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Daily Archives: June 15, 2017
Rise of the machines: Canadian retailers on ‘cusp’ of using more robotics – CBC.ca
Posted: June 15, 2017 at 9:15 pm
Back in 2009, Sobeys found itself at a crossroads.
Labour costs were rising, employee productivity was waning and the grocer knew that it had to keep building bigger distribution centres to accommodate the growing number of items being sold in its supermarkets.
So instead of building out and hiring more workers, the national grocery chain built up and replaced many employees with robots.
"The combination of labour costs going up and SKUs (stock keeping units) being on the rise kind of forced us to start thinking outside the box and try to find a technology to help us resolve those issues," said Eric Seguin, senior vice-president of distribution and logistics for Sobeys, during a tour this week at the company's largest warehouse in Vaughan, Ont.
Eric Seguin, Senior Vice President of Distribution and Logistics, watches products go by at the Sobeys Vaughan Retail Support Centre, equipped with robotics for automation in Vaughan, Ontario on Monday June 12, 2017. (Mark Blinch/Canadian Press)
Sobeys is one of a small number of Canadian retailers that have embraced robotics technology. Others have been reluctant to follow suit, experts say, due to a lack of investment, a lack of access to the technology and for a long time, a lack of competition.
Today, Sobeys operates four robotics distribution centres: two facilities north of Toronto spanning 750,000 square feet, another in Montreal and one in Calgary that opened earlier this month.
Unlike its 21 traditional warehouses, the mostly-automated centres rely on robotics instead of workers to pull items off the shelves and pack them onto pallets to ship to its 1,500-plus grocery stores.
The robots, which whiz up and down rows of stacked products piled up to 75 feet high for 20 hours a day, have resulted in reduced employee costs and quicker and more accurate deliveries, Sobeys says. It's also allowed the Stellarton, N.S.-based grocer to double the amount of items that can be stored.
One robot does the work of four employees, according to Seguin.
Products go by at the Sobeys Vaughan Retail Support Centre, equipped with robotics for automation in Vaughan, Ontario on Monday June 12, 2017. (Mark Blinch/Canadian Press)
"The robots don't get tired," Seguin said.
"They always show up the morning after the Stanley Cup final. They are always there the morning after the Super Bowl. It doesn't matter if it's 35 (Celsius) and a beautiful weekend."
The company has spent between $100 million to $150 million on each of its robotics facilities. Seguin says retailers, especially those in the grocery industry, have been slow to adapt due to the high upfront investment costs.
But that attitude is changing and fast, says retail consultant Doug Stephens.
"Retail in this country has enjoyed for many decades a bit of a dearth of competition, which is coming to an end now," said Stephens, who recently wrote a book called Re-Engineering Retail.
"With the influx of U.S. players in the last decade and certainly with the presence and impact of Amazon, Canadian retailers are really having to awaken to the idea that if we don't adapt and change and compete we're going to be in big trouble."
Behemoth multinational corporations like Amazon and Walmart have raised the stakes for Canadian retailers, offering lower prices, as well as quick and often free delivery or pickup services.
A tray crane is seen in operation at the Sobeys Vaughan Retail Support Centre, equipped with robotics for automation in Vaughan, Ontario on Monday June 12, 2017. (Mark Blinch/Canadian Press)
Last year, Canada's oldest retailer, Hudson's Bay Company, said it was spending more than $60 million in robotic upgrades to its 725,000-square foot Toronto distribution centre. Online orders that would've taken up to 2 1/2 hours to locate and pack manually are being shipped out of the warehouse and onto a truck within 15 minutes.
"We're really just on the cusp of the capabilities of these technologies," said Stephens.
While manual labour jobs are being lost in retail, the types of positions that survive the wave of automation will evolve and likely be more focused on loyalty and analytics, says Marty Weintraub, a partner in retail at consulting firm Deloitte.
"Robots can be much cheaper to implement and execute, and they don't come with some of the challenges that humans would face such as making errors or having poor judgment," he said.
