{"id":24234,"date":"2014-02-15T11:42:23","date_gmt":"2014-02-15T16:42:23","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/south-park-the-stick-of-truth-hands-on-preview\/"},"modified":"2014-02-15T11:42:23","modified_gmt":"2014-02-15T16:42:23","slug":"south-park-the-stick-of-truth-hands-on-preview","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/transhuman-news-blog\/politically-incorrect\/south-park-the-stick-of-truth-hands-on-preview\/","title":{"rendered":"South Park: The Stick of Truth hands-on preview"},"content":{"rendered":"<p><p>    I feel suitably forewarned\/reassured that the South Park    licensing is more than just a name. The game has been overseen,    written and voiced by the shows creators Trey Parker and Matt    Stone, a duo more recently heralded for the brilliant    stage-show The Book of Mormon. But while South Park, famous for    its sharp satire, crude language and devilishly effective shock    humour, may have had its glory years at the turn of the    century, it remains as culturally relevant and able to offend    as ever. Now in its 17th year, its equal-opportunity attitude    to lampooning has narked celebrities, school bodies,    libertarians and conservatives. As well as religious groups, of    course, most infamously when Parker and Stone were targeted by    Muslim extremists for their portrayal of Mohammed. Its    puerile, gross, gratuitously offensive. Hilarious too, and    startling in its sociological acuteness.  <\/p>\n<p>    As you might expect, South Parks initial target is the video    game genre The Stick of Truth finds itself part of, gently    mocking the tropes of the RPG while using them almost    wholesale. But they are implemented with a light touch. The    Stick of Truth is developed by Obsidian, a studio that    certainly knows its way around an RPG after its work on    Fallout, Baldurs Gate and Neverwinter Nights. A heady history,    but the RPG mechanics of The Stick of Truth have largely been    simplified, leading to a game thats more akin to Nintendos    brilliant Paper Mario RPGs than anything from Obsidians back    catalogue. Depth appears to be there if you want it with    perks, skill trees and weapon buffs aplenty but the initial    impression was one of accessibility. This will appeal to South    Park fans first and RPG fans second, with the former reassured    they should be able to pick up The Stick of Truth without being    baffled by its mechanics.  <\/p>\n<p>    You navigate South Park on a 2D plane in order to mimic the    cartoons visual style, though you are able to move in and out    of the screen to explore your environment. Moving around is a    cinch, but as it stands the structure of the map itself is    somewhat clunky. South Parks roads are layered on top of each    other, with connecting roads intersecting them, but planning    your movement is trickier than it should be. There is Timmys    fast travel, located at certain points around the town, though    it seems a shame to forego exploration due to wonky map    structure.  <\/p>\n<p>    Its a rare gripe in an otherwise slick and fast hour. The    early quests are predictably busywork, having you scoot around    town to familiarise yourself and meet characters as you go.    First up is to recruit Token, Tweek and Craig to Cartmans    faction. Many inhabitants of South Park can be friended on    Facebook as you meet them, which unlocks perks and more    messages on your timeline.  <\/p>\n<p>    Other inhabitants, of course, need a good shoeing. Your bread    and butter battling will be against the opposing faction (you    start with Cartman, but reportedly you can switch allegiance to    Stan and Kyle later on), with various different classes facing    off in turn-based fights. I KNOW ITS LAME, screeches    Cartman. BUT TAKING TURNS IS HOW WERE DOING IT, KAY?  <\/p>\n<p>    If the early fights are anything to go on, though, the battling    is fast and involving. You can select your abilities from a    radial wheel, from standard attacks to special moves. As a    thief, I was armed with a toy dagger and able to perform    backstabs. Each move comes with its own timed button presses to    boost your attacks, and if you can time your presses in    defence, you can reduce the damage you take. The interaction    keeps things moving at a steady pace, while strategic quirks    are introduced fairly quickly. Enemies with armour must be    attacked with a charged strike, but shields must be battered    with quicker standard attacks. Enemies are stacked, often with    archers behind melee opponents, meaning you need to use a    projectile attack of your own. Status effects such as bleeding    and paralysis can be administered or received. Health points    can be topped up by scoffing Cheesy Poofs, while a waft of a    Taco will revive the unconscious; health potions by another    name.  <\/p>\n<p>    Its wholly familiar stuff, but presented in such a way as to    be breezily enjoyable. The sight of Butters, playing a mage,    boosting your health by simply giving you a pat on the back    before launching an actual claw hammer during a kids play    fight is quite the thing. You can attach items you find in the    world to your weapon as strap-ons which add properties or    extra damage to your attacks, such as a dead bird which offers    up gross-out damage. Then there is what Cartman calls the    Dragon Shout, a super move in which you wiggle the control    sticks in order to build an enormous fart before releasing your    charged flatulence at your enemies. Or you could simply relieve    yourself in the bathroom, but keep the result in your inventory    as a faeces-themed hand grenade.  <\/p>\n<p>    Id hazard that if poo-bombs arent your thing, The Stick of    Truth is not going to appeal. This is very much South Park, the    cartoons influence dictating a fun, accessible RPG in its own    inimitable way. It is a testament to both Obsidian and South    Park Studios that the two parts feel like a whole and that the    respective studios had a blast pulling them together but the    question is how long they can sustain each other over the    course of the game? Will the joke run thin, or the mechanical    accessibility give way to repetitive simplicity? Impossible to    tell from the first hour, but the fact Im excited to see what    follows that hour suggests they are on the right track.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read more from the original source:<br \/>\n<a target=\"_blank\" href=\"http:\/\/telegraph.feedsportal.com\/c\/32726\/f\/567647\/s\/37225cb3\/sc\/38\/l\/0L0Stelegraph0O0Ctechnology0Cvideo0Egames0Cvideo0Egame0Epreviews0C10A6385280CSouth0EPark0EThe0EStick0Eof0ETruth0Ehands0Eon0Epreview0Bhtml\/story01.htm\" title=\"South Park: The Stick of Truth hands-on preview\">South Park: The Stick of Truth hands-on preview<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> I feel suitably forewarned\/reassured that the South Park licensing is more than just a name.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/transhuman-news-blog\/politically-incorrect\/south-park-the-stick-of-truth-hands-on-preview\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-24234","post","type-post","status-publish","format-standard","hentry","category-politically-incorrect"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/24234"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=24234"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/24234\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=24234"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=24234"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=24234"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}