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Monthly Archives: February 2017
Transcend VR Sues Virtual-Reality Investor Mike Rothenberg – WSJ – Wall Street Journal (subscription)
Posted: February 17, 2017 at 1:22 am
Transcend VR Sues Virtual-Reality Investor Mike Rothenberg - WSJ Wall Street Journal (subscription) Transcend VR LLC is suing venture capitalist Mike Rothenberg on allegations of breach of contract as well as intentional misrepresentation, fraud and deceit. |
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Virtual reality startup Relax VR wants to relieve stress in corporate environments – ZDNet
Posted: at 1:22 am
Image: Relax VR
The early promise of virtual reality (VR) was vast: We would be transported to new worlds and live in alternate realities. While scientists and programmers have been investigating the possibilities of VR since the 1960s, it's only in the last few years that the technology started to gain mainstream traction, with VR applications spanning from education to real estate.
Australian startup Relax VR is looking to bring VR into high-pressure corporate environments to relieve occupational stress -- a significant contributor to mental and physical illness, as well as lack of workplace productivity.
Founded by Eddie Cranswick and Sourabh Jain in January 2016, Relax VR is a mobile meditation application compatible with Google's Cardboard and Daydream, as well as Samsung's Gear VR headsets.
The application, which was launched in the iOS and Android app stores in Q2 2016, virtually transports users to tranquil locales of their choosing -- from beaches in Portugal to the Great Ocean Road in Australia -- and immerses them in 360-degree videos. A soothing voice is overlaid onto music to guide the user.
The goal of the application is to allow users to divert their attention inward and teach them to self-manage their stress.
Cranswick, who is based out of Fishburners' coworking space in Ultimo, Sydney, told ZDNet that immersion and presence play an important role when combining meditation techniques with virtual reality for stress management. As such, delivering the right user experience from the moment the user opens the application is paramount to Relax VR's efficacy, Cranswick said.
The startup recently appointed Madrid-based clinical psychologist and VR researcher Ivan Alsina Jurnet as its chief scientist to conduct research and measure the real-world impact of Relax VR.
Jain, who is a yoga and meditation teacher, said the evidence collected by Jurnet will be core to capturing the corporate market, which is a focus for the startup this year.
"There's some research that indicates VR is actually more effective at relaxation than traditional cognitive behavioural therapy. It's a great tool for relaxation and we have science to back that up now," Jain said.
Cranswick noted that selling to corporates is very different to selling to consumers. After the initial discussion, it can take months to progress through the approvals process, which can be challenging for startups taking the B2B approach, he admitted.
But the B2B approach is particularly lucrative for the Relax VR, the founders said. In 2016, the startup was focused predominantly on consumer adoption, but is now in talks with corporations about integrating Relax VR into their employee wellness programs. Pilot programs are currently being organised, though the founders could not disclose further details at the time of speaking to ZDNet.
"We're looking to deliver a structured relaxation program that employees in high-stress environments can sign up to. Corporate wellness is something that we think is a very valid use case for Relax VR," Cranswick said. "But we need to approach it the best way possible. In B2B, it's very important to provide something that's evidence-based, to make sure we've got data to back our [proposition]."
In addition to seeing consumer adoption across a range of global markets outside of Australia including the US, the UK, Germany, Japan, and South Korea, Jain said Relax VR has captured the attention of massage chair manufacturers that are looking to integrate VR headsets to their chairs, as well as companies servicing hospitals.
"We're keeping an eye on how VR is used in hospitals for patient care, especially in the US because hospitals there are generally more advanced when it comes to technology adoption. Once virtual reality headsets are rolled out in hospitals, there will be a massive opportunity for us," said Cranswick.
"It's a great use case, because we'd be able to transport people confined to their beds -- and in many cases, in a lot of pain and experiencing anxiety as well -- to somewhere peaceful. Hospitals don't usually provide a good experience so I think VR has a lot of power to keep people uplifted and keep their minds active."
