Monthly Archives: November 2012

Rabbit Hole – Clapping Metabolism (Special Promo) – Video

Posted: November 20, 2012 at 8:41 pm


Rabbit Hole - Clapping Metabolism (Special Promo)
Rabbit Hole presents Clapping Metabolism 22h00 - 23 Nov, 2012 ZDB @ Bairro Alto Free entrance Mumified rabbit, started on his way to Venus. Over his fur, the fur of all other animals displayed in syntetic patterns: Zebras designed in a polyamide factory, Leopards brought from the world of Polyester. Props fetched in the backyard of a Polyurethane dream or the finding of psychotropic silks in an old acrylic deposit, built on the 24th century. That #39;s how the rabbit dresses for the transhumanist celebration of non-humanity - there in between the galaxies, where no laws demand the exercise of etiquette. Credits: Photography: Antnio Medeiros Art Direction: Francisco Soares, Ins Sanches, Pedro Marum Film edition (special participation): Ins Sanches Costume design: Francisco Soares, Mariana Marques With: Francisco Soares, Jules Barbier, Mariana Marques, Pedro Marum For further information: rabbithole.ptFrom:Rabbit HoleViews:3 0ratingsTime:00:26More inEntertainment

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HALF-LIFE 2 Episode 1 – [ part 9 ] – Screenshot Buddy! – Video

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HALF-LIFE 2 Episode 1 - [ part 9 ] - Screenshot Buddy!
Part 9 - With Edfake and Smiley_Pirate Mod used: Synergy Music; Edfake Game Info: Half-Life 2: Episode One is a first-person shooter video game, the first in a series of episodes that serve as the sequel for the 2004 Half-Life 2. It was developed by Valve Corporation and released on June 1, 2006. Originally called Half-Life 2: Aftermath, the game was later renamed to Episode One after Valve became confident in using an episodic structure for the game. Similar to Half-Life 2, Episode One also uses the Source game engine. The game debuted new lighting and animation technologies, as well as AI sidekick enhancements. The game #39;s events take place immediately after those in Half-Life 2, in and around war-torn City 17. Episode One follows scientist Gordon Freeman and his companion Alyx Vance as they fight in humanity #39;s continuing struggle against the transhuman race known as the Combine.From:EdfakeGamesViews:3 0ratingsTime:15:07More inGaming

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HALF-LIFE 2 Episode 1 - [ part 9 ] - Screenshot Buddy! - Video

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Half-Life 2 RolePlay Trailer | Purified Gaming – Video

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Half-Life 2 RolePlay Trailer | Purified Gaming
Hello fellow citizens! What you #39;ve just seen is my crappy trailer of HL2RP! Unfortunantly it #39;s not the gamemode, since Clockwork hasn #39;t released yet we had to improvise. So we used sandbox, and used the Easy Animation Tool to do so. I hope too see some of you in our server soon as its all setup. Please like favorite this video if you enjoyed! Subscribe to our channel if you want a cookie! Programs / Addons Used : Sony Vegas Pro (Program) Easy Animation Tool (Addon) Evolve Admin Mod (Addon) ------------------------------------------ Credits / Admins : BloodHunter888 (Server Owner) BlackBox (CO Owner) Paladin (CO Owner) Zerox (CO Owner) Cockside (Server Admin) Thank you all! ------------------------------------------ The Combine : CCA = Combine Civil Authority MPF = MetroPolice Force OTA = Overwatch Transhuman Arm SCN = Scanner The Resistance ------------------------------------------ LINK : steamcommunity.comFrom:ZHalfGamingViews:1 0ratingsTime:03:03More inGaming

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HARD TO BELIEVE by POST HUMAN – Video

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HARD TO BELIEVE by POST HUMAN
DISCOS PROBETA presents HARD TO BELIEVE , Post Humans new video. Directed by Gerardo Marulanda and Javier Delgado. Produced by Surdiko Films. Video Editor :Mateo Hincapie. Location : Soler Studio Hub. Art Work "Live Now Die Later " by Juan Camilo Arango. Make up Artist : Carlos Alvarez. Models: Alejandra Ramirez, Paola Vargas, Jessia Vall. Vesture director: Miguel Salas and Pilar Marulanda SPECIAL THANKS to Hugo Moreno, Daniel Gonzalez, Paula Bedoya, Adriana Castro, Carlos PolaniaFrom:Arturo BrahimViews:79 3ratingsTime:03:55More inMusic

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No Nation – Skydive (Futurism Remix) – Video

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No Nation - Skydive (Futurism Remix)
No Nation surprise us with his first release "Skydive" offering a great potential to make it big on the dancefloors. The original mix is a progressive house anthem that can be played in peak hour. On remix duties we have none other than the rising duo Futurism with an awesome remix leading into a dancefloor bomb. Next to Futurism, Nick Bounce delivers a monster remix that is just one weapon from this stunning package! #9679; Like us on Facebook : fb.com #9679; Follow us on Twitter : twitter.com #9679; Follow us on Soundcloud : soundcloud.com #9679; Contact us : contact.futurism@gmail.comFrom:FuturismTVViews:6 0ratingsTime:04:35More inMusic

