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Monthly Archives: February 2017
Robohub Digest 01/17: New year, new perspectives and forecasts for the year ahead in AI, machine learning and … – Robohub
Posted: February 6, 2017 at 3:23 pm
A quick, hassle-free way to stay on top of robotics news, our robotics digest is released on the first Monday of every month.Sign up to get it in your inbox.
New year, new perspectives
2017 ushered ina new batch of fresh-faced game changers, celebrated in the Forbes 30 under 30 list. Amidst the bright young shakers and innovators,some interesting trends in robotics, AI, intelligence energy storage, and automation shone through. Hint: watch out for connected/smart consumer goods, advanced manufacturing, and AI in 2017.
Meanwhile, the World Economic Forum(WEF) annual meeting convened on the 17th of January in an attempt to set the course for 2017, andto address issues of responsive and responsible leadership. World leaders, academics and titans of industry converged on Davos to museamongst a plethora other issuesthe role AI, cyber security, drone warfare and the role of humans in the fourth industrial revolution.
The WEF werent the only ones attempting to comprehend the fast-evolving technological landscape. The Legal Affairs Committee urged the EU Commission to put forward new rules for the robotics sectorfor example, compliance with ethical standards and liability for accidents involving driverless cars. And across the pond, a New York Times article imaginedhow robots and automation might reshape the US manufacturing sector, and potentially impede President Trumps endeavour to bring jobs back to American factories.
Farewell to abumper year for startups
2016was a busy and abundant year for seed, crowd, series A,B,C,D and VC funding ofrobotics-related startups. 128 companies got funded, some multiple times:$1.95billion, 50% more than 2015,which was also a phenomenal year with over $1.32 billion funded. Good news for firms like Rethink Robotics: The Boston-based maker of the Baxter and Sawyer robots, founded by iRobot co-founder Rodney Brooks, raised an additional $18 million in an unfinished $33 million Series E round led by private equity firm Adveq.This brought cumulative funding to $131.5 million, which will be used for Rethinks global expansion initiatives andnew product development.
5 privately fundedteams received exciting news from Google as they advanced to the final of the Lunar XPrize. To have a shot at $30 million in prizes, the teams mustsend a robot to the moon, move 500 meters across its surface, and send pictures back to Earth. Contestants have until New Years Eve 2017 to launch, so keep an eye out for developments throughout the year.
Robotics gets down to business
The new Advanced Robotics Manufacturing Innovation Hub (ARM) was awarded $250 million to fund its mission of revitalising American manufacturing by creating and deploying robotics technology.Headquartered in Pittsburgh, PA, the new institute is made up of governments, industry, academia, and non-profit organisations from across the country. Combined, they have contributed $173 million that will be fused with $80 million in federal funding.
In the UK, Open Bionics announced a partnership with the NHS in a feasibility study to develop hands for amputees.Open Bionics is to be awarded to 100,000 through SBRI Healthcare, an NHS England initiative, as part of its new challenge to fund innovations that will support children living with disability and long term conditions.
Predicting 2017 and beyond
Robohubs Sabine Hauertwas on the panel for Brian Cox presents Science Matters. Experts discussed some key issues that will shape our future, and pondered questions such as: How and when will machines be able to explain themselves? Should weworry about an artificial intelligence advancements? Or, are there bigger and more imminent challenges presented by advances in machine learning?
The Royal Institute wasnt the only organisation asking questions about the future ofAI.The MIT Media Lab and the Berkman Klein Center for Internet and Society at Harvard University will serve as the founding anchor institutions for a new initiative aimed at bridging the gap between the humanities, the social sciences, and computing by addressing the global challenges of AIfrom a multidisciplinary perspective.Initially funded with $27 million from the Knight Foundation, LinkedIn co-founder Reid Hoffman, and others, the Ethics and Governance of Artificial Intelligence Funds mission is to catalyse global research that advances AI for the public interest, with an emphasis on applied research and education. The fund will also seek to advance public understanding of AI.