Relax VR is not the only company to recognise the potential of virtual reality in health settings. In December 2016, Australian health insurer Medibank launched an immersive VR experience for Australian hospitals on Google Daydream, in collaboration with a group of neuropsychologists at Melbourne-based VR developers Liminal.
The "Joy" experience, which was designed entirely in 3D using Google's Tilt Brush, provides hospital patients with a virtual experience to attempt to relieve loneliness and isolation, particularly for long-stay patients with restricted mobility.
Victorian-startup Build VR also recently launched its Solis VR unit, a Gear VR handset that features video scenarios to trigger positive emotions for dementia patients, even for those in the later stages who are barely responsive.
Solis VR users start in a computer generated atrium in front of a wall with five paintings, with each one reflecting a VR experience. When the user looks at a painting, a 360-degree video begins, which could be of anything ranging from scuba diving, canoeing, or a trip to Bali. The experiences offer a distraction when dementia patients are experiencing boredom or displaying repetitive behaviour.
In the future, Relax VR will look to integrate biofeedback systems that measure the physiological aspects that are related to stress, such as body temperature and heart rate variability. By collecting biofeedback changes in real-time, users will have a greater understanding of not only their stress patterns, but also the impact Relax VR is having on their stress patterns over time.
"I'm quite excited about seeing where wearables can be integrated into the experiences. Being able to measure stress indicators and providing that data to users would give them a holistic picture of how the relaxation is affecting them over a period of time," Cranswick said.
While Relax VR is not the only meditation application in the VR world, Jain and Cranswick believe their competitive advantage is their domain expertise.
"I'm a meditation teacher. We now have a clinical psychologist. We have a strong understanding of the content behind relaxation, what helps people relax. Whereas what we see with our competitors is that they tend to have more expertise in virtual reality, and they're kind of jumping on the meditation bandwagon as part of exploring what they can do with VR," Jain said.
"[Their products are] generally not as effective in relaxing users, even though they might be more entertaining."
Relax VR has been applying to accelerator programs and was accepted into one in San Francisco. However, the terms that were put forth by the accelerator were a little too far from ideal, the founders said.
"The whole application process was a good learning experience and it was also good validation for us -- they thought we had potential. But at the stage that we applied, it was better off for us to not take that opportunity at that time," Jain said.
Trevor Townsend, managing director at Startupbootcamp Melbourne, believes the excitement towards technologies such as virtual reality will fizzle out this year.
"Technologies such as Internet of Things, virtual reality, and augmented reality will start to enter the trough of disillusionment in 2017," Townsend told ZDNet earlier this year. "They have been much hyped, and although our industry will be working long and hard to make the technology vision come true, the overshoot of expectations and the reality of what is actually possible and the difficulties of delivering the vision will dampen the enthusiasm for these topics."
Townsend also believes VR and AR will be solutions looking for problems.
"Like the ill-fated 3D TV; people will be slow to adopt such technology [and] that means they need to drastically alter the way they consume entertainment. Immersive experiences will arrive, but probably still not in the way we have envisioned," Townsend said.
Meanwhile, Cranswick believes the VR space is moving faster than it meets the eye.
"I attend a lot of VR events in Australia and I've seen this space move quite quickly over the last year in terms of the general public interest. Enterprise applications of VR are driving a lot of the early adoption, but I think consumer-wise, there have been some big pushes from the likes of Samsung and Google," Cranswick said.
"There's still an element of education that's required for the general market to understand virtual reality. It's a very experiential medium, so you need to try it, it needs to be in more retail stores. A lot of companies need to get the demonstrations happening in greater numbers. Getting people to try it is going to drive adoption. Usually, when someone has tried VR they understand it straight away."
Relax VR is currently a paid app on iOS, Android, and a freemium app on Samsung Gear VR. The monetisation model for corporate customers will be different, though nothing has been finalised yet.
The startup is also planning to raise capital later this year.
