{"id":68628,"date":"2016-06-19T03:43:01","date_gmt":"2016-06-19T07:43:01","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/cyberpunk-wikipedia-the-free-encyclopedia-2\/"},"modified":"2016-06-19T03:43:01","modified_gmt":"2016-06-19T07:43:01","slug":"cyberpunk-wikipedia-the-free-encyclopedia-2","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/cyberpunk\/cyberpunk-wikipedia-the-free-encyclopedia-2\/","title":{"rendered":"Cyberpunk &#8211; Wikipedia, the free encyclopedia"},"content":{"rendered":"<p><p>    Cyberpunk is a subgenre of science    fiction in a future setting that tends to focus on the society    of the proverbial \"high tech low life\";[1][2] featuring advanced technological    and scientific achievements, such as information technology and    cybernetics, juxtaposed with a degree of    breakdown or radical change in the social order.[3]  <\/p>\n<p>    Cyberpunk plots often center on conflict among artificial intelligences and    among megacorporations, and tend to be set in a    future Earth, rather    than in the far-future settings or galactic vistas found in    novels such as Isaac Asimov's Foundation or    Frank    Herbert's Dune.[4]    The settings are usually post-industrial    dystopias but    tend to feature extraordinary cultural ferment and the use of    technology in ways never anticipated by its original inventors    (\"the street finds its own uses for things\").[5] Much of the    genre's atmosphere echoes film noir, and written works in the genre often    use techniques from detective fiction.[6]  <\/p>\n<p>      Classic cyberpunk characters were marginalized, alienated      loners who lived on the edge of society in generally dystopic      futures where daily life was impacted by rapid technological      change, an ubiquitous datasphere of computerized information,      and invasive modification of the human body.    <\/p>\n<p>    Primary exponents of the cyberpunk field include William    Gibson, Neal Stephenson, Bruce    Sterling, Bruce Bethke, Pat Cadigan, Rudy Rucker,    John    Shirley and Philip K. Dick (author of Do Androids Dream of    Electric Sheep, from which the film Blade Runner    was adapted).[8]  <\/p>\n<p>    Blade Runner can be seen as a quintessential example of    the cyberpunk style and theme.[4]Video games, board games, and    tabletop role-playing games,    such as Cyberpunk 2020 and Shadowrun, often    feature storylines that are heavily influenced by cyberpunk    writing and movies. Beginning in the early 1990s, some trends    in fashion and music were also labeled as    cyberpunk. Cyberpunk is also featured prominently in anime and manga:[9]Akira,    Gunnm, Ghost in the Shell,    Serial Experiments Lain,    Dennou Coil, Ergo Proxy and    Psycho Pass being among the most    notable.[9][10]  <\/p>\n<p>    Cyberpunk writers tend to use elements from hardboiled detective    fiction, film    noir, and postmodernist prose to describe the often    nihilistic    underground side of an electronic society. The genre's vision    of a troubled    future is often called the antithesis of the generally    utopian visions of    the future popular in the 1940s and 1950s. Gibson defined    cyberpunk's antipathy towards utopian SF in his 1981 short    story \"The Gernsback Continuum,\" which    pokes fun at and, to a certain extent, condemns utopian science    fiction.[13][14][15]  <\/p>\n<p>    In some cyberpunk writing, much of the action takes place    online, in cyberspace, blurring the border between actual    and virtual reality.[16] A    typical trope in such work is a direct    connection between the    human brain and computer systems. Cyberpunk settings are    dystopias with corruption, computers and internet connectivity.    Giant, multinational corporations have    for the most part replaced governments as centers of political,    economic, and even military power.  <\/p>\n<p>    The economic and technological state of Japan in the 80s influenced Cyberpunk    literature at the time. Of Japan's influence on the genre,    William Gibson said, \"Modern Japan simply was    cyberpunk.\"[12]    Cyberpunk is often set in urbanized, artificial landscapes, and    \"city lights, receding\" was used by Gibson as one of the    genre's first metaphors for cyberspace and virtual    reality.[17]  <\/p>\n<p>    One of the cyberpunk genre's prototype characters is Case, from    Gibson's Neuromancer.[18] Case is a    \"console cowboy,\" a brilliant hacker who has betrayed his    organized criminal partners. Robbed of his talent through a    crippling injury inflicted by the vengeful partners, Case    unexpectedly receives a once-in-a-lifetime opportunity to be    healed by expert medical care but only if he participates in    another criminal enterprise with a new crew.  <\/p>\n<p>    Like Case, many cyberpunk protagonists are manipulated, placed    in situations where they have little or no choice, and although    they might see things through, they do not necessarily come out    any further ahead than they previously were. These anti-heroes\"criminals, outcasts, visionaries,    dissenters and misfits\"[19]call to mind    the private eye of detective fiction. This emphasis on the    misfits and the malcontents is the \"punk\" component of    cyberpunk.  <\/p>\n<p>    Cyberpunk can be intended to disquiet readers and call them to    action. It often expresses a sense of rebellion, suggesting    that one could describe it as a type of culture revolution in    science fiction. In the words of author and critic David Brin:  <\/p>\n<p>      ...a closer look [at cyberpunk authors] reveals that they      nearly always portray future societies in which governments      have become wimpy and pathetic ...Popular science fiction      tales by Gibson, Williams, Cadigan and others do      depict Orwellian accumulations of power in the next      century, but nearly always clutched in the secretive hands of      a wealthy or corporate elite.[20]    <\/p>\n<p>    Cyberpunk stories have also been seen as fictional forecasts of    the evolution of the Internet. The earliest descriptions of a global    communications network came long before the World Wide    Web entered popular awareness, though not before    traditional science-fiction writers such as Arthur C.    Clarke and some social commentators such as James Burke began    predicting that such networks would eventually form.[21]  <\/p>\n<p>    The science-fiction editor Gardner Dozois is generally    acknowledged as the person who popularized the use of the term    \"cyberpunk\" as a kind of literature [according    to whom?], although Minnesota writer    Bruce    Bethke coined the term in 1980 for his short story    \"Cyberpunk,\" which was published in the November 1983 issue of    Amazing Science Fiction    Stories.[22] The term was    quickly appropriated as a label to be applied to the works of    William    Gibson, Bruce Sterling, Pat Cadigan and    others. Of these, Sterling became the movement's chief    ideologue, thanks to his fanzine Cheap Truth. John Shirley wrote articles    on Sterling and Rucker's significance.[23]John Brunner's 1975 novel    The Shockwave Rider is considered    by many[who?]    to be the first cyberpunk novel with many of the tropes commonly associated with the    genre, some five years before the term was popularized by    Dozois.[24]  <\/p>\n<p>    William    Gibson with his novel Neuromancer (1984) is likely[according    to whom?] the most famous writer connected    with the term cyberpunk. He emphasized style, a fascination    with surfaces, and atmosphere over traditional science-fiction    tropes. Regarded as ground-breaking and sometimes as \"the    archetypal cyberpunk work,\"[7]Neuromancer was    awarded the Hugo, Nebula, and Philip K. Dick Awards. Count Zero (1986)    and Mona Lisa Overdrive (1988)    followed after Gibson's popular debut novel. According to the    Jargon    File, \"Gibson's near-total ignorance of computers and the    present-day hacker culture enabled him to speculate about the    role of computers and hackers in the future in ways hackers    have since found both irritatingly nave and tremendously    stimulating.\"[25]  <\/p>\n<p>    Early on, cyberpunk was hailed as a radical departure from    science-fiction standards and a new manifestation of    vitality.[26]    Shortly thereafter, however, some critics arose to challenge    its status as a revolutionary movement. These critics said that    the SF New Wave of the 1960s was much    more innovative as far as narrative techniques and styles were    concerned.[27] Furthermore, while    Neuromancer's narrator may have had an unusual \"voice\"    for science fiction, much older examples can be found: Gibson's    narrative voice, for example, resembles that of an updated    Raymond Chandler, as in his novel    The Big    Sleep (1939).[26]    Others noted that almost all traits claimed to be uniquely    cyberpunk could in fact be found in older writers' worksoften    citing J.    G. Ballard, Philip K. Dick, Harlan    Ellison, Stanisaw Lem, Samuel R.    Delany, and even William S. Burroughs.[26] For example, Philip K.    Dick's works contain recurring themes of social decay,    artificial intelligence, paranoia, and blurred lines between    objective and subjective realities, and the influential    cyberpunk movie Blade Runner (1982) is based on his    book, Do Androids Dream    of Electric Sheep?. Humans linked to machines are found    in Pohl and Kornbluth's Wolfbane (1959) and Roger Zelazny's    Creatures of Light and    Darkness (1968).[citation    needed]  <\/p>\n<p>    In 1994, scholar Brian Stonehill suggested that Thomas    Pynchon's 1973 novel Gravity's Rainbow \"not only    curses but precurses what we now glibly dub    cyberspace.\"[28] Other important[according    to whom?] predecessors include Alfred Bester's two most    celebrated novels, The Demolished Man and The Stars My    Destination,[29] as well as    Vernor    Vinge's novella True Names.[30]  <\/p>\n<p>    Science-fiction writer David Brin describes cyberpunk as \"the finest    free promotion campaign ever waged on behalf of science    fiction.