{"id":213442,"date":"2017-08-25T04:15:01","date_gmt":"2017-08-25T08:15:01","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/observer-explores-the-scary-side-of-cyberpunk-kotaku-kotaku\/"},"modified":"2017-08-25T04:15:01","modified_gmt":"2017-08-25T08:15:01","slug":"observer-explores-the-scary-side-of-cyberpunk-kotaku-kotaku","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/cyberpunk\/observer-explores-the-scary-side-of-cyberpunk-kotaku-kotaku\/","title":{"rendered":"Observer Explores the Scary Side Of Cyberpunk &#8211; Kotaku &#8211; Kotaku"},"content":{"rendered":"<p><p>        GIF      <\/p>\n<p>    The image above is that of a woman trapped at the moment before    her violent death, endlessly repeating the combination to a    secret door shell never reach. Its just one small sliver of    the sci-fi mind-fuckery that awaits in the Rutger Hauer-voiced    cyberpunk horror game Observer.  <\/p>\n<p>    Developed by Bloober Team, the studio behind Layers of    Fear, Observer is a psychological cyber-horror    game set in a dark, dystopian vision of 2084 Poland. Between    war and the nanophage, a deadly virus that targets the    cybernetically-enhanced, humanity is pretty much broken. The    survivors have submitted to the rule of a shadowy corporation    that controls where and how they live.  <\/p>\n<p>    Veteran Dutch actor Rutger Hauer plays Daniel Lazarski, a    corporate-funded cybernetic Observer, a neural detective with    the ability to interface with the minds of others and explore    their oft-fractured psyches.  <\/p>\n<p>    Lazarskis own mind isnt perfect. He suffers from a condition    that requires he take frequent doses of a special medicine or    risk desynchronization. The more stressed he becomes the    lower his medication levels drop, causing glitches in his    perception. He may be an elite cop, but he has the same    vulnerable, electronically-accessible mind as most of the    remaining humans in 2084. He cant even trust himself.  <\/p>\n<p>    The game opens with Lazarski receiving a call from the son he    hasnt seen in years. Adam Lazarski gives his father a warning:    You are not in control. Then the call drops. Tracing the call    to a run-down apartment building out in the sticks, Lazarski    rushes off to find his son. When he arrives he finds a    decapitated body that may or may not be Adam. As he    investigates the crime scene a nanophage alert sends the entire    building into lockdown. Lazarski is trapped inside with a    murderer, but also something much worsehumanitys leftovers.  <\/p>\n<p>    With most of the buildings tenants sealed inside their homes    for their own protection, much of Lazarskis interactions    with the living involve conversations with small static    viewscreens. Hauers voice warbles like hes got a mouthful of    moist pebbles, his inflection occasionally shifting    erratically, as if glitched. The people he talks with range    from the oddly friendly and upbeat to violent and angry. All of    them are lost and broken.  <\/p>\n<p>    While not learning horrible things about horrible people,    Lazarski uses his special cybernetic enhancements to try to    solve the murder and find his son. A sort of electronic vision    allows him to see and interact with wires, bits of technology    and electrical components, even those buried deep inside human    bodies. His biological vision allows him to scan for DNA and    analyze blood.  <\/p>\n<p>    His greatest tool, however, is the ability to jack into the    brains of other people and explore their thoughts, hopes and    fears. Mostly fears. In the extended clip below, Lazarski    enters the mind of a dying murder victim in order to glean    information about his attacker. Its one seriously fucked-up    trip.  <\/p>\n<p>    Developer Bloober Team has earned a reputation for creating    creepy horror games. Theyve mastered the use of off-putting    sound and visual cues to layer on the fear. The difference in    Observer is theyve got multiple realities to play    with. Theres the real world, which isnt always real to begin    with, and then theres the mindscape, where anything can    happen. These digital mental constructs are packed with    horrifying imagery, inventive puzzles and the odd deadly    creature relentlessly hunting for interlopers. Nowhere is safe.    As Adam warns at the beginning of the game, Lazarski is not in    control.  <\/p>\n<p>    Im about five or six hours into Observer, having had    to stop playing early this morning because I needed sleep and    certainly not because I was frightened. Between the main    investigation and the side missions Ive discovered exploring    the futures most horrible tenement, Ive got many more hours    to go. Im looking forward to it.  <\/p>\n<p>    Observer is now available on Playstation 4, PC and    Xbox One.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Follow this link:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/kotaku.com\/observer-explores-the-scary-side-of-cyberpunk-1798320822\" title=\"Observer Explores the Scary Side Of Cyberpunk - Kotaku - Kotaku\">Observer Explores the Scary Side Of Cyberpunk - Kotaku - Kotaku<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> GIF The image above is that of a woman trapped at the moment before her violent death, endlessly repeating the combination to a secret door shell never reach. Its just one small sliver of the sci-fi mind-fuckery that awaits in the Rutger Hauer-voiced cyberpunk horror game Observer <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/cyberpunk\/observer-explores-the-scary-side-of-cyberpunk-kotaku-kotaku\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187757],"tags":[],"class_list":["post-213442","post","type-post","status-publish","format-standard","hentry","category-cyberpunk"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/213442"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=213442"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/213442\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=213442"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=213442"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=213442"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}