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Revised orca shows, new virtual-reality swim with whales and new … – Los Angeles Times
Posted: at 1:22 am
SeaWorld San Diego will debut a new less theatrical, more natural killer whale show this summer that may change orca shows at the marine theme park for decades to come.
Besides the Orca Encounter show,additions coming to SeaWorld this summer includea themed land with six attractions and a light show.
Controversy has surroundedSeaWorlds Shamu show since a whale named Tilikumkilled trainer Dawn Brancheau during a 2010 show in Florida.Blackfish,a 2013 documentary, cited the treatment of Tilikum and other captive whales. (The 36-year-old killer whale died ofbacterial pneumonia in January at SeaWorld Orlando in Florida.)
After demands by animal rights groups and the California Coastal Commission,Seaworld halted its orca breeding program and ended theatrical killer whale shows at all U.S. locations.
Orca Encounter will takea live documentary approach that emphasizes natural behaviors related to hunting, social interaction and communication, said Marilyn Hannes, president of SeaWorld San Diego.
You wont see the whales mimicking human behaviors, kissing each other or shaking their head yes and no, Hannes said in a phone interview. If you dont see a front flip in the wild, then you wont see it in Orca Encounter.
The stage in San Diegos 5,500-seat Shamu stadium will be transformed with a Pacific Northwest theme featuring natural rock work, faux trees and man-made waterfalls surrounding a 138-foot-wide high-definition infinity screen.
Trainers will use hand signals and whistles to ask the whales to perform behaviors during the narrated 22-minute show.
They will still be breaching because whales breach in the wild, Hannes said. Whales hunt in the wild, and they do movements where they flap their tail to stun their prey or they splash them or they come out of the water to grab a seal from the beach.
People for the Ethical Treatment of Animals, or PETA, describes the latest changes to the orca show as smoke and mirrors. The organizationcalls for SeaWorld to retire the killer whales to seaside sanctuaries.
SeaWorld's above-water decorations are marketing ploys designed to impress visitors, but they do nothing for orcas, Tracy Reiman,PETA executive vice president, said in an email. A less theatrical circus is still one in which animals will be forced to perform for a reward of dead fish.
The San Diego park has 11 killer whales; 52-year-old Corky is the oldest, and 2-year-old Amaya the youngest. After more than 50 years of orca shows, the stadium shows will continue to evolveover the next half century,Hannes said.
Were going to have whales for decades to come, Hannes said. Society has changed and we have changed with it.
Theatrical orca shows at SeaWorld parks in Orlando and San Antonio are expected to end in 2019.
But the whale shows arent the only things changing.
Submarine Quest, the marquee ride in the new Ocean Explorers land coming to theSan Diego park, will take visitors on an interactive exploratory mission through various ocean depths while traveling through the new themed land.
Seaworld officials have been quick to point out that Submarine Quest is not a shoot-em-up dark ride. Using digital touchscreens mounted in the ride vehicles, riders will play games and score points as they spot ocean creatures during the indoor and outdoor journey.
Other attractions in the new land will include the Tentacle Twirl wave swing, a kiddie drop tower, a spinning flat ride and a motorized swing set. Three aquariums will feature moray eels, Japanese spider crabs and giant Pacific octopus.
An up-charge virtual-reality experience in the new land will allow visitors to virtually swim with orcas and come nose to nose with killer whales. The five-minute Orca One-on-One short film uses real footage of SeaWorld killer whales without digital enhancements.
Youre up so close you can see their eyes, Brian Morrow, SeaWorld creative director, said in a phone interview.
If successful, the orca VR experience is expected to expand to SeaWorld parks in Orlando and San Antonio.
The new Electric Ocean nighttime spectacular will transform the San Diego park into a canvas painted with light as part of a kiss goodnight show.
Lasers and lights will create an underwater experience similar to the Northern Lights, with bioluminescent animals floating through the sky. While still in development, the plan is to use projection mapping technology on the Journey to Atlantis water coaster buildings to tell the story of the rise and fall of Atlantis.
Electric Ocean is a reinvention of what a nighttime experience in a theme park can be, Morrow said.
