{"id":62217,"date":"2015-03-20T15:52:10","date_gmt":"2015-03-20T19:52:10","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/become-an-nsa-spook-in-this-iphone-puzzle-game\/"},"modified":"2015-03-20T15:52:10","modified_gmt":"2015-03-20T19:52:10","slug":"become-an-nsa-spook-in-this-iphone-puzzle-game","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/nsa-2\/become-an-nsa-spook-in-this-iphone-puzzle-game\/","title":{"rendered":"Become an NSA Spook in This iPhone Puzzle Game"},"content":{"rendered":"<p><p>    If youve ever wondered what its like on the other side of the    surveillance stateto be the one doing the snooping, as opposed    to being the one getting snooped onyou now have the chance, in    a somewhat unlikely form: A Laser Chess-style puzzle    game for your iPhone.  <\/p>\n<p>    In TouchTone,    you play an NSA analyst, alternatively solving simple geometric    puzzles and scanning peoples emails for national security    threats. The puzzles are fun, but its the stuff in between    thats really interesting. The game presents a simple, stylized    take on the job, to be sure, but it can be a powerful    experience nonetheless. As youre trying to decide whether a    particular message is pertinent to national security, you cant    help but feel in a very visceral way the queasy ambiguity at    the heart of state surveillance.  <\/p>\n<p>    The game was created by Michael Boxleiter and Greg Wohlwend,    who work together under the name Mikengreg. Theyre responsible for    the well-known games Solipskier and    Gasketball. More recently, Wohlwend illustrated the    cheerful visual design of the hit puzzle game Threes.  <\/p>\n<p>    Boxleiter had worked out the basic puzzle elements of    TouchTone for a game jam in 2012, but the two were    struggling to figure out the extra something needed to make the    game feel complete. The answer came suddenly with Edward    Snowden and the PRISM revelations.  <\/p>\n<p>    The concept fit well with the puzzle mechanics, which the    developers felt had a bit of a hacker vibe all along. Still, it    took a while to figure out the right tone for the controversial    issue. At first we were going to go for a little satire, and    throw in some jokes at the NSAs expense, Boxleiter says. I    realized after a while that maybe we could say something a    little more real and a little more important.  <\/p>\n<p>    Boxleiter ended up writing an elaborate story centering around    a American Muslim engineer, which unfolds in the form of emails    intercepted over the course of the game. It took months of    writing and rewriting. Not many people have made a game like    this, so it feels like uncharted territory, Boxleiter says.  <\/p>\n<p>    The game ends up balancing subtle satire with a vague, sinister    vibe. At one point in the development process, after theyd    shed the initial jokiness and embraced a straighter approach to    the conceit, Boxleiter and Wohlwend took the game to a    play-testing event in Chicago and claimed they were contracted    by the NSA to make it. At least one beta tester believed them,    a reaction Wohlwend and Boxleiter took as a job well done.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Go here to see the original:<br \/>\n<a target=\"_blank\" href=\"http:\/\/feeds.wired.com\/c\/35185\/f\/661370\/s\/4490f6af\/sc\/15\/l\/0L0Swired0N0C20A150C0A30Cbecome0Ensa0Espook0Eiphone0Epuzzle0Egame0C\/story01.htm\/RK=0\/RS=8l_OJQKnlyKsUZPE_a2K_06OJ1Q-\" title=\"Become an NSA Spook in This iPhone Puzzle Game\">Become an NSA Spook in This iPhone Puzzle Game<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> If youve ever wondered what its like on the other side of the surveillance stateto be the one doing the snooping, as opposed to being the one getting snooped onyou now have the chance, in a somewhat unlikely form: A Laser Chess-style puzzle game for your iPhone. In TouchTone, you play an NSA analyst, alternatively solving simple geometric puzzles and scanning peoples emails for national security threats. The puzzles are fun, but its the stuff in between thats really interesting.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/nsa-2\/become-an-nsa-spook-in-this-iphone-puzzle-game\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[94881],"tags":[],"class_list":["post-62217","post","type-post","status-publish","format-standard","hentry","category-nsa-2"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/62217"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=62217"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/62217\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=62217"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=62217"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=62217"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}