{"id":224406,"date":"2020-02-27T01:35:36","date_gmt":"2020-02-27T06:35:36","guid":{"rendered":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/can-your-technology-weather-the-storm-industryweek\/"},"modified":"2020-02-27T01:35:36","modified_gmt":"2020-02-27T06:35:36","slug":"can-your-technology-weather-the-storm-industryweek","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/technology\/can-your-technology-weather-the-storm-industryweek\/","title":{"rendered":"Can Your Technology Weather the Storm? &#8211; IndustryWeek"},"content":{"rendered":"<p><p>Once viewed as purely futuristic, immersive  technologies like virtual reality (VR), augmented reality (AR) and mixed reality  (MR) are transforming manufacturing workflows as business leaders recognize the  value of visualizing complex data dimensionally and supporting more  information-rich experiences.<\/p>\n<p>When talking about these three technologies,  it is important to understand the differences between them. Virtual reality is  a fully immersive technology in which the user only sees the digital content  displayed by the device. With augmented reality, the physical and virtual  worlds are combined by overlaying digital information into the users  environment, usually through a 2D display. Mixed reality blends the digital and  physical worlds and allows the digital content to interact with the real-world  in 3D.<\/p>\n<p>All of these technology innovations provide  benefits such as increased productivity and reduced risk of error; however,  they have mostly been used in the manufacturing world for visualization and communication scenarios. But  that is changing.<\/p>\n<p>Paradigm  Shift<\/p>\n<p>While the use of AR, VR and MR for  communication and visualization is still important, the way manufacturers are  taking advantage of these solutions has started to shift. Now more than ever,  manufacturers are using AR and MR technology in production environments and bringing it to frontline workers to be used  for more sophisticated and demanding tasks, such as quality control, production  control and actual manufacturing in assembly lines.<\/p>\n<p>This is especially true when it comes to mixed  reality, where improved hardware and software capabilities enable hands free  interaction and compliance with safety requirements. The main improvements on  the hardware side compared to previous-generation devices include a wider field  of view, better performance and better calibrated optics for improved alignment  accuracy--a critical aspect when it comes to production. In addition, a specialized,  production-targeted mixed reality device can address safety requirements like  hardhat integration and bone-conduction headsets that keep the user aware of the  surroundings.<\/p>\n<p>Significant improvements on the software side  include two-hands interaction as a natural, more efficient interface, eye  tracking, and advanced features such as sequencing for improved context-based interaction.  <\/p>\n<p>The market has also matured to the point where  technology is being more widely adopted and is expanding to the production  floor. Until now, most digital transformation has consisted of changes in the  office. Engineers have embraced 3D modeling solutions and mixed reality for the  design and evaluation of projects and products in the office, but workers in  the manufacturing facility were still using paper drawings or interacting with  models or 2D representations on a computer screen for production. This painful  gap motivated companies to look for solutions to improve efficiency by  extending the use of mixed reality on the production floor.<\/p>\n<p>Mixed reality can directly translate the time  invested in the 3D digital content during the design stage to the production  side to improve efficiency. Manufacturers can justify their investment by using  the digital datasuch as 3D modelsnot just for the design phase, but also for  the manufacturing phase.<\/p>\n<p>New Use  Cases<\/p>\n<p>The combination of market maturity and  technology innovation has enabled a new set of use cases for the manufacturing  industry. including:<\/p>\n<p>Employee  Training: Rather than reading a set of drawings or  flipping through a manual for passive learning, workers can immerse themselves  in the training material while physically interacting with the assets needed  for the job. This is especially useful with spatially complex products were traditional  training methods take time due to the high cognitive load. <\/p>\n<p>Visual Sequencing: Visual sequencing provides step-by-step instructions of an  assembly process delivered to the line worker during assembly. For complex  assemblies, 3D views of each step with accompanying instructions help even  experienced workers to avoid potential errors. As an added benefit, the  wearable devices allow them to keep their hands free while working. A concrete example for such a scenario is an assembly of rebar cages  in a prefab factory. The ability to filter the displayed information based on  production sequence helps both novice and experienced team members avoid costly  errors.<\/p>\n<p>Quality Assurance: Blending digital information into real world views enables  on-site teams to validate the quality of their work, identify discrepancies in  real-time, and benefit from a short communication loop with the office team. Mixed  reality can help embed the quality assurance in the production process by enabling  real-time visual analysis of the assembled product.<\/p>\n<p>Production Control: Prefabricated construction elements are becoming more  complex. Mixed reality provides manufacturers with the ability to monitor the  production process in the context of the physical assembly and determine  whether production is ahead, according, or behind schedule.<\/p>\n<p>Look for integration of mixed reality with advanced technologies such as  artificial intelligence, computer vision and machine learning to further  increase its value.<\/p>\n<p>Aviad Almagor is  senior director of mixed reality and BCI at Trimble.<\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Go here to see the original: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow noopener noreferrer\" href=\"https:\/\/www.industryweek.com\/technology-and-iiot\/article\/21123651\/can-your-technology-weather-the-storm\" title=\"Can Your Technology Weather the Storm? - IndustryWeek\">Can Your Technology Weather the Storm? - IndustryWeek<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Once viewed as purely futuristic, immersive technologies like virtual reality (VR), augmented reality (AR) and mixed reality (MR) are transforming manufacturing workflows as business leaders recognize the value of visualizing complex data dimensionally and supporting more information-rich experiences. When talking about these three technologies, it is important to understand the differences between them. Virtual reality is a fully immersive technology in which the user only sees the digital content displayed by the device <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/technology\/can-your-technology-weather-the-storm-industryweek\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":9,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187726],"tags":[],"class_list":["post-224406","post","type-post","status-publish","format-standard","hentry","category-technology"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/224406"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=224406"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/224406\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=224406"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=224406"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=224406"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}