Further, anew study by the McKinsey Global Institutepredictedthatthe march of automation will displace jobs more gradually than some alarming forecasts suggest. The institute, the research arm of the consulting firm McKinsey & Company, concluded that many tasks can be automated and that most jobs have activities ripe for automation, but the near-term impact will be to transform work more than to eliminate jobs.
Robots that learn
Bots_alive launched a Kickstarter campaigninvolvinga smartphone kit that gives simple but lifelike autonomy to a popular RC toy, the Hexbug Spider. The aim is to pioneera new form of character AI. Much like motion capture for scripted animation, this new technique may revolutionise how interactive characters are created, through observation of authentic human-generated behaviour.
Elsewhere, employing the techniques that drove their Go playing AI to mastery, Google has developed machines that have learned for themselves how to perform simple tasks like opening doors. Google are keeping their lips tight on many aspects of their AI developments, but its likely theyll be sharing more of their learning machines in 2017.
CES 2017
Las Vegas, Nevada, was fizzing with techno-buzz in January as CES 2017the global consumer electronics and consumer technology tradeshowkicked off in style, showcasing the latest innovations and ideas from some of the top companies on the planet.
The eHang 184 hadBrad Templetontalking flying cars and the future of personal transport.Mercedes-Benz, meanwhile, showed its intricate vision for the future of deliveriesin the form of theVision Van. Their four-wheeled concept is designed to cut down on the amount of time it takes to sort packages for delivery as well as the actual delivery time, utilizing vans with roof-mounted autonomous drones, and robotic package-sorting devices to ferry packages from its vehicles. And Mercedes werent the only automotive giants sharing their vision for the future: Ford, Toyota, Hyundai and BMW were amongst others showcasing new concepts in self-driving technology.
But are robotsready to help?That was the question posed by CNETs CES 2017 Robotics panel.
Autonomous cars updates
Away from CES, self-driving cars were testedfor the first time on the streets of Britainin January.The portentous trial saw a two-seater LUTZ Pathfinder travel 1.25 miles (2km) through pedestrianised areas of Milton Keynes, reaching speeds of up to 15mph whilst having to cope with walkers and cyclists for the first time.
Tesla AutoPilot hit the headlines again in January. NHTSA released the report from their Office of Defects Investigation on the fatal Tesla crash in Florida during the spring of 2016.The ODI report ruled that Tesla properly considered driver distraction risks in its design of the product. It went even further, noting that drivers using Tesla AutoPilot (including those monitoring it properly and those who did not) still had a lower accident rate per mile than drivers of ordinary cars without autopilot. There was also alot of press speculation swirling around a dashcam video of a car accident in the Netherlands. It showed a Tesla in AutoPilot hitting the brakes around 1.4 seconds before acollision occurred between two other cars. But Brad Templeton attempted to dispel the notion thatthe Teslapredicted the collision,pointing out that the vehicle merely responded to its radar system and the breaking of the car in front.
Social robots
The social robotics industry is on the rise. But early adopters be warned: Its going to cost you.Ewaybot Technologys MoRo robot assistant can grasp and handle objects around your home to help simplify your life, and empty your wallet of $30 thousand. One of the most advanced robotic debutantes at CES 2017, its princely price tag will likely limit its use to academic research, rather than domestic service, in the immediate future.
Catalia Health is also leading the surge in social robotics, with Mabu, their patient care managementsystem. Mabu is a cute little robot who engages patients through conversation in an effort to support Cataliasfocus on helping patients adhere to their treatment, whether that be taking medication, or managing chronic disease over the long term. Such systems, augmented with cultural awareness and good bedside manner, are great news for ameliorating the elderly healthcare crisis, according to academics.An international team is working on a 2 million project to develop versatile robots to help look after older people in care homes or sheltered accommodation. The robots will offer support with everyday tasks, like taking tablets, as well as offering companionshipin an effort toalleviate pressures on care homes and hospitals.
