{"id":70074,"date":"2012-05-20T03:11:32","date_gmt":"2012-05-20T03:11:32","guid":{"rendered":"http:\/\/www.designerchildren.com\/bullets-booze-brazil-health-on-scoring-max-payne-3\/"},"modified":"2012-05-20T03:11:32","modified_gmt":"2012-05-20T03:11:32","slug":"bullets-booze-brazil-health-on-scoring-max-payne-3","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/illuminati\/bullets-booze-brazil-health-on-scoring-max-payne-3\/","title":{"rendered":"Bullets, Booze, Brazil: HEALTH on Scoring &#039;Max Payne 3&#039;"},"content":{"rendered":"<p><p>HEALTH   <\/p>\n<p>    The road to Max Payne 3's release earlier this week for    Xbox 360 and PS3 (the PC version releases May 29) has been a    long one, both for fans of the titular badass and the    world-weary character himself. For the uninitiated, Rockstar    Games, of Grand Theft Auto fame, first introduced Max    Payne in 2001. He's a hard-boiled New York City cop seeking    answers for his wife and child's untimely demise at the hands    of junkies addicted to a designer drug. Max's Mickey    Spillane-esque story leaves him framed for murder and embroiled    in a grand conspiracy involving a secret society called the    Inner Circle, the game's version of the Illuminati.  <\/p>\n<p>    A 2003 sequel followed, wherein Max battled Russian mobsters    with ties to the Inner Circle who are bent on silencing him.    Despite his survival at the end of Max Payne 2, Max is    left a broken man. Now a full-blown alcoholic addicted to    painkillers, Max, continues a downward spiral that leads him to    Brazil, where he works security for a wealthy family in the    grimy streets of Sao Paolo, searching for a new life  or at    least a fitting end to his current one. And as those who have    followed his story over the last 11 years can attest, the    perpetually bedeviled Max once again ends up with more    questions, and dead bodies than he does answers.  <\/p>\n<p>    A dark and brutal story set in a vibrant, stylish world, Max    Payne 3 is far and away one of the most enthralling action    games ever made. And like all of Rockstar's titles, the music    is integral to the overall experience. But how do you convey    the tragic, ber-noir nature of Max Payne while ensuring the    player feels like a cinematic action hero painting Sao Paolo's    favelas with the brains of a thousand thugs?  <\/p>\n<p>    Enter HEALTH. Rockstar called on the experimental L.A. band to    create a dynamic score for Max Payne 3 that would ebb    and flow along with whatever was happening on screen, a method    Rockstar successfully incorporated into 2010's critically    acclaimed western Red Dead Redemption. SPIN spoke with HEALTH's    John Famiglietti on what is was like scoring a Max Payne game    7.5 million copies, countless ersatz bullets, and one Mark    Wahlberg movie after the last one.  <\/p>\n<p>    How did you get involved with Max Payne 3?    Rockstar kind of cold-called us. We heard that they wanted to    talk to us and then they came to our show in New York.  <\/p>\n<p>    Were you familiar with Max Payne or Rockstar before?    Yeah, totally. I play video games, I know all that stuff!  <\/p>\n<p>    Do you have any favorites now?    I like Dark Souls. It's super-hard. That's why it's so    cool.  <\/p>\n<p>    Max Payne 3 is also quite challenging itself.    It is. I'm really stoked on the difficulty. It's really    satisfying.  <\/p>\n<p>    Game development is often quite secretive. Did you see much    of the game before starting on any music?    Yeah all the music we did was to video captures of someone    playing the level or, like, a game tester playing through it    really fast. Anything we'd record, we'd play to the video to    see if it sounded good.  <\/p>\n<\/p>\n<p>View original post here:<br \/>\n<a target=\"_blank\" href=\"http:\/\/www.spin.com\/blogs\/bullets-booze-brazil-health-scoring-max-payne-3\" title=\"Bullets, Booze, Brazil: HEALTH on Scoring &#39;Max Payne 3&#39;\">Bullets, Booze, Brazil: HEALTH on Scoring &#39;Max Payne 3&#39;<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> HEALTH The road to Max Payne 3's release earlier this week for Xbox 360 and PS3 (the PC version releases May 29) has been a long one, both for fans of the titular badass and the world-weary character himself. For the uninitiated, Rockstar Games, of Grand Theft Auto fame, first introduced Max Payne in 2001. He's a hard-boiled New York City cop seeking answers for his wife and child's untimely demise at the hands of junkies addicted to a designer drug.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/illuminati\/bullets-booze-brazil-health-on-scoring-max-payne-3\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[193596],"tags":[],"class_list":["post-70074","post","type-post","status-publish","format-standard","hentry","category-illuminati"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/70074"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=70074"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/70074\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=70074"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=70074"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=70074"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}