{"id":53593,"date":"2015-01-22T04:43:57","date_gmt":"2015-01-22T09:43:57","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/weapon-balance-in-halo-combat-evolved\/"},"modified":"2015-01-22T04:43:57","modified_gmt":"2015-01-22T09:43:57","slug":"weapon-balance-in-halo-combat-evolved","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/transhuman-news-blog\/post-human\/weapon-balance-in-halo-combat-evolved\/","title":{"rendered":"Weapon balance in Halo: Combat Evolved"},"content":{"rendered":"<p><p>The following blog post, unless otherwise  noted, was written by a member of Gamasutras community.  The thoughts and opinions expressed are those of the writer and  not Gamasutra or its parent company.    <\/p>\n<\/p>\n<p>    I wanted the Halo weapons to have depth, so I began thinking    about all the guns that were in the matrix. I needed to    understand what they were, and how they fit into the design.  <\/p>\n<p>    The Human weapons were easy to understand. Im a Human, and I    know what we use guns for.But the weapons used by the    aliens of the Covenant were another matter. The easiest place    to start would be to simply say that the alien guns were simply    analogs to the Human weapons on the matrix. The pistols,    assault rifles etc. could bebasically the same, only with    different visual presentation. Easy, yes. But that seemed like    a huge missed opportunity to add depth and richness to the    game. So I started thinking why would the Covenant choose these    particularweapons in the first place?  <\/p>\n<p>    We (Humans) have guns. And once guns were developed, Humans    developed systems to protect people from bullets (bullet proof    vests, riot shields etc.) And then in the relentless march of    progress, people invented ways to kill other people inside of    their body armor (armor piercing bullets etc.)Remember    that at the time there wasn't a lot of settled \"lore\" about the    game story. I decided that in my model, Human Spartan armor was    created as a desperate response to the Covenant attacks. It had    similar functions, like a personal shield, but was based on    different technology.  <\/p>\n<p>    So how about the Covenant?  <\/p>\n<p>    There were some notes about the bad guys and their guns, but    the honest truth was that the aliens shot light-up bolts of    energy because they looked a lot more visually impressive    coming towards the player on screen. If the bad guys shot    nearly invisible bullets and you couldn't see them coming at    you, it would be a total drag every time you died. But just    knowing that they were colored lights wasn't going to    helpme balance my combat data.  <\/p>\n<p>    Clearly they had guns. And they had an equivalent to our body    armor  personal energy shields. I could imagine Covenant    warriors facing off against enemies across the universe with    their plasma weapons blazing. Or more specifically, their    PlasmaRifles. As an poor man's analog to the    Human pistol, the Plasma Pistol was a pretty dull thing, only    useful as a desperation choice forone of the two gun    slots you were limited to. I stared at the various data fields    in the Halo toolset for quite a while, trying to imagine what    to do with the Plasma Pistol to make it cool. And then a    question occurred to me: What if the Covenant had to fight an    enemy with shields like their own? Or what if they had to fight    themselves?Theyd need their own armor-piercing    capability.  <\/p>\n<p>    In the Halo tools, every projectile had a shield damage    value. Most were set so that they would damage shields at a    rate that matched the damage that their bullets would do to the    player's health bar. None of the projectiles were really    aggressively balanced against shields. And you know how I feel    about data balance in a matrix! I started to experiment with    making Plasma Pistol bullets designed to specifically shred    shields. It was a snap to make a projectile that blew them off    quickly, but then it seemed overpowered to also make those    bullets do good levelsof body damage as well. Then it    occurred to me: maybe the shield-shredding effect could be    assigned to a different bullet. The one assigned to the    secondary fire-mode for the gun  the overcharge.  <\/p>\n<p>        This proved to be very fun. In my early    playtests, I'd grab the Plasma Pistol and use the overcharge    specifically to blow up the shields on enemies that I ran    across. But it was frustrating when I missed the overcharged    shot (full disclosure: I am a much better designer than I am a    player) So to compensate, I gave the shield-busting projectile    aterrifyingamount of magnetism so that it    would track towards whatever I shot it at. I loved it  I could    overcharge the Plasma Pistol and let the shot fly, and it would    whip around corners and blast targets, stripping off their    shields just as I came running in behind and mowed 'em down!  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See the article here:<br \/>\n<a target=\"_blank\" href=\"http:\/\/gamasutra.com\/blogs\/HardyLeBel\/20150120\/234625\/Universal_Truth_Number_Three_pt3.php\/RK=0\/RS=BbwNLTpf2Zk3G8sKYcwkMb.KFEA-\" title=\"Weapon balance in Halo: Combat Evolved\">Weapon balance in Halo: Combat Evolved<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/transhuman-news-blog\/post-human\/weapon-balance-in-halo-combat-evolved\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[13],"tags":[],"class_list":["post-53593","post","type-post","status-publish","format-standard","hentry","category-post-human"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/53593"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=53593"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/53593\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=53593"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=53593"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=53593"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}