{"id":212326,"date":"2017-08-18T05:16:02","date_gmt":"2017-08-18T09:16:02","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/would-you-strap-on-a-vr-headset-for-hours-creators-are-betting-on-it-cbc-ca\/"},"modified":"2017-08-18T05:16:02","modified_gmt":"2017-08-18T09:16:02","slug":"would-you-strap-on-a-vr-headset-for-hours-creators-are-betting-on-it-cbc-ca","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/would-you-strap-on-a-vr-headset-for-hours-creators-are-betting-on-it-cbc-ca\/","title":{"rendered":"Would you strap on a VR headset for hours? Creators are betting on it &#8211; CBC.ca"},"content":{"rendered":"<p><p>    You'restaring out at thousands of shrieking fans at    Chicago's Soldier Field late Thursday night. Look up and a    shower of colourful confetti starts falling around    you.Lookleft and there's Coldplay's Chris Martin,    sweaty and singing.  <\/p>\n<p>    Andit's all happening in your living room that is,    if you have a certain virtual reality headset.  <\/p>\n<p>    Thursday night's Coldplay concert  being shown live in virtual reality via    Samsung'sGear VR is yet another high-profile    example of virtual realitygoing long. A Coldplay concert,    for example,typically clocks in at aroundtwo hours.  <\/p>\n<\/p>\n<p>    Sure, there's a chance you'll get sweaty and fog up the headset    lenses. Butcontent creators have gotten a lotmore    skilled with VR technology and storytelling, allowing    forlonger experiences.  <\/p>\n<p>    Montreal VR studio Flix& Paul put    outMiyubiat the end of July, described as    the \"world's first long-form scripted VR comedy,\" clocking in    at almost 40 minutes. It tells the story from the point of view    of a Japanese toy robot in the '80s.  <\/p>\n<p>    \"The biggest lesson for ourselves  is that 'Oh my God, you can    do that,\"said Paul Raphael, Flix&    Paul'sco-founder and creative director.\"We can    probably even push it further into what we would call cinematic    feature-length territory.\"  <\/p>\n<p>      Paul Raphael, Flix & Paul's co-founder and creative      director, works on the set of Miyubi. Raphael says it was      supposed to be between 20 and 25 minutes long but ended up      being nearly 40. (Felix & Paul Studios\/Funny or Die)    <\/p>\n<p>    The movie, now available as afree download for Gear VR    and Oculus Rift headsets, had its premiere at the    SundanceFilm Festival and has showcased at other    festivals, including South by Southwest. Raphael said there was    almost a 100 per cent completion rate    meaningbasically everyone watched it until the end.  <\/p>\n<p>    \"This can be done.\"  <\/p>\n<p>    But VR at any length hasstruggled    to go mainstream weighed down by technology,    cost,motion sickness fearsand    headsetaccessibility  withsome    analysts even speculatingits demise.  <\/p>\n<p>    Anshel Sag, a San Diego-basedVR analyst for Moor Insights    and Strategy in Austin, brushesoff all that\"doom    and gloom\"  though he admits thenegativityis    affecting the industry. He encourages naysayers to try VR again    (or in some cases, for the first time), since    manyimprovements havebeen made over the past    year particularly in long-form content.  <\/p>\n<p>    \"Because the long-form content is getting better, I think    there's more appetite for it,\" he said. \"I think longer-form VR    is going to become a standard form of content that is going to    exist.\"  <\/p>\n<p>    Sag said many people's experiences with VR have been short and    only now is the length of VR narratives \"getting longer and    longer.\"  <\/p>\n<p>    \"I think part of it has to do with people's attention spans are    getting longer in VR.\"  <\/p>\n<p>      VR analyst Anshel Sag tests out firefighting via virtual      reality  suit, hose and all. (Submitted by Anshel Sag)    <\/p>\n<p>    VR video games have been paving the way too, with some    games(like Batman: Arkham VR) that you could    play for hours.  <\/p>\n<p>    Sag commends projects likeMiyubi,but said    there is still a way to go beforelong-form VR experiences    can be moneymakers.  <\/p>\n<p>    \"I know the studios are really working towards that,\" he said.    \"I just don't think Hollywood is quite ready for it yet.\"  <\/p>\n<p>    That's not to say studios should all rush to start making    long-form VR.  <\/p>\n<p>    Stefan Grambart, a Toronto VR director and writer, said    creators have to make sure they have a story worthy of the    extendedruntime a difficult taskgiven the    viewer can look at all 360 degrees at all times and    itshould all be interesting.  <\/p>\n<p>    \"The defining element that makes something a story to be told    in VR is the sense of presence.\"  <\/p>\n<\/p>\n<p>    Content creatorslike Grambartand Raphael    knowonly a \"minute\" number of people are currently    watching what they make. But Raphael said he is making    long-form content for future consumption, with the hope    itwill catch on.  <\/p>\n<p>    \"We can't control how quickly people are going to buy these    headsets. What we can control is how good the content is, which    may attract them to go and buy these headsets,\" he said.  <\/p>\n<p>    \"I can't know with any certainty when this medium will become    widespread. But my feeling is whether it's in two, five, or 10    years, I can't imagine we're still going to be looking at flat    content instead of immersive content.\"  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See more here:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.cbc.ca\/news\/entertainment\/virtual-reality-long-form-1.4230357\" title=\"Would you strap on a VR headset for hours? Creators are betting on it - CBC.ca\">Would you strap on a VR headset for hours? Creators are betting on it - CBC.ca<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> You'restaring out at thousands of shrieking fans at Chicago's Soldier Field late Thursday night. Look up and a shower of colourful confetti starts falling around you.Lookleft and there's Coldplay's Chris Martin, sweaty and singing <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/would-you-strap-on-a-vr-headset-for-hours-creators-are-betting-on-it-cbc-ca\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":9,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-212326","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/212326"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=212326"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/212326\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=212326"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=212326"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=212326"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}