"But technology cannot replace certain skills that computers can't do today, like jobs that require problem solving, intuition, the art of persuasion and creativity."
A man operates a forklift at the Sobeys Vaughan Retail Support Centre equipped with robotics for automation in Vaughan, Ontario on Monday June 12, 2017. (Mark Blinch/Canadian Press)
According to documents obtained by The Canadian Press in March, federal government officials were warned that the Canadian economy could lose between 1.5 million and 7.5 million jobs in the next 10 to 15 years due to automation.
In a report, Sunil Johal of the Mowat Centre at the University of Toronto estimates that the retail sector employs about two million people and between 92 per cent to 97 per cent of those who work in sales or as cashiers are at risk of losing their jobs.
"We're just scratching the surface of how technology can affect the retail sector," said Johal. "That's a cause of concern."
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Robotics Industry News – Robotics Online (press release)
Posted: at 9:15 pm
OCTOPUZ Inc. Posted 06/15/2017
OCTOPUZ Inc. has a new AE (Robotics Applications Engineer) project designed to allow each new AE employee to apply their skills they have gained through training and tutorials to a real-life example. The project is also very beneficial for co-operative education students that OCTOPUZ employs regularly from local universities like the University of Waterloo and the University of Guelph.
The project is a very important learning experience as it applies virtual theory to real-life circumstances. New hires apply their theoretical skills on robots in the OCTOPUZ Robotic Room, with brands like Fanuc, Kawasaki and KUKA making an appearance in the room.
Donovan Maudsley, a Mechanical Engineering Co-operative Education Student from the University of Waterloo recently completed his version of the project where a simple plaque with his name and title in addition to the OCTOPUZ O was milled with a Fanuc LR Mate 200iD. The LR Mate 200iD is a compact six-axis mini robot with the approximate size and reach of a human arm. It is also the lightest mechanical unit in its class, which enables it to be a flexible teaching tool for educational purposes.
All of the sides of Donovans plaque were curved in multiple directions, making it a difficult project to machine by hand. The toolpaths were programmed in MasterCam 2017, and combined were about 23,000 points long. He says that getting to use an actual machine was very rewarding. It was my first time ever machining something on a robot rather than a CNC machine. Working at OCTOPUZ Ive been taught about the strengths and weaknesses of robots machining, and getting to see these in action was great.
OCTOPUZ is very much a learning environment, and I feel my opinions and input are valued similarly to the rest of my team. The work I have completed at OCTOPUZ has always been interesting, and I learn a lot each and every day that I am here.- Donovan Maudsley
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A Colonoscopy Robot and Other Weird Biomedical Tech From IEEE’s Biggest Robotics Conference – IEEE Spectrum
Posted: at 9:15 pm
A host of bizarre biomedical robots turned up at ICRA 2017,IEEEs flagship robotics conference, whichtook place earlier this month in Singapore. We saw swallowable robots that poke the stomach with needles and worm-like robots that explore the colon. Equal parts unnerving and fascinating, these bots aim to help peopleperhapsin ways we hope we never need. After sifting throughthis years presentations, werebringing you the five most terrifying and inventive videodemonstrations.
1. Swallowable biopsy robot of doom
This capsule robot innocuouslytumbles around inside your stomachuntil it reaches suspicious-looking tissue. Then, like an EpiPen on steroids, the soft-bodied bot whips out a needle and jabs that spot inside your stomach in ten fast pumping movements. But this swallowable needle doesnt inject anything. Instead, it suctions up samples of tissue that doctors can analyze for signs of cancer or other disease. Then it moves on to other suspicious spots inside the stomachjab, jab jab!
The biopsy technique, calledfine needle aspiration, is typically performed from outside the body. This capsule robot, designed by researchers at the physical intelligence department atMax PlanckInstitute for Intelligent Systems,in Stuttgart, Germany, movesthe technique inside the body. Thanks guys.
