Monthly Archives: February 2017

Virtual reality is boring compared to Beyonc’s actual reality – A.V. Club (blog)

Posted: February 10, 2017 at 3:15 am

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Even when shes not posing as a fertility goddess in front of half the flowers in Manhattan, being Beyonc is probably pretty fun. She works hard, for sure, but shes also obscenely rich and world famous. So we probably shouldnt be too surprised that Queen Bey was less than impressed by the Magic Leap, the VR headset thats being hailed as the second coming of augmented reality. According to an article in Business Insider, the company is relying on celebrity endorsements to build buzz for the product, regularly clearing out its Florida offices so VIPs can give the new technology a whirl. But it doesnt always work out as planned:

Some who saw the device, like Steven Spielberg, were pitched to make content for it. But others, like Beyoncwho received a personalized mermaid Magic Leap demo, which the team created on short notice, and was bored by itwere more of a reflection of Abovitzs desire to connect with celebrities than anything directly related to the companys business, former employees said.

Maybe Beyonc found the Magic Leap boring because shes already a mermaid in real life. Or maybe shes simply more of a Sega Genesis fan. Beyonc appreciates the classics.

[via New York Magazine]

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Virtual reality is the future of soccer broadcasting and it’s already here – Yahoo Sports

Posted: at 3:15 am

NEW YORK In a lot of ways, professional soccer is as healthy as its ever been. Record revenues are hauled in seemingly every year. Broadcast rights have skyrocketed from the Premier League to Major League Soccer to the Chinese Super League and seemingly every place in between. Companies are falling over themselves to sign even richer sponsorship deals. And, thanks to UEFAs initiatives, net debt in Europes 20 biggest leagues has been cut down by a third since 2009.

But somewhere way out on the horizon looms a potential problem: disengaged viewing.

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Soccer is aging well much better than some other sports. You can watch a game in less than two hours, the action is continuous and its easily repackaged for mobile viewing. Its more captivating than a lot of traditional American sports fortodays children. Yet even soccer has to reckon with modernity. Pay close attention, and youll see that very few people actually watch an entire game undistracted. And the younger the viewer, the less attention is paid.

Kids worldwide remain very much interested insoccer, but they often see games in quick glances away from their smartphones. They consume the sport mostly through highlights, in video games and on social media. Its a cultural experience as much as a sporting one. And that will eventually become problematic for advertisers and, consequently, rights holders.

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So whats the answer? Probably virtual reality.

Not just VR in its own right which can place you in any stadium in the world, and hypothetically anywhere within that stadium but VR integrated with all the peripheral media now pulling attention away from the sport itself.

Because were so ADD about things, even if you put somebody in the first row [through VR], after five or 10 minutes, people are like I need to do something else. I need to check my phone. I need to check the weather. Whatever, says Andr Lorenceau, founder and CEO of LiveLike VR. People in general are that way because of the rise of smartphones. So a VR experience that puts you in the middle of sports needs to not separate you from your phone, or separate you from your friends or the rest of the world. You have to be able to be engaged constantly.

LiveLike is one of the companies trying to fill this emerging need, pulling the various distractions into VR broadcasts of live sports games. It says its the first platform that allows you, through increasingly affordable VR goggles some models of which just fit around your phone to watch live sports with friends who are anywhere in the world. You can watch from a virtual suite up by the halfway line or wherever else in the stadium a camera has been set up.

LiveLike broadcasted the MLS Cup Final live in December and showed20 highlights of the SuperBowl on Sunday. It also did the Mexico-Venezuela game at last summers Copa America Centenario as well as several college football games, all in conjunction with Fox Sports. It has broadcast several Premier League games for Manchester City that werent made available to the public, as a proof of concept for the club.

Once youre inside the broadcasters app, you have access to replays from all the angles, instant stats, heat maps, lineups, player information, DVR capability and even a shop for game-related merchandise. LiveLike, which doesnt have its own rights or streams, serves as a facilitator for broadcast companies, turning their games into VR on their behalf by equipping existing 4K with fish-eye lenses.

But the upside is much broader. With the right partnerships down the line, its quite possible that social media feeds, messenger apps and even games could all be pulled into the VR broadcast. The possibilities are fairly endless.

