{"id":70276,"date":"2012-06-27T16:18:25","date_gmt":"2012-06-27T16:18:25","guid":{"rendered":"http:\/\/www.designerchildren.com\/fast-and-furious-vehicle-combat-with-outrider\/"},"modified":"2012-06-27T16:18:25","modified_gmt":"2012-06-27T16:18:25","slug":"fast-and-furious-vehicle-combat-with-outrider","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/illuminati\/fast-and-furious-vehicle-combat-with-outrider\/","title":{"rendered":"Fast and Furious Vehicle Combat With Outrider"},"content":{"rendered":"<p><p>    My early gaming years consisted of a number of well-known    titles from a wide variety of publishers, but a good majority    of them came from one source  Steve Jackson Games. I still    have a large collection of those small black plastic boxes that    were so inexpensive and easy to carry in a backpack     Illuminati (and two expansions) was always fun to    play, but I dont think I played any game more during my 9th    and 10th grade years than Car Wars. I had a small    group of friends who enjoyed it just as much as I did, and    while I cant speak to their dedication I can say that I    probably spent way too much time ignoring my teachers lectures    as I tinkered with various weight and prices to find the right    balance of firepower, armor, and speed. That first edition of    Car Wars was so simple to play, too. At first,    there were no expansions (no 18-wheelers or arena style    scenarios) it was just strips of road with oil slicks and    debris presenting hazards to your vehicle as you raced down the    road, chasing and sometimes being chased, trying to keep your    car and driver alive while trying to eliminate the other    players.  <\/p>\n<p>    Recently Steve Jackson Games had an amazing Kickstarter project    that raised almost a million dollars to fund a special edition    of one of their classic games, OGRE. It was during    the fundraising for this game that SJG announced that if    funding reached a certain level they would do a similar special    edition release of Car Wars. This was a huge    announcement that fans of Car Wars loved to hear,    but there was only one problem  the Car Wars Designer    Edition wouldnt happen until 2013. Late 2013 if memory    serves. Im a patient guy, but I want some vehicle combat now!  <\/p>\n<p>    I dont have a reliable gaming group these days as I did in    high school, and I certainly dont have anyone nearby who is    familiar with the rules of Car Wars. After    numerous expansions, a number of Uncle Albert weapons catalog    resources, and a few revisions to the rules, Car    Wars is most definitely in need of (and deserving) of a    special edition. Theres already been some discussion about    what the special edition might contain, and not everyone seems    to agree. For me, Id like to see it re-released in a simpler    format, without all the extra stuff such as boats and    helicopters and gasoline-powered vehicles that made the game a    bit bloated for my tastes. I just want a return to what made    the original Car Wars so fun configure your    vehicle, line up some road strips, sprinkle it with some    hazards and burned-out vehicles, and let the combat begin. It    remains to be seen how the Car Wars Designer    Edition will develop, but in the meantime Ive found    something thats got just the right amount of vehicle combat    mixed with some simplified game mechanics. Its called    Outrider, and its pretty darn cool.  <\/p>\n<p>    Outrider is from Dice Fest Games, and its a    digital game that you buy and print yourself. All the game    components come in PDF files that can be printed out in black    and white, but the components look best printed in full color.    For my test of the games I printed them on standard printer    paper, but after a few games I realized that card stock is    definitely the way to go  itll last longer and wont slide    off the table so easily. I will probably have some of the    components laminated soon, but I do expect to reprint some of    the components on card stock just for durability purposes. That    said, the game is for 2 to 6 players, but the more players you    expect to play will increase the printing costs. Expect to drop    between $20 and $30 on color printing for just 2 players. Each    additional player (who will require a number of game components    that arent shared) will probably add between $5 and $10 to the    cost. Finally, the game comes with a number of large scenarios    that will require a number of road and building board pieces,    so expect to drop between $5 and $20 for a good variety of    four-way, three-way, straight, and curved road board pieces.    There are elements on many of the pieces that are color-coded,    but a few components can be printed in black and white but not    many. Still, for about $40 worth of card stock printing (this    price includes the 20 page manual), youll end up with a nice    little game that can give up to 4 players a good 45-60 minute    game.  <\/p>\n<\/p>\n<p>    And speaking of the game the game does incorporate a mix of    luck and skill. Each player will need four dice  one 6d, one    8d, one 10d, and one 12d. The game has a very interesting way    of providing balance to gameplay by having each player assign    one of each type of die to four different Vehicle Cards. These    four cards make up the Dashboard of your vehicle  they track    things like armor, skill points, and damage. But they also are    used for customizing your vehicle. Want the fastest car on the    table? Assign the 12d to the Engine category and get 600HP and    the maximum number of Action Points for each turn. But youve    still got to configure the Driver, Armor, and Weapons for your    car. Put some major damage-dealing weapons on your vehicle by    assigning Weapons the 10d. Now its a tough decision for the 6d    and 8d allocation  do you assign the 6d to the Driver slot and    give your driver only 6 Skill Points that can be used to tweak    the maneuvers you can perform or give it to the Armor and have    the lowest amount of coverage in the game? Its a fast and fair    way to provide variation in the game while not giving any one    player the fastest, most dangerous, and best armored vehicle on    the road.  <\/p>\n<p>    Game turns are broken into three sequences  Initiative,    Action, and End. The Initiative and End phases are fast and    easy to deal with, leaving the Action stage where the, uh    action happens. This is where you, as the driver, make    decisions about your cars maneuvers, where its firing, and    what it might be ramming or impacting. Once again, the system    of four dice is used to control various aspects of each    players turn. Each player has a series of cards that have    various types of maneuvers on them  a Hard Right, an Easy    Left, a Punch It!, and many more. Each maneuver has a certain    level of risk, and your engine gives you a certain number of    Action Points (AP) that you can use to select a number of    maneuver cards to place in front of your vehicle to plan the    cars movement. Your driver, with a die assigned for his skill    level, must roll equal to or higher than the total of any    maneuver cards (and added hazards) to successfully complete a    movement. Fail the roll, and the rules easily tell you where    along the planned path your car is in trouble and whether the    outcome is a slight skid or a loss of control (and loss of your    turn).  <\/p>\n<\/p>\n<p>    Included in the games PDF files are a number of vehicle cards    with characteristics that affect various rolls. Each type of    car has four characteristics that can affect the roll of the    dice  Acceleration, Handling, Defense, and Firepower. So its    possible to select a car type (such as The Interceptor or The    Linebacker) with bonuses for defense or firepower and either    buff them up by adding the 10d or 12d to the appropriate    Dashboard cards or balance out weaknesses in a vehicle by    buffing those weaknesses with the higher powered dice.  <\/p>\n<\/p>\n<p>View post:<br \/>\n<a target=\"_blank\" href=\"http:\/\/www.wired.com\/geekdad\/2012\/06\/outrider\/\" title=\"Fast and Furious Vehicle Combat With Outrider\">Fast and Furious Vehicle Combat With Outrider<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> My early gaming years consisted of a number of well-known titles from a wide variety of publishers, but a good majority of them came from one source Steve Jackson Games. I still have a large collection of those small black plastic boxes that were so inexpensive and easy to carry in a backpack Illuminati (and two expansions) was always fun to play, but I dont think I played any game more during my 9th and 10th grade years than Car Wars. I had a small group of friends who enjoyed it just as much as I did, and while I cant speak to their dedication I can say that I probably spent way too much time ignoring my teachers lectures as I tinkered with various weight and prices to find the right balance of firepower, armor, and speed <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/illuminati\/fast-and-furious-vehicle-combat-with-outrider\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[193596],"tags":[],"class_list":["post-70276","post","type-post","status-publish","format-standard","hentry","category-illuminati"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/70276"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=70276"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/70276\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=70276"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=70276"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=70276"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}