Daily Archives: June 1, 2017

Europe regulates robotics: Summer school brings together researchers and experts in robotics – Robohub

Posted: June 1, 2017 at 10:40 pm

After a successful 2016 first edition, our next summer school cohort onThe Regulation of Robotics in Europe: Legal, Ethical and Economic Implicationswill take place in Pisa at the Scuola SantAnna, from 3- 8 July.

When the Robolaw project came to an end and we presented our results before the European Parliament we clearly perceived that a leap was needed not only in some approaches to regulation but also in the way social scientists, as well as engineers, are trained.

Indeed, in order to undergo technical analysis in law and robotics, without being lured into science fiction, an adequate understanding of the peculiarities of the systems being studied is required. A bottom-up approach, like the one adopted by Robolaw and its guidelines, is essential.

Social scientists, and lawyers in particular, often lack such knowledge and thus tend to either make unreasonable assumptions of technological developments that are farfetched or simply unrealistic or misperceive what the pivoting point in the analysis is going to be. The notion of autonomy is a fitting example. The consequence, however, is not simply bad scientific literature, but potentially inadequate policies being developed, thence wrong decision even legislative ones being adopted, impacting research and development of new applications, while overlooking relevant issues and impairments.

Similarly, engineers working in robotics are often confronted with philosophical and legal debates involving the devices they research that they are not always equipped to understand. Those debates are instead precious for they allow to identify societal concerns and expectations that can be used to orient research strategically, and engineers ought also participate and have a say.

Ultimately, it is everybodys interest to better address existing and emerging needs, fulfilling desires and avoiding eliciting often ungrounded fears. This is what the European Union understands as Responsible Research and Innovation, but it also the prerequisite for the diffusion of new applications in society and the emergence of a sound robotic industry. Moreover, the current tendency in EU regulation favouring by design approaches whereby privacy or other rights need to be enforced through the very functioning of the device require technicians to consider such concerns early on, during the development phase of their products.

A common language needs thus be created, to avoid a babel-tower effect, that preserves each ones peculiarities and specificities, yet allowing close cooperation.

A multidisciplinary approach, grounded in philosophy ethics in particular , law and law and economics methodologies economics and innovation management, and engineering is required.

With that idea in mind, we competed and won a Jean Monnet grant a prestigious funding action of the EU Commission, mainly directed towards the promotion of education and teaching activities with a project titled:Europe Regulates Robotics andorganized the first edition of the Summer School The Regulation of Robotics in Europe: Legal, Ethical and Economic Implications in 2016.

The opening event of the Summer School saw the participation of MEP (Member of the EU Parliament) Mady Delvaux-Stehres, who presented what was then the draft recommendation now approved of the EU Parliament on the Civil Law Rules of Robotics, Mihalis Kritikos a Policy Analyst of the Parliament , who personally contributed to the drafting of that document, Maria Chiara Carrozza former Italian minister of University Education and Research, professor of robotics and member of the Italian Senate discussing Italian political initiatives. We also had entrepreneurs, such as Roberto Valleggi, and engineers coming from the industry, such as Arturo Baroncelli from Comau and academia, Fabio Bonsignorio, who also taught the course.

Classes dealt with methodologies the Robolaw approach notions of autonomy, liability and different liability models privacy, benchmarking and robot design, machine ethics and human enhancement through technology, innovation management and technology assessment. Students also had the chance to visit the Biorobotics Institute laboratories in Pontedera (directed by Prof. Paolo Dario) and see many different applications and research being carried out, directly explained by the people who work on them.

The most impressive part was, however, our class. We managed to put together a truly international group of young and bright minds, many of which already enrolled in a PhD program in law, philosophy, engineering and management coming from Universities such as Edinburgh, London School of Economics, Sorbonne, Cambridge, Vienna, Bologna, Suor Orsola, Bicocca, Milan, Hannover, Pisa, Pavia and Freiburg. Other came from prominent European robotic industries, were practitioners, entrepreneurs, policy makers from EU institutions.

At the end of the Summer School, some presented their research on a broad set of extremely interesting topics, such as driverless car liability and innovation management, machine ethics and the trolley problem, anthrobotics and decision-making in natural and artificial systems.

We had vivid in class debates. A true community was created that is still in contact today. Five of our students actively participated in the 2017 European Robotics Forum in Edinburgh andmore are working and publishing on such matters.

We can say we truly achieved our goal! However, the challenge has just begun. We want to reach out to more people and replicate this successful initiative. A second edition of the Summer School will take place again this year in Pisa at the Scuola SantAnna from July 3rd to 8th and we are accepting applications until June 7th.