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In future features that were working on, theres like borderline no limit to where we can go there, Lorenceau says. Theres no limits to us integrating social media feeds, communication with the outside world in multiple ways, alternative content outside of the soccer we can have games playing while having interviews with people, 360-degree videos of fans. Because we deal in the virtual world, its kind of limitless what you can have in your virtual suite. You dont need atoms.

Essentially, you could do all the things you now do on two or three screens within your goggles, especially once the technology for text input improves probably through hand controllers.

LiveLike was founded just two years ago and won the inaugural NFL Tech Crunch for sports tech startups a year ago attended by former Secretary of State Condoleezza Rice and Jon Bon Jovi, for some reason in the viewing experience category.

Its founder Lorenceau is only 27. The charismatic French son of a psychiatrist and a business consultant, who relocated to the U.S. when he was a teenager, has an energy like a bouncy ball stuck inside one of those machines that shakes paint cans. And if speech and stream of consciousness were subject to the speed limits, Lorenceau would have lost his license a long time ago.

Im glad I could meet you, I almost died this weekend, he says quickly and casually at LiveLikes shared workspace in the Financial District of Manhattan. I was in Breckenridge in Colorado and had a minor pulmonary edema. I legitimately almost died. I was skiing too high up. Im actually not fully, fully recovered. I had to take a bunch of Advil before you showed up. But this is what you do, startup stuff.

After graduating from the University of Texas, Lorenceau was already working in VR when he spotted a gap in the user experience of live sports. Most companies focused on the technology, resolution and compression.

Nobody was working on harnessing the big interactivity, the big social capabilities of virtual reality on the software side, he says. So we decided to build a prototype. We showed it to a broadcaster. They thought it was great. So we said, OK, lets try it.

Now, LiveLike has 32 employees in offices in New York, Paris and India, has raised $6 million in two rounds of investment and counts the mighty Creative Artists Agency and former NBA Commissioner David Stern Hes been super helpful, Lorenceau says among its investors.

They work furiously on the future.

Give me 1,000 people and Id know what each one of them would be doing, Lorenceau says. Right now, we have nine hundred things were doing and the problem isnt what can we do but what do we prioritize for? Were talking to clients in every market [around the world] freaking everywhere. 2017 is probably going to be a very big year for live sports in VR.

There is so much capability left to build. Its hardly inconceivable to watch games from the spider cam suspended above the field at major games with a 360-degree view. If or once the technology comes along where cameras get small enough to attach to a player and stable enough not tomake you feel sick watching it, you could hypothetically watch the game from the perspective of any player on the field. Or the referee. Or the assistant-referee who keeps on waving that offside flag. Or the goalpost. Or the manager. Or, well, you get the idea.

For advertisers, VR offers the chance to put themselves squarely inside the user experience, rather than being relegated to background noise or something to be fast-forwarded through. In the suite, a soda can be put unobtrusively on the coffee table in front of you. During the MLS Cup Final, an Audi was parked in the back of the suite. During one college football broadcast, an X-wing Starfighter flew over the stadium to promote an upcoming Star Wars movie.

Down on the field, the user can already watch the game, moving through the stadium to find the best vantage points with friends. And, in the future, he could interact with his companions or anyone else; make a GIF of a nice play and post it on, say, Twitter; re-enact the penalty shootout in a video game; and shop for the away teams new alternative jerseys.

All within the goggles. All without ever losing sight of the game.

Leander Schaerlaeckens is a soccer columnist for Yahoo Sports. Follow him on Twitter @LeanderAlphabet.

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Virtual reality is the future of soccer broadcasting and it's already here - Yahoo Sports

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WATCH: YouTube Stars Create Amazing La La Land-Inspired Virtual-Reality Music Video – PEOPLE.com

Posted: at 3:15 am

Move over, Ryan Gosling and Emma Stone theres a new young couple singing and dancing their way through Los Angeles.

YouTube starSam Tsui and singer-songwriterMegan Nicole teamed up for an amazingLa La Landinspired music video, complete with virtual-reality technology.

