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Daily Archives: June 19, 2017
What We Like || Uplifting Trance – EDM Identity (blog)
Posted: June 19, 2017 at 7:24 pm
What We Like is a new series that features genres we like in the electronic music scene. This months edition is focused onUplifting Trance!
What We Likeseries focuses on a sole genre that a contributor to the team is passionate about. Each month, that contributor will dive deep into the genre they care most about to bring you some history, information, and of course some music too. Our intention is to not just to provide some music for you to listen to, but to guide you on your journey in discovering new music or help you develop a deeper connection to genres you already love.This monthsedition of What We Like is focused on Uplifting Trance!
What is Uplifting Trance?This sub-genre of Trance has many aliases, including ones like emotional trance, epic trance, and even branching off into a sub-genre of its own called orchestral uplifting trance. However, what truly defines Uplifting Trance is the feeling that it gives you when youre listening to it. The rush The euphoria The pure bliss that reaches your ears, brings a smile to your face, and spreads warmth into your heart.
Its the type of Trance that can have you bawling from sheer happiness caused by just being in that beautiful momentor crying from deep sadness reminiscing on beautifulmemories from the past. When listening to it in a live setting, its the type of music that makes you want to hug a friend or significant other and just appreciate that you are sharing something so beautiful with someone you care about. Uplifting Trance truly evokes emotion in so many different ways, and thats why it is, and always will be my favorite genre!
Trance is said to have originated in the mid to late 1990s in Germany. These type of sounds had to be defined because it was a different type of sound than what was currently being played in Europes club scene at the time. The difference was that there was typically a breakdown portion of the song where the beat dropped and focused on a melody and then returned with a renewed intensity. It became instantly popular in Europe and spread very quickly.
It wasnt until the late 1990s and early 2000s that the more uplifting side of Trance started to show itself with artists like ATB, Delirium, Paul Van Dyk, and Ferry Corsten. Other artists such as Armin van Buuren, Tiesto, 4 Strings, and Above & Beyond to name a few were also involved in the progression of Uplifting Trance in the 2000s.
In recent years, this sub-genre of Trance has continued to carry on with artists such as Aly & Fila, John O Callaghan, Ferry Tayle, Daniel Kandi, and more. It has also branched off creating its very own Uplifting Trance subgenre mentioned above, orchestral uplifting.
There are many tracks that can be labeled as Uplifting Trance. Therefore, Ive simply picked out some of my favorite tracks, artists, labels, and radio shows that will help you get an example of what this Trance subgenre really is and why its so awesome!
If you are an avid electronic music fan, youve most likely heard of Digitally Imported radio. Did you know they have an entire channel dedicated to Uplifting / Epic Trance? This channel includes multiple different radio shows where you can indulge and listen to favorite and new Uplifting tracks. Some examples of these radio shows include Edge Sessions withPhotographer, Injection withUCast,Orchestrance with Ahmed Romel, and more.
Tune into Digitally Imported Epic Trance radio here.
An example of a classic Trance song that was a massive inspiration to Uplifting Trance in the late 90s was released by The Thrillseekers called Synaesthesia. This track is a beautiful example of Epic Trance at its finest and gives you a great idea of what kind of songs really made the genre into what it is today.
Check out our in-depth interview with The Thrillseekers here.
Stream The Trillseekers Synaesthesia:
One of my all-time favorite tunes with one of the most unique breakdowns that Ive ever heard is by Ciaran Mcauley called In Memory of You. This is the perfect song to use to start off this article as it is sure to give you goosebumps and bring about all the feels.
Stream Ciaran Mcauley In Memory of You:
Another beautiful track by an artist who has been known to produce some stunning Uplifting tunes is called Starships Over Alice. I accidentally found this track by Arctic Moon while browsing through other songs I wanted to listen to. The title of the track caught my eye and made me want to listen. After hearing it, I was thoroughly impressed, and I truly believe all of the elements of this track are really beautiful.