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Futurism – Midnight Play – Video

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Futurism - Midnight Play
Copyrighted 2012 by Futurism New TrackFrom:TheOfficialfuturismViews:14 0ratingsTime:05:01More inMusic

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Futurism – Video

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Futurism
From:Haviv Ben-ChaimViews:5 0ratingsTime:03:38More inPeople Blogs

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Futurism - Video

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No Nation – Skydive (Original Mix) – Video

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No Nation - Skydive (Original Mix)
No Nation surprise us with his first release "Skydive" offering a great potential to make it big on the dancefloors. The original mix is a progressive house anthem that can be played in peak hour. On remix duties we have none other than the rising duo Futurism with an awesome remix leading into a dancefloor bomb. Next to Futurism, Nick Bounce delivers a monster remix that is just one weapon from this stunning package! diams; Like us on Facebook : fb.com diams; Follow us on Twitter : @phantomrec diams; Follow us on Soundcloud : soundcloud.comFrom:ProtoxicrecordsViews:3 0ratingsTime:04:01More inMusic

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No Nation - Skydive (Original Mix) - Video

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Let’s Roleplay Fallout 3. Episode 19 – Video

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Let #39;s Roleplay Fallout 3. Episode 19
This is the story of Nathan Moore, a 19 year old vault dweller surviving the capitol wasteland, day by day. This is an ironman playthrough, with a focus on role playing from the first person perspective. I #39;ll happily answer any questions in the comments section. [Keywords: Let #39;s Play, Fallout 3, Bethesda, RPG, Role Playing, Infernocanuck, Post-apocalyptic, Retro-futurism ]From:infernocanuckViews:7 0ratingsTime:29:41More inGaming

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Let's Roleplay Fallout 3. Episode 19 - Video

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FingerSense Could Finally Make Touchscreens As Versatile As Desktops

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Ever since Apple invented the modern touch screen five years ago with the first iPhone, smartphone input has been very Mac-like: Tapping the screen equals a "click," and there is no equivalent to the more PC-like "right click" for directly accessing secondary menus. The "long press" (where you tap the screen and hold the tip of your finger down for an extra bit of time) comes close, but Chris Harrison didnt think that was good enough--so he invented software that could recognize different kinds of taps, like knuckles and fingernails. In the year since we originally wrote about that software, Harrison and his colleagues have improved the UI and spun it off into a product theyre calling FingerSense. Check it out:

FingerSense is the inaugural product of Harrisons startup, Qeexo, and he tells Co.Design that his team is in talks with Android handset manufacturers to integrate FingerSense into their phones. "[We] see this as a system-wide functionality," he says. "We hope to say good-bye to tap-and-hold as the unwieldy mechanism for triggering extra options."

The catch is that FingerSense requires an extra bit of hardware in order to work--an acoustic sensor that can recognize the unique vibration patterns that distinguish among fingertip, fingernail, and knuckle taps. Which means you cant just download FingerSense from Google Play and magically give your Galaxy Nexus a next-generation user interface--yet. "We are looking to partner with device makers to integrate this sensor, which our software needs," Harrison explains. (In the meantime, developers can email Qeexo for an Android SDK to tinker around with.)

The FingerSense demo video is certainly slick. But as touch screens lose their last vestiges of futurism and become as mundane as keyboards and mice, theres something ever-so-slightly "jetpack"-esque about the extra interactions that FingerSense provides. Like the initially-awesome-but-now-mostly-just-a-pain-in-the-ass "pinch to zoom" gesture, holding my phone in one hand while twisting my other wrist to knock on it with a fingernail or knuckle doesnt seem any less "unwieldy" than a long press, which I can do with one thumb while walking down the street. This is why smart gestural apps like Clear offer one-thumb "fallbacks" for all of their fancier input methods: Sometimes, theyre just plain easier.

FingerSenses two-handed touch screen input gestures seem much more useful for tablets, whose form factor assumes a more relaxed, mostly two-handed kind of interaction. The software demo even shows a stylus being used, which youd never bother with on a phone. Then again, the flagship Android phones that Qeexo wants to integrate FingerSense into are becoming so waffle-sized that theyre more like small tablets than phones at this point anyway, so maybe it makes sense.

In any case, "a next-generation touch screen"--as Harrison bills FingerSense--will have to offer more than one way to accept input. Are fingernail-taps and knuckle-knocks going to catch on? Who knows. Interface innovations like FingerSense will, at least, give us the chance to find out.

[Read more about FingerSense.]

John Pavlus is a writer and filmmaker focusing on science, tech, and design topics. His writing has appeared in Wired, New York, Scientific American, ... Continued

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