In the clip above, watch as a young valet (Tsui) and a waitress (Nicole) exercise their pipes and dancing shoes through some of L.A.s most iconic neighborhoods, streets and parks, all on their way to catch the sunset over the ocean on a view thats tailor-made for two.

RELATED: La La Land Leads! Ryan Gosling and Emma Stone Musical Nabs Record-Tying 14 Oscar Nominations

And in a special twist, togglethe arrows on the YouTube video to get an incredible 360 view of all the sights and scenery.

The video was produced as part of YouTube Space LAs programming and for the YouTube VR app, available on Daydream View, Googles VR headset.

Meanwhile, the realLa La Landhas continued its amazingrun through awards season, most recentlyat the Directors Guild of America Awards. There,Damien Chazelle claimed the top prize, winning outstanding directorial achievement in feature film for the modern-day musical about two aspiring artists falling in love.

The honorcomes afterStone picked up the Screen Actors Guild Award for best actress. The film also claimedtop honorsat the PGA Awards and arecord-breakingseven Golden Globe wins, among other awards-season accolades. Not to mention, La La Landalso received a record-tying 14 Oscar nominationsand 11 BAFTA Award nominations.

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The Coming AI Wars – Huffington Post

Posted: at 3:14 am

If you accept that business is always evolving, learning and changing then you won't be surprised by this forecast. Think ultimate velocity. Think the next wave of digital disruption. This makes mobile, big data and the cloud seem like old news. The competitive landscape of companies, markets and individuals just got very complex and interesting. Artificial intelligence, AI is the new competitive advantage. Our civilization is heading for a reality check.

We will need to make a call very soon. That is about how the AI Wars will play out. Do we want a Human-Centric Future, enabled by AI but not replaced by AI? This will be a central question in the debate over AI in work, society and business. We need to consider the future trends in AI that would challenge the Human-Centric Future.

AI maybe both our greatest competition and our greatest creation.

We have entered a new era--The AI Wars. Artificial intelligence, and the current computer programs that deliver various forms of machine learning, natural language processing, neural networks and cognitive computing is emerging fast as a competitive force in every industry, nation and market. The only question that matters is Are You Future Ready? How will you adapt, integrate into your business or career as you prepare for the AI Wars?

Amazon is using Alexa to compete against all of the other retailers on the planet and Google Home. Tesla's AI downloads updated geo-intelligence to compete against all the other car brands that don't update via the cloud. IBM's Watson is automating decision analysis that competes with clinics and hospitals not enabled by its cognitive computer. This is just the beginning of the AI Wars. Companies that are using AI to compete will shape the future of AI.

There are companies using AI for diagnosing disease, deciphering law, designing fashion, writing films, drafting music, reading taxes or figuring out if your a terrorist, fraudster or threat. AI is everywhere. If you are within sight of a videocamera, cell phone, city, driving in a car or traveling by transit, online or off, unless you are on Mars you are likely exposed to AI in real-time. You may not know this.

Here's a forecast--every job a human can do will be augmented by (increased intelligence assets) and possibly replaced by AI. Companies will use AI to outcompete other companies. Nations will use AI to compete against other nations. AI augmented humans will outcompete the Naturals--humans not augmented by AI.

We must prepare now for this extreme future possibility. AI is the ultimate competitor and collaborator of humans. AI is the game changer of the future that is coming sooner then we think. So smart AI is an investment every organization and nation needs to make now so we can shape the future of AI to become Human-Centric.

Now the challenge is how will we will redesign organizations, alliances, markets, work and careers in a world where AI is a partner, enabler, producer and yes, a competitor? We need to redesign our civilization to keep pace with the advancement of AI. Now I am not a dystopian. I believe we need to prepare smarter to meet these challenges but they are coming. No denial needed. Most of what AI will bring will be productive and positive. Some of the developments will pose difficulty, challenge and threat.

Artificial intelligence will be the most powerful future competitive force influencing every business, markets, security, creativity and every profession--from law, medicine, engineering to gaming and entertainment. Having AI that can deliver solutions, faster then, even more cost-effective then, with greater quality then humans is coming. This is the inevitable end game of digital transformation.