Stream Artic Moon Starships Over Alice:
Future Sound of Egypt Recordings is label that is known to have released epic, beautiful Uplifting Trance productions. Created by the artist group Aly & Fila, FSOE has allowed many artists to be able to show their creativity and Uplifting styles including artistslikeFady & Mina, Ferry Tayle, Arctic Moon, and others.
A perfect example of this type of Trance is this gorgeous track by Ahmed Romel called Paradisum.
Stream Ahmed Romel Paradisum:
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If youre looking for a quality label that produces all sorts of uplifting and uplifting orchestral trance, Abora Recordings has got you covered. All the way from their releases on their sub-labels like Abora Skies and Digital Euphoria just to name a couple, there have been many epic tracks produced. The creator and founder of Abora Recordings is none other than the famousOri Uplift, an amazing mastermind behind Uplifting Trance. The tracks that he has produced are absolutely stunning, to say the least. Keeping up with this particular type of Uplifting Trance can sometimes be hard, but Ori Uplift makes it easy by producing his weekly podcastUplifting Only that focuses purely on beautiful, uplifting and orchestral Trance tracks. Uplifting Only airs every Thursday on Digitally Imported.
Stream Uplifting Only Episode 227 (incl. DJ Nicki Guestmix) (June 15th, 2017):
One of my all-time favorite tracks, released on Abora Recordingsin June of 2016, displays the perfect Uplifting Trance that Ive come to love. Combined with a beautiful animated video produced by TranceDivine, watching this video and hearing the track for the first time together made me cry. Maybe it was due to my feelingsthat day, maybe it was just that moment, or maybe it brought back memories. No matter what, at some point, Uplifting Trance brings out emotions in everybody! Give Uplifting Trance a chance and check out the video combined with illitheass beautiful track below.
Stream illitheas Last Forever (Intro Mix) TranceDivine Promo Video Edit on Youtube:
Another absolutely gorgeous Uplifting Trance track that displays the beauty of the genre, also released on Abora Recordings, is labeled Heiwa, produced by Type 41. The melodic breakdowns can take you through an emotional journey of pure beauty.
Stream Type 41 Heiwa on Soundcloud:
Soundcloud | Twitter | Facebook | Website |Abora Recordings | Uplifting Only
Cassey resides in the Midwest. Music is her main hobby -- her favorite genres of electronic music being Trance and House. She enjoys intimate club shows as well as other events like Groove Cruise, EDC, and more. Apart from being publisher for EDM Identity, she works full time in network security. Other than music, she also has a passion for video gaming, spending time with family/friends, and studying for certifications to further progress her career.
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Trance Dads who are absolutely killing it! – Trance Hub (satire) (press release) (blog)
Posted: at 7:24 pm
Fathers happen to influence most of our choices, may it be a sport or a game or even our choice of music. Today, since we celebrate Fathers Day, we list down 6 trance dads who are absolutely slaying the trance game.
James Lynas
The famous trance dad who is better known for taking out his lovely kids for rave rides. He is a man who even managed to get a Dreamstate party home for his kids! Talk about dads being positive influences in terms of music choices, and James is a shining example of one. You keep slaying it James!
Armin Van Buuren
The God of Trance not only steals hearts while on stage, but is an doting dad to Fenna and Remy. Who can forget the moment at Tomorrowland when he had tears in his eyes while announcing the birth of his son? He regularly takes time out to play with his kids and has even had Fenna dancing while he performs on stage!
Ferry Corsten
The man who never fails to impress, especially with his new album Blueprint, also happens to be the father of a beautiful girl and a boy. Sharing a personal story which he happened to tell me when I met him at EDC in India, I asked him as to how he manages his hectic schedule. He told us about how he had to be back in Asia in two days again for an event, yet he took a flight home right after his performance here to even spend those two days with his kids. Could it get any more adorable?
BT
BT is the proud father of a lovely girl. He currently resides with her in Maryland. He even produced the track Skylarking as a lullaby for his daughter. Apart from that, he gets her quite often on stage when he performs.
Marlo
Marlo recently stepped into fatherhood. Father to River Hoogstraten, you can always see him uploading pictures of his son on Instagram and snapchat.