I am certain we will manage again to put together an incredible group of individuals, and I cant wait to meet our new class. On our side, we are preparing a lot of interesting surprises for them, including the participation of policy makers involved in the regulation of robotics at EU level to provide a first-hand look at what is happening in the EU.

More information about the summer school can be found on our website here.

Registration to the summer school can be found here.

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Manchester police partner with FIRST Robotics competition – WMUR Manchester

Posted: at 10:40 pm

MANCHESTER, N.H.

More students than ever are taking part in the FIRST Robotics Competition in Manchester, which has become the only district in the country to get all of its schools involved.

And now, the Manchester Police Athletic League is becoming the first police department in the country to add FIRST Robotics to its list of activities for children.

"This is our robot, and this is our first year doing it, and it's a lot of fun," said Parkside Middle School student Helena Jackson, as her team's robot maneuvered through a course. "I think it's fun because we get to be together."

The students on the Parkside team said they are new to the robotics craze. They spent about two months and a lot of hard work on their robot to be a part of the first-ever MPAL robotics event Wednesday.

The event started as a challenge from New Hampshire inventor and engineer Dean Kamen to have police add the competition to their athletic leagues.

"The officers love it. The kids love it," said Kamen, who created the competition. "I think it'll help create a more unified community."

Mayor Ted Gatsas and Police Chief Nick Willard answered the challenge.

"We're honored to be part of the program, and we're really delighted that Dean Kamen chose us," Willard said.

"We were the first school district to give students credit in the FIRST work that they were doing, so it's been pretty exciting," Gatsas said.

Alongside the boxing, wrestling and cooking classes at MPAL, future inventors also have a place to interact with police. Those involved are calling it a win-win, with more exposure for the police to get to know the community and more activities for children who are interested in technology.

"If they want to go into engineering, they'll have more experience," Jackson said.

WEBVTT ICS TO THE LIST OF ACTIVITIES FOR KID. WMUR'S CHERISE LECLERC HAS THIS.>> TWO, ONE, GO.>> PUSHING BUTTONS, MANEUVERING THROUGH THE COURSE. STUDENTS IN MANCHESTER AND OTHERS ARE TRYING THEIR HAND AT A GROWING TREND, FIRST ROBOTICS.>> THIS IS A ROBOT AND IT'S A LOT OF FUN AND I THINK IT'S REALLY FUN BECAUSE WE GET TO BE TOGETHER.>> STUDENTS LIKE HELENA AND THEY'RE KNEW TO THE ROBOTICS CRAZE, SPENDING ABOUT TWO MONTHSAND A LOT OF HARD WORK ON THE ROBOT TO BE A PART OF THE FIRST EVER MANCHESTER POLICE ATHLETIC LEAGUE ROBOTIC EVENT. IT STARTED AS A CHALLENGE FROM NEW HAMPSHIRE AND ENGINEER DEAN CAYMAN TO HAVE THIS KIND OF EVENT.>> THE OFFICERS LOVE IT. THE KIDS LOVE IT. I THINK IT WILL HELP CREATE A MORE UNIFIED COMMUNITY.>> THEY ANSWERED THE CHALLENGE.>> WE'RE HONORED TO BE A PART OFTHE PROGRAM AND DELIGHTED THAT WE WERE CHOSEN.>> WE WERE THE FIRST SCHOOL DISTRICT TO GIVE STUDENTS CREDITIN THE FIRST WORK THAT THEY WEREDOING. SO, IT'S BEEN PRETTY EXCITING.>> NOW ALONGSIDE THE BOXING, WRESTLING AND COOKING CLASSES HERE, THE FUTURE INVENTORS HAVE A PLACE TO INTERACT WITH POLICE,TOO. THOSE INVOLVED ARE CALLING IT A WIN-WIN, MORE EXPOSURE FOR THE POLICE TO GET IT KNOW THE COMMUNITY AND MORE ACTIVITIES FOR KIDS WHO ARE INTERESTED IN TECH.

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Iggy Azalea slams record label in epic Snapchat rant – NEWS.com.au

Posted: at 10:39 pm

The Aussie rapper has hit out at her record company over the failure of her new music in her latest Snapchat rant. Courtesy: Iggy Azalea

Iggy Azalea's probably not very popular at her record company right now.

JUST three short years ago, Australian-born rapper Iggy Azalea was one of the hottest names in music.

She had one of the biggest hits of 2014 with the inescapable Fancy, was an in-demand guest star for the likes of Ariana Grande and Britney Spears, and had a platinum-selling debut album under her belt.