Geopolitical power will be shaped not just by economics, wealth and might but by AI. Thinking machines that can out think the competition mean a new world of geopolitical intelligence that may evolve beyond states, law, human knowledge and understanding. How do we figure out what we cannot understand? When AI writes its own rules, operating system and behaviors and we don't understand how will we realize that we have created a potential competitor not just a collaborator. The AI Wars are coming.

The ultimate digital disruption is coming. I am not advocating that AI will replace human jobs but rather that it could happen if we don't plan ahead--become Future Ready, redesign our world to anticipate this future. Companies will and are even today competing using AI. Predictive analytics and big data driven by AI is a competitive differentiator. Make sure you are in this game--shape this future.

Even if AI surpasses humans in a autonomous world of smart technology that is faster then humans, we should hold to a Human-Centric Future. We should be ready for this future as we are creating it now. I remain positive and suggest that the future is best served by humanity using AI to fix the grand challenges that face our world--hunger, security, water, disease, poverty and sustainability. We could use some help and I advocate for AI to be directed to help enable humans to fix the planet. Makes sense to this futurist.

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Google’s DeepMind pits AI against AI to see if they fight or cooperate – The Verge

Posted: at 3:14 am

In the future, its likely that many aspects of human society will be controlled either partly or wholly by artificial intelligence. AI computer agents could manage systems from the quotidian (e.g., traffic lights) to the complex (e.g., a nations whole economy), but leaving aside the problem of whether or not they can do their jobs well, there is another challenge: will these agents be able to play nice with one another? What happens if one AIs aims conflict with anothers? Will they fight, or work together?

Googles AI subsidiary DeepMind has been exploring this problem in a new study published today. The companys researchers decided to test how AI agents interacted with one another in a series of social dilemmas. This is a rather generic term for situations in which individuals can profit from being selfish but where everyone loses if everyone is selfish. The most famous example of this is the prisoners dilemma, where two individuals can choose to betray one another for a prize, but lose out if both choose this option.

As explained in a blog post from DeepMind, the companys researchers tested how AI agents would perform in these sorts of situations, by dropping them into a pair of very basic video games.

In the first game, Gathering, two player have to collect apples from a central pile. They have the option of tagging the other player with a laser beam, temporarily removing them from the game, and giving the first player a chance to collect more apples. You can see a sample of this gameplay below:

In the second game, Wolfpack, two players have to hunt a third in an environment filled with obstacles. Points are claimed not just by the player that captures the prey, but by all players near to the prey when its captured. You can see a gameplay sample of this below:

What the researchers found was interesting, but perhaps not surprising: the AI agents altered their behavior, becoming more cooperative or antagonistic, depending on the context.

For example, with the Gathering game, when apples were in plentiful supply, the agents didnt really bother zapping one another with the laser beam. But, when stocks dwindled, the amount of zapping increased. Most interestingly, perhaps, was when a more computationally-powerful agent was introduced into the mix, it tended to zap the other player regardless of how many apples there were. That is to say, the cleverer AI decided it was better to be aggressive in all situations.

AI agents varied their strategy based on the rules of the game

Does that mean that the AI agent thinks being combative is the best strategy? Not necessarily. The researchers hypothesize that the increase in zapping behavior by the more-advanced AI was simply because the act of zapping itself is computationally challenging. The agent has to aim its weapon at the other player and track their movement activities which require more computing power, and which take up valuable apple-gathering time. Unless the agent knows these strategies will pay off, its easier just to cooperate.

Conversely, in the Wolfpack game, the cleverer the AI agent, the more likely it was to cooperate with other players. As the researchers explain, this is because learning to work with the other player to track and herd the prey requires more computational power.

The results of the study, then, show that the behavior of AI agents changes based on the rules theyre faced with. If those rules reward aggressive behavior (Zap that player to get more apples) the AI will be more aggressive; if they rewards cooperative behavior (Work together and you both get points!) theyll be more cooperative.

That means part of the challenge in controlling AI agents in the future, will be making sure the right rules are in place. As the researchers conclude in their blog post: As a consequence [of this research], we may be able to better understand and control complex multi-agent systems such as the economy, traffic systems, or the ecological health of our planet - all of which depend on our continued cooperation.