Previous swallowable biopsy robotdesigns only scrape at thesurface tissue, they argued at ICRA. Doctors need atool that willreally get in there, and this design will do it.They tested it out on fresh pork fat placed in a plastic human stomach model. The capsule is equipped with a magnet, allowing the researchers to guide the robotsorientation and jabbing motions while inside the stomach. Of course after the job is done,the robot, with tissue sample inside, has to be retrieved. Its inventors suggest pulling it back out of the throat by a tether. Thanks again, guys!
2.Smashable Fingers
Sure you can make an electronic prosthetic hand that is controlled by personsnervous system, but can you make one that can survivegetting smashed by a hammer? The Bretl Research Group, led by Timothy Bretl at the University of Illinois at Urbana-Champaign, decided this was a necessary feature of prosthetic fingers. So the group fabricated an insanely flexible model hand, hooked it up with sensors,and, using various finger torture devices, smashed, twisted andbent the fingers in every direction (with thevideo camera rolling). You might wince, but the deformed digits just bendright back into shape.
The key was to eliminate the weak spotscommon incommercial prosthetic hands. That would bethe pin jointsthehingesaround whichrigid prostheticfingers bend, but often break. So the Bretl group eliminated the fragile part, replacing it with flexible materials. For each finger, they3D-printed the bone with a flexible polyurethane material,routed it with pressure sensor wires, molded a silicone skin around it, and then inserted three layers of pre-stressed spring steel. The thumb is made similarly, but equipped with amotor.After being smashed with a hammer, the hand can pick up that hammeror a glass of wineor a pair of scissorsand use it like nothing happened.
3. The colonoscopy robot you never knew you wanted
This robotmoves like a worm, inching its way up the rectum and around theentirecolon. And yes, someday people may elect to put this device in their bodies. Its meant to serve as an alternative to traditional colonoscopy, an uncomfortable procedure in which a physician snakes a thin, flexiblecolonoscopethrough the large intestine to look for signs of colon cancer and other diseases.A small, controllable robot equipped with a camera and tools to collect tissue samples could do the same job, with less discomfort. I suppose thats some consolation.
Several research groups have built prototypes of colonoscopy robots, each with their own ick factor. There arelegged capsule robotsand treaded capsule robots. This one, developed by the Rentschler Research Group at the University of Colorado, Boulder,falls in the worm robot category. It has three body sections that scrunch up and expand, propelling it along the intestine in a peristaltic motion. Each body section of the robot contains three shape memory alloy (SMA) springs, which compress andexpand, and are cooled by forced air flow. It can move15 centimeters in 6 minutes. Perhaps its less painful than a colonoscopy, but this worm robotmight be a tough sell until someone gives it a better name.
4. Laser-assisted robot arm tries not to be a bull in a china shop
Its a little awkward and slow, but this robot arm will grab and retrieve that hard-to-reach object you need. All you have to do is aim a laser beam at it. (And hope that you dont bump into anything else along the way.)The invention, developed by researchers at the Robotics Labat University of Massachusetts Lowelland the Helping Hands Lab at Northeastern University, aims to aid people who use mobility scooters. Home robotic arms are expensive and often challenging to operate, and this team of engineers wanted to make something simple enough that any scooter ridercould use it.
So they mounted onto a mobility scooter a robot arm, and equipped both the scooter and the arm with depth cameras similar to the Microsoft Kinect Sensor, which is used with Xbox. When the user aims a laser beam at the object she wants, the robot arm moves to that object, the camera scans it, and the teams grasp detection algorithm determines how to maneuver itself in order to pick it up. The contraption got it right about 90 percent of the time, the team reported at ICRA. Unfortunately the thing is hugeand the arm tends to collide with other stuff in the room. That could be resolved by adding more depth sensors, the team reported.
