{"id":213087,"date":"2017-08-22T23:59:49","date_gmt":"2017-08-23T03:59:49","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/team-to-use-virtual-reality-to-help-with-real-world-arms-control-princeton-university\/"},"modified":"2017-08-22T23:59:49","modified_gmt":"2017-08-23T03:59:49","slug":"team-to-use-virtual-reality-to-help-with-real-world-arms-control-princeton-university","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/team-to-use-virtual-reality-to-help-with-real-world-arms-control-princeton-university\/","title":{"rendered":"Team to use virtual reality to help with real-world arms control &#8211; Princeton University"},"content":{"rendered":"<p><p>    Efforts to reduce nuclear stockpiles soon may get a boost from    a team of Princeton University researchers and a socially    responsible gaming company that are seeking to use virtual    reality to help improve systems to discover and monitor nuclear    materials worldwide.  <\/p>\n<p>    Alexander Glaser, an associate professor    of mechanical and aerospace engineering and international    affairs, and New York City-based Games for Change were     awarded a $414,000 grant last month from the Carnegie    Corporation of New York and the MacArthur Foundation. Their    project, one of 11 selected, seeks to employ virtual reality    for innovation, collaboration and public awareness on nuclear    arms control and materials security, according to a    corporation and foundation announcement.  <\/p>\n<p>    The project participants will develop a full-motion virtual    reality (VR) to design and simulate new, cohesive arms-control    treaty verification approaches to reduce and secure nuclear    weapons and materials, according to the proposal.  <\/p>\n<p>    The first part of the project is meant to provide governments    with new opportunities for cooperation in traditionally sticky    nuclear arms-control efforts. The second part of the project    will focus on raising awareness of the continuing dangers of    nuclear weapons and material.  <\/p>\n<p>    While nuclear weapons are still very much around and relevant,    and the risks posed by them are just as high as they used to    be, the issues are much less salient today than they were    during the Cold War, Glaser said.  <\/p>\n<p>    Glaser  along with Tamara Patton, a third-year doctoral    student in the science, technology and environmental policy    program at the Woodrow Wilson School of Public and    International Affairs  worked with Games for Change to develop    the proposal and pitch it to the Carnegie Corporation and the    MacArthur Foundation.  <\/p>\n<p>    The basic idea is, can we leverage this new technology of    virtual reality to actually facilitate collaboration in  a    virtual environment where the security risks are essentially    nonexistent, Patton said. Its much less expensive, its much    more flexible. And, of course, we can do it remotely.  <\/p>\n<p>        The researchers program will feature virtual depictions of        arms control inspection sites as shown here.      <\/p>\n<p>        Photo courtesy of the researchers      <\/p>\n<p>    Glaser said virtual reality can create a simulated world in    which inspectors and others can see and document issues    involving nuclear material. Demonstrating new verification    techniques can encourage nation-to-nation cooperation with an    aim of reducing nuclear materials around the globe, he said.  <\/p>\n<p>    Virtual reality can be used for training and demonstration,    which in turn can convince nations that inspections do not    present insurmountable hurdles, Glaser said. The current    version of the virtual reality setup is hosted at Princetons    Council on Science and Technologys StudioLab.  <\/p>\n<p>    There is a pressing need for innovative ideas, such as the use    of virtual reality, when it comes to nuclear weapons control,    said Allison Macfarlane, a former chair of the U.S. Nuclear    Regulatory Commission and now a professor of public policy and    international affairs and director of the Institute for    International Science and Technology Policy in the Elliott    School of International Affairs at George Washington    University.  <\/p>\n<p>    Its essential to develop some new thinking around how to    reduce the numbers of these materials, said Macfarlane. She    called Glaser a top-notch scientist and policy expert who is    uniquely qualified to deliver on the projects promise.  <\/p>\n<p>    Hes one of the few people really thinking outside the box,    Macfarlane said of Glaser. Part of the innovative nature of the    project is the Princeton teams collaboration with Games for    Change, a nonprofit company which aids in the development of    games designed to foster awareness of and promote solutions to    real-world problems.  <\/p>\n<p>    Games for Change will take the lead creating a virtual reality    game that could be used in classrooms or other learning spaces    to raise awareness of the continuing dangers of nuclear    materials.  <\/p>\n<p>    Virtual reality offers a number of engagement opportunities    for consumers,\" said Susanna Pollack, president of Games for Change. \"First    of all, it gives them the opportunity to be in an environment    in a safe manner rather than being exposed to something that is    toxic or that has a high risk element to it. The second piece     is the ability to transport somebody and immerse them into a    world that otherwise is difficult to imagine.   <\/p>\n<p>    Patton said the consumer world is in the midst of a VR    renaissance in which headsets are now reaching a wider    consumer base than before. The increased sophistication and    availability of virtual reality simulations present an    opportunity to overcome the issues involved with access to    nuclear sites.  <\/p>\n<p>    Before Alex and I even started working together, we were both    watching this development, and it occurred to us that this    would be a really useful space for our problem, Patton said.  <\/p>\n<p>    We really have to get the younger generation on board with    understanding what the threats are and then thinking about how    to manage them, Macfarlane said. I think we have to meet them    where they are, and  virtual reality is a really innovative    way to do that.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>View post: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/www.princeton.edu\/news\/2017\/08\/21\/team-use-virtual-reality-help-real-world-arms-control\" title=\"Team to use virtual reality to help with real-world arms control - Princeton University\">Team to use virtual reality to help with real-world arms control - Princeton University<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Efforts to reduce nuclear stockpiles soon may get a boost from a team of Princeton University researchers and a socially responsible gaming company that are seeking to use virtual reality to help improve systems to discover and monitor nuclear materials worldwide. Alexander Glaser, an associate professor of mechanical and aerospace engineering and international affairs, and New York City-based Games for Change were awarded a $414,000 grant last month from the Carnegie Corporation of New York and the MacArthur Foundation. Their project, one of 11 selected, seeks to employ virtual reality for innovation, collaboration and public awareness on nuclear arms control and materials security, according to a corporation and foundation announcement.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/team-to-use-virtual-reality-to-help-with-real-world-arms-control-princeton-university\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":8,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-213087","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/213087"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=213087"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/213087\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=213087"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=213087"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=213087"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}