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Taser bought two computer vision AI companies – Engadget

Posted: at 3:14 am

The Axon AI group will include about 20 programmers and engineers. They'll be tasked with developing AI capabilities specifically for public safety and law enforcement. The backbone of the Axon AI platform comes from Dextro Inc. Their computer-vision and deep learning system can search the visual contents of a video feed in real time. Technology from the Fossil Group, which Taser also acquired, will support Dextro's search capability by "improving the accuracy, efficiency and speed of processing images and video," according to the company's press release.

The AI platform is the latest addition to Taser's Axon ecosystem, which include everything from body and dash cameras to evidence and interview logging. Altogether the Axon system handles 5.2 petabytes of data from more than half of the nation's major city police departments.

With the new AI system in place, law enforcement could finally get a handle on all that footage. "Axon AI will greatly reduce the time spent preparing videos for public information requests or court submission," Taser CEO, Rick Smith, said in a statement. "This will lay the foundation for a future system where records are seamlessly recorded by sensors rather than arduously written by police officers overburdened by paperwork."

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AI and the end of truth – VentureBeat

Posted: at 3:14 am

A lot of things happened in 2016.

For starters, 2016 was the year when the filter bubble popped and the fake news controversy shook the media industry. Following the U.S. elections, Facebook came under fire as having influenced the results by enabling the spread of fake news on its platform. A report by Buzzfeed showed how fake stories, such as Pope Francis endorsing Donald Trump, received considerably more engagement than true stories from legitimatemedia outlets like the New York Times and the Washington Post. Mark Zuckerberg was quick to dismiss the claim, but considering that nearly half of all Americans get their news primarily from the platform, it is very reasonable to believe Facebook did play a role in the elections.

The fake news controversy led to a lot of discussion and some great ideason how to face it. Under the spotlight, both Facebook and Google reacted by banning fake news sites from advertising with them. Facebook also went a step further by introducing new measures to limit the spread of fake news on its platform, such as the ability for users to report dubious content, which then shows a disputed warning label next to it.

While those are promising first steps, I am afraid they wont be enough. I believe our current misinformation problem is only the tip of a massive iceberg and this looming disaster starts with AI.

2016 was also the year where AI became mainstream. Following a long period of disappointments, AI is making a comeback thanks to recent breakthroughs such as deep learning. Now, rather than having to code the solution to a problem, it is possible to teach the computer to solve the problem on its own. This game-changing approach is enabling incredible products that would have been thought impossible just a few years ago, such as voice-controlled assistants like Amazon Echo and self-driving cars.

While this is great, AI is also enabling some impressive but downright scary new tools for manipulating media. These tools have the power to forever change how we perceive and consume information.

For instance, a few weeks ago, Adobe announced VoCo, a Photoshop for speech.In other words, VoCo is an AI-powered tool that can replicate human voices. All you need is to feed the software a 20-minute long audio recording of someone talking. The AI will analyze it and learn how that person talks. Then, just type anything, and the computer will read your words in that persons voice. Fundamentally, Adobe built VoCo to help sound editors easily fix audio mistakes in podcasts or movies. However, as you can guess, the announcement led to major concerns about the potential implications of the technology, from reducing trust in journalism to causing major security threats.

This isnt the end of it. What we can do with audio, we can also do with video:

Face2Face is an AI-powered tool that can do real-time video reenactment. The process is roughly the same as VoCo: Feed the software a video recording of someone talking, and it will learn the subtle ways that persons face moves and operates. Then, using face-tracking tech, you can map your face to that persons, essentially making them do anything you want with an uncanny level of realism.

Combine VoCo and Face2Face, and you get something very powerful: the ability to manipulate a video to make someone say exactly what you want in a way that is nearly indistinguishable from reality.

It doesnt stop here. AI is enabling many other ways to impersonate you. For instance, researchers created an AI-powered tool that can imitate any handwriting, potentially allowing someone to manipulate legal and historical documents or create false evidence to use in court. Even creepier, a startup created an AI-powered memorial chatbot: software that can learn everything about you from your chat logs, and then allow your friends to chat with your digital self after you die.

Remember the first time you realized that youd been had? That you saw a picture you thought was real, only to realize it was photoshopped? Well, here we go again.