5. Wearable vision system takes the ouch out of canes
A blind person walks into a crowded room and has a dilemma: He needs to find an empty chair to sit in, but doesnt want to go aroundboppingankleswith his cane as he tests all the occupied chairs first. To help, researchers at MITs computer science and artificial intelligence laboratorycame up with a guiding system based on vibration feedback. The system includes a depth camera, an embedded computer, a vibration belt, and a brail system. The user wears the camera and computer around his neck and the vibration belt around his torso. Based on thevibration feedback, he can discern the location of obstacles in the area before testing them out with his cane. It can even tell him which chair is empty. To test the system, the engineers sent blind volunteers wandering through the halls of their buildings and into mock-up spaces. The volunteers were more hesitant and walked more slowly when they wore the feedback system, but they were able to navigate without using their canes.
IEEE Spectrums biomedical engineering blog, featuring the wearable sensors, big data analytics, and implanted devices that enable new ventures in personalized medicine.
Sign up for The Human OS newsletter and get biweekly news about how technology is making healthcare smarter.
A new study finds that prosthetic hands trigger the most eerie feelings compared to normal hands or robotic hands 13Nov2013
These tiny, starfish-like microrobots are designed to perform biopsies inside the human colon 3Jun2015
On 19 December, the president of Stony Brook University in New York announced that it had licensed technologies for virtual colonoscopy invented there--including a computerized technique that makes it possible to see colon walls without having to evacuate the bowels--to Siemens, one of the world's leading makers of medical devices. Virtual colonoscopy uses computerized tomography to create 3D images of the colon, eliminating the need for the fiber optic endoscope that is snaked through the gastrointestinal tract in a conventional colonoscopy. Stony Brook researchers recently patented a refined electronic colon cleansing technique that will allow clinical radiologists to delete 22Dec2008
DARPAs HAPTIX program aims to develop a prosthetic hand thats just as capable as the original 28Apr2016
The heart hugger, the drug doser, and flexible forceps show how malleable machines will work safely inside the body 31Mar
Molecular robot brings us one step closer to mimicking cellular behavior 7Mar
With new design advances, nanorobots are inching closer to medical use 1Mar
Clever use of magnetic fields can selectively actuate individual microbots 15Feb
An implantable sleeve mimics the motion of the heart and reverses heart failure in pigs 18Jan
Implanted in the body, a tiny micromachine dispenses a dose of medication with each tick 4Jan
Team Cleveland took home the gold medal at the world's first Cybathlon 14Oct2016
The cyborg Olympics showcased robotic exoskeletons, brain-computer interfaces, and more 12Oct2016
A 16-year-old from Saudi Arabia develops an exoskeleton and control glove to revolutionize physical therapy for stroke patients 30Sep2016
The exoskeleton built for spinal cord injury patients is now cleared for stroke patients as well 30Sep2016
A hybrid delta biplane design results in efficiency, range, and pinpoint landings 20Sep2016
Patients regained some voluntary movements. Difficult to say which technology was the key factor 11Aug2016
This autonomous mobile robot helps to check in on patients more regularly 2Aug2016
But don't expect these robots to steer themselves through the body any time soon 26Jul2016
This could be the first robot ever to do the worm 25Jul2016
Teleoperated endolumenal bot can navigate inside the body, image and treat conditions without making incisions 7Jun2016
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4 Tech Stocks That Will Dominate Robotics – Investorplace.com
Posted: at 9:14 pm
Jun 15, 2017, 2:42 pm EDT |By Tom Taulli, InvestorPlace Writer & IPO Playbook Editor
Robots may still seem kind of like a niche industry, but the reality is much different. Over the years, companies especially manufacturers have invested substantial sums on robotics. In fact, back in 2012, Amazon.com, Inc. (NASDAQ:AMZN) plunked down $775 million for Kiva Systems, a top robotics manufacturer for warehouses.
Source: Shutterstock
No doubt, the industry represents a nice growth opportunity. Lets face it, robotics are often cheaper than traditional labor.
But there are also powerful trends that are driving the growth. Just some include high-speed chips, sensor technologies, cloud computing and Artificial Intelligence (AI).
So how big is the opportunity? According to research from IDC, the worldwide spending on robotics is expected to more than double by 2020 to a whopping $188 billion. Indeed, there is quite a bit of room for many players to reap hefty profits.
