{"id":212327,"date":"2017-08-18T05:16:03","date_gmt":"2017-08-18T09:16:03","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality-therapy-designed-to-help-stroke-patients-recover-r-d-magazine\/"},"modified":"2017-08-18T05:16:03","modified_gmt":"2017-08-18T09:16:03","slug":"virtual-reality-therapy-designed-to-help-stroke-patients-recover-r-d-magazine","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/virtual-reality-therapy-designed-to-help-stroke-patients-recover-r-d-magazine\/","title":{"rendered":"Virtual Reality Therapy Designed to Help Stroke Patients Recover &#8211; R &amp; D Magazine"},"content":{"rendered":"<p><p>    Benefits of virtual reality  <\/p>\n<p>    In addition to making rehabilitation more enjoyable for the    patients, virtual reality also has the potential to improve    rehabilitation outcomes compared to traditional exercise-based    therapies. By using an avatar in a virtual reality environment,    healthcare professionals can directly stimulate not only the    body of the patient, but their brain.  <\/p>\n<p>    We know that if you see another person doing movement, you    activate the brain regions that normally activate when you do    the same movement, explained Serino. By having an avatar in    our MindMotion Pro machine which represents the movement of the    patients while the patient is moving, we are stimulating both    the motor cortex to produce the movement, and an action    observation loop to activate the brain regions that have been    damaged by the stroke.  <\/p>\n<p>    Patients that have no mobility on one side of the body can    enter a virtual reality environment and participate in games    that require them to move only their working arm. At the same    time, their avatar can move the opposite arm, activating the    areas that correspond to the damaged part of their cortex.  <\/p>\n<p>    There is also potential to pair this type of virtual reality    technology with robotics technologies that could physically    move a paralyzed limb during this exercise.  <\/p>\n<p>    Utilizing virtual reality for stroke rehabilitation also has    benefits for the clinicians that work with these patients.    Intensive, repetitive movements continued over a long duration    have proven to be the best way for a patient to recover from a    stroke. However, this type of treatment requires significant    supervision and effort from medical personal.  <\/p>\n<p>    A virtual reality machine can guide the patient in these    repetitive exercises, allowing them to train more often and    with increased intensity, while requiring a lower level of    supervision and assistance. In addition, the machine monitors    each patients progress, allowing healthcare providers to track    and update their treatment regimen more specifically.  <\/p>\n<p>    Whats Next  <\/p>\n<p>    MindMaze is working to expand their MindMotion offerings for    stroke rehabilitation virtual reality technology.  <\/p>\n<p>    The idea of MindMotion is to take care of patients from the    beginning of their disease to the end, said Serino. We want    to help patients all along the journey of their    rehabilitationfrom the acute care units, to the rehabilitation    units, to the outpatient screenings, and when they go home.    This means that you cannot have a single device to do all of    these things, because depending on the status of the patient,    and the phase of the disease, you will need different    approaches and different technologies with different ideas    behind them.  <\/p>\n<p>    In addition to MindMotion Pro, MindMaze has already developed    MindMotion Go, which was created for patients in the later    phases of stroke recovery. This is meant to be used in clinics    and incorporates more gamified types of exercise.  <\/p>\n<p>    There is also potential to branch out into other neurological    diseases, although Serino said MindMaze wants to focus their    resources on providing care to stroke patients first. However,    he sees future applications for this technology for patients    with multiple sclerosis, Parkinsons disease, or those with    dementia and mild cognitive impairment. He also sees potential    for these devices to be used in children suffering from    attention challenges or other cognitive challenges.  <\/p>\n<p>    As virtual reality continues to take off within healthcare, and    specifically within the neurological space, it is important    that new technologies are designed with thought and care to the    specific disease they are treating, said Serino.  <\/p>\n<p>    Virtual reality has such good potential for    the rehabilitation field that for sure it will continue to    develop, but I think the challenge is how we do that, he said.    We are now in the moment where we have to define how we are    going to use this technology in healthcare. We have to do it in    a way that really incorporates the rehabilitation techniques    that we already know. We have to use it with a sufficient level    of complexity so that we can implement the knowledge we have    from the field of neuroscience. That will be the way that we    really benefit from this technology.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Continue reading here:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/www.rdmag.com\/article\/2017\/08\/virtual-reality-therapy-designed-help-stroke-patients-recover\" title=\"Virtual Reality Therapy Designed to Help Stroke Patients Recover - R &amp; D Magazine\">Virtual Reality Therapy Designed to Help Stroke Patients Recover - R &amp; D Magazine<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Benefits of virtual reality In addition to making rehabilitation more enjoyable for the patients, virtual reality also has the potential to improve rehabilitation outcomes compared to traditional exercise-based therapies. By using an avatar in a virtual reality environment, healthcare professionals can directly stimulate not only the body of the patient, but their brain.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/virtual-reality-therapy-designed-to-help-stroke-patients-recover-r-d-magazine\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":9,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-212327","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/212327"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=212327"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/212327\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=212327"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=212327"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=212327"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}