{"id":39509,"date":"2014-09-27T17:44:14","date_gmt":"2014-09-27T21:44:14","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/building-exploring-and-conquering-for-250-turns-in-civilization-beyond-earth\/"},"modified":"2014-09-27T17:44:14","modified_gmt":"2014-09-27T21:44:14","slug":"building-exploring-and-conquering-for-250-turns-in-civilization-beyond-earth","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/transhuman-news-blog\/moon-colonization\/building-exploring-and-conquering-for-250-turns-in-civilization-beyond-earth\/","title":{"rendered":"Building, exploring and conquering for 250 turns in Civilization: Beyond Earth"},"content":{"rendered":"<p><p>    Civilization is one of the longest and most respected series in    gaming. Sid Meiers original creation from 1991    has seen five major iterations and numerous spin-offs. The    latest version, Civilization V, after two major    expansions and various smaller additions, is damn near    flawless. Where can Firaxis go next that would not be an    unnecessary retread for the sake of cash-in iteration?  <\/p>\n<p>    BANG! ZOOM! Straight [past] the moon!  <\/p>\n<p>    Civilization: Beyond Earth is science    fiction Civ, using the same basic framework that the series has    developed over the last two and a half decades not to rewind    the tape and play out history as we know it, but to project    forward into humanitys future. We recently had the chance to    play out the first 250 turns a few times, more than enough time    to form some impressions of what that future looks like.  <\/p>\n<p>    To boldly go. You begin where previous Civilizations    left off if you won a science victory and took to the stars.    200 years in the future, multinational confederationssuch as    the industrious Pan-Asian Cooperative or the espionage-savvy    American Reclamation Corporationsend colonization missions to    a newly-discovered exoplanet. These sponsors are analogous to    the civilizations of previous entries, each with a unique bonus    that should help guide your overall strategy.  <\/p>\n<\/p>\n<p>    You can further customize your mission by also choosing things    like the type of people to send and what equipment they bring,    which allows for finer degrees of specialization. Maybe you    want to lean into Pan-Asias productivity bonus by bringing    engineers for more productive cities and a worker so you can    start improving the landscape immediately. Alternatively you    could balance and support that bonus with a colony of    culture-generating artists and a bigger stockpile of fungible    energy, the de facto currency of the future.  <\/p>\n<p>    Number One, set a course. Without a historical template    for your fledgling civilization to follow, its on you to    define your version of humanitys philosophy. The affinity    system gives mechanical weight to your ideological choices.    Researching particular technologies or making certain choices    in quests add points to one of three affinities, which unlock a    series of increasingly powerful bonuses as you achieve higher    and higher levels of commitment. Each has its own victory    quests in addition to the familiar options like capturing    everyones capitals.  <\/p>\n<p>    Related:A look at the flow of the early game    inCivilization: Beyond Earth  <\/p>\n<p>    Harmony is for Gaia-loving hippies that want to become one with    their newfound home. It focuses on adapting your people to the    environment, rather than the other way around. Its not all    peace, love, and sunshine, though, since at higher levels of    Harmony you call down the cataclysmic wrath of    Shai-Hulud siege worms onto rival cities. Over    time your units and buildings take on smooth, organic forms and    natural colors that let everyone know youve truly gone native.  <\/p>\n<p>    Supremacy is the affinity for Singularity believers that see    technology as our salvation and wish to escape this    anachronistic meatspace for a utopia of pure data. Technology    is what got humanity this far, and so followers of Supremacy    choose to lean into cybernetics as the path to a hybrid future    of man plus machine that extends farther than either could    alone. Your crude, colonial astronauts are gradually replaced    by sleek robots that are as ruthless as they are efficient.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See the rest here:<br \/>\n<a target=\"_blank\" href=\"http:\/\/www.digitaltrends.com\/gaming\/will-first-250-turns-civilization-beyond-earth-shape\" title=\"Building, exploring and conquering for 250 turns in Civilization: Beyond Earth\">Building, exploring and conquering for 250 turns in Civilization: Beyond Earth<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Civilization is one of the longest and most respected series in gaming.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/transhuman-news-blog\/moon-colonization\/building-exploring-and-conquering-for-250-turns-in-civilization-beyond-earth\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[29],"tags":[],"class_list":["post-39509","post","type-post","status-publish","format-standard","hentry","category-moon-colonization"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/39509"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=39509"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/39509\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=39509"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=39509"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=39509"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}