Drones and the government
An effort is underway,led by the Campaign to Stop Killer Robots, aimed at tackling the threat to civilians posed by fully autonomous weapons systems.The Campaign is calling for an international treaty pre-emptively banning the development, production, and use of such weapons. Is this a predictor of a growing movement againstthisnew generation of decision making drones?
The Hill took offered a more optimistic interaction betweendrones and government, outlining 3 ways the Trump administration can help the drone industry take off.Somehave predicted that the USAs domestic UAS industry will grow to be an $82 billion market while creating more than 100,000 new jobs. And the FAA recently estimated that by 2020, 11 million commercial drones will have been sold in the United States. So how can Trump help?
Well see if he takes the advice on-board.
Drones and consumers
January was a tough time for the consumer drone industry:Parrot struggled, and Google closed its Titan Project as the drone industry appeared to disunite. But, arguably, none had itharder than failed drone startup Lily.TheSilicon Valley startup, with a stylish camera drone and presentation, announced that although it had $34 million in pre-sales, it couldnt get additional funds to meet production demands and was closing down. Bad news after bad, a Forbes article stated that law enforcement agents had raided the companys San Francisco headquarters for a potential criminal investigation against the company. Doubtless, this isnt the last well hear ofLilys legal woes.
On the humanitarian side, apassenger drone, which completed its first flight over low terrain in November, could be in use by 2020. Developed over 15 years for rescue or military use, the $14 million Cormorant (formerly AirMule) can carry 500kg at 185km/h. Urban Aeronautics says internal rotors make it safer than a helicopter. And as well as taking off and landing vertically, it can fly between buildings and below power lines!
Agriculture and robotics
Multiple research reports forecast significant overall growth in the agricultural robotics industryover the coming years, even decades.Grace Market Data predicts the global agricultural drones market to grow phenomenally at 37.1% per annum by unit shipment, and 28.9% yearly by annual sales revenue generated from agricultural UAV hardware, drone software and servicing section over the next ten years.
John Payneoutlined how augmented reality technology can help farmers stay relevant, and augment the introduction of robotic technology on farms, worldwide. In another article, John introduced the concept of regenerative agriculture working in harmony with robotics and automation.
And finally picture this:
Robohubs Kassie Perlongowas on the convention floor at CES 2017, and you can see what she saw in her gallery article #CES2017 in pictures. Meanwhile, design innovators After the Flood introduced us to the Robot Life Survey: An alternative history series that visualises Boston Dynamics Big Dog, Prox Dynamics Black Hornet Nano, and Harvard Universitys Kilobot Swarm as if witnessed by an early explorer.
First-time contributor Alistair Wickoffered a fledgeling computer scientists guide to inverse kinematics, complete with codes and illustrations.
The BBC releasedSpy in the Wild in January. The series employsrobots mounted with cameras, disguised as wildlife, to bring audiences up close and personal with wildlife.
Upcoming events for February March 2017
IEEE- International Conference on MECHATRONICS: February 14-17, Gippsland, Australia.
MIT Tech Conference: February 18, Cambridge, MA.
Robotics Alley:February 28-March 1, Minneapolis, MN.
Conf on Human-Robot Interaction: March 6-9, Vienna, Austria.
Age of Drones Expo:March 14-15, Hamburg, Germany.
European Robotics Forum:March 22-24, Edinburgh, Scotland.
