{"id":212331,"date":"2017-08-18T05:16:05","date_gmt":"2017-08-18T09:16:05","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/is-virtual-reality-the-future-or-another-disappointing-technology-motley-fool\/"},"modified":"2017-08-18T05:16:05","modified_gmt":"2017-08-18T09:16:05","slug":"is-virtual-reality-the-future-or-another-disappointing-technology-motley-fool","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/is-virtual-reality-the-future-or-another-disappointing-technology-motley-fool\/","title":{"rendered":"Is Virtual Reality the Future or Another Disappointing Technology? &#8211; Motley Fool"},"content":{"rendered":"<p><p>    When Facebook    (NASDAQ:FB)    bought Oculus in 2014, Samsung released Gear VR in 2015, and    HTC released the Vive in 2016, it seemed like the world of    virtual reality was upon us. Soon, we would all have VR    headsets and we could live in a world of our own with the    convenience of being at home. But Oculus Rift, Gear VR, and HTC    Vive     haven't exactly become household devices, and there are    signs companies are starting to realize the    disappointment.  <\/p>\n<p>    Facebook     recently lowered the price of its Rift headset from an    original $800 to $399 for a short-term sale, ultimately    settling on $499 recently. You don't discount a product that's    selling like hotcakes, indicating that Oculus's flagship    product isn't living up to expectations. According to    SuperData, HTC Vive isn't selling much better. Is VR doomed to    disappoint, like 3D TV did, or is the industry just setting up    for growth?  <\/p>\n<p>      Image source: Getty Images.    <\/p>\n<p>    Rather than becoming a big business, VR has thus far been a    small hobby for VR companies. According to Venture Beat and    data from SuperData, the immersive VR systems of HTC Vive and    Oculus Rift are selling fewer than 100,000 units per quarter.    And while Gear VR and    Alphabet(NASDAQ:GOOG)(NASDAQ:GOOGL)subsidiary    Google's Daydream are selling more units, they're less    expensive and less advanced and may be given away for free.  <\/p>\n<p>    Data source: SuperData via VentureBeat.  <\/p>\n<p>    To attract developers and content creator, hardware companies    need to increase adoption rapidly. And they're not doing that    today.  <\/p>\n<p>    The problem with early VR systems is that they're either not    powerful enough or so powerful they're difficult to use.    Samsung VR uses common Samsung headsets, as does Google    Cardboard, which limits their processing power.    Sony (NYSE:SNE)    Playstation VR requires a console and Oculus Rift and HTV Vive    require high-powered computers, which aren't exactly items the    average person has in their home today. The hardware dynamic    doesn't make VR easy to adopt, even for early adopters.  <\/p>\n<p>    Compounding the problem facing VR is that content is very    limited. There aren't a plethora of immersive games people can    spend days playing, like you could do on a console, or video    content that would make movies a viable reason to go VR. And    this is where we get into the chicken-and-egg challenge VR    companies will face going forward.  <\/p>\n<p>    If there was either amazing hardware or amazing content in VR,    it may drag the other along, creating a virtuous cycle of    adoption. But hardware isn't amazing yet and content that could    attract users hasn't emerged yet.  <\/p>\n<p>    The two biggest video game content creators haven't even gotten    into the game. Activision Blizzardand    Electronic Artshave looked into VR, but    aren't developing much content yet. EA CEO Andrew Wilson    recently said:  <\/p>\n<p>      People seem to have come to terms of the fact that VR while      an unbelievably wonderful innovation for how you consume      interactive entertainment and all forms of entertainment for      that matter is going to take a couple of years at least to      going to get to a point where it is truly a mass-market      consumer opportunity.    <\/p>\n<p>    In other words, content creators think VR will be big someday    but not today. And they're not going to take a chance investing    on the bleeding edge.  <\/p>\n<p>    VR is definitely an interesting technology, but hardware costs    need to come down and content and quality need to improve to    grow the industry. I think the early phase of growth will be in    location-based VR, much like arcades were the home of the video    game industry in the 1970s. Once computing power catches up,    maybe it will make sense for VR to be something everyone has in    their home.  <\/p>\n<p>    The bottom line is that VR just doesn't move the needle for    most big companies yet -- and it may not for years to    come.  <\/p>\n<p>    Suzanne Frey, an executive    at Alphabet, is a member of The Motley Fools board of    directors. Travis    Hoium has no position in any stocks mentioned. The Motley    Fool owns shares of and recommends ATVI, Alphabet (A shares),    Alphabet (C shares), and Facebook. The Motley Fool recommends    EA. The Motley Fool has a disclosure    policy.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Originally posted here: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/www.fool.com\/investing\/2017\/08\/17\/is-virtual-reality-the-future-or-another-disappoin.aspx\" title=\"Is Virtual Reality the Future or Another Disappointing Technology? - Motley Fool\">Is Virtual Reality the Future or Another Disappointing Technology? - Motley Fool<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> When Facebook (NASDAQ:FB) bought Oculus in 2014, Samsung released Gear VR in 2015, and HTC released the Vive in 2016, it seemed like the world of virtual reality was upon us. Soon, we would all have VR headsets and we could live in a world of our own with the convenience of being at home.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/is-virtual-reality-the-future-or-another-disappointing-technology-motley-fool\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":7,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-212331","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/212331"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=212331"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/212331\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=212331"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=212331"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=212331"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}