Flash forward to 2017, and Azaleas musical fortunes have waned. The three singles shes released so far this year have all failed to set the charts alight her most recent, Switch, debuting at 180 here in Australia. Her oft-delayed second album Digital Distortion was finally due for release at the end of this month, but Azalea now admits even she doesnt know when itll see the light of day.

Azalea in the video for her single Mo Bounce. It did not chart.Source:News Corp Australia

Taking to her Snapchat account, Azalea let rip with a four-minute rant directed squarely at her record company.

Just wanted to tell you a little story about my album pre-order, because I have no idea when its coming out, she told her followers, using a filter to mask her face and voice.

At first, everyone at my label was like June 2nd, June 2nd! So I told everybody that. But then theyre like, No, we changed our mind, she said.

I was like, OK, whats my album date going to be? June 30th, June 30th. So I did a bunch of interviews on TV, and it seemed like all the reporters knew the date June 30th. I was thinking, yay! They finally got their s**t together! Theyre telling everyone a real date that we can look forward to!

But then I went on Jimmy Fallon and I noticed him saying Digital Distortion, later this month. What does that mean? That cant be good. Theyve backed away from saying a real date.

I-G-G-Y. Picture: GettySource:Getty Images

Azaela says she emailed her record company asking why they were no longer providing a concrete release date for the album.

The reponse she got was, in her words, bulls**t: They said they hadnt done the paperwork so a June 30 release is not going to happen.

She sent another, more aggressive, email.

I guess everybody at that record label just decided to ignore what I had to say, so who knows when my albums coming out. It has been Memorial Day weekend, so theyll probably be partying pretty hard for middle-aged white guys...

I know you guys are sick of it; trust me, Im super sick of it. Im really over it at this point.

Azalea even threatened to provide the address of her record company to fans so they could picket the building together.

Iggy Azalea's probably not very popular at her record company right now.Source:YouTube

Ive really been trying to be sweet and super-professional the last couple of months, but ... Im at my wits end, she said.

At around the same time Azalea was uploading these videos, half-a-dozen tracks from Digital Distortion leaked online leading some fans to suggest it was Azelea herself leaking the songs.

In a new Snapchat video with her album online for all to hear, and having deleted her previous rants a giggling Azalea apologised and announced that shed been on pretty strong meds after having oral surgery.

Digital Distortion is not presently available to pre-order on Australian iTunes.

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Justin Bieber’s Been Searching For ‘MDMA’ On YouTube And There’s Receipts To Prove It – We The Unicorns

Posted: at 10:39 pm

01 June 2017, 11:06

In the words of Melania Trump, what is she thinking?

Justin Bieberappeared to dump a large chunk of his camera roll onto Instagram yesterday, uploading a whopping 26 snaps in just one hour. Froma selfie with his finger up a friends nose (gross, right?) to a shot of his head super imposed onto Halseys body,the YouTube star turned pop icon has been branching out from his usual formula of staged candids, tour snapsand ab shots.

But onein particular seems especially peculiar. The upload in question shows a YouTube search bar with the words MDMA used for thats ecstasy, kids typed out, and an absolutely bizarre videoplaying underneath.

The video, entitled When People Get High As F*ck, starts off with a Jerry Springer clip, which then transitions to an interview with a shirtless hippy. The interviewer asks him, What do you think the meaning of life is? To which our shirtless friend replies, To live in the mystery and to find purpose. MIND BLOWN.

He actually makes some pretty delightful videos, including this wonderfully pure dance number. Matthew, we like the cut of your jib.

We still have no idea why Justin shared the surreal clip. Is he trying to warn his young fans about the dangers of narcotics? Was he high af? Is this all a mysterious performance art? All we know is:

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To kill net neutrality rules, FCC says broadband isn’t telecommunications – Ars Technica

Posted: at 10:39 pm

Getty Images | Paul Taylor

The Federal Communications Commission's plan to gut net neutrality rules and deregulate the Internet service market may hinge on the definition of the word "broadband."

In February 2015, the FCC's then-Democratic leadership led by Chairman Tom Wheeler classified broadband as "telecommunications," superseding the previous treatment of broadband as a less heavily regulated "information service." This was crucial in the rulemaking process because telecommunications providers are regulated as common carriers under Title II of the Communications Act, the authority used by the FCC to impose bans on blocking, throttling, and paid prioritization.

Thus, when the FCC's new Republican majority voted on May 18 to start the process of eliminating the current net neutrality rules, the commissions Notice of Proposed Rulemaking (NPRM) also proposed redefining broadband as an information service once again.