Gareth Emery
Gareth emery is an absolute darling when it comes to his daughter Sansa. He even named her after Sansa Stark from Game of Thrones. He has even produced a track for her. Now, he currently is on his way to become a father for the second time. Congratulations Gaz!
These are some of the trance dads whom we absolutely love! To all the trance dads out there, wishing you a very happy Fathers day!
Trance enthusiast. Armada Ambassador. Content writer. Im not afraid of 138! Making people give Trance a chance.
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Trance Dads who are absolutely killing it! - Trance Hub (satire) (press release) (blog)
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Cyberpunk adventure 2064: Read Only Memories is coming to Switch – Eurogamer.net
Posted: at 7:24 pm
Xbox One version due next month.
By Jeffrey Matulef Published 19/06/2017
Acclaimed cyberpunk point-and-click adventure Read Only Memories will be coming to Switch in early 2018.
2064: Read Only Memories is set in a world where Duck Game is still relevant in 57 years.
2064: Read Only Memories tells the tale of a journalist tracking down their kidnapped friend Turing, who just so happens to be the world's first sapient machine.
Unlike most oldschool point-and-click adventures, 2064: Read Only Memories will contain multiple solutions to its puzzles and the way you choose to handle problems will reflect how the story progresses.
The game was originally released on PC in 2015 as Read Only Memories, but it since did that Raiders of the Lost Ark thing where its creators renamed its title after the fact. The 2064 bit is now canon, like Indiana Jones' name in his debut feature.
2064: Read Only Memories has since come to PS4, Vita, Mac and Linux. An Xbox One version is also in development, and based on the game's official Twitter name 2064@XboxOne July!, I would wager that it's coming in July.
If that first voice sounds familiar that's because its Clementine in The Walking Dead actor Melissa Hutchinson.
You can play a free demo of Read on Memories on Steam.
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Cyberpunk adventure 2064: Read Only Memories is coming to Switch - Eurogamer.net
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Snatcher Is Cyberpunk Noir At Its Best – Kotaku Australia
Posted: at 7:24 pm
Satoshi Yoshioka's art from Sdatcher
Snatcher is a cult classic that should be experienced by both science fiction and Metal Gear fans. Even though it appears to "snatch" many of its influences and throw them together into a science fiction cornucopia, it actually explores the issues of humanity and existence in its own distinctive style.
Snatcher was the brainchild of Hideo Kojima and originally came out in 1988 for the MSX console, a computer format that was popular in Japan and Europe in the 80s. It was ported for the PC Engine (known as the TurboGrafx-16 in America) before reaching American audiences on the Sega CD in 1994, with upgraded graphics and an additional third act. Set in 2047, you play as Gillian Seed, an amnesiac Junker (Japanese Undercover Neuro Kinetic Elimination Ranger) who hunts down Snatchers in the hopes that it will help him to remember his past. The eponymous Snatchers are artificial life forms, or bioroids, designed to blend in with humans. The game takes place in the metropolis of Neo-Kobe, a vibrant melting pot with a whole lot of history and lore. Snatcher uses a text interface similar to the old PC point-and-click adventure games, but it streamlines controls to the point where it's considered one of the earliest precursors of the visual novel.
Former Konami artist Satoshi Yoshioka, who designed many of Snatcher's characters and worked at Konami for nine years on titles like Batman and Robin and Policenauts, told me in an email: "I got a lot of inspiration from classic movies like Blade Runner, The Terminator, and Alien. I made the graphics used in the game with a great deal of respect to [these films]. I was especially interested in the Hollywood SFX [special effects] at that time, and I tried to honour their spirit."
