects through walls using ordinary wireless signal. The technique, which involves two drones ...

Your next doctor could very well be a bot. And bots, or automated programs, are likely to play a key role in finding cures for some of the most difficult-to-treat diseases and conditions.

The long range of airborne drones helps them perform critical tasks in the skies. Now MIT spinout Open Water Power (OWP) aims to greatly improve the range of unpiloted underwater vehicles (UUVs), helping them better perform ...

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Free Spider-Man: Homecoming Virtual Reality "Experience" Coming Next Week – GameSpot

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Spider-Man Homecoming hits theaters in early July, and to mark the upcoming release, Sony is launching a tie-in experience for virtual reality headsets. It's coming a week ahead of the film's release date, and it's free.

Sony announced the experience with a short trailer which shows a bit of what you can expect. It looks like a series of mini-games that'll have you shooting webs, eliminating enemies, and, most importantly, swinging through the city. You can check out the video above.

Spider-Man Homecoming VR arrives on June 30, a week before the film's July 7 release. Although the game was produced by Sony Pictures Virtual Reality, it's not limited to PlayStation VR. It'll be available for all major VR systems, including the Oculus Rift and HTC Vive. If you don't own a VR headset, you can still try it out at certain Cinemark theaters in the United States.

In other news, the film appears to be set for a strong opening weekend, and we recently broke down its third trailer. The PS4-exclusive Spider-Man game in development at Insomniac recently got its first gameplay reveal. You can check it out here, and you can also watch our interview with the game's creative director here. It's coming sometime in 2018.

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Could San Diego Be The New Hub Of Virtual Reality? – NBC 7 San Diego

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WATCH LIVE

NBC 7's Danielle Radin stopped by San Diego Startup Week and talked to a company taking virtual reality to a new level. (Published Wednesday, June 21, 2017)

The co-founder of San Diego Startup Week, Austin Neudecker,said Wednesday he believes San Diego could become a new leader in the world of virtual reality.

We have a tremendous engineers coming out of some of the best research institutions and companies here inSan Diego," said Neudecker.

One company, Ossic, ispaving the way, withnew types of headphones that take virtual reality sound fromtwo-dimensional, likeyou would hear from a television orvideo game,to 3-D sound.

3-D sound is kind of like how you hear in real life," said Sally Kellaway, creative director of Ossic. "When youre listening to anything in real life, you get 360 degrees: you can listen to anything at any time.

Kellaway said they do this by customizing the headsets to each person'shead and ears.

Ossic currently has a program thatdisplays musical orbs floating through the air. When you touch them with your controller in virtual reality, you can move them around, hearing the music from all sides.

Published at 6:02 PM PDT on Jun 21, 2017

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Could San Diego Be The New Hub Of Virtual Reality? - NBC 7 San Diego

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