{"id":211908,"date":"2017-08-15T12:28:10","date_gmt":"2017-08-15T16:28:10","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/one-year-later-no-mans-skyand-its-evolutionis-worth-exploring-wired\/"},"modified":"2017-08-15T12:28:10","modified_gmt":"2017-08-15T16:28:10","slug":"one-year-later-no-mans-skyand-its-evolutionis-worth-exploring-wired","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/space-exploration\/one-year-later-no-mans-skyand-its-evolutionis-worth-exploring-wired\/","title":{"rendered":"One Year Later, No Man&#8217;s Skyand Its EvolutionIs Worth Exploring &#8211; WIRED"},"content":{"rendered":"<p><p>    No Man's Sky      promised    infinity, and that's a promise nothing can ever keep.      <\/p>\n<p>    You may remember that Hello Games' epic    space exploration opus landed one year ago. In the months    preceding its release, the game became a sensation based solely    on word of mouth. Studio lead Sean Murray appeared on         Late Night With Stephen Colbert     . The    technology behind the game garnered breathless coverage in     The    New Yorker    and every gaming publication. Fans buzzed with anticipation.       <\/p>\n<p>    No Man's Sky      promised a    galaxy of infinite, procedurally    generated planets     to explorea rich microcosm of life to    catalog and experience. It became, in the imaginations of many    players, a sort of     final game    , the end product of digital    entertainment that you could live in indefinitely.      <\/p>\n<p>            Julie Muncy          <\/p>\n<p>            This Game Isnt Just MetalIts a Horror Treasure          <\/p>\n<p>            Julie Muncy          <\/p>\n<p>            The Long Dark: a Game Tailored for the Age of            Climate Anxiety          <\/p>\n<p>            Julie Muncy          <\/p>\n<p>            Tacoma Is a Compelling Game, But It Cant Top            Gone Home          <\/p>\n<p>    Naturally, that didn't happen. Turns    out, Murray created just another videogameand a quiet one at    that. You spent very little time interacting with anything    other than a vast, open void. You flew to a planet and gathered    the resources needed to fly to another one. You did this over    and over and over until you reach the center of the galaxy or    until you grew bored. An exile in deep space. The massive hype    quickly gave way to an equally massive backlash. Players were    horrified. The subreddit built    around the game    experienced a minor meltdown. Even now,         No Man's Sky      remains one of the few highly    anticipated major releases on Steam with \"mostly negative\"    reviews.   <\/p>\n<p>    To mark the game's first anniversary,    Hello Games just released a major update. In doing so, it    underscores not just gaming's newfound plasticity, but the    redemption that can be found within it.  <\/p>\n<p>    \"Atlas Rises\" is the third update since    the game's release, and it feels fundamentally different. It    adds a few things players have griped about for ages, like the    ability to fly close to the ground or summon your ship from    anywhere, but it is ambitious enough be more than a sop to the    few faithful fans. By adding 30 hours of story to the game, the    update fleshes out a more complex narrative. By allowing    players to communicate with others in their vicinity, it lays a    foundation for cooperative play in the future. The     patch notes      drone on and    onnew quest system, improved trade, more robust visual    interfacesbut taken together they take on a new shape. Hello    Games makes an overture to everyone who wrote off the game a    week after launch.     No Man's Sky      is still here, the update says, and it    is a growing thing. Hello Games would prefer you not abandon it    so quickly.  <\/p>\n<p>        In 2017, games like                 No Man's Sky          can        evolve over time, building and rebuilding audiences during        their lifespans. They can flirt, woo, and make overtures to        lost loves.      <\/p>\n<p>    Thus is the state of play in 2017. Far    from being mere glitch fixes, enhancements, or         monetization plays     , post-release    patches turn games into organic texts. They make artistic work    explicitly conversational, a dialogue between creator and    audience in which players' responses can drastically shape, and    reshape, a product. That doesn't always lead to a positive    outcomeit can create a sense of entitlement among players, and    perhaps even lead to harassmentbut it lets games like         No Man's Sky      evolve over time, building and    rebuilding audiences during their lifespans. They can flirt,    woo, and make overtures to lost loves.  <\/p>\n<p>    Setting aside the merits of any    features Hello Games added or removed since the game's release,    it's worth remembering what made         No Man's Sky      so remarkable to begin with: It    presented enormity as meditation. It is a game so big, so full    of cosmic spectacle, and so dedicated to showcasing the    powerful, eclipsing emptiness of space that playing it could    verge on a spiritual practice. This was a game to be played    slowly, thoughtfully, with curiosity and reverential care.      <\/p>\n<p>    That game is still there for anyone    willing to give it a chance. It might be bigger and a bit more    conventional now, but no matter. Its galaxies are worth    exploring.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read more:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/www.wired.com\/story\/no-mans-sky-one-year-later\/\" title=\"One Year Later, No Man's Skyand Its EvolutionIs Worth Exploring - WIRED\">One Year Later, No Man's Skyand Its EvolutionIs Worth Exploring - WIRED<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> No Man's Sky promised infinity, and that's a promise nothing can ever keep. You may remember that Hello Games' epic space exploration opus landed one year ago <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/space-exploration\/one-year-later-no-mans-skyand-its-evolutionis-worth-exploring-wired\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187764],"tags":[],"class_list":["post-211908","post","type-post","status-publish","format-standard","hentry","category-space-exploration"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/211908"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=211908"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/211908\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=211908"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=211908"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=211908"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}