{"id":69080,"date":"2016-07-03T12:14:21","date_gmt":"2016-07-03T16:14:21","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/automation-the-car-company-tycoon-game-windows-mod-db\/"},"modified":"2016-07-03T12:14:21","modified_gmt":"2016-07-03T16:14:21","slug":"automation-the-car-company-tycoon-game-windows-mod-db","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/automation\/automation-the-car-company-tycoon-game-windows-mod-db\/","title":{"rendered":"Automation: The Car Company Tycoon Game Windows &#8211; Mod DB"},"content":{"rendered":"<p><p>    This one has been a little more slow and complex to develop    than expected, but after a long 3 months (4 really, but one was    taken up with our first holiday in 4 years!) B1414 is now live    for everyone. This update brings more complete car design    aspects, along with car designer scenarios and a much improved    user interface. There are also quite a few more new car bodies    to base your designs from.  <\/p>\n<p>    The next few months will be dedicated to some fairly unexciting    but very important work, ready for release on Steam. We'll be    making major improvements aimed at making Automation more    polished, easier to learn, and all around more professional    looking. More improvements to UI and the process of model    designing will make it much more logical and simple to design a    big range of models based on one particular car.    Pop-ups\/Tooltips will be added for many thing, and tutorial    videos will be done\/redone covering every techincal part of the    game. We'll also be aiming to add a bunch of improved    multiplayer modes, including Lap Time and Rally Stage Time    challenge modes, with the ability to set your scores over the a    few days, so you don't need to all be online together to    compete.This update will be the first one to release on Steam,    which is an exciting milestone, and will hopefully bring in    more sales allowing us to bring further people on to work on    car body art and other new content, And after this update is    out of the way, it's finally time to start work on the Tycoon    aspect of things!  <\/p>\n<p>    Car Designer Features &    Changes    Added Mid Engine Cars    Suspension Easy Mode    Added Quality Sliders and dependencies for all car designer    tabs    Adjustable Rim Offsets    Added Multilink Suspension    Added the first automatic gearboxes    Reliability and Environmental Resistance stats    Passenger Space and Cargo Space stats    Production Units, Costs and Service Costs stats    Offroad and Utility stats    Rebalanced Sportiness, Tameness, Comfort, Prestige and Safety    calculations    9 Car Designer Scenarios    Rebalanced material properties    Many new part year dependencies    Limited Cars to a Maximum of 2 wings, and 2 lips    Added tire profile year limitation    Base safety will stop progressing 10 years after a body first    unlocks    Bodies sorted by Year. Newest at the top    Revised the Bottoming Out calculations to be less harsh    Wings\/Lips no longer punch holes in the body shell  <\/p>\n<p>    Car Designer    Fixes    Fixed the crash caused by using MPH + dragging the top speed    slider to top for high-revving engines (finally!)    Fixed the Yaw Rate graph cut off when using mph as a unit for    speed    Fixed Certain cars not being able to complete a lap    Fixed the proper gear delay being used on the test track    Fixed Front Longitudinal AWD engine placement issues    Fixed the sensitivity of resizing various fixtures, making it    more responsive    Fixed steamroller bug where wheels would become comically    wide    New Car Bodies    Large 60s Coup    2 Large 70's Coups    Large 90's Coup    Large 60s Sedan    Large 00's Sedan    Small 80s Supercar    Small 10s Supercar    Large 10s Supercar  <\/p>\n<p>    UI &    Sound    Completely reworked UI and UI flow    Car Design Wizard for the whole car design process    All new UI sounds    Ambient sounds    Added test track soundsNew Car & Engine Manager    Temporary changed the Platform\/Model game mechanic    Many more stats on the three different testing pages    Updated graphs    Updated test track UI    Manual start for car testing on testing page    Engine Designer Fixes \/ Rebalances    Reduced power gain when riching up fuel mixture    Octane rating in VVL systems uses the lower cam setting    Added bypass valve year limitation    Fixed the your engine was created in a previous version    message bug    Fixed bore and stroke having two decimals too few using    imperial units    Fixed a bug where loading a VVL engine set the wrong lower cam    setting    Fixed an engine loading bug that caused the block config lua    error  <\/p>\n<p>    General    Things    Changed MTBF to Reliability for less confusion    New scenario scoring system implemented for car designer    scenarios    Fixed various aerodynamics calculations and exploits    Changed all Man Hours to Production Units    Added Console can be accessed by pressing tilde (~). Commands    are help(), HideBuildings(), ShowBuildings().    Changed to saving screenshots as PNG. If you turn off FXAA, and    use the HideBuildings() command, you can take pictures of    engines\/cars on a transparent back-drop. Useful for taking    screenshots of Engines and Cars with no backdrops.    Fixed the tutorial video sound cutting off after a minute    Thumbnails are now deleted when you delete the model \/ engine    it belongs to    Many more little fixes  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read this article:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.moddb.com\/games\/automation\" title=\"Automation: The Car Company Tycoon Game Windows - Mod DB\">Automation: The Car Company Tycoon Game Windows - Mod DB<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> This one has been a little more slow and complex to develop than expected, but after a long 3 months (4 really, but one was taken up with our first holiday in 4 years!) B1414 is now live for everyone.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/automation\/automation-the-car-company-tycoon-game-windows-mod-db\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187732],"tags":[],"class_list":["post-69080","post","type-post","status-publish","format-standard","hentry","category-automation"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/69080"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=69080"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/69080\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=69080"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=69080"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=69080"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}