This spirit is felt in many of Snatcher's designs, though their combination creates an atmosphere that has its own unique charm. Players get to know Snatcher's characters through complex dialogue branches with a surprising variety of options. Small comic book panels appear below the main visual window and give personality to each of the characters. The characters also react with appropriate facial expressions that help convey the game's somber themes. Unlike the protagonists in many noirish cyberpunk books and films, Gillian Seed is expressive rather than following the trope of being stoic and subdued. His strong personality goes from melancholy amnesiac to driven investigator and even womanizer (though he gets almost universally rejected). He's a likable character, even with his flaws. He's visually inspired in part by Rick Deckard from Blade Runner, but also the more humorous Lupin the Third from the eponymous animated series.
Yoshioka, who "created all the face graphics for the conversation parts," said that drawing "the expressions of Gillian surprise, delight, and so on were the most challenging to me because of the complexity of the character. Gillian had an interesting mix of humour and seriousness. Kojima wanted to convey Gillian's witty and charming nature, even in some of the more intense moments, so that it would make him seem more 'human' in contrast to the robotic Snatchers." Designing the characters using Konami's custom drawing application, Yoshioka says he was always guided by "Kojima and was mindful of making the graphics as 'cinematic' as possible."
The high quality of the visuals emphasise the cinematic aspect by showcasing graphics that were closer to films than most gamers had seen before on a console. In the combat sequences against the Snatchers, especially one where a fellow Junker named Mika gets captured, the whole battle is framed as an interactive cutscene where you have to kill a villain who uses Mika as a human shield. In another sequence, Gillian's Turbocycle gets sabotaged and spins out of control. The film cuts play out like an action movie, with tense music pounding in the background.
Snatcher's themes of changing technology were present in the development of the game itself. While it'd be easy to say the advanced graphics were due to the increased power of the Sega CD, Yoshioka pointed out that part of what made the development of Snatcher and all its various ports so cohesive is that "Snatcher was developed by a small number of people. In comparison, it might be about half of the average number for a NES game development team at that time. So the developers in different roles could work in close proximity to each other. It enabled us to respond directly and quickly to any developing tasks."
He explained, "Kinoshita (Tomiharu Kinoshita, the original MSX designer) created the original character design. I took part in drawing the characters as a team member of the port for PC Engine CD-ROM (which in turn would be ported with only minor changes to the Sega CD). I could redesign the supporting roles like Chin Shu Oh relatively freely. So I designed them to suit my preference. I heard that in the earlier stage of the development, Kojima had directed the designer to make the game character a bit like Katsuhiro Otomo (the director of Akira)."
This small team had flexibility, but it also meant this small group at Konami had to figure out how development worked when it came to simple things like burning CDs. "When we wrote the data [for Snatcher], we used CD-R writers. It was the first time for us to use the devices. We couldn't inhibit some of the unidentified noises showing up in the game itself. The accident disturbed not only Kojima, but all the other members of the developer team. I was not well acquainted with the CD-R writers. I puzzled over the problem, and suggested not to shake it or to make noises when we used it, hahaha. We finally found that the disturbing noises were due to faulty wiring. Of course, we had amused smiles after we discovered the error was our own fault."
This also brought the team together, a spirit that infuses the game. There's one story Yoshioka shared that perfectly symbolized the unusual development of Snatcher: "I cannot forget that Kojima made strange lyrics for the song in the game, 'Creeping Silence.'" It's a track that effectively creates a creepy atmosphere, but the lyrics don't appear in the game. "He [Kojima] sang it quite often, so the other members remembered the lyrics. 'Spinner, spinner heeey,' and we'd iterate on that. We often sang it all together."
Ouch...
Technology can lead to moments of human bonding, but it's a double-edged sword that can also wreak destruction. The real life Terminator Conundrum a genuine issue debated by the Pentagon about how much autonomy AIs should be granted to kill seems straight out of Snatcher. One of the more shocking moments early in the game is when Gillian comes across the body of Junker Jean-Jack Gibson, whose head has been viciously cut off and lies between his legs. The violence punctuates the threat of the Snatchers and, as Yoshioka points out, "is the first murdered corpse that the players face. So the staff working on the scenes wanted to evoke a dramatic impact and decided to use the most brutal image." Snatcher doesn't shy away from its robotic violence, including a maggot-infested corpse and an animal whose entrails have been ripped out.
