{"id":93291,"date":"2014-02-12T23:41:08","date_gmt":"2014-02-13T04:41:08","guid":{"rendered":"http:\/\/www.designerchildren.com\/why-three-indies-built-a-one-of-a-kind-text-adventure-in-unity\/"},"modified":"2014-02-12T23:41:08","modified_gmt":"2014-02-13T04:41:08","slug":"why-three-indies-built-a-one-of-a-kind-text-adventure-in-unity","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/second-amendment\/why-three-indies-built-a-one-of-a-kind-text-adventure-in-unity\/","title":{"rendered":"Why three indies built a one-of-a-kind text adventure in Unity"},"content":{"rendered":"<p><p>Second  Amendment is a short text adventure written in Unity 3D.  An unwieldy mashing together of QWOP-like, one-finger  typing and straight-laced storytelling, the game is almost  certainly one-of-a-kind.  <\/p>\n<p>    Gamasutra recently tracked down Second Amendment's three    developers -- Ramiro Corbetta,    Jane Friedhoff and    K. Anthony    Marefat -- to get the inside story on how such an    unconventional game came about.  <\/p>\n<p>    Gamasutra: Just to start out, would you mind sharing a bit    about your respective backgrounds?  <\/p>\n<p>    Ramiro Corbetta: Im the old guy in the group, I guess.    Ive been making games professionally since about 2005. Right    now I'm working on Hokra, which is part of Sportsfriends --    that should be coming out in February or March, or so I hope.    However, the three of us met through Parsons The New School for    Design, particularly the design and technology MFA program.  <\/p>\n<p>    Jane Friedhoff: Ramiro worked with me on my thesis game    for Parsons, Vici. I also made a little thing called    Hermit    Crab in Space, which was part of the IndieCade East    game jam and went on to be an IndieCade finalist.  <\/p>\n<p>    K. Anthony Marefat: Im currently attending Parsons in    the same program Jane and Ramiro went through. Compared to    them, Im a relative newcomer in the whole indie game design    thing. Code and I got along really well [when I was growing up]    and I took a liking to programming, participating in jams and    working on little projects here and there. As the credits on    Second Amendment suggest, this is the first official    game that Ive released.  <\/p>\n<p>    RC: And clearly, Second Amendment is our    masterpiece. [laughs]  <\/p>\n<p>    Gamasutra: How did the game come about?  <\/p>\n<p>    RC: We were all in a class together at Parsons. It was a    Unity development course being taught by Robert Yang    (Radiator), who is himself a recent graduate from the    program.  <\/p>\n<p>    We had reached a point where we had to figure out what our    final project was going to be. And I joked, You know whats    missing from Unity? Text adventures. No ones making text    adventures in Unity. Whats up with that? Anthony and I    laughed, but then we took it further: how would it work? How    would you control it? Obviously it would need to be in 3D,    because Unity is a 3D tool and we need to use the tool to its    fullest.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See the original post here:<br \/>\n<a target=\"_blank\" href=\"http:\/\/www.gamasutra.com\/view\/news\/209628\/Why_three_indies_built_a_oneofakind_text_adventure_in_Unity.php\" title=\"Why three indies built a one-of-a-kind text adventure in Unity\">Why three indies built a one-of-a-kind text adventure in Unity<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Second Amendment is a short text adventure written in Unity 3D. An unwieldy mashing together of QWOP-like, one-finger typing and straight-laced storytelling, the game is almost certainly one-of-a-kind <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/second-amendment\/why-three-indies-built-a-one-of-a-kind-text-adventure-in-unity\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[193621],"tags":[],"class_list":["post-93291","post","type-post","status-publish","format-standard","hentry","category-second-amendment"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/93291"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=93291"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/93291\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=93291"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=93291"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=93291"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}