{"id":68718,"date":"2016-06-21T06:40:23","date_gmt":"2016-06-21T10:40:23","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/psychedelics-in-problem-solving-experiment-wikipedia\/"},"modified":"2016-06-21T06:40:23","modified_gmt":"2016-06-21T10:40:23","slug":"psychedelics-in-problem-solving-experiment-wikipedia","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/psychedelics\/psychedelics-in-problem-solving-experiment-wikipedia\/","title":{"rendered":"Psychedelics in problem-solving experiment &#8211; Wikipedia &#8230;"},"content":{"rendered":"<p><p>    Psychedelic agents in creative problem-solving    experiment was a study designed to evaluate whether the use    of a psychedelic substance with    supportive setting can lead to improvement of performance in    solving professional problems. The altered performance was    measured by subjective reports, questionnaires, the obtained    solutions for the professional problems and psychometric data    using the Purdue Creativity, the Miller Object Visualization,    and the Witkins Embedded Figures tests.[1] This experiment was a    pilot that was to be followed by control studies as part of    exploratory studies on uses for psychedelic drugs, that were    interrupted early in 1966 when the Food and Drug Administration    declared a moratorium on research with human    subjects, as a strategy in combating illicit use.[2]  <\/p>\n<p>    Some weeks before the actual experiment, a preliminary    experiment was conducted. It consisted of two sessions with    four participants in each. The groups worked on two problems    chosen by the research personnel. The first group consisted of    four people with professional experience in electrical    engineering, engineering design, engineering management and    psychology. They were given 50 micrograms of LSD. The second    group consisted of four research engineers, three with a    background in electronics and one in mechanics. They were given    100 milligrams of mescaline. Both groups were productive in    ideation but, according to Fadiman, the fact that the    participants didn't have actual personal stake in the outcome    of the session negatively affected the actualization of the    ideas. This is why the actual study focused on personal    professional problems that the participants were highly    motivated to tackle.[3]  <\/p>\n<p>    The experiment was carried out in 1966 in a facility of    International Foundation for Advanced Study, Menlo Park, California, by a team    including Willis Harman, Robert H. McKim,    Robert E. Mogar,    James    Fadiman and Myron Stolaroff. The participants of the    study consisted of 27 male subjects engaged in a variety of    professions: sixteen engineers, one engineer-physicist, two    mathematicians, two architects, one psychologist, one furniture    designer, one commercial artist, one sales manager, and one    personnel manager. Nineteen of the subjects had had no previous    experience with psychedelics. Each participant was required to    bring a professional problem they had been working on for at    least 3 months, and to have a desire to solve it.  <\/p>\n<p>    Commonly observed characteristics of the psychedelic experience    seemed to operate both for and against the hypothesis that the    drug session could be used for performance enhancement. The    research was therefore planned so as to attempt to provide a    setting that would maximize improved functioning, while    minimizing effects that might hinder effective    functioning.[4] Each    group of four subjects met for an evening session several days    before the experiment. They received instructions and    introduced themselves and their unsolved problems to the group.    Approximately one hour of pencil-and-paper tests were also    administered. At the beginning of the day of the experiment    session, subjects were given 200 milligrams of mescaline    sulphate (a moderately light dose compared to the doses used in    experiments to induce mystical experiences). After    some hours of relaxation, subjects were given tests similar to    the ones on the introduction day. After the tests, subjects had    four hours to work on their chosen problems. After the working    phase, the group would discuss their experiences and review the    solutions they had come up with. After this, the participants    were driven home. Within a week after the session, each    participant wrote a subjective account of his experience. Six    weeks further, subjects again filled in questionnaires, this    time concentrating on the effects on post-session creative    ability and the validity and reception of the solutions    conceived during the session. This data was in addition to the    psychometric data comparing results of the two testing periods.  <\/p>\n<p>    Solutions obtained in the experiment include:[3][5][6]  <\/p>\n<p>    The participants also reported following experiences of    enhanced functioning: low inhibition and anxiety, capacity to    restructure problem in larger context, enhanced fluency and    flexibility of ideation, heightened capacity for visual imagery    and fantasy, increased ability to concentrate, heightened    empathy with external processes and objects, heightened empathy    with people, subconscious data more accessible, association of    dissimilar ideas, heightened motivation to obtain closure,    visualizing the completed solution.  <\/p>\n<p>    In the overview of the experiment, Harman and Fadiman mention    that experiments on specific performance enhancement through    directed use of psychedelics have gone on in various countries    of the world, on both sides of the Iron Curtain.