What are some of the companies to consider now? Lets take a look at the following tech stocks to buy:
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Article printed from InvestorPlace Media, http://investorplace.com/2017/06/4-tech-stocks-that-will-dominate-robotics/.
2017 InvestorPlace Media, LLC
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4 Tech Stocks That Will Dominate Robotics - Investorplace.com
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Can virtual reality help control pain? – The Mercury News – The Mercury News
Posted: at 9:14 pm
When I think of virtual reality, I think of playing games or being immersed in a 360 degree video experience where the action takes place all around me. But when Kim Bullock and Andrea Stevenson Won talk about VR, they have something else in mind helping patients cope with pain. Bullock, a psychiatrist, is the founder and director of Stanfords Neurobehavioral and Virtual Reality clinics and laboratories. Won directs Stanfords Virtual Embodiment Lab.
I had a chance to speak with both researchers during a recent visit to Stanfords Virtual Reality-Immersive Technology Clinic, where I learned about some proven techniques and promising research when it comes to using VR for pain management. You can listen to the entire interview at larrysworld.com/vrpain.
Bullock and Won are working on ways to use VR to help people with psychosomatic pain remap the way they visualize those parts of their body where they experience the pain so thats its less prevalent and less debilitating.
The technology builds on what is known as mirror therapy where doctors traditionally used a mirror to create what Psysiopedia refers to as a reflective illusion of an affected limb in order to trick the brain into thinking movement has occurred without pain. But VR is much more powerful than a mirror because it allows the patient to visualize more than just the swapping out of, say, a left foot for a right foot.
If I move my right hand in real life and I cant move my left hand in real life, I can transform the movement of my right hand so that I see both my left hand and right hand moving freely and naturally, said Bullock. But with virtual reality you can push it even further so you can move your hand in real life and see your foot move in virtual reality, she added.
The Stanford researchers are focusing on psychosomatic pain, but virtual reality has already been shown to distract patients from physical pain, such as when cleaning burn wounds to prevent infection.
Our interdisciplinary team is putting burn patients (especially children and teenagers) into VR during wound care and physical therapy, wrote University of Washington cognitive psychology research scientist Hunter Hoffman. In preliminary research Hoffman and colleagues found huge drops in how much pain the patients experience during their short visit to virtual reality, that exceeded the pain relief from morphine according to research summarized on the website of the Human Photonics Laboratorys website, vrpain.com.
During our interview at Stanford, Bullock described the VR effect as going well beyond distraction.
Instead of just having your head and eye movements tracked, your whole body is tracked and now you can create the illusion that your inside another body, youre inhabiting an avatar, Bullock said.
Its about tricking what Bullock describes as our reptilian brain, which reacts to injuries through pain as a mechanism to discourage movement of an arm or a limb.
The brain says we better turn up the pain, so well have time to recover and not have any movement, so were programmed that movement and pain are intimately connected and they feed on each other, Bullock said. With VR ,we can stop the vicious cycle of immobility and pain, and give the body the illusion of movement.
Im not a medical doctor and I dont play one on TV or even on the web, but I have experienced the power of persuasion when it comes to managing physical symptoms. A couple of years ago I suffered an intestinal blockage and, after I posted about it on Facebook, a friend of mine, Dr. Danielle Rosenman, advised me to imagine a river flowing freely through my intestines. Although my results are anecdotal, the technique has been effective. On her professional website, Rosenman writes that she uses neuroplasticity, imagery, meditation, psychotherapy, and other techniques in her medical counseling practice.
Ive used distraction as a way of dealing with occasional discomfort, pain and anxiety by watching TV, playing games or even working at my computer, literally taking my mind off what was bothering me, and that turns out to be a well documented remedy. But when you add in the element of virtual reality, youre going way beyond distraction because of the transformative impact it can have on the way youre experiencing the world.