As part of the nighttime experience, the Cirque de la Mer acrobatic show on Mission Bay will transform nightly throughout the summer into Cirque Electrique.
In 2018, SeaWorld San Diego will add the Electric Eel triple-launch roller coaster to the new Ocean Explorers themed land.
Riders will pass through a queue with an aquarium filled with moray eels. The ride starts with a forward-backward-forward launch that whips through vertical twists and loops as well as a towering 154-foot-tall barrel roll that ranks as one of the worlds tallest inversions.
Identical versions of the Premier Rides SkyRocket II coaster can be found at Busch Gardens Williamsburg (Tempesto) and Six Flags Discovery Kingdom (Superman Ultimate Flight).
The top 60 feet of the coaster track will be painted sky blue to minimize the visual footprint of the ride. SeaWorld expects to seek approval to install the ride later this year from the California Coastal Commission.
Were still going to be focused on inspiring our guests to help save the planet that we all share with these animals, Morrow said. The world needs places like this, now and even more so in the future. And were poised to be that place for the world.
SeaWorld remains focused on inspiring visitors to make a difference in the world, Morrow said.
The core essence of the mission will never change: to inspire people to come into our park and leave a better person and make the planet a better place, Morrow said.
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Playing a piano duet with Google’s new AI tool is fun – CNET
Posted: at 1:22 am
The yellow notes are those played by the A.I. Duet.
Wanna play a piano duet but nobody's around? No worries; you still can, courtesy of Google's new interactive experiment called A.I. Duet. Basically, you play a few notes and the computer plays other notes in response to your melody.
What's special about A.I. Duet is that it plays with you using machine learning, and not just as a machine that's programmed to play music with notes and rules hard-coded into it.
According to Yotam Mann, a member of Google's Creative Lab team, A.I. Duet has been exposed to a lot of examples of melodies. Over time, it learns the relationships between notes and timing and builds its own music maps based on what it's "listened" to. These maps are saved in the A.I.'s neural networks. As you play music to the computer, it compares what you're playing with what it's learned and responds with the best match in real time. This results in "natural" responses, and the computer can even produce something it was never programmed to do.
You can try A.I Duet here. You don't need to be a musician to use it, because the A.I. responds even if you just smash on the keyboard. And in that case, its notes definitely sound better than yours.
A.I. Duet is part of a project called Magenta that's being run by Google's Google Brain unit. It's an open-source effort that's available for download.
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Google’s AI Learned to Be Highly Aggressive When Stressed – Geek
Posted: at 1:22 am
Another day another disturbing discovery about Artificial Intelligence. This time, Googles latest machine learning system, DeepMind, has learned to respond to stress with extreme aggression. I dunno about you, but that sounds like we just gave computers a fight or flight response.
You may recall DeepMind as the computer that bested human Go players for the first time last years. Now, researchers have been using it to explore the limits of game theory a field of psychology that analyzes how people respond to cooperative and competitive opportunities. The team found that when DeepMind suspects that its about to lose, it will switch to highly aggressive tactics to either win or maximize damage to its opponents.
Researchers ran a simple fruit gathering program in which two versions of DeepMind would compete to gather as many apples as possible. After tens of millions of turns, the team found that as long as there was enough fruit for both AI, there wasnt a problem. But when things got tight, the AI would try to eliminate one another and steal all the apples.
Whats particularly interesting is that this aggression only popped up when Google used more powerful versions of DeepMind. The more powerful the network of computer systems fueling the AIs algorithms, the more likely they were to use aggressive tactics.
This model shows that some aspects of human-like behavior emerge as a product of the environment and learning Less aggressive policies emerge from learning in relatively abundant environments with less possibility for costly action, Joel Leibo, a researcher on the project told WIRED. The greed motivation reflects the temptation to take out a rival and collect all the apples oneself.