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Adobe’s Path To Entering The Virtual Reality Story – Forbes
Posted: at 3:22 pm
Forbes | Adobe's Path To Entering The Virtual Reality Story Forbes Until recently, the pioneers of Virtual Reality storytelling, especially live action, were using the digital equivalent of baling wire and duct tape to tell their stories. For the Video Team, it was hearing multiple times that video creators were using ... |
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How Will Virtual Reality Change The Healthcare Industry? – Forbes
Posted: at 3:22 pm
Forbes | How Will Virtual Reality Change The Healthcare Industry? Forbes Professor Albert Rizzo, who is the director of VR in the medical field and who works at the Institute of modern creative technology, uses virtual reality exposure therapy, particularly with the soldiers, who survived post-traumatic stress syndrome ... Not Everyone Will Be able to Use Virtual Reality at Work Virtual Reality Headset Sales On A Tear Augmented & Virtual Reality Handheld Device Market: By Technology (AR Technology, VR Technology), Device (AR ... |
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Virtual Reality Has Arrived in the Art World. Now What? – New York Times
Posted: at 3:22 pm
New York Times | Virtual Reality Has Arrived in the Art World. Now What? New York Times The accelerating development of virtual reality technology which lets you escape into another world through a blackout headset is finally rumbling the art world, always more skeptical than cinema and television about new technologies. A new ... |
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How Virtual Reality Can Enhance Customer Engagement – Rocks Digital (blog)
Posted: at 3:22 pm
Customer engagement is defined as the customers emotional or psychological attachment to a brand, product, or company. Customer engagement is vital for businesses as it drives sales and growth, and we will examine virtual reality as a new component of customer engagement.
Customer purchasing decisions are influenced by emotional factors. Behavioral economics has shown that rational decision-making accounts for approximately one-third of peoples decisions and behavior. Feelings influence engagement and engagement boosts sales, as engaged customers buy 90% more frequently and spend 60% more per transaction.
Being emotionally-driven, truly effective customer engagement implies an ongoing interaction between the company and its customers. Interaction is what allows people to develop feelings towards others and towards a brand. Customers are engaged when they get personalized purchasing experiences. This means individually tailored brand experiences, efficient interaction with company representatives, and fast customer services.
Social media and the direct interactions via social networks between companies and customers, as well as live chat widgets that have lately proliferated on company websites, have clearly shown the importance of the social component and of the company-to-customer interaction in engaging customers.
The New Frontier of Customer Engagement: Virtual Reality
Virtual reality is becoming the next frontier in customer engagement. Enterprise VR is emerging as the branch of VR that allows customers to better interact with products and brands and get the efficient and personalized experience that they are desperately looking for. But if we take a closer look at the VR landscape, there is more: Social VR for the Enterprise.
Social VR for the Enterprise as the New Engagement Platform
Social VR for the Enterprise is a unique and novel concept that combines the benefits of Enterprise VR with the power of the real-life interaction, typical of gaming and Social VR. Social VR is the ability for people to interact with each other in a virtual reality space, while Enterprise VR empowers customers to interact with products and content in virtual reality and preview in 3D, touch, flip, and customize the products they are interested in.
It is easy to see how these two powerful elements combined to form the notion of Social VR for the Enterprise will be the key to incredible engagement in the near future.
Interacting and talking with other like-minded people and company representatives in a branded VR environment is a completely new experience. All the other previous and current methods of communication, from telephone to conference calls, emails, and live chat widgets are heavily technology-mediated. Being technology-mediated means that the presence of technology is always perceived: you know that technology is there all the time. This creates an involuntary barrier between you and the other speaker that cannot be overcome with any traditional communication method.
Social VR Can Replicate Physical Presence
Even when you are talking to someone via webcam, which is the closest surrogate of presence available thus far, you are always aware of the technology layer that is present between the two of you, that constantly reminds you that you are in separate and distant locations talking through a flat screen. This creates a distancing effect as technology never goes away, it never becomes invisible. Youll never really feel you are there with someone, sharing the same space and experience.
Social VR, instead, replicates physical presence. And presence means that the technology finally disappears. As you engage with someone in a shared VR environment, with avatars that replicate the body presence and move around in the same space as you, allowing you to see and share what the others are doing in the same space, with positional audio that replicates the same patterns of physical communication, your brain starts forgetting about the technology behind all that. Being immersed, your brain feels like you really are sharing the experience with others. And technology is no longer there because your brain does not perceive it any longer. In Social VR environments, there is no more distance between people.
