{"id":67496,"date":"2016-03-21T20:40:24","date_gmt":"2016-03-22T00:40:24","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/mindjammer-the-roleplaying-game-mindjammer-press\/"},"modified":"2016-03-21T20:40:24","modified_gmt":"2016-03-22T00:40:24","slug":"mindjammer-the-roleplaying-game-mindjammer-press","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/transhuman-news-blog\/transhuman\/mindjammer-the-roleplaying-game-mindjammer-press\/","title":{"rendered":"Mindjammer  The Roleplaying Game  Mindjammer Press"},"content":{"rendered":"<p><p>Transhuman Science-Fiction Roleplaying    in the Far Future    <\/p>\n<p>            It is the Second Age of Space. The light of human    civilisation, which had flickered and threatened to die, burns    bright again with contact with the thousand worlds of space.    Humankind laughs, filled with the joys and power of a new-found    youth, and strides forth to bring its message of hope and    regeneration to the stars     The Songs of Old Earth, Book I      <\/p>\n<p>        The ENnie Award-winning transhuman science-fiction RPG setting    returns, in a new edition updated and completely rewritten for    the Fate Core rules. Containing all    the rules needed to play, including:  <\/p>\n<\/p>\n<p>    Mindjammer  The Roleplaying Game can be used to play    in the New Commonality of Humankind, or as a complete and    detailed transhuman space opera rules set for any    science-fiction setting.      <\/p>\n<p>        Never has there been a greater time of opportunity. Old    certainties are dying; the universe is in flux, and for the    first time in ten thousand years no one knows what the future    will bring. So charge your blaster, thoughtcast your orders to    the starship sentience, and fire up the planing engines  come    and defend the light of humanitys greatest civilisation as it    spreads to the stars!  <\/p>\n<p>    A complete standalone roleplaying game. This book    is all you need to play.      <\/p>\n<p>        Mindjammer  The Roleplaying Game is the core rulebook    in the Mindjammer line of transhuman    science-fiction roleplaying adventure and novels. Join us as we    travel through the New Commonality of Humankind, Old Earths    greatest civilisation, and rediscover the lost colonies of the    distant past.      <\/p>\n<p>            Transhumanism is a major theme in    Mindjammer. Everywhere hyperadvanced    technology and synthetic intelligence are transforming    humankind, changing individuals into something more than human     something other. Play characters caught up in the turmoil    of a transformative civilisation: humans, divergent hominids,    uplifted animals, synthetic beings. You can even play a    sentient starship character!  <\/p>\n<p>    Characters who survive and thrive grow to be more capable and    powerful. More than that, however, your    Mindjammer characters can begin to    push the very boundaries of what it means to be human.    Mindjammer provides detailed rules    for how your character can transcend human limitations: acquire    multiple bodies, become the sentience embodied in an entire    city or even world; step beyond the boundaries of time,    language, and individuality. Choose the direction the evolution    of the human species will take!  <\/p>\n<p>    Mindjammer takes place in the far    future. Its default setting, the New Commonality of Humankind,    is over ten thousand years old, until recently an ancient and    stagnant slower-than-light civilisation centred in Manhome, the    solar system of Old Earth, and a handful of surrounding star    systems. 200 years ago, the Commonality discovered    faster-than-light travel, and has been expanding out into the    galaxy, discovering lost colonies it settled by    slower-than-light generation and stasis ship many thousands of    years before.  <\/p>\n<p>    The Commonality is at once strange and familiar. A vast    interstellar shared consciousness called the Mindscape links    all Commonality citizens by neural implant, tying the    overstretched civilisation together. The Core Worlds around Old    Earth are complex and highly advanced, as far from our 21st    century  and as incomprehensible  as we are from the Stone    Age. On the ever-expanding Frontier there are civilisations    more like our own  and just as many far stranger. Everywhere    there is turmoil and conflict.  <\/p>\n<p>    Human Space  the theoretical limit of human colonisation by    the Diaspora slower-than-light generation and stasis ships     extends to a possible 10,000 light years from Old Earth, a    sizable proportion of the galactic disk. Commonality Space     the limit of current Commonality contact and integration over    the past two centuries  is much smaller, perhaps 3000 light    years in diameter. The schematic below shows the hearts of the    27 Commonality sectors, including the Core Worlds.  <\/p>\n<\/p>\n<p>    Mindjammer is a Fate    Core game. Its also standalone, meaning it    contains all the rules you need to play. That includes the    essentials from the Fate Core SRD, customised and dials set for    this action-packed science-fiction setting. It also provides    new rules derived from the Fate Core, many of which are    released as Open Content under the Open Gaming License.  <\/p>\n<p>    Mindjammers new rules include rules    for creating and playing constructs such as starships, space    stations, cities, installations, and vehicles; rules for    organisations such as corporacies, governments, and armies and    space navies, and for running conflicts between them; and rules    for describing and even playing whole cultures. Derived from    the Mindjammer 1st edition culture conflict rules but    fully consistent with the Fate Core system, the culture rules    allow you to run teams of culture agents manipulating entire    cultures in the turmoil of Rediscovery.  <\/p>\n<\/p>\n<p>    One of the major features of the    Mindjammer game is its emphasis on    generating and playing in a science-fiction setting which feels    deep and realistic. The rules for planets, star systems, and    alien life have been developed with that in mind  drawing on    the current state of play in cosmology, planetology, and    xenoscience, they provide a programmatic way to generate and    describe encounters and encounter locations in a way which    supports rich science-fiction adventure.  <\/p>\n<p>    And thats not all. Although these rules are couched in the    Fate Core context, theyre also very modular, and can be used    in any science-fiction game. Do you want your science-fiction    environments to include black holes, molecular clouds,    protoplanetary disks, exotic biospheres, and rich and    consistent ecosystems? Look no further.  <\/p>\n<p>    Mindjammer  The Roleplaying Game is the first in an    extensive line of Mindjammer RPG    products. Although the core book contains all the rules you    need to play, we have a product pipeline of adventures,    campaign packs, atlases, and sourcebooks detailing the New    Commonality of Humankind and the    Mindjammer universe. Coming soon:  <\/p>\n<p>    Future products include the Commonality Atlas 1: The    Darradine Restoration, The Black Zone,    Twilight, Commonality Atlas 2: The Successor    States, Solenine, The Comsentience    Sourcebook, and much more!  <\/p>\n<p>    This website itself is a content resource for your    Mindjammer games.  <\/p>\n<p>    Mindjammer is also the name of the first novel in the    Mindjammer series, available now from    Mindjammer Press! By ENnie award-winning RPG author Sarah    Newton, its an action-packed tale of mind-bending technologies    in the unimaginably far future, as the human race struggles to    fulfil its transhuman destiny.  <\/p>\n<p>    In the seventeenth millennium, the    New Commonality of Humankind is expanding, using    newly-discovered faster-than-light travel to rediscover lost    worlds colonised in the distant past. Its a time of turmoil,    of clashing cultures, as civilizations shudder and collapse    before the might of a benevolent empire ten millennia old.  <\/p>\n<p>    In the Solenine Cluster, things are going from bad to    worse, as hyper-advanced technologies destabilise a society in    chaos. Thaddeus Clay and his special ops team from the Security    and Cultural Integrity Instrumentality are on the trail of the    Transmigration Heresy. But what they find is something beyond    even their imagining  and something which could tear the whole    Commonality apart!  <\/p>\n<p>    Available now from DriveThru,    Amazon.com (trade    paperback \/     ebook) and Amazon.co.uk (trade paperback \/        ebook), and hobby and game stores everywhere!  <\/p>\n<p>    Complex, gripping, and the most original sci-fi youre    likely to get     G*M*S Magazine    A very exciting and intelligently-written novel that    should be on the reading list of every SF fan!     Stargazers World    William Gibson-like in the intensity of the ideas it    introduce a heady mixture of action, crunchy science fiction    elements and that perennial cyberpunk or transhuman question:    what does human mean?  Science-fiction may have a new star    forming in its firmament.     Shores of Night    Thrilling adventure and mystery wrapped up with an    inventive, mind-bending look at mankinds future.     Howard Andrew Jones, author of The Desert of Souls  <\/p>\n<p>        Like Loading...      <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read more here:<br \/>\n<a target=\"_blank\" href=\"https:\/\/mindjammerpress.com\/mindjammer\/\" title=\"Mindjammer  The Roleplaying Game  Mindjammer Press\">Mindjammer  The Roleplaying Game  Mindjammer Press<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Transhuman Science-Fiction Roleplaying in the Far Future It is the Second Age of Space. The light of human civilisation, which had flickered and threatened to die, burns bright again with contact with the thousand worlds of space.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/transhuman-news-blog\/transhuman\/mindjammer-the-roleplaying-game-mindjammer-press\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14],"tags":[],"class_list":["post-67496","post","type-post","status-publish","format-standard","hentry","category-transhuman"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/67496"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=67496"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/67496\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=67496"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=67496"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=67496"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}