The good news is that when working with a different game, the team got notably more pro-social behavior out of DeepMind. In a different game, the AI were taught to cooperate with one another for mutual benefit. This shows that the AI can analyze its environment and then create and teach itself the optimal strategy for survival.
In many ways, this mirrors what weve seen in the real world. The two species closest to humans are Chimps and their slightly smaller cousins the Bonobos. Both live in very close proximity, but for the most part Bonobos are peaceful and solve most of their problems with sex. Chimps, on the other hand, are ruthless, violent, and sometimes cannibalistic. Many evolutionary anthropologists have suggested that this difference is the natural result of resource scarcity. Chimps have to struggle to survive, whereas Bonobos have things comparatively easy.
Google suggests that the most important conclusion of the study is how to construct environments and learning scenarios that reinforce cooperation. If we take the right approach and give AI the right priorities, theres no reason we couldnt prevent an AI apocalypse. Similarly, it reinforces some modern conclusions about our society namely that systems like capitalism actively encourage destructive and exploitive tactics. But if you can change the structure of the game were all playing, then its possible well all be a little more altruistic.
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RSA: Eric Schmidt shares deep learning on AI – CIO
Posted: at 1:22 am
By David Needle
CIO | Feb 16, 2017 3:05 PM PT
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SAN FRANCISCO Alphabet chairman Eric Schmidt says artificial intelligence is key to advances in diverse areas such as healthcare and datacenter design and that security concerns related to it are somewhat misguided. (Alphabet is the parent company of Google).
In a wide-ranging on-stage conversation here at the RSA Security conference with Gideon Lewis-Kraus, author of The Great A.I. Awakening, Schmidt shared his insights from decades of work related to AI (he studied AI as a PhD student 40 years ago) and why the technology seems to finally be hitting its stride.
In fact, last year Google CEO Sundar Pichai said AI is what helps the search giant build better products over time. "We will move from a mobile-first to an AI-first world, he said.
[ Why Googles Sergey Brin changed his tune on AI ]
Asked about that, Schmidt said that Google is still very much focused on mobile advances. Going from mobile first to AI first doesnt mean you stop doing one of those, he said.
Googles approach to AI is to take the algorithms it develops and apply them to business problems. AI works best when it has a lot of training data to learn from, he said. For example, Google used AI to develop picture search, using computer vision and training the system to recognize the difference between a gazelle and a lion after showing it thousands of pictures of each. That same mechanism applies to many things, he said.
As for business problems, Schmidt said Googles top engineers work to make their data centers as efficient as possible. But using AI weve been able to get a 15 percent improvement in power use.
In healthcare, Schmidt said machine learning can help with medical diagnosis and predict the best course of treatment. Were at the point where if you have numeric sequence, (AI software) can predict what the following number will be. Thats healthcare. People go to the hospital to find out whats going to happen next and we have small projects that I think show it can be done (using AI).
Schmidt said because computer vision technology is much better than human vision it can review millions of pictures far beyond what a human being could process to better identify problem areas. Speech recognition systems are also capable of understanding far more than humans do. But these are tools, he said, for humans to leverage. Computers have vision and speech, thats not the same as AI, he said.
Lewis-Kraus addresses fears that if AI systems become self-aware they could threaten humanity. The work in AI going on now is doing pretty much what we think its supposed to do. At what point can the system self-modify? Thats worth a discussion, but we are nowhere near any of those stages, were still in baby steps, said Schmidt. You have to think in terms of ten, 20 or 30 years . Were not facing any danger now.
Schmidt also raised concern that security fears and other factors could lead governments to limit access to the internet as countries such as China already do. I am extremely worried about the likelihood countries will block the openness and interconnectedness we have today. I wrote a book on it (The New Digital Age), he said.
I fear the security breaches and attacks on the internet will be used as a pretext to shut down access, Schmidt said, adding he would like to see governments come to an agreement and mechanisms to keep access to the Internet open. In the area of AI he wants to see the industry push to make sure research stays out in the open and not controlled by military labs.