You dont need to feel pain to understand VRs emotional impact. Try donning a VR headset and running an application that has you standing on the ledge of a building. When I experienced this at the Facebook headquarters when they were about to launch their Oculus Rift VR headset, I found myself stepping back to avoid falling over. The intellectual part of my brain knew that I was safe on the ground floor but the emotional part of my brain was convinced that I would fall to my death if I took a step forward. That was actually anxiety inducing, so its pretty easy for me to imagine turning the tables and using VR as a way of reducing anxiety or even pain.
Dr. Bullock is a psychiatrist, not a pain specialist, and only sees patients dealing with psychosomatic disease.
She is bullish on augmented reality, which which allows you to superimpose computer generated images over your real world visual experience. She said they have a program for spider phobia that allows you to experience virtual spiders in your actual environment. She said that she looks forward to enabling patients to experience the real world plus the virtual world, without stumbling into things.
I too am excited about doctors using virtual reality to help us cope and perhaps recover from medical and psychological illnesses. If only we could figure out a way to virtualize the way we pay for medical care.
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Sneak peek: We rode SeaWorld’s Kraken coaster while wearing virtual reality goggles – Tampabay.com
Posted: at 9:14 pm
Even without virtual reality goggles, the Kraken rollercoaster at SeaWorld can be scary. It climbs to 150 feet, turns riders upside down seven times and reaches speeds of 65 mph.
But starting Friday, the 17-year-old coaster will be the first major ride in Florida with the high-tech option of virtual reality goggles that project an undersea showdown with the ride's namesake monster.
The Tampa Bay Times was among a gaggle of coaster fans and media members allowed to test out the new feature Thursday. The upgrade joins a trend of technology-driven thrills in Florida theme parks.
THEME PARK GUIDE: Everything you need to know about what's new this summer.
Stephen O'Donnell of Port Charlotte said the new virtual reality ride was like nothing he's ever experienced.
"I don't feel like I rode a roller coaster. I felt like I was riding a high-speed submarine," said O'Donnell, 58, a retired carpenter who loves coasters. "Once your ears are covered, it's like your senses are changed and it's another world."
Once you buckle in, you put on the headset and make it at snug as possible to block out the real world. As other riders are adjusting their goggles, you already are seeing a virtual world. It's an undersea laboratory that has many of the same physical details as the coaster's loading zone. But it looks like you are in a loading zone for a submarine.
A soundtrack muffles the real noise of the coaster and you are soon underwater among realistic-looking sharks, fish and Kraken, a legendary mythical sea monster that looks like a giant squid.
Here and throughout the ride you can look in every direction and see new details. But some of those details will be lost when you are flying by at 65 mph and some were hard to keep in focus with your head rattling around on a coaster.
The storyline in the virtual world mirrors the ride. As the submarine is drifting toward the surface, the coaster in Orlando is making its ascent to the top of the first 150-foot drop.
Unless you have every turn of the coaster memorized, you don't know what's coming next.
O'Donnell said he often gets queasy on simulators, like the Spider-Man ride at Universal's Islands of Adventure. But he rode the Kraken with the VR goggles eight times. Some at Thursday's test were a bit disoriented after the ride, however.
You can still feel the sensations and hear the coaster, but like the old rumble seats in movie theaters, it feels like an enhancement to the experience on the screen.
"When it turns you upside down, it feels right because visually that's what you are doing" on screen, O'Donnell said.
SeaWorld is just the latest of Florida's theme parks to use technology to give visitors a feeling of simulated reality. Disney makes guests feel like they are taking flight and plunging down the side of a floating mountain from the movie Avatar in the new Flight of Passage ride. It's Animal Kingdom's signature ride in the recently opened $500 million Pandora-World of Avatar experience.
At Universal Orlando, riders feel like they are chasing Tonight Show host Jimmy Fallon at the new Race Through New York attraction. And Legoland's Ninjago World has young theme parkgoers karate-chopping their way to victory over evil forces on screen.
The Kraken ride, which held the record for the tallest and longest roller coaster in the state when it opened in 2000, has been closed for two months while the park retrofitted it with the technology.