To make sure the net neutrality rollback survives court challenges, newly appointed FCC Chairman Ajit Pai must justify his decision to redefine broadband less than three years after the previous change. He argues that broadband isn't telecommunications because it isn't just a simple pipe to the Internet. Broadband is an information service because ISPs give customers the ability to visit social media websites, post blogs, read newspaper websites, and use search engines to find information, the FCC's new proposal states. Even if the ISPs don't host any of those websites themselves, broadband is still an information service under Pai's definition because Internet access allows consumers to reach those websites.

Telecommunications, as defined by Congress in the Communications Act, transmits information of the user's choosing to and from endpoints specified by the user without making any changes to the user's information.

Pai's claim that broadband isn't telecommunications might not make sense to consumers, who generally use their Internet connections to access websites and online services offered by companies other than their ISPs, as a TechCrunch article recently argued. But courts have granted the FCC wide latitude on how it defines broadband over the years, essentially ruling that the FCC can classify Internet service however it wants.

Yes, there are plenty of instancesin which courts have overturned FCC decisions, including a 2014 case that vacated an earlier attempt to impose neutrality rules. But when it comes to defining broadband as either an information service or telecommunications, judges have allowed FCC decisions to stand as long as the commissiondoes a reasonably good job of justifying itself. That 2014 decision didn't dispute the FCC's authority to impose net neutrality rules or reclassify ISPsrather, judges said the FCC could impose strict versions of net neutrality rules as long as it changed itsclassification of broadband.

Wheeler relied on the court system's deference to FCC decisions on this matter when he successfully fought off a lawsuit filed by ISPs, and Pai is hoping that judges will grant the same courtesy after the FCC changes its mind.

The Communications Act specifically defines telecommunications as the transmission, between or among points specified by the user, of information of the users choosing, without change in the form or content of the information as sent and received. A telecommunications service is the offering of telecommunications for a fee directly to the public.

The 2015 FCC order that turnedISPs into common carriers and imposed net neutrality rules said that the statutory definition of telecommunications applies to broadband, as evidenced by how ISPs market their services to consumers, consumers' expectations from broadband providers, and the way the networks operate.

Getty Images | Ethan Miller

ISPs might also offer information services such as e-mail and online storage, just like any other company that offers services over the Internet. But the FCC in 2015 said that ISPs' information services are separate offerings from broadband. As a result, the Internet plan you buy from an ISP is a regulated common carrier service even though those same providers offer some services that aren't strictly telecommunications.

Pai's argument that broadband isnt telecommunications doesn't hinge on ISPs offering their own e-mail and online storage services. Instead, he says the core broadband offering itself isn't telecommunications.

Landline and mobile voice service are both considered telecommunications by the FCC. But "Internet service providers do not appear to offer 'telecommunications,'" because broadband Internet users do not typically specify the points between and among which information is sent online, Pais NPRM argues. It continues:

Instead, routing decisions are based on the architecture of the network, not on consumers instructions, and consumers are often unaware of where online content is stored. Domain names must be translated into IP addresses (and there is no one-to-one correspondence between the two). Even IP addresses may not specify where information is transmitted to or from because caching servers store and serve popular information to reduce network loads. In short, broadband Internet users are paying for the access to information with no knowledge of the physical location of the server where that information resides. We believe that consumers want and pay for these functionalities that go beyond mere transmissionand that they have come to expect them as part and parcel of broadband Internet access service.

Under this interpretation, the fact that consumers specify which websites they want to visit isnt the same thing as specifying the "points"they want to reach. Broadband users would have to specify the IP addresses and caching servers they want to connect to in order for broadband providers to become the dumb pipe described in the definition of telecommunications.

An information service, by contrast, is defined in the Communications Act as the offering of a capability for generating, acquiring, storing, transforming, processing, retrieving, utilizing, or making available information via telecommunications." Theinformation service definition "includes electronic publishing, but does not include any use of any such capability for the management, control, or operation of a telecommunications system or the management of a telecommunications service.

The capability part of the definition is key, according to the FCCs new argument, because broadband offers the capability to provide the functions described in the definition of information service. Pais NPRM thus argues that todays broadband services meet the statutes definition of an information service:

We believe that Internet service providers offer the capability for generating, acquiring, storing, transforming, processing, retrieving, utilizing, or making available information via telecommunications. Whether posting on social media or drafting a blog, a broadband Internet user is able to generate and make available information online. Whether reading a newspapers website or browsing the results from a search engine, a broadband Internet user is able to acquire and retrieve information online. Whether its an address book or a grocery list, a broadband Internet user is able to store and utilize information online. Whether uploading filtered photographs or translating text into a foreign language, a broadband Internet user is able to transform and process information online. In short, broadband Internet access service appears to offer its users the capability to perform each and every one of the functions listed in the definitionand accordingly appears to be an information service by definition.