The best technology is invisible is a fundamental concept for all user experience designers, usability, and UX/UI experts. Finally, Social VR is here to allow people to interact in a new way that is perceived as non-technology mediated. This makes VR a better-suited technology for interaction. Because interaction is so important for businesses, the notion of Social VR for the Enterprise takes interaction a step further as it allows combining interaction with a personalized brand and interactive product experiences. Customers can thus relate to the brand, enjoy it, talk to company representatives, and to the entire community in a shared and trusted environment. This drives higher engagement which is the ultimate goal of businesses across the globe and is a major factor for competitive advantage, growth and success.
Has your business tried Virtual Reality marketing yet? Tell us how it went!
Martina Ori, PhD is VP Marketing at HyperfairVR - a Virtual Reality platform that provides Social VR for the Enterprise.
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Fifty Shades fans have a ball with virtual reality experience – The Drum
Posted: at 3:22 pm
Fifty Shades Darker fans are having their desires met inside a virtual reality reproduction of one of the upcoming movies key scenes; a masquerade ball inside the Grey family mansion.
Donning a mask participants can crane their neck around the costume party in full 360 degrees, interacting with stars Christian Grey and Anastasia Steele as they do so.
The hi-tech re-imagining of the books come films puts you in the shoes of a guest with the freedom to wander amongst the guests as they arrive for the evenings proceedings. At the end of a night of dancing the player can follow Christian and Ana upstairs as Christian remarks This time, no rules, no punishments'.
The experience is available to view now via 360 degree video at LifeVR or using VR Goggles for those who download the iOS and Android
Marketing for the previous installment of the franchise, Fifty Shades of Grey, included branded Durex and Trojan condoms.
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Architect Zaha Hadid’s Paintings Transformed Into Virtual Reality Art – PSFK (subscription)
Posted: at 3:22 pm
The abstract paintings have been used to create a 360-degree virtual reality experience using an HTC Vive headset
Four of late Iraqi-born British architect Zaha Hadids abstract paintings have been repurposed into virtual reality installations at Londons Serpentine Sackler Gallery,in partnership with Google Arts & Culture.
The idea for the posthumous exhibition came from a conversation between Serpentine Galleries director Hans Ulrich Obrist and the late Zaha Hadid. Working with French digital production agency Novelab, the exhibition takes the early paintings of Hadid and translates them into futuristic, 360-degree virtual reality films experienced using an HTC Vive headset. The exhibition covers new ground in the world of virtual reality and abstract fine art.
Hadid made history as one of the worlds most prolific contemporary architects before succumbing to a heart attack in March 2016. She was the first woman to receive the Pritzker Architecture Prize, comparable to the Nobel Prize of architecture, in 2004, and received the UKs most prestigious architectural award, the Stirling Prize, in both 2010 and 2011.
Zaha Hadid: Early Paintings and Drawings is on display until February 12, 2017 at the Serpentine Sackler Gallerya space created by the late architect in 2013, by renovatinga 200-year-old former gunpowder store.
Serpentine Galleries
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If you’re hoping to watch all of the Super Bowl in VR, sorry – CNET
Posted: at 3:22 pm
After years of testing, partnerships and product releases, it seemed like a foregone conclusion that the Super Bowl was finally going to be broadcast in virtual reality this year.
Imagine strapping on a headset that brings a screen so close to your eyes that your brain is tricked into believing you're actually in whatever world the computer is creating. Now imagine putting a camera that can see in all directions on the field at the 50-yard line and broadcasting everything that's happening around it. Together, those technologies could make me feel like I'm at the Super Bowl matchup between the New England Patriots and Atlanta Falcons this Sunday in Houston, Texas.
Naturally, I thought the NFL's biggest game would be shown in VR, especially since the league let two companies, NextVR and Voke, show highlight packages of games during the latter part of the regular season.
Unfortunately, all we're going to get is highlights from the game, broadcast in a computer-generated man cave (or "virtual stadium suite" according to the press release). It won't even be fully immersive; all the action will be happening on a simulated screen.
