{"id":212438,"date":"2017-08-20T17:46:18","date_gmt":"2017-08-20T21:46:18","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/bloodborne-transhumanism-and-cosmic-cyberpunk-kotaku-uk-blog\/"},"modified":"2017-08-20T17:46:18","modified_gmt":"2017-08-20T21:46:18","slug":"bloodborne-transhumanism-and-cosmic-cyberpunk-kotaku-uk-blog","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/transhuman-news-blog\/transhumanist\/bloodborne-transhumanism-and-cosmic-cyberpunk-kotaku-uk-blog\/","title":{"rendered":"Bloodborne, Transhumanism and Cosmic Cyberpunk &#8211; Kotaku UK (blog)"},"content":{"rendered":"<p><p>    With all its morbid decadence, the richly-layered Gothic    imagination and cosmic horror of Bloodborne tends to    overshadow some of its more (post)modern influences.    Bloodborne isnt a traditionalist, after all, but a    punk: or to be more precise, a cyberpunk. It may not    havesinister corporations or hackers, yet this sci-fi    renegade still conjures the rebellious ghost in the machine.  <\/p>\n<p>    Most obviously, theres the overpowering presence of that    looming megalopolis Yharnam  as dependent on monumental,    almost brutalist architecture as any good futuristic urban    sprawl. The social dynamics within Yharnam echo the politics of    cyberpunk, the hegemonic power of the Healing Church pitted    against the social outcasts roaming the grimy streets.    Dangerous social experiments and unchecked technological    advancements have led to a Victorian dystopia. There are even    cyberspaces, simulated, subordinate worlds in the form of the    Dreams, which can be accessed and even hacked by those who    are privy to secret knowledge.  <\/p>\n<p>    Yharnham:  <\/p>\n<\/p>\n<p>    Ridley Scott'sBlade Runner:  <\/p>\n<\/p>\n<p>    And just like cyberpunk, the world of Bloodborne is    held captive by the promise of transhumanism  the idea that    humankind will, one day, be able to transcend our    fleshlylimitations and become something more. Whether it    is Deus Ex or Bloodborne, the tool for this    quasi-religious endeavour is cutting edge research and    technology. In Deus Ex, that means body modification    through nanotech or even merging consciousnesses with an    omnipresent AI. In Bloodborne, its the Healing Church    and Byrgenwerth researching into the old ones and their blood    that drives this change: aiming to transform humans, in theory,    into celestial beings that have entirely discarded their    humanity. Not unlike in Blade Runner, the eye becomes    an omnipresent symbol of self-directed evolution and the    dangerous knowledge necessary to pursue it.  <\/p>\n<p>    However, Bloodborneisa punk that refuses    to slavishly follow in the tracks of those that came before.    The differences are the most fascinating thing here. The    futuristic vision of transhumanism, whether it is presented as    a utopian promise or a dystopian threat, is seen as an    evolutionary culmination or perhaps even singularity that    severs the umbilical cord that connects us to our evolutionary    history. The human is a product of natural processes, distant    cousin of the apes. The posthuman  the product of    transhumanism  is something different (strangely, it is our    human arrogance that leads to this fallacy of teleological    evolution.)  <\/p>\n<p>    Blade Runner  <\/p>\n<p>    Eye of a Blood-Drunk    Hunter  <\/p>\n<p>    Bloodbornes idea of transhumanism is recognisable,    but different. Its still a morally complex idea, both pursued    by individuals and institutions while also causing societal    upheaval, but its vector is in the opposite direction. The path    to transcendence doesnt lead the inhabitants of Yharnam away    from humankinds evolutionary history, but confronts it head-on    in a retrogressive journey. The first enemies our hunter    encounters are beastmen, many of them recognisably human but    some, like the werewolves or Vicar Amelia, almost devoid of    human characteristics. Theyre hairy and canine, clearly    mammalian despite their deformities. So far, this is in keeping    with stories like Robert Louis Stevensons The Strange Case    of Dr. Jekyll and Mr. Hyde or H.P. Lovecrafts tales of    human degeneracy, such as Facts Concerning the Late Arthur    Jermyn and His Family, in which a British nobleman burns    himself alive after discovering that one of his ancestors was    an ape goddess from the Congo. These stories play with our    post-Darwinian revulsion at being the offspring of mere    animals.  <\/p>\n<p>    But as you progress through Bloodborne, the hunter    descends deeper down the evolutionary ladder. Soon, enemies    resemble snakes, insects, arachnids. Later, they become more    alien still, strange variations of squids, snails, slugs (that    is, molluscs) or even fungi. They have names like Celestial    Emissary, or Celestial Child and are closely related to the    Great Ones, some of whom, like Ebrietas or Kos, share    similarities with the games mollusc-like creatures.    Bloodborne displays a special fascination with    mushrooms and molluscs, as well as the creatures of the ocean    (especially in The Old Hunters DLC). These creatures    are associated with the primordial, the early origins of life    on earth, and their strange forms, both beautiful and    disturbing, gives them a semblance of otherworldliness. And    since they dont seem to belong to this world, perhaps they    originally visited earth from unknown regions of the cosmos?  <\/p>\n<p>    Kos  <\/p>\n<p>    Ebrietas, Daughter of the    Cosmos  <\/p>\n<p>    Celestial Child  <\/p>\n<p>    Nudibranch, Nembrotha    Kubaryana. Photo by Nick Hobgood  <\/p>\n<p>    Nudibranch, Nembrotha    Cristata. Photo by Chriswan Sungkono.  <\/p>\n<p>    Nudibranch,    Tritoniopsis Elegans. Photo by Sean Murray.  <\/p>\n<p>    From this anthropocentric perspective, becoming like these    creatures means getting closer to the miraculous origins of    life, when the earth and the cosmos had yet to be disentangled.    The transhumanism of Bloodborne thus turns the usual    teleological view of human evolution on its head; the forces of    evolution, whether natural or self-directed, will not bring    humans closer to the gods, but have instead distanced them from    the celestial spring of life. To fulfil their atavistic    yearning to return to the lap of the cosmos, the inhabitants of    Yharnam must regress to earlier evolutionary stages. The horror    and tragedy of turning into wolf-like beasts, therefore, isnt    just due to a revulsion to our animal ancestors or the    destruction they cause, but the knowledge that those beastmen    didnt regress far enough. If only they hadnt gotten lost in    this evolutionary valley, they could have emerged on the other    side as transcendental beings, as kin  not of the earth, but    the cosmos. At least, thats one way of looking at the complex    picture Bloodborne paints.  <\/p>\n<p>    The transcended    hunter as slug-like Great One in Bloodbornes true    ending  <\/p>\n<p>    The beautiful thing about this is that it doesnt just fly in    the face of transhumanism as it is usually understood, but the    most problematic aspects of Lovecrafts work, too. The ugly    concept of degeneracy, with all its overt racism, was an    integral part of Lovecrafts fictional worlds. The ancient and    unambiguously evil powers of the Great Old Ones is tied to    primitives and mongrels, marginalised humans seen as    genetically impure and degraded. They are easily manipulated by    the old gods and worship them in the hidden and remote corners    of the earth.  <\/p>\n<p>    In Bloodborne, the blame of Yharnams ruin is    dramatically shifted. The hidden corners of worship arent    foreign jungles or secluded villages, but the sacred spaces of    a church that is the backbone and centre of a sprawling    megalopolis; the mysteries of the Great Ones are still secret    knowledge, but secrets of a powerful, manipulative elite (as    you would expect in the conspiracy-filled worlds of cyberpunk    stories). But while this elites endeavours clearly lead to a    horrific dystopia, the moral issues of this regressive    transhumanism stay ambiguous throughout. The degenerate    beastmen are hapless, unfortunate victims rather than villains.    The experiment of transcendence through reverse evolution seems    doomed to fail, but it is not at all clear whether that goal is    inherently misguided. After all, the Great Ones seem amoral    rather than evil (not unlike the people of Yharnam), and the    hunter is no stranger to the allure these celestial beings    exert through their disturbing kind of beauty. Perhaps their    apparent darkness stems purely from the human minds failing to    comprehend their true nature? Either way, Lovecrafts ideas of    degeneracy doesnt entirely fit into Bloodbornes    world.  <\/p>\n<p>    Being kin to both the Lovecraftian as well as cyberpunk,    Bloodborne, too, is a kind of mongrel. But this    impurity is precisely what enables it to distinguish itself    and comment meaningfully on its ancestral genres. It reshapes    its influences by letting disparate ideas collide and creates    something fresh from the wreckage. Its not unique in its    subversion of transhumanist idealism or Lovecraftian racist    tropes, but the way it combines these separate issues in a    seamless if ambiguous whole is entirely original.  <\/p>\n<p>    Bloodborne is both a cyberpunk dystopia in which the    end point of self-directed evolution is not a disembodied mind,    but a slug or a squid, as well as a tale of cosmic horror where    that dubious degeneracy stems not from shady outsiders or    social outcasts, but squarely from within organised mainstream    religion and science. It shares with cyberpunk an awareness and    distaste for the unequal power dynamics in a world governed by    the amoral ambitions of hegemonies, but, like Lovecraft, looks    backwards to our distant origins rather than to the future. And    soBloodborne transcends its influences, and    challenges us on new planes of existence.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>The rest is here:<br \/>\n<a target=\"_blank\" href=\"http:\/\/www.kotaku.co.uk\/2017\/08\/18\/bloodborne-transhumanism-and-cosmic-cyberpunk\" title=\"Bloodborne, Transhumanism and Cosmic Cyberpunk - Kotaku UK (blog)\">Bloodborne, Transhumanism and Cosmic Cyberpunk - Kotaku UK (blog)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> With all its morbid decadence, the richly-layered Gothic imagination and cosmic horror of Bloodborne tends to overshadow some of its more (post)modern influences. Bloodborne isnt a traditionalist, after all, but a punk: or to be more precise, a cyberpunk.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/transhuman-news-blog\/transhumanist\/bloodborne-transhumanism-and-cosmic-cyberpunk-kotaku-uk-blog\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":9,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[15],"tags":[],"class_list":["post-212438","post","type-post","status-publish","format-standard","hentry","category-transhumanist"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/212438"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=212438"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/212438\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=212438"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=212438"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=212438"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}