Back in the days, people used to say that the camera cannot lie. Thanks to the invention of the camera, it was possible, for the first time, to capture reality as it was. Consequently, it wasnt long before photos became the most trusted pieces of evidence one could rely upon. Phrases like photographic memory are a testament to that. Granted, people have been historically manipulating photos, but those edits were rare and required the tedious work of experts. This isnt the case anymore.

Todays generation knows very well that the camera does lie, all the time. With the widespread adoption of photo-editing tools such as Photoshop, manipulating and sharing photos has now become one of the Internet favorites hobbies. By making it so easy to manipulate photos, these tools also made it much harder to differentiate fake photos from real ones. Today, when we see a picture that seems very unlikely, we naturally assume that it is photoshopped, even though it looks very real.

With AI, we are heading toward a world where this will be the case with every form of media: text, voice, video, etc. To be fair, tools like VoCo and Face2Face arent entirely revolutionary. Hollywood has been doing voice and face replacement for many years. However, what is new is that you no longer need professionals and powerful computers to do it. With these new tools, anyone will be able to achieve the same results using a homecomputer.

VoCo and Face2Face might not give the most convincing results right now, but the technology will inevitably improve and, at some point, be commercialized. This might take a year, or maybe 10 years, but it is only a matter of time before any angry teenager can gettheir hands on AI-powered software that can manipulate any media in ways that are indistinguishable from the original.

Given how well fake news tends to perform online, and that our trust in the media industry is at an all-time low, this is troubling. Consider, for instance, how such a widespread technology could impact:

In 2016, Oxford Dictionaries chose post-truth as the international word of the year, and for good reason. Today, it seems we are increasingly living in a kingdom of bullshit, where the White House spreads alternative facts and everything is a matter of opinion.

Technology isnt making any of this easier. As it improves our lives, it is also increasingly blurring the line between truth and falsehood. Today, we live in a world of Photoshop, CGI, and AI-powered beautifying selfie apps. The Internet promised to democratize knowledge by enabling free access to information. By doing so, it also opened up a staggering floodgate of information that includes loads of rumors, misinformation, and outright lies.

Social media promised to make us more open and connected to the world. It also made us more entrenched in digital echo chambers, where shocking, offensive, and humiliating lies are systematically reinforced, generating a ton of money for their makers in the process. Now AI is promising, among other things, to revolutionize how we create and edit media. By doing so, it will also make distortion and forgery much easier.

This doesnt mean any of these technologies are bad. Technology, by definition, is a mean to solve a problem and solving problems is always a good thing. As with everything that improves the world, technological innovation often comes with undesired side effects thattend to grab the headlines. However, in the long run, technologys benefit to society far outweighs its downsides. The worldwide quality of life has been getting better by almost any possible metric: Education, life expectancy, income, and peace are better than they have ever been in history. Technology, despite its faults, is playing a huge role in all of these improvements.

This is why I believe we should push for the commercialization of tools like VoCo or Face2Face. The technology works. We cant prevent those who want to use it for evil from getting their hands on it. If anything, making these tools available to everyone will make the public aware of their existence and by extension, aware of the easily corruptible nature of our media. Just like with Photoshop and digital photography, we will collectively adapt to a world where written, audio, and video content can be easily manipulated by anyone. In the end, we might even end up having some fun with it.

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Dynatrace Drives Digital Innovation With AI Virtual Assistant – Forbes

Posted: at 3:14 am


Forbes
Dynatrace Drives Digital Innovation With AI Virtual Assistant
Forbes
And then there's davis, the artificial intelligence (AI)-driven interface to Dynatrace's deep, real-time knowledge about application and infrastructure performance. Interact with davis via Amazon Alexa's soothing, vaguely British female voice, asking ...

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Dynatrace Drives Digital Innovation With AI Virtual Assistant - Forbes

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How a poker-playing AI could help prevent your next bout of the flu – ExtremeTech

Posted: at 3:14 am

Youd be forgiven for finding little exceptional about the latest defeat of an arsenal of poker champions by the computer algorithm Libratus in Pittsburgh last week. After all, inthe last decade or two, computers have made a habit of crushingboard game heroes. And at first blush, this appears to be just another iteration in that all-too-familiar story. Peel back a layer though, and the most recent AI victory is as disturbing as it is compelling. Lets explore the compelling side of the equation before digging into the disturbing implications of the Libratus victory.