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HPE and `The Machine’ potentially the next big IT blockbuster, but one helluva gamble – Diginomica

Posted: at 10:39 pm

So HP has now got as far as announcing its first prototype of `The Machine, first talked about towards the back end of last year. The beast is real and, if the numbers surrounding it are to be believed (and who am I to argue) it represents a significant step forward in resources available and performance.

For example, the prototype features 160 TBytes of memory spread across 40 separate nodes connected using photonics links. And as its architecture is designed squarely around in-memory processing models, that means it is all available, all of the time. According to the company, this allows the equivalent of allowing simultaneous work on some 160 million books, or five times the number of books in the US Library of Congress.

But this is only a prototype and these numbers are, in the great scheme of what HPE envisages for The Machine, really only chicken feed. If its dreams come true, we are now staring at an architecture that can easily scale to an Exabyte-scale, single-memory system as it stands. Out into the future the company is already talking mind-boggling numbers: how about 4,096 Yottabytes? (where a Yottabyte equals1024 bytes). That, the company reckons, is the equivalent of 250,000 times the entire digital universe that exists todayin a box.

This is a new class of memory technology based on large, persistent memory pools that can stretch right out to the edge.

That is the basic outline of it given by Andrew Wheeler, the Deputy Director of the HPE Labs team that has developed the architecture and the prototype. The interesting factor here is that HPE has set out to develop an inclusive architecture, rather than an exclusive buy-all-or-nothing approach. So when it comes to working out at the edge, the devices used can be whatever is extant and/or appropriate for the specific task in hand at that point.

The system is based on an enhanced version of Linux, so the ability to run Linux may even be the only requirement made on such devices. So, while the prototype has been built on devices developed by Cavium and based on ARM architectures, this does not mean that everything out at the end needs to be based on that same device.

The premise of our Intelligenrt Edge design is that users will want to do analytics processing as close to where the data is generated. Take an application like video processing; users wont want to be pushing all that data to some central location for processing. That is just not sustainable or cost effective. The question then is just `what is the processor relevant to getting the job done.

So the idea is to do as much processing as close to the point of generation as possible. Ask the local device if someone carrying a red backpack was spotted in a time frame, rather than send all the data to a central location and then process it. It is only the results that are actually important and need uploading. This does create another problem that Wheelers team have been doing a lot of work on. Communicating between the core and the edge does require agents capable of ensuring that instructions are interpreted correctly, that relevant standards are adhered to and returned data is in a form that can be used immediately.

The primary goal however, is to have an analytics space that is sufficiently large to hold both current and historical data at a scale that is currently not possible to achieve and to get real-time results out of it. And because it is in-memory processing, all the latency introduced by taking data from disk to memory, memory to processor, processor to cache, back to processor (and repeat several times) and finally out to memory and then to disk.

The next steps going toward a real product include building up the growing set of hardware and software technologies that can now be engineered as `products and High Performance Computing road maps.

The second step, having moved from simulations to emulators running on SuperDomes, and on to where we are now with this prototype, we now need to select the partners and customers that we want to land actual workloads on to further increase out understanding. This will help us determine what will be the first real instantiation of what we would call `The Machine. I can tell you right now we have a pretty clear line of sight on how it can address problems in High Performance Computing and analytics work.

An obvious target here is SAP and its growing range of HANA-based applications. Wheeler agreed that HP has a long history with running SAP applications, and estimated it currently runs some 70% of all HANA-based applications. He would confirm nothing, of course, but it seems unlikely that SAP, and some of its customers, will fail to make that list of test subjects.

There are still so many questions to be answered about `The Machine, some of which may yet just kill it. For example, when asked about addressing Yottabytes of memory that is simultaneously processing in real time his response is a classic of the scientific milieu.

We have found some operating system issues with this getting to the 160TByte level. But we do have a conceptual handle on what is required to get to the Yottabyte level.

The big question of course, is `when, and while Wheeler was understandably reticent to give any indication, the signs are that the short version of the answer is `not any time soon. This, in turn, raises of areas of speculation, some of quite a serious nature.

