{"id":213264,"date":"2017-08-25T03:57:47","date_gmt":"2017-08-25T07:57:47","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/xcom-2-war-of-the-chosen-review-in-progress-polygon-polygon\/"},"modified":"2017-08-25T03:57:47","modified_gmt":"2017-08-25T07:57:47","slug":"xcom-2-war-of-the-chosen-review-in-progress-polygon-polygon","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/progress\/xcom-2-war-of-the-chosen-review-in-progress-polygon-polygon\/","title":{"rendered":"XCOM 2: War of the Chosen review-in-progress &#8211; Polygon &#8211; Polygon"},"content":{"rendered":"<p><p>    It was around the 20-hour mark that I realized I had been    playing XCOM 2: War of the Chosen completely wrong.  <\/p>\n<p>    You see, when youre playing a game for review theres an urge    to see everything. Not in a completionist sort of way, mind    you. But you want to make sure that you follow the game around    all its twists and turns, scooping all of those nutty    experiences out of the bottom of the jar. So in reviewing    XCOM 2 two years ago I resorted to save-scumming     meticulously saving my game before every battle and    painstakingly retracing my steps when something went wrong on a    mission.  <\/p>\n<p>    Not only is that the wrong way to play War of the    Chosen, but it very nearly spoiled the game for me. Thats    because this time around the team at Firaxis is leaning into    the pain and the hardship inherent in their game.  <\/p>\n<p>    Im not saying that waging a guerilla war against a superior    foe from the bowels of a beat up old airship was easy the first    time around. But War of the Chosen has transformed    XCOM 2 into a taught, nearly roguelike experience.    Its simply not the same game anymore.  <\/p>\n<p>    In War of the Chosen, death is not the end. I know    that now, and thats why Im starting over from beginning.  <\/p>\n<p>    [EDITORS NOTE: This is a review-in-progress    highlighting Charlies thoughts on his first 20 or so hours    with XCOM 2: War of the    Chosen. That opinion and this text are    not final and do not represent our final review. Well update    this page with further thoughts as Charlie plays more    of War of the Chosen    and will add a score at that time.]  <\/p>\n<p>    War of the Chosen is effectively a total conversion    for XCOM 2, but the core of the original game is still    there. This is clear from the opening cinematic, which leads    into the games original opening CGI sequence and tutorial    battle. What Firaxis has done is grafted a number of key    additions onto an already excellent experience. The DLC fully    delivers on its promise with new mechanics to learn, new    factions to befriend and deadly new enemies to fight against.  <\/p>\n<p>    There are the Reapers, a friendly group of ranged fighters that    are focused on stealth. The starting character, named Elena    Dragunova, comes equipped with a scoped carbine. Shes just as    deadly as any Sharpshooter and stealthier by half. Shes able    to take one or more actions, including shooting at and killing    aliens, before she leaves concealment. Out of the box she is    instantly the best recon fighter that XCOM has ever had. And    thats before you get to level her up and gain new powers over    time.  <\/p>\n<p>    War of the Chosen boasts performances from no fewer    than five members of the original cast of Star Trek: The    Next Generation.  <\/p>\n<p>    Another new face is Pratal Mox. Hes the first member of the    friendly Skirmisher faction that youll meet. The Skirmishers    are genetically engineered humans, members of the Advent    military that have defected and thrown in their lot with XCOM.    Mox has a grapple that he can use to reach high places, or to    pull enemies toward him for a vicious melee strike. His bullpup    rifle is also able to fire twice in one round, making him a    nimble flanker.  <\/p>\n<p>    Over and above these new factions, where War of the    Chosen excels is in bringing characters to the fore.    Dragunova is voiced by Marina Sirtis, who played Counsellor    Troi on Star Trek: The Next Generation. Performing Mox    is Michael Dorn, who played Lieutenant Commander Worf. In fact,    War of the Chosen boasts performances from no fewer    than five members of the original cast of TNG    including Jonathan Frakes (Commander William T. Riker), John de    Lancie (Q) and Denise Crosby (Security Chief Tasha Yar).  <\/p>\n<p>    This isnt just a sentimental reunion for reunions sake. All    of the actors do an excellent job of pushing the storyline    forward.  <\/p>\n<p>    Oh, by the way ... theres a much meatier story now.  <\/p>\n<p>    The original XCOM 2 was a sort of race against the    clock to prevent the Advent project from getting off the    ground. But, truth be told, it never felt like all that much of    a threat. Sure, the Avatar projects progress meter would move    along every once in awhile, but it didnt feel like anything    was really happening when it did.  <\/p>\n<p>    This time, sitting on your heels is simply not an option. Every    mission is important, and every mission has the risk of being    especially deadly thanks to The Chosen.  <\/p>\n<p>    In the Alien Hunters DLC, Firaxis dreamed up a set of    powerful boss aliens that would harass players across multiple    missions. In War of the Chosen, theyve amped that    idea up a notch by borrowing from Middle-earth: Shadow of    Mordors Nemesis system.  <\/p>\n<p>    As you do battle against The Chosen their skills improve,    making them more and more dangerous over time. The result is    that there are now four different timers ticking down, one for    the Avatar project and one for each of the Chosen left alive.    They are as aggressive as they are cunning, and I have    absolutely grown to hate them, and thats something that I    love.  <\/p>\n<p>    War of the Chosen also introduces Bonds. When XCOM    operatives go on missions together they grow closer, and formal    Bonds allow them to grant each other perks during a mission. Of    course, should a bondmate die or get captured (which is also a    thing that can happen now, necessitating rescue missions) the    survivor will receive an emotional scar that will decrease    their combat effectiveness in the future.  <\/p>\n<p>    As if that werent enough, theres also a new enemy type: The    Lost, a zombie-like race of mutated humans that crop up in    certain areas around the map. Some missions focus on The Lost,    with Left 4 Dead-style last-ditch standoffs and    running gun battles through the streets. At other times The    Lost just get tossed into the mix randomly. Youll be trying to    destroy an objective as quietly as possible to keep them from    streaming onto the map, where they cause chaos by attacking    Advent and XCOM forces alike.  <\/p>\n<p>    All of these factors  the new factions, the excellent voice    acting, the soldier Bonds, The Lost and the new and dynamic    mission types  combine to create more drama than ever before.  <\/p>\n<p>    But you wont see that drama if you coddle your soldiers with    save-scumming, like I did. This time around, the games Iron    Man mode  which literally prevents you from saving the game on    your own  is absolutely necessary. Its the only way to be    sure that theres the opportunity to lose the game.  <\/p>\n<p>    I call it an opportunity because in XCOM 2: War of the    Chosen, fighting a losing battle might be just as much fun    as fighting and winning. It will hurt and my favorite    soldiers will die. But when Im done Ill have a much,    much more interesting story to tell.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Originally posted here:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/www.polygon.com\/2017\/8\/24\/16193192\/xcom-2-war-of-the-chosen-review\" title=\"XCOM 2: War of the Chosen review-in-progress - Polygon - Polygon\">XCOM 2: War of the Chosen review-in-progress - Polygon - Polygon<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> It was around the 20-hour mark that I realized I had been playing XCOM 2: War of the Chosen completely wrong.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/progress\/xcom-2-war-of-the-chosen-review-in-progress-polygon-polygon\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":6,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187725],"tags":[],"class_list":["post-213264","post","type-post","status-publish","format-standard","hentry","category-progress"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/213264"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=213264"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/213264\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=213264"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=213264"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=213264"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}