By now, many of us are familiar with the idea of AI helping out in healthcare. For the last year or so IBM has been bludgeoning us with TV commercials about its Jeopardy-winning Watson platform, now being put to use to help oncologists diagnose and treat cancer. And while I wish to take nothing away from that achievement, Watson is a question answering system with no capacity for strategic thinking. The latter topic belongs to a class of situations more germane to the field of game theory. Game theory is usually tucked underthe sub-genre of economics, for it deals with how entities make strategic decisions in the pursuit of self interest. Its also the discipline from which the AI poker playing algorithm Libratus gets its smarts.

What does this have to do with health care and the flu? Think of disease as a game between strategic entities. Picture avirus as one player, a player with a certain set of attack and defense strategies. When the virus encounters your body, a game ensues, in which your body defends with its own strategies and hopefully prevails. This game has been going on a long time, with humans having only a marginal ability to control the outcome. Our bodys natural defenses have been developed in evolutionary time, and thus have a limited ability to make on the fly adaptations.

But what if we could recruit computers to be our allies in this game against viruses? And what if the same reasoning ability that allowed Libratus to prevail over the best poker mindsin the world could tacklehow to defeat a virus or a bacterial infection? This is in fact the subject of a compelling research paperby Toumas Sandholm, the designer of the Libratus algorithm. In it, he explains at length how an AI algorithm could be used for drug design and disease prevention.

With only the health of the entire human race at stake, its hard to imagine a rationale that would discourage us from making use of such a strategic superpower. Now for the disturbing part of story, and the so-called fable of the sparrows recounted by Nick Bostrom in his singular work Superintelligence: Paths, Dangers and Strategies. In the preface to the book, he tells of a group of sparrows who recruit a baby owl to help defend them against other predators, not realizing the owl might one day grow up and devour them all. In Libratus, an algorithm thats in essence a universal strategic game-playing machine, and is likely capable of besting humankind in any number of real-world strategic games, we may have finally met our owl. And while the end of the story between ourselves and Libratus has yet to be determined, prudence would surely advise we tread carefully.

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How a poker-playing AI could help prevent your next bout of the flu - ExtremeTech

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Can AI make Facebook more inclusive? – Christian Science Monitor

Posted: at 3:14 am

February 9, 2017 When faced with a challenge, whats a tech company to do? Turn to technology, Facebook suggests.

Following criticism that its ad-approval process was failing to weed out discriminatory ads,Facebook has revised its approach to advertising, the company announced on Wednesday. In addition to updating its policies about how advertisers can use data to target users, the social media giant plans to implement a high-tech solution: machine learning.

In recent years, artificial intelligence has climbed off the pages of science fiction novels and into myriad aspects of everyday life, from internet searches to health care decisions to traffic recommendations. But Facebook's new ad-approval algorithms wade into greener territory as the company attempts to utilize machine learning to address, or at least not contribute to, social discrimination.

Machine learning has been around for half a century at least but were only now starting to use it to make a social difference,Geoffrey Gordon, an associate professor in the Machine Learning Department at Carnegie Mellon University in Pittsburgh, Penn., tells The Christian Science Monitor in a phone interview. Its going to become increasingly important.

Though analysts caution that machine learning has its limits, such an approach also carries tremendous potential for addressing these types of challenges. With that in mind, more companies particularly in the tech sector are likely to deploy similar techniques.

Facebooks change of strategy, intended to make the platform more inclusive, follow the discovery that some of its ads were specifically excluding certain racial groups. In October, nonprofit investigative news site ProPublica tested the companys ad approval process with an ad for a renter event that explicitly excluded African-Americans. The Fair Housing Act of 1968 prohibits discrimination or showing preference to anyone on the basis of race, making that ad illegal but it was nevertheless approved within 15 minutes, ProPublica reported.

Why? Because while Facebook doesn't ask users to identify their race and bars advertisers from directing their content at specific races, they have a host of information about users on file: pages they like, what languages they use, and so on. This kind of information is important to advertisers, since it means they can improve their chances of making a sale by targeting their ads toward people who are more likely to buy their product.