The game doesn't delve into Blade Runner's ethical ambivalence when it comes to the existence of Snatchers. They're a threat to be eliminated, not beings on the verge of self-awareness. The terror of that moment highlights the theme of humanity's fear of being replaced by technology as represented by the Snatchers themselves. The irony is that humanity's own self-destructive behaviour created a vacuum for the Snatchers to supplant them in the first place; the game's villain is motivated by his disgust with human behaviour. When I asked Yoshioka about the relationship between technology, art, and humanity, he stated: "In order to know the things of the present, I believe it's essential to know the things of the past. This is also true of arts. We tend to take for granted present technology and the arts. But all of these forms are based on past inventions, innovations, and discoveries."
This theme is also explored more humanely. Metal Gear Mk. II, based on the mechanical nemesis of the original Metal Gear, is Gillian's robot companion. It's been imprinted with a personality programmed by Harry, the engineer for the Junkers. In the game's big twist, you learn that Harry is actually Gillian's son. The reason Gillian and his wife suffered amnesia is that they were part of a secret effort fifty years ago to develop the Snatcher program and replace all the world's leaders. They were put into artificial sleep after the Lucifer-Alpha biological weapon went off. Harry lived on, oblivious to his parents' fate. So the whole game, you're interacting with him, asking about your equipment, and you don't even know who he really is until he dies. That makes your relationship to Metal Gear Mk. II all the more poignant, since he is in essence Harry's creation, your son by mechanical proxy. Metal Gear Mk. II is willing to sacrifice its life to save Gillian, and the implication is that there may come a day when humanity destroys itself and our legacy will only carry on through the technology we birth.
Yoshioka has considered the implications of Snatcher and the movies that inspired it: "There have been many SF movies and comics filled with fearful feelings about the progress of AI. I've got lots of inspirations from these kind of works. Of course, I fear watching and reading about them. But I've also loved AI robots since I was a child. In 1970, when I was just three years old, I saw several robots playing instruments in the Japan World Exposition at Osaka. I still clearly remember that scene and my feeling of wonder which still resonates. So I'm on the side of Metal Gear Mk. II-like robots being able to reach out and communicate with us. I'd prefer to believe in the dream of the emergence of robots that will be partners with humanity, instead of the kind of stories that portend destruction in the wake of AI progression."
Will the advancement of AI and biotechnology reach a point in 2047 where humanity can be replaced by something akin to a Snatcher? Or will the progress made possible by new tech save people from themselves in the face of a catastrophic disease or environmental disaster? It's the fact that there are no easy answers that makes Snatcher so compelling, reminding us that the investigation into human nature never ends. Yoshioka told me, "Though I regard myself to be a has-been, I'm trying to create some brand new impressions by remixing my works, which is my past. I hope the younger generation today realise they need to be aware of the classic and premier works and arts if they want to create something new."
Satoshi Yoshioka's interview was translated by Yoshihiro Tanigawa.
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Of all the things I expected out of E3 2017, Atari announcing a new console was last on the list. Heck, it wasn't even on the list, more scratched in chalk on the tip of my shoe. But it is happening -- CEO Fred Chesnais confirmed with VentureBeat's Dean Takahashi the company's plans to get "back [into] the hardware business".
Nice work gz - Friday's ScribbleTaku was Age of Empires. The original one, incidentally. I had the game on my mind after the remaster for AOE 1 was announced during the PC Gaming Showcase. It's been an awful long time since I busted out the CD for that game (since you can't buy it digitally these days). But a new week means a new game. Let's see how you all go.
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Rain of Reflections is a cyberpunk game where every choice is permanent – IND13
Posted: at 7:24 pm
Announced at E3 by Swedish developer Lionbite Games, Rain of Reflections is a cyberpunk adventure with an morale-based strategic confrontations.
It increasingly seems that cyberpunk is making a strong comeback across media, and joining this campaign is Rain of Reflections, an adventure game with turn-based strategic confrontations and a very heavy emphasis on narrative and choice-and-consequence. The game is also quite the looker, and has an almost-AAA finish despite coming from an independent developer.