For example, while SAP has garnered some reasonable traction with its HANA in-memory processing technology, it is interesting that not too many others have really piled in behind them. This begs the question as to whether the technology is really only good for certain types of brute analytic applications.

That would explain why others, even those playing in the analytics space, are none-too-fussed about following the SAP lead.

Or is it a case that there are times when technologies and use cases coincide. It is not uncommon for early iterations of technologies to appear and then fade away, because the tech itself is not quite ready, or the functional need has not yet developed amongst users. Later, however, the time, the technology advances and the user need can be right. Example? The mobile phone: it was a housebrick you could make and receive telephone calls on. But when it gained a camera and an internet connection, and could slip into a pocket, it became an extension of the `self.

Where is `The Machine on this scale? As a prototype it is difficult to say, and it is even more difficult to suggest when might be a good time for HPE to be ready with a product. Some of the answer will not even be in HPEs hands for it will depend upon how well the legacy technologies hold out. Current commodity processors are really only pumped up versions of the Intel 4004 processor chip introduced in 1971, and the work within a basic systems architecture, first described by John Von Neumann back in 1945.

Fundamentally, current `stuff just about all of it is definably old. But it works, and generally works well. Is it time to replace it? Quite possibly, and it is possible to see much of current tech development work as just trusses, Band Aids and other surgical appliances designed to keep those aged architectures hanging together.

But it is also possible to see just what HPE has riding on the future success if this in-memory architecture. The company has divested itself of its big systems/SI capabilities, as well as much of its middleware/software activities. It seems determined to be a leading technology developer and provider, with a strong emphasis on hardware, to boot. Yet that, inevitably, puts it up against leaner, faster, lower cost competition that might not have the depth of experience and expertise, but will have more daring and greatly reduced risk aversion to HPE.

It is reasonable to suppose, therefore, that `The Machine will not appear as a product before three years have past, more likely five. A lot of tech water will have passed under the bridge in that time, and it is quite possible that one of the small, smart companies will come up with an analytical tech that sits between what is now, and what can be when HPE brings forth. If that is good enough, it might be the death of `The Machine and even HPE.

If not, maybe CIOs need to start thinking, fantasising, about what they might want to achieve if they could analyse anything against any number of other anythings, in real time. Give it five years and it might be available.

For reasons I cannot defend by any other justification than there lies the direction in which my knee doth jerk, I think `The Machine prototype marks the birth of the next big technology blockbuster. But I also think HPE now has a tiger by the tail, and with the departure of so many other businesses which were, while maybe not desperately profitable, potentially resilient alternatives for the company, that tiger may well bite. Now the company seems increasingly exposed as a mainly hardware tech business playing high roller poker with an unknown high-risk tech development as its stake.

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Major League Baseball to live-stream games in virtual reality – USA TODAY

Posted: at 10:39 pm

USA TODAY Sports gets an inside look at the remarkable technology that will soon change the way people across the world consume sports. USA TODAY Sports

Camera pods will be set up throughout MLB ballparks.(Photo: Intel)

NEW YORKMajor League Baseball is about to play ballin virtual reality.

The league is teaming up with Intel to deliver a live-streaming game of the week in VR, starting Tuesday when the Colorado Rockies host the Cleveland Indians. Weekly games will be blacked out in the participating teams local markets, the same way the league handles out-of-market streams on MLB TV and on Twitter.

The non-exclusive Intel-MLB virtual reality partnership is set for three years. Terms of the deal were not disclosed.

Youll need a Samsung Gear VR (and compatible smartphone) to take in the game virtually, and must also download the Intel True VR app, available free in the Oculus store.

To bring you closer to the field, Intel plans to use an array of 4K-resolution cameras in the home team stadium, giving fans up to four camera angles per game in real time. So you might get to watch from the perspective of the first or third base coaches, or from the dugout. Or inthe case of Chase Fieldwhere the Arizona Diamondbacks play, from the outfield swimming pool view. Camera pods are automated, so you get to choose the views you want.

"Think of it as a highly personalized experience," says David Aufhauser, head of product at Intel Sports Group.

Youll also have the option of watching a fully produced VR broadcast, with audio most likely piped in from the regular radio feed. Intel and the league are not assigning a dedicated announcing crew to the VR broadcast. Stats and highlightswill also be available.

While Major League Baseball has dabbled in VR beforewith post-production efforts around last years All-Star Game and postseason, and through some At Bat VR offerings on Google's Daydream virtual reality platformthe Intel partnership is the first in which full live games will be streamed in virtual reality. It's something rival leagues such as the NBA already deliver on select games.