Addressing the hall packed with security professionals, Schmidt made the case for open research, noting that historically companies never want to share anything about their research. Weve taken opposite view to build a large ecosystem that is completely transparent because it will get fixed faster, he said. Maybe there are some weaknesses, but I would rather do it that way because there are thousands of you who will help plug it.
Security is not one layer. Nave engineers say they can build a better firewall, but thats not really how things work . If you build a system that is perfect and closed, you will find out its neither perfect or closed.
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Think Tank: Will AI Save Humanity? – WWD
Posted: at 1:22 am
There is a lot of fear surrounding artificial intelligence. Some are related to the horror perpetuated in dystopian sci-fi films while others have deep concerns over the impact on the job market.
But I see the adaptation of AI as being just as significant as the discovery of fire or the first domestication of crops and animals. We no longer need so much time spent on X, therefore we can evolve to Y.
It will be an evolutionary process that is simply too hard to fathom now.
Here, I present five ways that AI will not only make our lives better, but make us better human beings too.
1. AI will allow us to be more human
How many of us have sat at a computer and felt more like an appendage to the machine than a human using a tool? Ill admit I have questioned quite a few times in my life whether the standard desk job was natural or proper for a human. Over the next year or two we will see AI sweeping in and removing the machine-like functions from our day-to-day jobs. Suddenly, humans will be challenged to focus on the more human side of our capabilities things like creativity, strategy and inspiration.
In fact, it will be interesting to see a shift where parents start urging their children to move into more creative fields in order to secure safe jobs. Technical fields will of course still exist, but those gifted individuals will also be challenged to use their know-how creatively or in new ways, producing even more advanced use cases.
2. AI will make us more aware
Many industries have been drowning in data. We have become experts on collecting and storing figures, but have fallen short on truly utilizing our databases at scale and In real-time. AI comes in and suddenly we have years of data turned into easy to communicate, actionable insights and even auto-execution in things like digital marketing. We went from flying blind to being perfectly aware of our reality.
For the fashion industry, this means our marketing initiatives will have a higher success rate, but for things like the medical world, environmental studies etc. the impact is more powerful. What if a machine was monitoring our health and could immediately be aware of our ailment and even immediately administer the cure? What if this reduced costs and medical misdiagnosis? What if this freed up the medical community to focus on more research and faster, better treatments?
3. AI will make us more genuine
In a future where AI acts as a partner to help us become more aware of the truth and more aware of reality, it will be more and more difficult for disinterest to exist in the work place. Humans will need to move into disciplines they genuinely connect with and are passionate about in order to remain relevant professionally. Why? Well the machine-like jobs will begin to disappear, data will be real-timeand things will constantly be evolving, so in order to stay on top of the game there will need to be a self-taught component.
It will be hard to fake the level of interest needed to meaningfully contribute at that point. This may be a hard adjustment for some, but there is already an undercurrent, or an intuitive feeling that this shift is taking place. Most of us are already reaching for a more genuine existence when we think of our careers.
4. AI will free up our collective brain power
AI is ultimately going to replace a lot of our machine-like tasks, therefore freeing up our collective time. This time will naturally need to be invested elsewhere. Historically, when shifts like this have happened across cultures we witness advancements in arts and technology. I do not think that this wave will be different, though this new industrial revolution will not be isolated to one country or culture, but in many ways, will be global.
This is the first time such a thing has happened at such as scale. Will this shift inspire a global wave of introspection? Could we be on the brink of a global renaissance?
5. AI will allow us to overcome our most pressing issues
All of which brings us to four simple words: our world will evolve. Just like our ancestors moving from hunter-gatherers into more permanent settlements, we are now moving into a new organizational structure where global, real-time data is at our fingertips.
Our most talented minds will be able to work more quickly and focus on things at a higher level. Are we witnessing the next major step in human evolution? Will we embrace our ability to be more aware, more genuine and ultimately more connected? I can only think that, if we do, we will see some incredible things in our lifetime.
