{"id":213096,"date":"2017-08-22T23:59:54","date_gmt":"2017-08-23T03:59:54","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality-platform-created-for-lab-animals-ieee-spectrum-ieee-spectrum\/"},"modified":"2017-08-22T23:59:54","modified_gmt":"2017-08-23T03:59:54","slug":"virtual-reality-platform-created-for-lab-animals-ieee-spectrum-ieee-spectrum","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/virtual-reality-platform-created-for-lab-animals-ieee-spectrum-ieee-spectrum\/","title":{"rendered":"Virtual Reality Platform Created For Lab Animals &#8211; IEEE Spectrum &#8211; IEEE Spectrum"},"content":{"rendered":"<p><p>    Scientists have devised a virtual reality platform for lab    animals. Let that sink in.Zebrafish have swum with the    aliens from the video game Space Invaders, mice were afraid of    virtual heights, and fruit flies circled illusory obstacles.  <\/p>\n<p>    This new holodeck for    animals can help researchers see how freely-moving animals    respond to a variety of illusionswork that could help    scientists better understand human genes and brain circuitry,    researchers say. The researchers, from the Vienna Biocenter in    Austria, detailed their    findings in todays edition of the journal Nature    Methods.  <\/p>\n<p>    FreemoVR, immersed animals in arenas where the walls or    floors were computer displays. Each screen depicted    photorealistic images that accounted for each animals    perspective as it walked, flew, or swam.  <\/p>\n<p>    Up to 10 high-speed cameras monitored the precise 3D position    of each animal. FreemoVR then updated its video imagery within    milliseconds of each animal's movements to create the 3D    illusion that they were moving in environments that changed in    response to their actions.  <\/p>\n<p>    The researchers compared FreemoVR to the holodeck, a fictional    environment in [the TV show] Star Trek in which humans    enter a computer-controlled virtual world, says Andrew Straw, a neurobiologist at    the Vienna Biocenter who was co-senior author of a paper    detailing the study. They can freely move, have no need to    wear special clothing or headgear, and are immersed in a    computer-controlled environment, which can be made completely    realistic or arbitrarily unrealistic.  <\/p>\n<p>    The researchers tested FreemoVR on mice, fruit flies, and    zebrafish, three species commonly used in lab research. The    virtual landscape with which these animals interacted included    vertical pillars, floating rings, checkerboard floors, virtual    plants, and a swarm of digital aliens from Space Invaders. They    even had distinctive portals that could instantly alter the    virtual environments to make it seem as if zebrafish swimming    into them had teleported elsewhere.  <\/p>\n<p>    The animals apparently found the illusions realistic. For    instance, fruit flies circled virtual pillars just as they did    real ones placed in the platforms. Moreover, mice generally    avoided tracks that looked as if they were suspended at great    heights, just as they would in real life.  <\/p>\n<p>    The animals also changed their behavior in response to illusory    animals. For example, zebrafish normally circled the periphery    of their fishbowl near the screens, but when teleported into    settings with swarms of Space Invaders, the zebrafish tended to    move toward the middle of the fishbowl.  <\/p>\n<p>    We wanted to study collective behavior because that is    something incredibly difficult to do with real animals or with    robots, Straw says. \"We wanted to show how real fish respond    to the motion of a swarm of simulated agents and to show that    we could create a hybrid biological-computational swarm.  <\/p>\n<p>    In addition, the researchers developed a photorealistic model    of a swimming fish, and showed that real zebrafish most    reliably followed the digital fish when the virtual animal    matched its swim direction to the real fish. The fact that    researchers can vary the appearance of virtual animals from    cartoonish to realistic will allow experiments to test how    important the exact visual appearance of other animals is as    opposed to, say, the pattern of motion, Straw says.  <\/p>\n<p>    This new platform will let scientists investigate animals as    they behave relatively naturally and unrestrained by    conventional VR gear in realistic virtual environments they can    manipulate extensively. By tinkering with animal DNA or brains    in such experiments, the researchers can learn what role    certain genes or brain circuits play in these animals, and    potentially in humans as well. Brains evolved in the real    world, and to understand how and why neural circuits process    information in the way they do, we need to understand them in    this context, Straw says.  <\/p>\n<p>    Straw notes that humans would notice several imperfections with    FreemoVR. Primary amongst those is that our system does not    create two distinct views for the two eyes, and thus the stereo    cues important for depth perception would be gone, he says.    However, Straw notes this is not a major concern with the    animals they are experimenting with; the eyes of these animals    are so close together that the differences between the view    from each eye are limited.  <\/p>\n<p>    Straws lab is now conducting experiments where they can    silence the activity of single brain cells in fruit flies and    examining the roles these cells play in the insects behavior    in virtual erality.  <\/p>\n<p>      IEEE Spectrums biomedical engineering blog, featuring      the wearable sensors, big data analytics, and implanted      devices that enable new ventures in personalized medicine.    <\/p>\n<p>      Sign up for The Human OS newsletter and get biweekly news      about how technology is making healthcare smarter.    <\/p>\n<\/p>\n<p>    Intel says its new Olympics sponsorship is about changing the    experience for the digital generation 21Jun  <\/p>\n<\/p>\n<p>    All the most bizarre virtual reality projects from CHI 2017    10May  <\/p>\n<\/p>\n<p>    High Fidelitys decentralized architecture aims to power the    next generation of virtual-reality worlds 30Jan  <\/p>\n<\/p>\n<p>    Neurable's brain-computer interfaces enable hands-free control    in virtual reality 7Aug  <\/p>\n<\/p>\n<p>    It generates random numbers based on fluctuations in thermal    noise 9Aug  <\/p>\n<\/p>\n<p>    The CDC 7600, released in 1969, featured blue-glass doors and    walnut trim 28Jul  <\/p>\n<\/p>\n<p>    Researchers build the most complex RNA-based computer in living    bacterial cells 26Jul  <\/p>\n<\/p>\n<p>    Smart glove features rubbery sensors, costs less than US $100,    and converts sign language into text 17Jul  <\/p>\n<\/p>\n<p>    Blind quantum computing in the cloud could keep computation    results secret even for remote classical-computer users    14Jul  <\/p>\n<\/p>\n<p>    Freeing processors from doing the grunt work of communications    accelerated the connected world 30Jun  <\/p>\n<\/p>\n<p>    Reading listings on the bulletin-board system was free, but    posting cost a quarter 29Jun  <\/p>\n<\/p>\n<p>    Qudits can have 10 or more quantum states simultaneously    compared to just two for qubits 28Jun  <\/p>\n<\/p>\n<p>    A startup challenging Google and IBM sees opportunities for    quantum computing in both the short term and long run    26Jun  <\/p>\n<\/p>\n<p>    HAX executives preview trends in hardware startups 26Jun  <\/p>\n<\/p>\n<p>    The massive 1 billion project has shifted focus from    simulation to informatics 21Jun  <\/p>\n<\/p>\n<p>    Personalized medicine, self-driving cars, big data, AI, and    machine learning will mainstream supercomputing 21Jun  <\/p>\n<\/p>\n<p>    For the first time since 1996, the U.S. holds none of the    world's top three supercomputers. An upgraded Swiss machine    takes third 19Jun  <\/p>\n<\/p>\n<p>    Silicon Valleys top employers made big staffing changes,    according to Silicon Valley Business Journal    15Jun  <\/p>\n<\/p>\n<p>    Neuroscience will give us what weve sought for decades:    computers that think like we do 2Jun  <\/p>\n<\/p>\n<p>    Why the merger of the Raspberry Pi and CoderDojo foundations    makes senseand why it doesnt 2Jun  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read the original:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/spectrum.ieee.org\/the-human-os\/computing\/hardware\/virtual-reality-platform-created-for-lab-animals\" title=\"Virtual Reality Platform Created For Lab Animals - IEEE Spectrum - IEEE Spectrum\">Virtual Reality Platform Created For Lab Animals - IEEE Spectrum - IEEE Spectrum<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Scientists have devised a virtual reality platform for lab animals. Let that sink in.Zebrafish have swum with the aliens from the video game Space Invaders, mice were afraid of virtual heights, and fruit flies circled illusory obstacles. This new holodeck for animals can help researchers see how freely-moving animals respond to a variety of illusionswork that could help scientists better understand human genes and brain circuitry, researchers say <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/virtual-reality-platform-created-for-lab-animals-ieee-spectrum-ieee-spectrum\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-213096","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/213096"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=213096"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/213096\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=213096"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=213096"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=213096"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}