Whether fans choose to watch an entire three hour baseball game wearing a headsetremains to be seen.

Intel's VR production truck.(Photo: Intel)

Kenny Gersh, an executive vice president for business at MLB Advanced Media, says when it comes to virtual reality we are not even in the first inning yet, and he expects the experiences offered by the end of the three-year agreement to look very different from what will be available next week. But he thinks the pace of a baseball game, in which there are pauses between pitches and innings, will give fans the opportunity to somewhat leisurely toggle among the different views.

For now, Gersh says there are no plans to bring VR to this years All-Star game,playoffs or World Series, in part because of rights issues.

And since Intel will only placeits VR cameras in one ballpark per week, there is no immediate backup in case the VR game on the schedule is rained out.

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For the ideal experience, view in 360 degrees on your mobile phone or in VR headsets such as Google cardboard or Daydream.Subscribe to VRtually Thereon YouTube and browse the Virtual Reality section of the USA TODAY app (iOS|Android) to catch three new episodes every week.

Email: ebaig@usatoday.com; Follow USA TODAY Personal Tech Columnist @edbaig on Twitter

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Sony and Samsung Lead the Nascent Virtual Reality Market – Fortune

Posted: at 10:39 pm

Team USA athlete Laura Zeng attends Samsungs Virtual Reality Experience Powered by Gear VR during the 2016 Road to Rio Tour in Times Square on April 27, 2016 in New York City. Neilson Barnard Getty Images for Samsung

Virtual reality's hype hasn't become reality yet.

But the nascent market for VR headsets is showing some signs of life, at least for the relatively inexpensive versions.

Samsungs Gear VR headset, one of the cheaper VR headsets, is the most popular, according to an International Data Corporation report published on Thursday. Samsung shipped 490,000 of those headsets in the first quarter, giving the company a 21.5% market share.

This is the first time that IDC is releasing data about VR headset shipments, so it did not provide detailed information about first quarter shipments compared to previous quarters. But it did give a vague idea about whether Samsung's VR business is growing.

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In fact, Samsung saw an annual decline in shipments, according to IDC. But IDC believes the decline is merely a temporary consequence of Samsungs recent debacle involving the recall of its much-anticipated Note 7 smartphone due to exploding batteries.

With the updated Samsung Galaxy S8 smartphones approaching release, IDC believes that Gear VR headset shipments will likely pick up steam. A Samsung marketing gimmick that gave customers who pre-ordered Galaxy S8 phones a free Gear VR headset almost guarantees some increase in shipments. That deal has since expired.

Sony is the second on IDC's list with 429,000 PlayStation VR headsets shipped in the first quarter. The PlayStation VR requires a PlayStation 4 or PlayStation 4 Pro video game console to operate. Although the PlayStation VR is not as powerful as competing headsets like the HTC Vive or Facebooks Oculus Rift, the fact that millions of people already own a compatible Sony gaming console is one reason IDC believes Sony will likely remain a leader in the near term.

Additionally, several big video game publishers like Capcom said they would make some of their big-name titles compatible with the PlayStation VR. For example, Capcom's latest Resident Evil horror game, which debuted in January, works with the PlayStation VR. IDC believes that Sony will benefit from the availability of blockbuster games.

HTC is the third biggest VR headset supplier with 191,000 of its Vive headsets shipped in the first quarter. Although the Vive is the most expensive VR headset on the market at $800, IDC said that the Taiwanese smartphone maker enjoyed success in the commercial space as VR cafes have been popping up around the world, particularly in Asia. Imax ( imax ) , for example, is using the HTC Vive in its handful of VR arcades that it is opening this year.

Facebooks ( fb ) Oculus Rift headset and the Alcatel VR headset are in bottom 5 of IDCs headset tracker report. IDC said that Oculus shipped 100,000 Rifts while Alcatel shipped 91,000 in the first quarter.

The Oculus Rift had a rocky debut last spring as it dealt with shipping delays , legal battles , and management problems involving the Rifts controversial co-founder Palmer Luckey , who has since left Facebook.

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However, Facebook ( fb ) recently dropped the price of the Oculus Rift to presumably get more customers and has released new accessories like motion controllers, which IDC said would help the company provide a compelling alternative for VR enthusiasts.

IDC did not include shipments of Google's ( goog ) Daydream View headset, which must be tethered to a compatible smartphone to operate, in its research.

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Gunheart looks like Borderlands for virtual reality – The Verge

Posted: at 10:39 pm

In the early days of virtual reality shooters, adding another human to the experience turns out to be an easy win. Games like Raw Data, Farpoint, and the upcoming Killing Floor: Incursion are all best with two people. But Gunheart, the first game from studio Drifter Entertainment, is the only one that also lets you blow balloons with your friends between rounds.