\" It may not have attracted the \"real punks,\" but it    did ensnare many new readers, and it provided the sort of    movement that postmodern literary critics found alluring.    Cyberpunk made science fiction more attractive to academics,    argues Brin; in addition, it made science fiction more    profitable to Hollywood and to    the visual arts generally. Although the \"self-important    rhetoric and whines of persecution\" on the part of cyberpunk    fans were irritating at worst and humorous at best, Brin    declares that the \"rebels did shake things up. We owe them a    debt.\"[31]  <\/p>\n<p>    Fredric    Jameson considers cyberpunk the \"supreme literary    expression if not of postmodernism, then of late    capitalism itself\".[32]  <\/p>\n<p>    Cyberpunk further inspired many professional writers who were    not among the \"original\" cyberpunks to incorporate cyberpunk    ideas into their own works,[citation    needed] such as George Alec Effinger's When    Gravity Fails. Wired magazine, created by    Louis Rossetto and Jane Metcalfe, mixes new technology, art,    literature, and current topics in order to interest today's    cyberpunk fans, which Paula Yoo claims \"proves that hardcore    hackers, multimedia junkies, cyberpunks and cellular freaks are    poised to take over the world.\"[33]  <\/p>\n<p>    The film Blade Runner (1982)adapted from Philip    K. Dick's Do Androids Dream of    Electric Sheep?is set in 2019 in a dystopian future in    which manufactured beings called replicants are slaves used on space    colonies and are legal prey on Earth to various bounty hunters    who \"retire\" (kill) them. Although Blade Runner was    largely unsuccessful in its first theatrical release, it found    a viewership in the home video market and became a cult film.[34] Since the movie omits the    religious and mythical elements of Dick's original novel (e.g.    empathy boxes and Wilbur Mercer), it falls more strictly within    the cyberpunk genre than the novel does. William Gibson would    later reveal that upon first viewing the film, he was surprised    at how the look of this film matched his vision when he was    working on Neuromancer. The film's tone has since    been the staple of many cyberpunk movies, such as The Matrix    (1999), which uses a wide variety of cyberpunk elements.  <\/p>\n<p>    The number of films in the genre or at least using a few genre    elements has grown steadily since Blade Runner. Several    of Philip K. Dick's works have been adapted to the silver    screen. The films Johnny Mnemonic[35] and New    Rose Hotel,[36][37] both based upon short stories by    William Gibson, flopped commercially and critically.  <\/p>\n<p>    In addition, \"tech-noir\" film as a hybrid genre, means    a work of combining neo-noir and science fiction or cyberpunk. It    includes many cyberpunk films such as Blade Runner,    Burst    City,[38]The    Terminator, Robocop, 12 Monkeys, The Lawnmower Man,    Hackers, Hardware, and Strange    Days.  <\/p>\n<p>    Cyberpunk themes are widely visible in anime and manga. In Japan, where cosplay is popular and not only teenagers display    such fashion styles, cyberpunk has been accepted and its    influence is widespread. William Gibson's Neuromancer,    whose influence dominated the early cyberpunk movement, was    also set in Chiba, one of Japan's largest industrial    areas, although at the time of writing the novel Gibson did not    know the location of Chiba and had no idea how perfectly it fit    his vision in some ways. The exposure to cyberpunk ideas and    fiction in the mid 1980s has allowed it to seep into the    Japanese culture.  <\/p>\n<p>    Cyberpunk anime and manga draw upon a futuristic vision which    has elements in common with western science fiction and    therefore have received wide international acceptance outside    Japan. \"The conceptualization involved in cyberpunk is more of    forging ahead, looking at the new global culture. It is a    culture that does not exist right now, so the Japanese concept    of a cyberpunk future, seems just as valid as a Western one,    especially as Western cyberpunk often incorporates many    Japanese elements.\"[39] William    Gibson is now a frequent visitor to Japan, and he came to see    that many of his visions of Japan have become a reality:  <\/p>\n<p>      Modern Japan simply was cyberpunk. The Japanese      themselves knew it and delighted in it. I remember my first      glimpse of Shibuya, when one of the young      Tokyo journalists who      had taken me there, his face drenched with the light of a      thousand media-sunsall that towering, animated crawl of      commercial informationsaid, \"You see? You see? It is      Blade Runner town.\" And it was. It so evidently      was.[40]    <\/p>\n<p>    Cyberpunk has influenced many anime and manga including the    ground-breaking Akira, Ghost in    the Shell, Ergo Proxy, Battle    Angel Alita, Megazone 23, Neo    Tokyo, Goku Midnight Eye, Cyber    City Oedo 808, Bubblegum Crisis, A.D. Police: Dead End    City, Angel Cop, Extra,    Blame!,    Armitage    III, Texhnolyze, Neon Genesis Evangelion and    Psycho-Pass.  <\/p>\n<p>    There are many cyberpunk video games. Popular    series include the Metal Gear series, Megami    Tensei series, Deus Ex series, Syndicate series, and System Shock    and its sequel. Other games, like Blade Runner,    Ghost in the Shell,    and the Matrix series, are based    upon genre movies, or role-playing games (for instance the    various Shadowrun games). CD Projekt RED are currently developing a    cyberpunk game, Cyberpunk 2077.[41]  <\/p>\n<p>    Several role-playing games (RPGs) called    Cyberpunk exist: Cyberpunk, Cyberpunk    2020 and Cyberpunk v3, by R.    Talsorian Games, and GURPS Cyberpunk, published by    Steve Jackson Games as a module of    the GURPS family of    RPGs. Cyberpunk 2020 was designed with the settings of    William Gibson's writings in mind, and to some extent with his    approval[citation    needed], unlike the approach taken by    FASA in producing the transgenre    Shadowrun game. Both are set in the near    future, in a world where cybernetics are prominent. In addition,    Iron Crown Enterprises released an    RPG named Cyberspace,    which was out of print for several years until recently being    re-released in online PDF form.  <\/p>\n<p>    In 1990, in a convergence of cyberpunk art and reality, the    United States Secret Service    raided Steve Jackson Games's headquarters and confiscated all    their computers. This was allegedly because the GURPS    Cyberpunk sourcebook could be used to perpetrate    computer crime. That was, in fact, not the main reason for the    raid, but after the event it was too late to correct the    public's impression.[42] Steve    Jackson Games later won a lawsuit against the Secret Service,    aided by the new Electronic Frontier    Foundation. This event has achieved a sort of notoriety,    which has extended to the book itself as well. All published    editions of GURPS Cyberpunk have a tagline on the front    cover, which reads \"The book that was seized by the U.S. Secret    Service!\" Inside, the book provides a summary of the raid and    its aftermath.  <\/p>\n<p>    Cyberpunk has also inspired several tabletop,    miniature and board games such as    Necromunda by Games    Workshop. Netrunner is a collectible card game introduced in    1996, based on the Cyberpunk 2020 role-playing game.    Tokyo    NOVA, debuting in 1993, is a cyberpunk role-playing    game that uses playing cards instead    of dice.  <\/p>\n<p>          \"Much of the industrial\/dance heavy 'Cyberpunk'recorded          in Billy          Idol's Macintosh-run studiorevolves around Idol's          theme of the common man rising up to fight against a          faceless, soulless, corporate world.\"        <\/p>\n<p>    Some musicians and acts have been classified as cyberpunk due    to their aesthetic style and musical content. Often dealing    with dystopian visions of the future or biomechanical themes,    some fit more squarely in the category than others. Bands whose    music has been classified as cyberpunk include Psydoll, Front    Line Assembly, Clock DVA and Sigue    Sigue Sputnik. Some musicians not normally associated with    cyberpunk have at times been inspired to create concept albums    exploring such themes. Albums such as Gary Numan's Replicas,    The Pleasure    Principle and Telekon were heavily inspired by the works of    Philip K. Dick. Kraftwerk's The Man-Machine and Computer    World albums both explored the theme of humanity becoming    dependent on technology. Nine Inch Nails' concept album Year    Zero also fits into this category. Billy Idol's    Cyberpunk drew heavily from    cyberpunk literature and the cyberdelic counter culture in its creation.    1. Outside, a cyberpunk narrative fueled    concept album by David Bowie, was warmly met by critics upon    its release in 1995. Many musicians have also taken inspiration    from specific cyberpunk works or authors, including Sonic Youth, whose    albums Sister and Daydream    Nation take influence from the works of Phillip K. Dick and    William Gibson respectively.  <\/p>\n<p>    Vaporwave and    Synthwave are    also influenced by cyberpunk. The former has been interpreted    as a dystopian[44]    critique of capitalism[45] in the vein of cyberpunk    and the latter as a nostalgic retrofuturistic    revival of aspects of cyberpunk's origins.  <\/p>\n<p>    Furthermore, many dubstep producers, such as Machine Man and    Ghosthack, have found inspiration in cyberpunk themes for their    works.  <\/p>\n<p>    Some Neo-Futurism artworks and cityscapes have    been influenced by cyberpunk, such as [12] the Sony Center in the    Potsdamer Platz public square of Berlin, Germany,[46]Hong Kong, and Shanghai.[47]  <\/p>\n<p>    Several subcultures have been inspired by cyberpunk fiction.    These include the cyberdelic counter culture of the late 1980s    and early 90s. Cyberdelic, whose adherents referred to    themselves as \"cyberpunks\", attempted to blend the psychedelic art    and drug movement with the technology of cyberculture.    