The "virtual suite" where you can watch highlights of this year's Super Bowl for the first time in virtual reality.
So, instead of watching the game live on my TV at home, I can choose to put on a VR headset to watch highlights on a fake TV in almost real time? Sigh...
Miheer Walavalkar, co-founder of San Francisco-based startup LiveLike VR, the company behind the Super Bowl's virtual reality highlights, told me the goal is for them to enhance -- not replace -- watching Fox Sports' televised broadcast.
What a letdown.
Over the past year, several major sporting events, including the US Open and Masters golf tournaments, the MLB Home Run Derby, pro boxing, NASCAR's Daytona 500, the Big East college basketball tournament and even weekly NBA games have been broadcast in VR. All those experiences have been of the immersive, supercool, feel-like-you're-there kind, not the Super Bowl's pseudo variety.
Last March, I watched parts of two Big East tourney games for nearly three hours using a VR headset from Samsung. Catching the action from midcourt, I clearly recall various replays showing eventual national champion Villanova big man Darryl Reynolds slamming it home during the Wildcats' tight 76-68 semifinal win over rival Providence. It almost felt like I was in Madison Square Garden, and not sitting at my desk in downtown San Francisco.
So, this Super Bowl Sunday isn't just a setback for me and other football fans, it's also a blemish on the tech industry's efforts to convince me and others that VR is the future. Companies like Facebook's Oculus division, HTC, Samsung, Google and even the video game maker Sony have been releasing new devices throughout the last year, enticing game developers, movie makers and news organizations to make content for the nascent industry.
Even former President Barack Obama made a VR video.
So why hasn't the Super Bowl made its broadcast debut in VR yet?
Experts say part of the reason is that football, and particularly the big game, tends to be a social sport. About 167 million people watched last year's Super Bowl, and about half of them probably watched it at a party or a bar, according to data compiled by Statista.
Now, imagine going to the bar and slapping a bulky headset on your face. It's not very social.
"Can you imagine 50 people together watching this game in headgear for almost five hours?" said Crowley Sullivan, a former ESPN producer who's now at Los Angeles-based Mandt VR. "I don't know anybody who would want to do that."
Broadcast video from VR also just isn't good enough yet. When colleagues at CNET have watched VR broadcasts in the past, they've complained about blurry images and the lack of any commentators or scoreboards to help them understand what's going on.
"There's still some technical issues that need to be solved," said Todd Richmond, a project director at the University of Southern California's Institute for Creative Technologies.
And though it appears broadcast VR is getting better, Richmond said there's another problem: "It comes down to why would I want to immerse myself into a sporting event, aside from it being a novelty factor?"
Don't get me wrong. It's cool that Fox Sports and LiveLike VR are placing a half-dozen 4K cameras around the NRG Stadium in Houston, and that they'll be using them to create some 16 in-game highlights (about four plays per quarter) in near-real time.
But despite all that effort, we're clearly in VR's early stages. This means I'll mostly be watching the game on TV, like everybody else.
Here's hoping it will be much different next year.
CNET Magazine: Check out a sampling of the stories you'll find in CNET's newsstand edition.
Batteries Not Included: The CNET team shares experiences that remind us why tech stuff is cool.
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Wearable AI Detects Tone Of Conversation To Make It Navigable (And Nicer) For All – Forbes
Posted: at 3:22 pm
Forbes | Wearable AI Detects Tone Of Conversation To Make It Navigable (And Nicer) For All Forbes Made possible in part by the Samsung Strategy and Innovation Center, the work centered on using both physical feedback and audio data to train AI for the task of analyzing, and recognizing, when conversations take a turn. Study participants were asked ... |
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Who Leads On AI: The CIO Or The CDO? – Forbes
Posted: at 3:22 pm
Forbes | Who Leads On AI: The CIO Or The CDO? Forbes It's clear that AI isn't an IT-only focus it requires a combination of teams and personnel to work together. At independent investment research firm Morningstar, the data, technology and analytics teams are all involved with different aspects of AI ... |
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