Gunheart is launching on all major high-end VR platforms: Oculus Rift and HTC Vive this summer, then PlayStation VR later in the year. Its designed as a full-length game for three players, with a focus on cool weapons, fast-moving combat, and cooperation. Imagine an even more frenetic version of Borderlands in VR, with greater immersion but so far a lot less character.

Although Gunheart comes from a new studio, the games core team is made up of experienced developers. Ray Davis was general manager at Epic Games, where he worked on the Gears of War series and on Robo Recall, one of the most polished VR shooters ever made. Kenneth Scott is a longtime art director who previously worked at id Software and Oculus. And Brian Murphy is a former designer and creative director at Microsoft.

The gameplay looks fun, but it needs more character

Unfortunately, like a lot of VR games, Gunheart looks generic on the surface. Its name sounds like something from a Rob Liefeld superhero generator, and its central conflict killing bug-like monsters in a rocky alien landscape is the premise of Farpoint as well. Cooperative play is a great element to add, but its also a shortcut that lets developers avoid having to create characters or compelling narratives. VR games have to be developed on an aggressive timeline to keep up with the fast-changing industry, and Gunheart looks like one of the more substantive efforts. But it doesnt feel distinctive in the way we expect from good non-VR games, even ones enjoyed mostly for their gameplay.

In Gunhearts favor, the gameplay is shaping up to be a lot of fun, based on my run through an early build of one level. It pulls together an armory based on items people already love using with motion controls, including conventional weapons, a crossbow, and a disc-throwing gun reminiscent of the science fiction frisbees in sports games RipCoil and Sparc. Players can wield one in each hand, or combine them into a unique super-weapon by holding their hands together. You could probably go it alone, but you wouldnt be able to surround enemies with other people, or have one person lay down fire with a long-range weapon while another gets up close with a shotgun.

Gunhearts teleportation system makes it possible to reach places youd never get with standard video game running or jumping. You can pop instantly around areas to find cover spots and vantage points, or rush an enemy and then blink back to revive a fallen partner. A lot of VR developers early on looked at teleport as sort of a handicap that caused less motion sickness than running, says Davis. We really embraced it as a first-class citizen, and realized it feels like a superpower. Its also apparently easier to get players to notice things above their heads in VR. It unlocks vertical spaces in a way that we always wanted to do in shooters, Murphy says.

The multiplayer lobby is a literal lobby

And although the game badly needs a fresher aesthetic, it does have one clever feature I havent found anywhere else: the standard multiplayer lobby is a literal lobby, or at least a spacious lounge. Instead of holding guns, players use a device in their hands to blow balloons, draw voxels in midair, or produce a giant foam hand to give high-fives. Will most people spend much time here? Its hard to say. And when players start games with random strangers instead of acquaintances, Drifter will also need a robust anti-harassment system, if it wants to avoid the problems other VR games have faced. But the lobby still offers a non-violent playfulness thats rare in shooters.

Gunheart still feels very much like a first-wave VR game, but its riding the tail end of that wave, learning from the early successes and failures of VR shooters. I just hope I can find enough friends with headsets to play it.

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How banks are using virtual reality – Digiday

Posted: at 10:39 pm

Virtual reality has emerged as a hot topic in banking with the rise of artificial intelligence, innovation labs, and the eath of the physical bank branch. Theres a way to tap into the mind of the customer through VR, but how it should fit into the business is still a mystery for most.

Venture capital funding in VR totaled $2 billion from 2015-2016, according to Digi-Capital and revenue from VR is expected to hit $162 billion or more by 2020 from $5.2 billion in 2016, according to IDC Research.

Its still early for banks interested in bringing VR into their business. And like any new technology, VR is going to face some opposition before its more widely adopted across financial services. Just because banks can use it, doesnt mean they should use it everywhere, or at all. Banks are experimenting with how to use it, when its appropriate, and who their partners will be. One thing is for certain, though: if customer like it, banks will want it.

Banking customers have rarely seen a channel or a way to interact with a bank that they didnt like, said Raja Bose, global retail banking consulting leader at Genpact. Branches, contact centers, online, mobile; banks are now letting customers interact with them via social media. The more ways you get consumers to touch their banks the better and there are always going to be some consumers that like it and wanna do it.

However, some banks have dabbled in the technology already. Below are examples of three banks brushes with VR.

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How banks are using virtual reality - Digiday

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