If we can overcome fears and anxieties, we can pull together artificial intelligence and human intelligence that could overcome any global obstacle. Whether it is climate change, disease or poverty, we can find a solution together. More than ever, for the human race, anything is now possible.
Courtney Connell is the marketing director at luxury lingerie brand Cosabella, where she is working to change the brandsdirect-to-consumer and wholesale efforts with artificial intelligence.
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Google’s DeepMind survival sim shows how AI can become hostile or cooperative – ExtremeTech
Posted: at 1:22 am
When times are tough, humans will do what they have to in order to survive. But what about machines? Googles DeepMind AI firm pitted a pair of neural networks against each other in two different survival scenarios. When resources are scarce, the machines start behaving in an aggressive (one might say human-like) fashion. When cooperation is beneficial, they work together. Consider this apreview for the coming robot apocalypse.
The scenarios were a simple fruit-gathering simulation and a wolfpack hunting game. In the fruit-gathering scenario, the two AIs (indicated by red and blue squares) move across a grid in order to pick up green fruit squares. Each time the player picks up fruit, it gets a point and the green square goes away. The fruit respawns after some time.
The AIs can go about their business, collecting fruit and trying to beat the other player fairly. However, the players also have the option of firing a beam at the other square. If one of the squares is hit twice, its removed from the game for several frames, giving the other player a decisive advantage. Guess what the neural networks learned to do. Yep, they shoot each other a lot. As researchers modified the respawn rate of the fruit, they noted that the desire to eliminate the other player emerges quite early. When there are enough of the green squares, the AIs can coexist peacefully. When scarcity is introduced, they get aggressive. Theyre so like us its scary.
Its different in the wolfpack simulation. Here, the AIs are rewarded for working together. The players have to stalk and capture prey scattered around the board. They can do so individually, but a lone wolf can lose the carcass to scavengers. Its in the players best interest to cooperate here, because all players inside a certain radius get a point when the prey is captured.
Researchers found that two different strategies emerged in the wolfpack simulation. The AIs would sometimes seek each other out and search together. Other times, one would spot the prey and wait for the other player to appear before pouncing. As the benefit of cooperation was increased by researchers, they found the rate of lone-wolf captures went down dramatically.
DeepMind says these simulations illustrate the concept of temporal discounting. When a reward is too distant, people tend to disregard it. Its the same for the neural networks. In the fruit-gathering sim, shooting the other player delays the reward slightly, but it affords more chances to gather fruit without competition. So, the machines do that when the supply is scarce. With the wolfpack, acting alone is more dangerous. So, they delayed the reward in order to cooperate.
DeepMind suggests that neural network learning can provide new insights into classic social science concepts. It could be used to test policies and interventions with what economists would call a rational agent model. This may have applications in economics, traffic control, and environmental science.
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Microsoft Takes Another Crack at Health Care, This Time With Cloud, AI and Chatbots – Bloomberg
Posted: at 1:22 am
Microsoft Corp. is trying again in health care, betting its prowess in cloud services and artificial-intelligence can helpit expand in a market that's been notoriously hard for technology companies.
A new initiative called Healthcare NExT will combine work from existing industry players andMicrosoft's Research and AIunits to help doctors reduce data entry tasks, triage sick patients more efficiently and ease outpatient care.
"I want to bring our research capabilities and our hyper-scale cloud to bear so our partners can have huge success in the health-care world," said Peter Lee, a Microsoft Research vice president who heads Healthcare NExT.
Microsoft has tried to expand in health care before, with mixed results. It had a Health Solutions Group for many years, but combined that into a joint venture with General Electric Co. Last year, it sold its stake to GE.
Microsoft unveiled the new effort ahead of the Healthcare Information and Management Systems Society conference next week.
The University of Pittsburgh Medical Center and Microsoft want to use things like speech and natural language recognition technology to replace manual data entry by doctors, Lee said.
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There's also a new Microsoft project called HealthVault Insights that works with fitness bands, Bluetooth scales and other connected devices to make sure patients stick to their care plan when they leave the hospital or doctor's office.