The SeaWorld company, which also owns Busch Gardens in Tampa, is considering adding the technology to more parks.
"We see great potential for virtual reality use across the parks," SeaWorld CEO Joel Manby said in a call with investors earlier this year. "We're also looking to have a version of virtual reality for our animals where guests can see them live and other things you typically can't see as a human today except through virtual reality."
Not all theme parkgoers are fond of screens and virtual experiences.
Coaster fan Chris Kraftchick, who represents Florida for the American Coaster Enthusiasts club, said many theme park purists are worried that some parks are starting to overdo all the screens and virtual simulator rides.
"When you ride Cheetah Hunt (at Busch Gardens) you are in the wide-open cars flying across the Serengeti, you are living and breathing something real," Kraftchick said. "You can simulate that but you can't really experience the true thrill of going up 335 feet and falling face first" like riders do on Falcon's Fury.
But the virtual reality addition to roller coasters could be something even purists can embrace because you still get the wind in your hair, Kraftchick said.
"I think people will like those better than the simulators because you still get the sensation, but you get a bonus. You are going on an adventure now. You are no longer looking at the horizon or over the lake. Instead we are flying through this underwater realm being chased by the Kraken."
The negative can be that it slows down load time tremendously, Kraftchick noted, because it can take longer for the workers to help riders make sure the goggles are set up. "But I think it's a great idea to get people interested in an older coaster again."
One big bonus, experts say, is technology can be a cheaper way to upgrade an old ride.
"VR headsets are an inexpensive way to create a new ride experience without having to make a major capital expenditure," said professor Martin Lewison, an expert on the global theme park industry at Farmingdale State College in New York.
Contact Sharon Kennedy Wynne at swynne@tampabay.com. Follow @SharonKWn.
Sneak peek: We rode SeaWorld's Kraken coaster while wearing virtual reality goggles 06/15/17 [Last modified: Thursday, June 15, 2017 4:56pm] Photo reprints | Article reprints
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Navy virtual reality technology will help upgrade ships and train sailors – Defense Systems
Posted: at 9:14 pm
C4ISR
U.S. Navy engineers used 3-D imaging capabilities of LIDAR technology to measure designated spaces on board the USS San Diego (LPD 22), USS Truxtun (DDG 103), and the USS Anchorage (LPD 23) down to the exact millimeter, according to a SPAWAR media report. Then, virtual reality and virtual environment software processed the hundreds of gigabytes worth of scanned data into a less than one hundred gigabyte file of a virtual reality model of the scanned areas.
A Secretary of the Navy 2016 Innovation Award was presented to a 3-D scanning team from the Space and Naval Warfare Systems Command (SPAWAR) last week for their use of Light Detection and Ranging (LIDAR) technology to make virtual reality scans a tool for future onboard technological development and sailor training.
LIDAR technology requires only a small team of two to three people who know the equipment and can create an accuratevirtual 3-D representation of a ships installation compartment, said Lt. Jessica Fuller, a member of the SPAWAR 3-D scanning team.
The LIDAR system uses a special, near-infrared laser that emits electromagnetic pulses in the form of light and measures the return wavelengths to discern the distance and 3D shape of objects in its path. SPAWAR reports that the 3-D scanning team used commercial-off-the-shelf technology and software to ensure state-of-the-art results.
Once the model was created, sailors could don the virtual reality goggles head piece and virtually navigate through a remote part of the ship.
In addition to using these scans for installationssailors can now train virtually on their ship, in their exact spaces, with their exact equipment because of these scans, explained Heidi Buck, Director of Battlespace Exploitation of Mixed Reality Lab. Also new systems can be prototyped and inserted into the virtual ship environment for design and testing purposes.
The next goal is to be able to input the scan data into augmented reality software, which will allow sailors to access 3-D augmented reality maps and scans while on the job, giving the sailors a mobile capability to better understand and maintain the ship, according to Dr. Mark Bilinski, a Mathematician at SPAWAR.