Early adherents included Timothy Leary, Mark    Frauenfelder and R. U. Sirius. The movement largely faded    following the dot-com bubble implosion of 2000.  <\/p>\n<p>    Cybergoth is a    fashion and dance subculture which draws its inspiration from    cyberpunk fiction, as well as rave and Gothic subcultures. In addition, a    distinct cyberpunk fashion of its own has emerged in recent    years[when?]    which rejects the raver and goth influences of cybergoth, and draws    inspiration from urban street fashion, \"post apocalypse\",    functional clothing, high tech sports wear, tactical uniform    and multifunction. This fashion goes by names like \"tech wear\",    \"goth ninja\" or \"tech ninja\". Important designers in this type    of fashion[according    to whom?] are ACRONYM, Demobaza, Boris    Bidjan Saberi, Rick Owens and Alexander Wang.  <\/p>\n<p>    The Kowloon Walled City in Hong Kong (demolished    in 1994) is often referenced as the model cyberpunk\/dystopian    slum as, given its poor living conditions at the time coupled    by the city's political, physical, and economic isolation has    caused many in academia to be fascinated by the ingenuity of    its spawning.[48]  <\/p>\n<p>    As a wider variety of writers began to work with cyberpunk    concepts, new subgenres of science fiction emerged, some of    which could be considered as playing off the cyberpunk label,    others which could be considered as legitimate explorations    into newer territory. These focused on technology and its    social effects in different ways. One prominent subgenre is    \"steampunk,\"    which is set in an alternate history Victorian era    that combines anachronistic technology with cyberpunk's bleak    film noir world    view. The term was originally coined around 1987 as a joke to    describe some of the novels of Tim Powers, James P. Blaylock, and K.W.    Jeter, but by the time Gibson and Sterling entered the    subgenre with their collaborative novel    The Difference Engine the term    was being used earnestly as well.[49]  <\/p>\n<p>    Another subgenre is \"biopunk\" (cyberpunk themes dominated by biotechnology)    from the early 1990s, a derivative style building on    biotechnology rather than informational technology. In these    stories, people are changed in some way not by mechanical    means, but by genetic manipulation. Paul Di    Filippo is seen as the most prominent biopunk writer,    including his half-serious ribofunk. Bruce    Sterling's Shaper\/Mechanist    cycle is also seen as a major influence. In addition, some    people consider works such as Neal Stephenson's The Diamond    Age to be postcyberpunk.  <\/p>\n<p>    Cyberpunk works have been described as well-situated within    postmodern literature.[50]  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>More:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/en.wikipedia.org\/wiki\/Cyberpunk\" title=\"Cyberpunk - Wikipedia, the free encyclopedia\">Cyberpunk - Wikipedia, the free encyclopedia<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Cyberpunk is a subgenre of science fiction in a future setting that tends to focus on the society of the proverbial \"high tech low life\";[1][2] featuring advanced technological and scientific achievements, such as information technology and cybernetics, juxtaposed with a degree of breakdown or radical change in the social order.[3] Cyberpunk plots often center on conflict among artificial intelligences and among megacorporations, and tend to be set in a future Earth, rather than in the far-future settings or galactic vistas found in novels such as Isaac Asimov's Foundation or Frank Herbert's Dune.[4] The settings are usually post-industrial dystopias but tend to feature extraordinary cultural ferment and the use of technology in ways never anticipated by its original inventors (\"the street finds its own uses for things\").[5] Much of the genre's atmosphere echoes film noir, and written works in the genre often use techniques from detective fiction.[6] Classic cyberpunk characters were marginalized, alienated loners who lived on the edge of society in generally dystopic futures where daily life was impacted by rapid technological change, an ubiquitous datasphere of computerized information, and invasive modification of the human body. Primary exponents of the cyberpunk field include William Gibson, Neal Stephenson, Bruce Sterling, Bruce Bethke, Pat Cadigan, Rudy Rucker, John Shirley and Philip K.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/cyberpunk\/cyberpunk-wikipedia-the-free-encyclopedia-2\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187757],"tags":[],"class_list":["post-68628","post","type-post","status-publish","format-standard","hentry","category-cyberpunk"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/68628"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=68628"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/68628\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=68628"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=68628"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=68628"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}