Many companies, like International Business Machines Corp. and AlphabetInc.'s Verily, are developing similar technology. However, the healthcare industry has been slow to adopt essential enabling technologylike electronic records. Entrenched, legacysystems and rigorous regulation are also obstacles, said Malay Gandhi, co-founder ofEnsemble Labs, which invests in health-care startups.
"The industry wasn't built as a tech-enabled industry," he said. Some large tech companies "aretrying to sprinkle AI or machine learning over the top of existing systems and I view that as misguided. We might need to rebuild these businesses with tech at the center."
Lee found the space daunting when Microsoft Chief Executive Officer Satya Nadella asked him to take it on.
"At first it felt like he threw me into the middle of the Pacific Ocean and asked me to find land and you see others swimming around aimlessly and beneath you people are drowning," Lee said. "Big technology firms have tried this and failed."
This time, Microsoft aims to support existing health-care organizationswith cloud services and AI software, rather than launch company-branded products that may compete with existing industry players, he said.
"We know health care will become more patient-focused, more cloud-based and that AI will make health care more data-driven. We just dont know when and and how it will come together," he said "But we can position Microsoft to be there when all these changes happen."
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New AI Can Write and Rewrite Its Own Code to Increase Its Intelligence – Futurism
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Learning From Less Data
The old adage that practice makes perfect applies to machines as well,as many of todays artificially intelligent devices rely on repetition to learn. Deep-learning algorithmsare designed to allow AI devices to glean knowledgefrom datasets and then apply what theyve learned to concrete situations. For example, an AI system is fed data about how the sky is usually blue, which allows it to later recognize the sky in a series of images.
Complex work can be accomplished using this method, but itcertainly leaves something to be desired. For instance, could the same results be obtained by exposing deep-learning AI to fewer examples? Boston-based startup Gamalondeveloped a new technology to try to answer just that, and this week, it released two products that utilize its new approach.
Gamalon calls the technique it employed Bayesian program synthesis. It is based on a mathematical framework named after 18th century mathematician Thomas Bayes. The Bayesian probability is used to refine predictions about the world using experience. This form of probabilistic programming a code that uses probabilities instead of specific variables requires fewer examples to make a determination, such as, for example, that the sky is blue with patches of white clouds. The program also refines its knowledge as further examples are provided, and its code can be rewritten to tweak the probabilities.
While this new approach to programming still has difficult challenges to overcome, it has significant potential to automate the development of machine-learning algorithms. Probabilistic programming will make machine learning much easier for researchers and practitioners, explained Brendan Lake, an NYU research fellow who worked on a probabilistic programming technique in 2015. It has the potential to take care of the difficult [programming] parts automatically.
Gamalon CEO and cofounder Ben Vigoda showed MIT Technology Review a demo drawing app that uses their new method. The app is similar to one released by Google last year in that it predicts what a person is trying to sketch. However, unlike Googles version, which relied on sketches it had previously seen to make predictions, Gamalons app relies on probabilistic programming to identify an objects key features. Therefore, even if you draw a figure thats different from what the app has previously seen, as long as it recognizes certain features like how a square with a triangle on top is probably a house it will make a correct prediction.
The two products Gamalon released show that this technique could have near-term commercial use. One product, the Gamalon Structure, using Bayesian program synthesis to recognize concepts from raw text, and it does so more efficiently than whats normally possible. For example, after only receiving a manufacturers description of a television, it can determine its brand, product name, screen resolution, size, and other features. Another app, called Gamalon Match, categorizes products and prices in a stores inventory. In both cases, the system can be trained quickly to recognize variations in acronyms or abbreviations.
Vigoda believes there are other possible applications, as well. For example, if equipped with a Beysian model of machine learning, smartphones or laptops wouldnt need to share personal data with large companies to determine user interests; the calculations could be done effectively within the device. Autonomous cars could also learn to adapt to their environment much faster using this method of learning.The potential impact of smarter machines really cant be overstated.
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