{"id":68808,"date":"2016-06-22T23:37:28","date_gmt":"2016-06-23T03:37:28","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality-immersion-how-virtual-reality-works\/"},"modified":"2016-06-22T23:37:28","modified_gmt":"2016-06-23T03:37:28","slug":"virtual-reality-immersion-how-virtual-reality-works","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/virtual-reality-immersion-how-virtual-reality-works\/","title":{"rendered":"Virtual Reality Immersion &#8211; How Virtual Reality Works &#8230;"},"content":{"rendered":"<p><p>    In a virtual reality environment, a user experiences    immersion, or the feeling of being inside and a part of    that world. He is also able to interact with his    environment in meaningful ways. The combination of a sense of    immersion and interactivity is called telepresence.    Computer scientist Jonathan Steuer defined it as the extent to    which one feels present in the mediated environment, rather    than in the immediate physical environment. In other words, an    effective VR experience causes you to become unaware of your    real surroundings and focus on your existence inside the    virtual environment.  <\/p>\n<p>    Jonathan Steuer proposed two main components of immersion:    depth of information and breadth of information.    Depth of information refers to the amount and quality of data    in the signals a user receives when interacting in a virtual    environment. For the user, this could refer to a displays    resolution, the complexity of the environments graphics,    the sophistication of the systems audio output, et cetera.    Steuer defines breadth of information as the number of sensory    dimensions simultaneously presented. A virtual environment    experience has a wide breadth of information if it stimulates    all your senses. Most virtual environment experiences    prioritize     visual and     audio components over other sensory-stimulating factors,    but a growing number of scientists and engineers    are looking into ways to incorporate a users sense of touch.    Systems that give a user force feedback and touch interaction    are called haptic systems.  <\/p>\n<p>    For immersion to be effective, a user must be able to explore    what appears to be a life-sized virtual environment and be able    to change perspectives seamlessly. If the virtual environment    consists of a single pedestal in the middle of a room, a user    should be able to view the pedestal from any angle and the    point of view should shift according to where the user is    looking. Dr. Frederick Brooks, a pioneer in VR technology and    theory, says that displays must project a frame rate of at    least 20 - 30 frames per second in order to create a convincing    user experience.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Continue reading here: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/electronics.howstuffworks.com\/gadgets\/other-gadgets\/virtual-reality1.htm\" title=\"Virtual Reality Immersion - How Virtual Reality Works ...\">Virtual Reality Immersion - How Virtual Reality Works ...<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> In a virtual reality environment, a user experiences immersion, or the feeling of being inside and a part of that world.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/virtual-reality-immersion-how-virtual-reality-works\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-68808","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/68808"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=68808"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/68808\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=68808"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=68808"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=68808"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}