{"id":212329,"date":"2017-08-18T05:16:04","date_gmt":"2017-08-18T09:16:04","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/6-point-checklist-for-investing-in-virtual-reality-motley-fool\/"},"modified":"2017-08-18T05:16:04","modified_gmt":"2017-08-18T09:16:04","slug":"6-point-checklist-for-investing-in-virtual-reality-motley-fool","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/6-point-checklist-for-investing-in-virtual-reality-motley-fool\/","title":{"rendered":"6-Point Checklist for Investing in Virtual Reality &#8211; Motley Fool"},"content":{"rendered":"<p><p>    Virtual Reality (VR) is one of    those technologies that's been promised for years, but has --    until recently -- failed to live up to the hype. There's plenty    of evidence pointing to a bright future for VR, but investors    need to know a few things first -- like how big the market will    be, what the risks are, who the key players are, and why they    should to play this strategy out over the long term. So, let's    take a look at six things you should know before investing in    VR.  <\/p>\n<p>    Grand View Research estimates    that that the global VR market will be worth $48.5 billion by    2025.That's the top-end of some estimates and others    range from$7.5 billion and $22.5 billion.The VR    market was worth just $1.8 billion last year, which means    virtual reality is poised for huge growth no matter which    estimate is more accurate.  <\/p>\n<p>      Image source: Getty      Images.    <\/p>\n<p>    VR investors need to keep in mind    that this technology will likely need more time to get off the    ground, mainly because of virtual reality's expensive hardware    costs. Consider that when Facebook's    (NASDAQ:FB)    Oculus launched its high-end Rift headset. It priced the device    at $599 and its Touch controllers at $199. That's a hefty price    tag for most consumers and Oculus ended up dropping the price    of its VR package twice to its current $399 price tag for both    the headset and controllers.   <\/p>\n<p>    But most consumers still don't have an extra $400 to just spend    on VR equipment, and these price points are going to keep    mainstream consumers away from high-end VR tech for a while.  <\/p>\n<p>    Additionally, high-end VR equipment requires lots of processing    power to deliver high-quality graphics with low latency (so    that the virtual world moves smoothly as a user looks around).    NVIDIA Corporation (NASDAQ:NVDA)    noted last year that less than 1% of PCs were capable of    running high-end VR, and while that percentage has likely gone    up this year, investors need to remember that most consumers    won't be using high-end virtual reality for many years.  <\/p>\n<p>    One of the great things about VR investing is that there are    several avenues investors can take in order to benefit. If    you're interested in chipmakers, then you can invest in NVIDIA,    which makes graphics processing units (GPUs) that are the go-to    high-end chips that PC makers choose for their graphics    processing needs. NVIDIA makes about 53% of its total revenue    from the gaming segment (chips for gaming processing), which    makes the company     a keyer in the VR space.  <\/p>\n<p>    If you're looking for a solid hardware and software VR    play, then there's Alphabet's (NASDAQ:GOOG)    (NASDAQ:GOOGL)    Google. The company has focused its attention on the mobile VR    market, and it's already getting far out ahead of its    competition. Google's Cardboard and Daydream View headsets are    by the far the best selling mobile VR headsets on the market,    accounting for 69% of mobile VR headsets sold last year.  <\/p>\n<p>    Additionally, the company's Daydream platform -- where users    can download more than 100 VR apps -- is one of the first, and    only, of its kind. Google is quickly building its mobile VR    dominance in the same way it did with Android and is already    figuring out how to     earn money from VR through advertising.  <\/p>\n<p>    I've already mentioned Facebook, NVIDIA, and Google, but plenty    of other technology companies are looking to virtual reality    for more growth. Sony (NYSE:SNE)    has an advantage in the console market after the company    released its PlayStation VR headset that works on current    versions of its PlayStation 4. The company has already sold    60.4 millionPS4s to date and has already sold more than 1    million VR headsets since its launch last October.  <\/p>\n<p>    The sheer number of PS4 consoles on the market make Sony an    attractive VR hardware play, and considering that the company's    Game and Network Services segment (which includes its console    sales) accounts for the majority of its total    revenue,then Sony could certainly benefit if headset    sales continue to expand.  <\/p>\n<p>    Intel (NASDAQ:INTC)    has also made several moves indicating that the company wants    to be a serious virtual reality player. Most recently, the    company has started hiring engineers that can     build high-end graphics processors. The company may still    be a few years away from fully realizing those ambitions, but    in the meantime Intel is working on a VR headset, called    Project Alloy, that can has all the internal processing power    built into it. This means that the headset doesn't need to be    tethered to a PC in order to deliver a high-end VR experience.  <\/p>\n<p>    One thing VR investors should remember is that many companies    that are betting on VR are also making plays in the augmented    reality (AR) space as well. Augmented reality is the digital    overlay of information onto the real world and its so entwined    with VR that investors may end up benefiting from both.  <\/p>\n<p>    For example, I mentioned earlier that Google is doing quite a    lot in VR, it also just     relaunched its Google Glass device, which is being tested    out by healthcare professionals, factory workers for    General Electric, and package distribution for    DHL. Because VR and AR share similar tech (like headsets,    displays, 3D digital information, and graphics),    there'slots of overlap between the two that could end up    being a hidden benefit for VR investors. IDC expects the    combined total spending for AR\/VR products and services to    skyrocket from $11.4 billion this year to $215 billion by    2021.  <\/p>\n<p>    Facebook CEO Mark Zuckerberg has said that VR could take at    least five to 10 years to truly take off.It's worth    remembering that this timeframe is coming from one of the most    forward-thinking tech billionaires of our time. So if    Zuckerberg is playing the long game with his company's VR    investments, then you can expect that you'll probably have to    do the same.  <\/p>\n<p>    And as with any investment, picking a good VR stock starts with    finding a solid business that you can stick with over the    long-haul. All of the companies listed above have lots of    potential in VR, but none of them are betting on it entirely or    even earning significant profits from it right now. Rather,    each company is creating a long-term strategy right now so that    they can benefit from VR later -- and investors should take a    similar approach.  <\/p>\n<p>    Suzanne Frey, an executive    at Alphabet, is a member of The Motley Fool's board of    directors. Chris    Neiger has no position in any stocks mentioned. The Motley    Fool owns shares of and recommends Alphabet (A and C shares),    Facebook, and Nvidia. The Motley Fool owns shares of General    Electric. The Motley Fool recommends Intel. The Motley Fool has    a disclosure    policy.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>View post: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/www.fool.com\/investing\/2017\/08\/17\/6-point-checklist-for-investing-in-virtual-reality.aspx\" title=\"6-Point Checklist for Investing in Virtual Reality - Motley Fool\">6-Point Checklist for Investing in Virtual Reality - Motley Fool<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Virtual Reality (VR) is one of those technologies that's been promised for years, but has -- until recently -- failed to live up to the hype.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/6-point-checklist-for-investing-in-virtual-reality-motley-fool\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":6,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-212329","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/212329"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=212329"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/212329\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=212329"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=212329"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=212329"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}