The LIDAR scanning itself took only nine days when first performed on the USS San Diego, and the other two vessels were scanned and modeled within the same year. There is no timeline for implementing the new method and technology across the Navy, however SPAWAR officials are confident that it will become a model for Navy virtual
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MEL Science Launches Virtual Reality Chemistry Lessons – T.H.E. Journal
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STEM and VR
MEL Science, based in London, has launched a series of virtual reality (VR) chemistry lessons for K12. The 3-year-old company this week released a MEL Chemistry VR app, featuring a virtual chemistry lab, for free on Google Daydream. This free version, which contains the first six chemistry lessons, is available at this MEL Science site.
According to MEL Science, chemistry is filled with abstract concepts that may prove difficult for young students to understand. The best method for kids to learn is through hands-on interaction, so MEL Science developed these VR chemistry lessons to enliven molecular-level science and illustrate it on an immersive, enlarged level.
The lessons follow K12 curricular guidelines, and are designed to be used in the classroom or at home. A special version for educators will be released soon, the company said.
In these first six lessons, students should be able to see what its like to dive into a pencil (graphite) or a diamond and discover what these objects look like on an atomic level.
Students should be able to learn about basic chemistry principles in an interactive, friendly way, including topics such as:
Students will also get the opportunity to build an atom of any known element with their hands and/or a guiding tool. Anything that appears on the modern periodic table should be available to build, said Vassili Philippov, CEO of MEL Science.
MEL Science aims to release more than 150 lessons covering all the main topics included in K12 schools chemistry curriculum. Later this year, MEL Science also aims to add support for other VR platforms, including Google Cardboard and Samsung Gear VR.
MEL Science is known for its subscription service, offering educational science sets through the mail. Through this service, parent subscribers get two new chemistry sets every month, allowing them to perform engaging educational experiments at home with their children.
Wed like to change science education, Philippov said in an interview. Virtual reality is the perfect language for science, because you can see what is happening on the micro level. You cant see molecules. But with virtual reality, you can be inside a chemical reaction. You can memorize facts and forget later, or I can put you inside a chemical reaction. Then youll really understand what is happening there. So fundamentally, its a better way to teach science.
Philippov continued, If you understand how to motivate kids, youll really teach them. In science, there is one trick hands-on experience. They have to see it with their eyes. Then theyll really fall in love, and youll inspire their natural curiosities. If you combine those two together engagement and using VR theyll understand what is happening on a fundamental level. Thats the way to teach science.
To witness the MEL Chemistry VR app in action, view the video below:
More information on MEL Chemistry VR can be found at the companys site.
About the Author
Richard Chang is associate editor of THE Journal. He can be reached at rchang@1105media.com.
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Smaller stores and virtual reality: Is this the future of Ikea? – fox2now.com
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Smaller stores and virtual reality: Is this the future of Ikea? fox2now.com Ikea has been encouraging shoppers since February to test a new in-store virtual reality app that lets people explore an Ikea kitchen and cook virtual pancakes. Buying a new kitchen is often a big investment and we want our customers to feel confident ... |
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Virtual Reality report: how climate change is affecting Europe now – euronews
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In the north, reindeer are starving. In the south, nature reserves are turning into deserts. This isnt a dystopian future but the reality of the present. All over Europe climate change is forcing humans and animals to adapt or abandon their homes.
To understand what all the politicians speeches and news reports actually mean when they talk about climate change, Euronews invites you to travel the length and breadth of Europe in this virtual reality experience. What is happening and what is being done to prevent the worst consequences?
Inside the experience, you can watch seven different reports, either with a VR headset or through your normal browser on computer, tablet or phone.
You can choose your destinations by looking at the icons on the map or by hovering the round cursor on them.
On a desktop browser, you can enter full screen mode by clicking on the glasses.
You can watch reports about
Please use Wi-Fi and headphones for the best experience
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Virtual Reality report: how climate change is affecting Europe now - euronews
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