{"id":68004,"date":"2016-06-10T12:45:08","date_gmt":"2016-06-10T16:45:08","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/cyberpunk-2020-wikipedia-the-free-encyclopedia\/"},"modified":"2016-06-10T12:45:08","modified_gmt":"2016-06-10T16:45:08","slug":"cyberpunk-2020-wikipedia-the-free-encyclopedia","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/cyberpunk\/cyberpunk-2020-wikipedia-the-free-encyclopedia\/","title":{"rendered":"Cyberpunk 2020 &#8211; Wikipedia, the free encyclopedia"},"content":{"rendered":"<p><p>    Cyberpunk, mainly known by its second edition    title Cyberpunk 2020, is a cyberpunk role-playing game written by Mike    Pondsmith and published by R.    Talsorian Games in 1988. Because of the release in 1990 of    the second edition, set in a fictional 2020, the first edition    is often now referred to as Cyberpunk 2013, following    the fictional year, 2013, in which the game was set when it was    first released in 1988. The third edition, published by R.    Talsorian Games in 2005, is referred to as Cyberpunk    V3.0 and is set further along the same fictional timeline    as the former editions, during the 2030s.  <\/p>\n<p>    This role-playing game is based on the works of William    Gibson, Bruce Sterling, and other authors of the    \"Mirrorshades group\". The game includes a    number of elements now associated with the 1980s,[citation    needed] such as the idea of \"style over    substance\" and glam    rock.  <\/p>\n<p>    The game tends to emphasize some aspects of the source material    more than others. Much of the focus of the game is paid to    combat, high-tech    weaponry and cybernetic modification; however,    performance-enhancing    and recreational drug use is either    played down or discouraged. Although artificial intelligence, genetic    engineering, and cloning are barely mentioned in the core rulebook    they are reintroduced in later add-ons such as the chromebook    manuals.  <\/p>\n<p>    The range of characters players can adopt is diverse, ranging    from hardwired mercenaries with psycholinked weapons and    boosted reflexes, to Armani-wearing corporate mega-yuppies who make and break    national economies with the stroke of a pen.  <\/p>\n<p>    Cyberpunk 2020 is the second edition of the original    game, Cyberpunk 2013, often just called \"Cyberpunk.\" It    was originally published as a boxed set in 1988, and R.    Talsorian released a few supplements for this edition,    including Rockerboy, Solo of Fortune, and    Hardwired, the latter based on the Walter    Jon Williams novel of the same name. Another supplement was    Near Orbit (made obsolete by High Frontier in    Cyberpunk 2020)  <\/p>\n<p>    The second edition featured rules updates and changes, and    additionally moved the timeline forward by 7 years, to 2020.    The game's timeline was also retconned to accommodate the    German reunification in 1990.  <\/p>\n<p>    The basic rules system of Cyberpunk 2020 (called the    Interlock System) is skill-based    instead of level-based, with players being    awarded points to be spent on their skill sets. New skills    outside their expertise can be learned but in-game time needs    to be spent on this. A large part of the system is the player    characters' ability to augment themselves with cyber-technology    and the ensuing loss of humanity as they become more machine    than man.  <\/p>\n<p>    Cyberpunk 2020 claims to lend itself to play in the    street level, dark film noir genre, but certain aspects of the    basic system can influence game sessions toward a high    body-count, 1980s action movie style.  <\/p>\n<p>    Although each player must choose a character class or \"role\"    from those given in the basic rules, there is enough variation    in the skill system so that no two members of the same class    are alike. Because Cyberpunk 2020 is skill-based, the    choice of skills around the class-specific special ability    allows a wide range of character development choices including    non-combatants.  <\/p>\n<p>    The combat system, called \"Friday Night Firefight\", emphasizes    lethality. Several pages in the rules are devoted to discussing    real combat vs. the illusions often seen on TV. Attempts are    made to keep the combat as realistic as possible in a game    setting. No matter who the character is, a single bullet can    result in a lethal wound. This encourages a more tactically    oriented and thought-out game play, which is in accordance to    the rough-and-gritty ethos of the Cyberpunk genre. Also,    the amount of damage a character can sustain does not increase    as the character develops. The only way a character can become    more damage resistant is to either become better at not being    hit, physically augment their body with muscle (trained or    implanted) or cybernetics, or wear armor.  <\/p>\n<p>    Cyberpunk 2020, as the name implies, takes place in the    year 2020. The game's default setting is the fictional Night    City, a city of five million people on the west coast of the    United States located between Los Angeles and San Francisco.    It is described as being near San    Jose but the map puts it closer to Monterey. Later supplements to the    game have contained information about the rest of the US and    the world.  <\/p>\n<p>    Following a vast socio-economical collapse and a period of    martial    law, the United States government has had to rely on    several megacorporations to survive. This has given them a    veritable carte    blanche to operate as they will.  <\/p>\n<p>    The Cyberpunk 2020 equivalent of character    classes are roles, of which the main rulebook contains 9,    and later supplements have expanded the number considerably.    Each role has a special ability which gives a character a    unique edge.  <\/p>\n<p>    The game's backstory had a series of powerful characters that    influenced the world of Cyberpunk.  <\/p>\n<p>    Firestorm was supposed to be the bridge between    Cyberpunk 2020 (the 2nd edition rules and milieu) and    Cyberpunk V.3 (the 3rd Edition rules and milieu). Its    purpose was to shake up everything and get players prepared for    the new background they were cooking up.  <\/p>\n<p>    Set in 2023, the backstory has two deep-ocean-based    megacorporations dueling for control over a third one (the    period known as the \"Ocean War\"). When it escalates into open    warfare, they each hire mercenaries. One hires the Japanese    diversified technology and security services firm    Arasaka and the other hires the American military    technology and mercenary services firm Militech.  <\/p>\n<p>    During the conflict, the long-standing bitter rivalry between    Arasaka and Militech causes them to forget about their    customers and go for each other. In the beginning they feud    quietly (the phase called the \"Shadow War\"). But the covert war    between the two heats up, becoming the Fourth Corporate    War.  <\/p>\n<p>    In the course of the adventure setting, the characters are    hired to hunt down a pesky netrunner who is making their    anonymous employer unhappy. Little do they realize that the    hacker is the infamous (and already \"dead\") Rache    Bartmoss. Regardless of what they do, their employer    pinpoints the apartment with an orbital mass-driver and    vaporizes it.  <\/p>\n<p>    Set in 2024, the second part of the Firestorm series    sees Arasaka mobilize the Japanese Defense Force to take on    Militech and the American military in a series of \"proxy    conflicts\" (the phase dubbed the \"Hot War\").  <\/p>\n<p>    Waves of cyberviruses corrupt databases worldwide, leaving the    isolated Arasaka Towers arcology in Night City the last viable    data storage mainframe in the world.  <\/p>\n<p>    Militech gathers together the surviving meta-characters and a    Special Forces team played by the player characters into a    \"super team\". Their job: to take out Arasaka's Night City    arcology with a tactical nuke to deny its assets to Arasaka.  <\/p>\n<p>    Then they find out that Alt Cunningham, who was captured by    Arasaka earlier, is trapped inside the mainframe. Of course,    Johnny won't let Alt die a second time, so the team tries to    break her out.  <\/p>\n<p>    The end result is that the meta-characters go out in a blaze of    glory. Johnny Silverhand dies at the hands of Arasaka's cyborg    assassin Adam Smasher in order to buy Spider Murphy enough time    to break Alt into a series of datapackets and downloads her    into the Net. Morgan Blackhand then takes on Adam Smasher atop    Arasaka Towers while the rest of the team gets extracted out.    The outcome of the duel is greatly disputed because the    low-yield tactical nuke the team deployed sets off the    2-kiloton \"self destruct\" bomb Arasaka had placed in its data    core. This destroyed much of downtown Night City and    contaminated the ruins and anything downwind of it with lethal    fallout.  <\/p>\n<p>    The long-awaited third volume, Aftershock promised to    tie all the loose ends together and herald the end of the old    Cyberpunk 2020 (or \"Cyberpunk V.2\") game world and usher    in the beginning of the new Cyberpunk 2030 (or    \"Cyberpunk V.3\") game world. It was later cancelled and its    material was folded into the Cyberpunk 203X rules book.  <\/p>\n<p>    Cybergeneration takes place in an alternate future of    the core Cyberpunk 2020 timeline, where a nanotech virus epidemic has resulted in a    subgroup of teenagers with unusual, superhuman skills. It began    as a supplement that still required the Cyberpunk 2020    rulebook, but the second edition became a standalone game.  <\/p>\n<p>    Ever since the 1998 release of the Cyberpunk 2020    sourcebook Firestorm: Shockwave, fans of the game had    been waiting for a third edition of the Cyberpunk game,    known as Cyberpunk 203X. Over the years, the entire    project had at times been discounted as vaporware, its delays    due to other projects and Pondsmith's involvement in the    development of The Matrix Online.[citation    needed]  <\/p>\n<p>    The game was released first in PDF form on December 17, 2005 and    as a conventional book on January 15, 2006.  <\/p>\n<p>    The setting has been heavily updated from its last event book    series, Firestorm, which covered the opening of the    Fourth Corporate War. The aftermath of the Fourth Corporate War    has resulted in widespread corruption of the Net and major    losses of hardcopied data, to the point that all data is    intangible and recent recorded history is in doubt. An example    that pops up in Pondsmith's demos at conventions,    releases on the Internet, and in the finished game is that    history has become so corrupted that many people in the world    now believe Richard Nixon, instead of resigning over    Watergate, committed suicide on    camera and that memes    such as the moon    landing being hoaxed become prevalent.  <\/p>\n<p>    The war has also led to the collapse of nations, the world    economy, and many of the staple megacorporations. This civil    upheaval leads to the rise of the \"altcults\", alternative    cultures similar in vein to the \"phyles\" from Neal    Stephenson's The Diamond Age. In fact,    Cyberpunk V.3 has more to do with the new postcyberpunk literary movement and    transhumanism than with the Gibson-Sterling mirrorshades    movement.  <\/p>\n<p>    In addition to rules changes to the Fuzion system and    background, Cyberpunk V.3 also uses concepts taken from    Pondsmith's experience at Microsoft with computer and video games as well as corporate culture, such    as a simpler character generation system using templates,    web-based active content URL links for updates, and    making groups, organizations, and corporations their own    \"characters\".  <\/p>\n<p>    In addition, there is also the Fallen Angels,    space-bound scavengers, the Ghosts, people who have    uploaded    their minds, and the Neo-Corps, the surviving    corporations of the Cyberpunk 2020 world that are now    organized in the form of organized crime syndicates. However,    the six listed above are the only ones that have been mentioned    in deep detail.  <\/p>\n<p>    Two Cyberpunk 2020 novels have been published, both written by    Stephen Billias:  <\/p>\n<p>    Two different, independent collectible card games have been    licensed and produced based on the Cyberpunk setting.    The first, called Netrunner, was designed by Richard    Garfield, and released by Wizards of the Coast in 1996. The    second was called Cyberpunk CCG,    released in 2003, designed by Peter    Wacks and published by Social    Games.  <\/p>\n<p>    CD Projekt RED, the developers of    The    Witcher series, announced on their 2012 Summer    Conference that they were working on a non-linear RPG based on    Cyberpunk 2020.[1] The game is    now known as Cyberpunk 2077.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Follow this link:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/en.wikipedia.org\/wiki\/Cyberpunk_2020\" title=\"Cyberpunk 2020 - Wikipedia, the free encyclopedia\">Cyberpunk 2020 - Wikipedia, the free encyclopedia<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Cyberpunk, mainly known by its second edition title Cyberpunk 2020, is a cyberpunk role-playing game written by Mike Pondsmith and published by R. Talsorian Games in 1988.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/cyberpunk\/cyberpunk-2020-wikipedia-the-free-encyclopedia\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187757],"tags":[],"class_list":["post-68004","post","type-post","status-publish","format-standard","hentry","category-cyberpunk"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/68004"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=68004"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/68004\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=68004"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=68004"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=68004"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}