{"id":213437,"date":"2017-08-25T04:14:59","date_gmt":"2017-08-25T08:14:59","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/observer-review-twinfinite-twinfinite\/"},"modified":"2017-08-25T04:14:59","modified_gmt":"2017-08-25T08:14:59","slug":"observer-review-twinfinite-twinfinite","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/cyberpunk\/observer-review-twinfinite-twinfinite\/","title":{"rendered":"Observer Review &#8211; Twinfinite &#8211; Twinfinite"},"content":{"rendered":"<p><p>Observer on PlayStation 4    <\/p>\n<p>    Right from the off, Observer is textbook cyberpunk. Grim and    brooding with atmosphere, its world feels like a digital    recreation of a William Gibson novel. Observer uses this    unsettling ambiance to tee up a gripping horror narrative, but    it also simultaneously weaves in themes of paranoia and    espionage classic to the genre. It had me utterly captivated    over the course of six hours, soaking up the tension of its    eerie environment and locked into unraveling the mystery of its    story. So captivated that even persistent technical issues such    as frame rate drops and glitches almost werent enough to break    my immersion. Unfortunately, though, slowly but surely the sum    of these issues began to weigh heavy, culminating in a    game-breaking glitch that stopped me dead in my tracks and    disappointingly ruined the experience.  <\/p>\n<p>    Observer is a first-person adventure game. I hesitate to use    that popular and reductive term walking sim, but that is    essentially what it is. As an Observer  an augmented KGB    police detective  youll wander around a retro-cyberpunk    vision of future Poland piecing together an ever thickening    plot. Traversing a beaten up apartment complex, gameplay    revolves around scanning crime scenes, interrogating residents,    reading journals and emails, solving basic puzzles, and going    inside the minds of victims to slowly reconstruct the order of    events that lead to their death.  <\/p>\n<\/p>\n<p>    Observer is a story-heavy experience that relies on the    curiosity of its world to compel players to explore, take their    time, and absorb the macabre aura of its environment. It does    this very well. You really cant understate the attention to    detail packed into the nuances of its aesthetic. Observer is    clearly inspiredby eighties science fiction, with    flickering CRT monitors, analog computer controls, and film    noir detective vibes. There are no clean lines and no bright    colors in its palette; void of glamor, its dark and    intimidating.  <\/p>\n<p>    The plot is equally fascinating. Having received a somewhat    cryptic phone call from his son, Adam, Daniel Lazarski is    shocked to find a headless body in his sons apartment. Is it    him, and if not, where is he? The scale of this thriller    quickly expands as more lifeless bodies appear in the confines    of this crumbling building, and it becomes apparent that Adam    is involved in something sinister. Placed on lockdown,    residents are unable to leave their rooms, and communication    with them is through intercom only. Voice acting is decent for    the most part, and conversation not only provides a breadcrumb    trail to follow but also fleshes out Observers lore. The    everyday struggle is well conveyed by these working class    personalities.  <\/p>\n<p>    Augmentation of the human body is a central theme in the game,    playing on the quintessential cyberpunk trope of high tech, low    life. A conflict between those who approve of implants versus    those who are vehemently opposed to them is alluded to    throughout. At the center of this conflict is the Necrophage     a cyber plague that affects the augmented. The manufacturer    of these robotic implants, Chiron, is the oppressive    corporation responsible for blighting society with their    benefits. As the story unravels, the Necrophage, Chiron, and    Lazarskis sonbecome interwoven in a gripping tale that    constantly kept me guessing.  <\/p>\n<p>    For the most part, the gameplay that translates this story is    engaging enough. Scanning crime scenes remind me of Telltales    Batman series, linking evidence together using two different    view modes  organic sensitive, and technology sensitive    retinal displays. Youll occasionally have to enter codes into    keypads that require you to unearth information hidden in    various rooms, but their location is never so obtuse as to    frustrate with constant back tracking or head scratching.    Overall, the game does a good job of shepherding you between    objectives without ever feeling as though its holding your    hand.  <\/p>\n<\/p>\n<p>    Developer Bloober Teams previous work includes the    psychological horror Layers of Fear, and its lineage is    certainly evident in Observer. Jacking into the digital    memories of victims via implant is what gives the observer his    name, and its during these sequences that some clever but    familiar cinematic techniques are implemented. The world    becomes confused and surreal, with eerie voices and    hallucinations combining for some mind-bending and frightening    moments. Later in the game, the technique cleverly expands the    scope of the story beyond the zoomed in locale of the apartment    to wider themes of corporate surveillance.  <\/p>\n<p>    Alas, it is during these sequences that Observers technical    frailties are exposed. Throughout the game, frame rate dips and    stuttering had been notable, though only causing minor    irritation and never impacting the ebb and flow of proceedings    too greatly. Towards the end of the game, however, Observer    finally became well and truly unstuck. Trapped in a room with    no way out, only after fifteen minutes did I realize that the    this was a room I was never supposed to be flashed into for    more than a few seconds. Attempting to reload, though, my    progress was blocked. Each time that I spawned from save, I    found myself helplessly falling through the map into a black    abyss. With no ability to manually save and no chapter select,    I had encountered a game-breaking bug that forced me to restart    the game.  <\/p>\n<p>    It was an immensely disappointing turn of events. Nothing    spoils the immersion of a narrative-driven ambient adventure    game quite like a glitch that completely halts progress.    Moreover, up until that point, even frame rate stutters    wouldnt have convinced me to dock too many points from    Observers final score, so compelling was its story and world    building. These issues can and may be fixed via a patch, but at    the time of this reviews publishing, its difficult for us to    recommend a game with so many technical problems.  <\/p>\n<\/p>\n<p>    Despite the sour taste in the mouth left by upsetting technical    shortcomings, Observer is a game that does deserve praise. Its    grim, dystopian world is a truly brilliant imagination of    cyberpunk, and it works superbly as a thematic setting for a    horror game. The story itself invokes curiosity that tempts you    to keep playing, compelling you to explore not just for clues    about its immediate plot, but also the wider backstory and lore    of its world. In that respect, Observer does everything that a    good adventure game should do.  <\/p>\n<p>    While gameplay might not break any new ground, puzzles and    crime scenes provide enough interaction to keep you engaged    beyond just watching the story unfold. The way in which the    Observer uses implants as a means to explore memories is    inventive, giving the narrative a grander sense of scale    without technically leaving the building. The use of cinematic    effects, too, cleverly shifts the games genre between thriller    and psychological horror. In its best moments, these sequences    play out like a blend of the Matrix and P.T. Yet in its worst    instances, the game crashes and breaks, which is something that    should never happen in any video game.  <\/p>\n<\/p>\n<p>        For more information on how we review games, check out        Twinfinites review policyhere.      <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Excerpt from: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/twinfinite.net\/2017\/08\/observer-review\/\" title=\"Observer Review - Twinfinite - Twinfinite\">Observer Review - Twinfinite - Twinfinite<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Observer on PlayStation 4 Right from the off, Observer is textbook cyberpunk.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/cyberpunk\/observer-review-twinfinite-twinfinite\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":7,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187757],"tags":[],"class_list":["post-213437","post","type-post","status-publish","format-standard","hentry","category-cyberpunk"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/213437"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=213437"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/213437\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=213437"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=213437"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=213437"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}