The games debut trailer below shows its three protagonists: Wilona, Dwennon and Imra. Wilona is a scientist following in her fathers footsteps and involved in experimentation on human children; Dwennon is a private investigator with a shadowy past, because you cant really have a cyberpunk or noir game without one of those floating around; and finally, Imra is a resistance fighter with an eyepatch. Does that make her a cyberpunk pirate? Well have to reach out to the devs for that burning question.
Rain of Reflections is all about narrative choices, and it emphasises that there is no retrying or undoing to be done. Every choice you make is permanent, and you will have to live with the consequences of your actions. The devs stress that theyre also cutting out all the filler content and repetitive gameplay to focus on whats relevant and engaging without ever wasting the players time.
While there dont seem to be any direct action mechanics in the game, there will be dialogues, exploration, puzzles and the aforementioned strategic confrontations that are based on morale. Heres how the devs describe it:
To make the more action-oriented confrontations a part of the narrative and not mere changes of pace, they are constructed around battle motivation a literal tug of war where we offer lots of ways to outsmart enemies without directly resorting to lethal violence.
This fits with the consequence-driven narrative, as we want the player to reflect on that taking a life any life is a tough choice that has consequences on the story going forward.
Rain of Reflections is being developed in the Unity engine at Stockholm, Sweden by Lionbite Games. This is their first game.
Rain of Reflections is scheduled to release sometime in 2018 for PC. Other platforms will be carefully considered after the initial PC release.
Independent DevelopmentIndie GamesIndiesLionbite GamesRain of Reflections
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Rain of Reflections is a cyberpunk game where every choice is permanent - IND13
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Screenvision Media Integrates Preshow Delivery With RosettaBridge TMS – DCinemaToday (press release)
Posted: at 7:24 pm
Start/Menu > Find Press Releases > Refresh this page New YorkJun 19, 2017 Unique Digital is delighted to be able to announce the completed integration of their RosettaBridge Theater Management System with the Screenvision Media preshow. Enabling automated ingestion and programming of ad content directly to an exhibitor showing level, the integration provides Screenvision Medias US network of exhibitors with a new choice of integrated TMS for their locations and operations. We have been impressed with the way the team at Unique Digital approached the task of integration with our preshow. We know of Unique from their European installations, so had no doubt that the integration would be a logical and painless step for us, commented Mike Henry, SVP of Information Technology at Screenvision Media. Building on Unique Digitals rich heritage of preshow management in the European arena, the RosettaBridge TMS integration with Screenvision Medias preshow delivery provides the US market alternatives when creating a fully integrated cinema workflow. The RosettaBridge TMS footprint is growing in the US market; integrating with leading provider Screenvision Media makes sense. RosettaBridge TMS installations are now able to switch on automated preshow integration with Screenvision Media. Our aims of minimizing the exhibitor task of preshow inclusion, while ensuring the compliance of ad playlist delivery, is in place for Screenvision Medias exhibitor customers, commented Mark Stephen, Director of Sales at Unique Digital. With full functionality integration of ratings targets, feature targets and preshow trimming capabilities all having been deployed successfully, we are looking forward to bringing our RosettaBridge TMS to Screenvision Medias US exhibitor partners. RosettaBridge is a full featured TMS with an unrivalled suite of tools to manage film, advertising and trailer content within each site through an intuitive and easy to use interface. RosettaNet delivers playlist programming, monitoring and support to an entire digital cinema estate from a single point, allowing network wide show conformity and control, while driving down local onsite operational costings. About Unique Digital Ltd.:
Established 20 years ago, Unique Digital are the leading supplier of products and services to the Digital Cinema Industry with offices in Dublin, Manchester, London, Bergen and Vilnius. Products are tailored for Exhibition, Distribution and Cinema Advertising Sales companies including RosettaBridge TMS, RosettaNet (Theatre Management Systems), Movie Transit (DCP Content Delivery Network), Basekey (KDM management), RosettaPOS (Point of Sale), RosettaLive (Event Streaming) and our pre-show products of Advertising Accord, Ad Transit and Smart Trailering, amongst others.