But by creating a demographic picture of a user, this data may make it possible to determine an individuals race, and then improperly exclude or target individuals. The company's updated policies emphasize that advertisers cannot discriminate against users on the basis of personal attributes, which Facebook says include "race, ethnicity, color, national origin, religion, age, sex, sexual orientation,gender identity, family status, disability, medical or genetic condition."

There's a fine line between appropriate use of such information and discrimination, as Facebooks head of US multicultural sales, Christian Martinez, explained following the ProPublica investigation: a merchant selling hair care products that are designed for black women will need to reach that constituency, while an apartment building that wont rent to black people or an employer that only hires men [could use the information for]negative exclusion.

For Facebook, the challenge is maintaining that advertising advantage, while preventing discrimination, particularly where its illegal. Thats where machine learning comes in.

Were beginning to test new technology thatleverages machine learning to help us identify adsthat offer housing, employment or credit opportunities - the types of advertising stakeholders told us they were concerned about, the company said in a statement on Wednesday.

The computer is just looking for patterns in data that you supply to it, explains Professor Gordon.

That means Facebook can decide which areas it wants to focus on namely, ads that offer housing, employment or credit opportunities, according to the company and then supply hundreds of examples of these types of ads to a computer.

If a human teaches the computer by initially labeling each ad as discriminatory or nondiscriminatory, a computer can learn to go from the text of the advertising to a prediction of whether its discriminatory or not, Gordon says.

This kind of machine learning known as supervised learning already has dozens of applications, from determining which emails are spam to recognizing faces in a photo.

But there are certainly limits to its effectiveness, Gordon adds.

Youre not going to do better than your source of information, he explains. Teaching the machine to recognize discriminatory ads requires lots of examples of similar ads.

If the distribution of ads that you see changes, the machine learning might stop working, Gordon explains, noting that these changing strategies on the part of content producers can often get them past AI filters, like your email spam filter. Insufficient understanding of details on the part of machines can also lead to high-profile problems, like Google Photos, which in 2015 mistakenly labeled black people as gorillas.

Teaching the machine also means having a person take the time to go through hundreds of ads and label them, as well as continue to check and correct a machines work. That makes the system vulnerable to human biases.

That process of refinement involves sorting, labeling and tagging which is difficult to do without using assumptions about ethnicity, gender, race, religion and the like, explains Amy Webb, founder and CEO of the Future Today Institute, in an email to the Monitor. The system learns through a process of real-time experimenting and testing, so once bias creeps in, it can be difficult to remove it.

More overt bias issues have already been observed with AI bots, like Tay, Microsofts chatbot, who repeated the Nazi slogans fed to her by Twitter users. While this bias may be more subtle, since it is presumably unintentional, it could conceivably create persistent problems.

Unbiased machine learning is the subject of a lot of current research, says Gordon. One answer, he suggests, is having a lot of teachers, since it offers a consensus view of discrimination that may be less vulnerable to individual biases.

Since October, the company has been working with civil rights groups and government organizations to strengthen their nondiscrimination policies. Despite potential obstacles, those groups seem pleased with the progress that the AI system and associated steps represent.

We like Facebook for following up on its commitment to combatting discriminatory targeting in online advertisements, Wade Henderson, president and chief executive officer of the Leadership Conference on Civil and Human Rights, said in a statement on Wednesday.

And machine learning is likely to become a component in other companies efforts to combat discrimination, as well as perform a host of other functions. Though he notes that tech companies are typically fairly secretive about their plans, Gordon suggests that such projects are probably already underway at many of them.

Facebook isnt the only company doing this as far as I know, all of the tech companies are considering a similar ... question, he concludes.

But is the ability to target advertising on social media platforms really worth the trouble? Professor Webb, who also teaches at the NYU School of Business, sounds a note of caution.

My behavior in Facebook is not an accurate representation for who I really am, how I think, and how I act and thats true of most people, she writes. We sometimes like, comment and post authentically, but more often were revealing just the aspirational versions of ourselves. That may ultimately not be useful for would-be advertisers.

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Can AI make Facebook more inclusive? - Christian Science Monitor

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