{"id":212558,"date":"2017-08-20T18:08:49","date_gmt":"2017-08-20T22:08:49","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/3-ways-blockchain-technology-will-change-how-we-game-venturebeat\/"},"modified":"2017-08-20T18:08:49","modified_gmt":"2017-08-20T22:08:49","slug":"3-ways-blockchain-technology-will-change-how-we-game-venturebeat","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/technology\/3-ways-blockchain-technology-will-change-how-we-game-venturebeat\/","title":{"rendered":"3 ways blockchain technology will change how we game &#8211; VentureBeat"},"content":{"rendered":"<p><p>    The global gaming market has been growing by double-digits in    recent years, hitting $91 billion in revenues last year.    SuperData Research called it the biggest year in the digital    games market and playable media world ever.  <\/p>\n<p>    While the biggest growth has come from segments like mobile    gaming, new technologies have the potential to radically upend    the gaming market, providing newfound growth opportunities. One    such technology, blockchains, arguably has the biggest    long-term potential.  <\/p>\n<p>    Here are three ways blockchain technology will permanently    change the future of gaming.  <\/p>\n<p>    1. Blockchains will disrupt traditional gaming    companies  <\/p>\n<p>    Blockchains are known for their ability to bring    decentralization to massive industries, pushing the power from    centralized organizations to the consumers themselves.    Blockchains will do the same thing for gaming.  <\/p>\n<p>    To move from gaming universes where corporations own the    content (e.g. Activision\/Blizzard, CCP Games, and Perfect    World) to platforms that are owned by the users themselves    would have huge ramifications.  <\/p>\n<p>    For example, gamers currently have gatekeepers (centralized    organizations) dictating prices, levying taxes, censoring    users, controlling content, and monetizing their data. With    decentralized platforms, consumers can socialize and transact    without intermediaries. This will provide gamers with more    control and flexibility when it comes to their gaming    experience.  <\/p>\n<p>    2. Blockchains will enable cross-platform    support  <\/p>\n<p>    As long as gaming content is created on a centralized platform    (ie. owned by a single organization), cross-platform support    will suffer. For example, Facebook could easily prevent gaming    content developed for its Spaces VR world from working on any    platform other than Oculus, which it also owns.  <\/p>\n<p>    By reducing a consumers or developers ability to use multiple    platforms, gaming companies have limited the growth of in-world    communities. Decentralized platforms, powered by blockchain    technologies, will give gamers and developers what they really    crave: full control. Only then will users experience the best    gaming has to offer.  <\/p>\n<p>    Chris Vollmer, a strategist in PwCs global entertainment and    media business,     told VentureBeat last year: If I was a game publisher, I    would think more about social community and peer-to-peer    connections and a network for a specific property and create    more connectivity.While Vollmer was talking about gaming    in general, blockchain-enabled experiences could empower the    creativity he thinks is necessary.  <\/p>\n<p>    3. Blockchains will give the power back to    gamers  <\/p>\n<p>    Gaming experiences controlled by a centralized entity (often a    corporation) pose several issues:  <\/p>\n<p>    Done right, blockchain-powered gaming can remove these limits,    letting gamers take more control over their experiences. For    example, FirstBlood    lets e-sports players challenge the field and win rewards using    smart contracts and oracles in the blockchain. The game world    my team has built, Decentraland, is a    blockchain-based VR platform owned by its users, not a single    corporation. And Blockchaingais    developing games wheredigital items are freely tradable    on a public blockchain, outside of the game.  <\/p>\n<p>    Like any other technology revolution, blockchain will take time    to mature. It is still nascent, especially when applied to    gaming. But when the disruption does happen, the impacts will    be pervasive, shifting ownership, control, and user    experiences. It all makes the gaming industry is as exciting as    ever.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read more: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/venturebeat.com\/2017\/08\/20\/3-ways-blockchain-technology-will-change-how-we-game\/\" title=\"3 ways blockchain technology will change how we game - VentureBeat\">3 ways blockchain technology will change how we game - VentureBeat<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> The global gaming market has been growing by double-digits in recent years, hitting $91 billion in revenues last year. SuperData Research called it the biggest year in the digital games market and playable media world ever.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/technology\/3-ways-blockchain-technology-will-change-how-we-game-venturebeat\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187726],"tags":[],"class_list":["post-212558","post","type-post","status-publish","format-standard","hentry","category-technology"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/212558"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=212558"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/212558\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=212558"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=212558"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=212558"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}