We making software for the entertainment industry
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Screenvision Media Integrates Preshow Delivery With RosettaBridge TMS - DCinemaToday (press release)
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New SentiVeillance Server from Neurotechnology Adds Face Recognition and Analytics to Video Management Systems – PR Newswire (press release)
Posted: at 7:23 pm
SentiVeillance Server supports most popular video management systems: Milestone XProtect VMS and Luxriot Evo, Evo S and Evo Global. SentiVeillance Server can process up to 10 video streams from multiple video management systems, all in real time.
SentiVeillance Server includes Neurotechnology's latest deep neural-network-based facial detection and recognition algorithm which significantly improves identification accuracy and speed. The algorithm is based on more than 13 years of development and research and has been tested in the NIST Face Recognition Vendor Test (FRVT) Ongoing. It is also included in other Neurotechnology products, such as the VeriLook and MegaMatcher software development kits (SDK), which have millions of deployments worldwide.
Neurotechnology also offers the SentiVeillance SDK for development of solutions using facial identification and object recognition from surveillance video.
SentiVeillance Server and the SDKs noted above are all available through Neurotechnology or from distributors worldwide. For more information and trial version, go to: http://www.neurotechnology.com.
About Neurotechnology
Neurotechnology is a developer of high-precision algorithms and software based on deep neural network (DNN) and other AI-related technologies. The company offers a range of products for biometric fingerprint, face, iris, palmprint and voice identification as well as AI, computer vision, object recognition and robotics. Drawing from years of academic research in the fields of neuroinformatics, image processing and pattern recognition, Neurotechnology was founded in 1990 in Vilnius, Lithuania and released its first fingerprint identification system in 1991. Since that time the company has released more than 130 products and version upgrades. More than 3000 system integrators, security companies and hardware providers integrate Neurotechnology's algorithms into their products, with millions of customer installations worldwide. Neurotechnology's algorithms also achieved top results in independent technology evaluations including NIST MINEX and IREX.
Media Contact Jennifer Allen Newton Bluehouse Consulting Group, Inc. +1-503-805-7540 jennifer(at)bluehousecg(dot)com
To view the original version on PR Newswire, visit:http://www.prnewswire.com/news-releases/new-sentiveillance-server-from-neurotechnology-adds-face-recognition-and-analytics-to-video-management-systems-300475097.html
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Rotary looks to help CF pool effort – Ocala
Posted: at 7:22 pm
Part of community effort to stave off Sept. 30 closure
An Ocala Rotary Club official said on Monday he will ask the groups foundation board to back a fundraising drive to save the Newton A. Perry Aquatic Center, a facility that will close on Sept. 30 without financial help from the community.
Ocala Rotary Club Foundation President Jon Dean said he hopes the foundation will agree to launch the drive with at least $10,000. If the board agrees, he plans to challenge Marion Countys other five Rotary Clubs to join the effort to raise $1.5 million to save the complex.
Deans announcement came at the regular noon Monday meeting of the Ocala Rotary Club. The guest speaker at the clubs weekly meeting was College of Central Florida President Jim Henningsen.
The Newton A. Perry Aquatic Center is owned by the CF.In 2003, the college decided to close the pool, which was no longer needed for the colleges academic mission. But the college changed its mind and agreed to lease the facility for $10 per year to Ocala Aquatics, a nonprofit organization. The deal was that Ocala Aquatics pay the operational costs, which is about $180,000 annually. The college pays about $40,000 annually in other costs.
Henningsen told the group that the state Legislature keeps cutting the funding of state colleges and universities and that he can no longer help pay any expenses toward the pool. In the lease, the college must pay for any repair costs that exceed $2,500.
The college informed Ocala Aquatics in May that it would not renew the lease. Henningsen said the reason is thatthe 39-year-old pool needs to be replaced at a cost of $1.5 million. Henningsen told Ocala Aquatics in 2013 that the group needed to raise the money for the overhaul or he would shut it down. Since then, the group has raised only $80,000 and Henningsen decided it was too much of a safety risk to keep it open.