[7]  <\/p>\n<p>    In the book LSD  The Problem-Solving Psychedelic,    Stafford and Golightly write about a man engaged in naval    research, working with a team under his direction on the design    of an anti-submarine detection device for over five years    without success. He contacted a small research foundation    studying the use of LSD. After a few sessions of learning to    control the fluidity of the LSD state (how to stop it, how to    start it, how to turn it around) he directed his attention to    the design problem. Within ten minutes he had the solution he    had been searching for. Since then, the device has been    patented by the U.S., and Navy and Naval personnel working in    this area have been trained in its use.[8]  <\/p>\n<p>    In 1999 Jeremy Narby, an anthropologist specialized    in amazonian shamanism, acted as a translator for three    molecular biologists who travelled to the Peruvian Amazon to    see whether they could obtain bio-molecular information in the    visions they had in sessions orchestrated by an indigenous    shaman. Narby recounts this preliminary experiment and the    exchange of methods of gaining knowledge between the biologists    and indigenous people in his article Shamans and    scientists.[9]  <\/p>\n<p>    In 1991, Denise Caruso, writing a computer column    for The San Francisco Examiner    went to SIGGRAPH,    the largest gathering of computer graphic professionals in the    world. She conducted a survey; by the time she got back to San    Francisco, she had talked to 180 professionals in the computer    graphic field who had admitted taking psychedelics, and that    psychedelics are important to their work; according to    mathematician Ralph Abraham.[10][11]  <\/p>\n<p>    James Fadiman is currently conducting a study on micro-dosing    for improving normal functioning.[12]    Micro-dosing (or sub-perceptual dosing) means taking    sub-threshold dose, which for LSD is 10-20 micrograms. The    purpose of micro-dosing is not intoxication but enhancement of    normal functionality (see nootropic). In this study the volunteers    self-administer the drug approximately every third day. They    then self-report perceived effects on their daily duties and    relationships. Volunteers participating in the study include a    wide variety of scientific and artistic professionals and    students. So far the reports suggest that, in general, the    subjects experience normal functioning but with increased    focus, creativity and emotional clarity and slightly enhanced    physical performance. Albert Hofmann was also aware of    micro-dosing and has called it the most under-researched area    of psychedelics.[13]  <\/p>\n<p>    Since the 1930s, ibogaine was sold in France in 8mg tablets    in the form of Lambarne, an extract of the    Tabernanthe manii plant. 8mg of ibogaine could be    considered a microdose since doses in ibogatherapy and -rituals    vary in the range of 10mg\/kg to 30mg\/kg adding    usually up to 1000mg.[14]Lambarne was    advertised as a mental and physical stimulant and was    \"...indicated in cases of depression, asthenia, in    convalescence, infectious disease, [and] greater than normal    physical or mental efforts by healthy individuals\". The drug    enjoyed some popularity among post World War II athletes, but    was eventually removed from the market, when the sale of    ibogaine-containing products was prohibited in 1966.[15] In the end of 1960's    The International Olympic    Committee banned ibogaine as a potential doping    agent.[16]    Other psychedelics have also been reported to have been used in    similar way as doping.[17]  <\/p>\n<p>    In 1948, Swiss pharmacologist Peter N. Witt started his    research on the effect of drugs on    spiders. Witt tested spiders with a range of psychoactive    drugs, including amphetamine, mescaline, strychnine, LSD, and    caffeine. All the drugs tested reduced web regularity except    for small doses (0.10.3g) of LSD, which increased web    regularity.[18]  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>The rest is here:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/en.wikipedia.org\/wiki\/Psychedelics_in_problem-solving_experiment\" title=\"Psychedelics in problem-solving experiment - Wikipedia ...\">Psychedelics in problem-solving experiment - Wikipedia ...<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Psychedelic agents in creative problem-solving experiment was a study designed to evaluate whether the use of a psychedelic substance with supportive setting can lead to improvement of performance in solving professional problems. The altered performance was measured by subjective reports, questionnaires, the obtained solutions for the professional problems and psychometric data using the Purdue Creativity, the Miller Object Visualization, and the Witkins Embedded Figures tests.[1] This experiment was a pilot that was to be followed by control studies as part of exploratory studies on uses for psychedelic drugs, that were interrupted early in 1966 when the Food and Drug Administration declared a moratorium on research with human subjects, as a strategy in combating illicit use.[2] Some weeks before the actual experiment, a preliminary experiment was conducted. It consisted of two sessions with four participants in each.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/psychedelics\/psychedelics-in-problem-solving-experiment-wikipedia\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187761],"tags":[],"class_list":["post-68718","post","type-post","status-publish","format-standard","hentry","category-psychedelics"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/68718"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=68718"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/68718\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=68718"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=68718"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=68718"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}