Ocala Aquatics officials say the pool is still operational and that the college should allow them to make repairs over the course of the next several years. Ocala Aquatics officials also said Henningsen had promised to help raise the funds. Henningsen said the CF Foundation initially agreed to help, but decided to focus on fundraising for college academic programs.
During the meeting, Ocala Rotary Club members asked Henningsen if he could extend the lease so that it would give the community more time to raise the money. After all, one member said, the community is just now learning of the crisis. Henningsen said he wishes that Ocala Aquatics would have sounded the alarm in the community four years ago.
Henningsen did say, however, that if he felt there was a solid commitment to raising the money that he would reconsider.
We dont have to have all the money in hand, but if there was a sound commitment to raising the money, we could talk more, Henningsen noted.
Meanwhile, Ocala Aquatics on Saturday also launched a GoFundMe campaign, which can be found at http://www.gofundme.com/OcalaAquatics. So far, $4,200 has been raised.
Dean said he has never been to the Newton A. Perry Aquatic Complex. He said the community needs to come together to save the facility, where 50,000 children have learned to swim over the decades. Dean can be contacted at 368-2800,Ext. 105.
We all need to do what we can, Dean said.
Joe Callahan can be reached at 867-4113 or joe.callahan@starbanner.com. Follow him on Twitter @JoeOcalaNews.
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The Technical Chart For CF Industries Holdings, Inc. (CF) Is Very … – NY Stock News
Posted: at 7:21 pm
The Technical Chart For CF Industries Holdings, Inc. (CF) Is Very ... NY Stock News The technicals for CF Industries Holdings, Inc. (CF) has spoken via its technical chart and the message is loud and clear. Based on that message, this is the ... |
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The Technical Chart For CF Industries Holdings, Inc. (CF) Is Very ... - NY Stock News
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Real Madrid CF need you: Zinedine Zidane to Cristiano Ronaldo – India Today
Posted: at 7:21 pm
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Outraged at being unfairly treated by Spanish tax authorities, Ronaldo had earlier expressed his intentions to leave Real Madrid C.F. and Spain.
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Ronaldo has helped Real win the UEFA Champions League thrice, scoring twice in last month's final.
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Ronaldo has also helped his team to win two La Liga titles after joining them on transfer from Manchester United F.C.
Amid reports that Cristiano Ranoldo has decided to leave Real Madrid C.F., manager Zinedine Zidane has contacted the star striker to convince him to remain at Santiago Bernabeu.
Outraged at being unfairly treated by Spanish tax authorities, Ronaldo had earlier expressed his intentions to leave Real Madrid C.F. and Spain.
The 32-year-old was livid over being singled out for disproportionate treatment after prosecutors accused him of defrauding the authorities of 14.7 million euros (12.8 million pounds).
Soon after Ronaldo revealed his intention to leave the club, Zidane called the Portuguese star to discuss the announcement and find out the real reason behind his frustration.
According to Marca, the French manager told Ronaldo that the Real Madrid team needs him and his winning mentality to guide the club to many more victories.
Zidane, who is well aware of the influence that Ronaldo has on the players at the club, also expressed his confidence that the problem would be resolved soon.
It is well known that Zidane's word means a lot to Ronaldo as he was the only person who managed to convince the striker to accept reduced playing time for Los Blancos last season.
Meanwhile, Madrid skipper Sergio Ramos, who has not always been in the Portuguese's good books, also phoned his teammate in a bid to convince him to continue.
Ronaldo has helped Real win the UEFA Champions League thrice, scoring twice in last month's final as they became the first club to retain the title, and he is also the competition's record goal scorer with 105 strikes.
He has also helped his team to win two La Liga titles after joining them on transfer from Manchester United F.C. for a ten record 80 million pounds in 2009.
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Real Madrid CF need you: Zinedine Zidane to Cristiano Ronaldo - India Today
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