{"id":211905,"date":"2017-08-15T12:25:24","date_gmt":"2017-08-15T16:25:24","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/observer-review-a-mindbending-mixture-of-cyberpunk-and-horror-game-revolution\/"},"modified":"2017-08-15T12:25:24","modified_gmt":"2017-08-15T16:25:24","slug":"observer-review-a-mindbending-mixture-of-cyberpunk-and-horror-game-revolution","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/cyberpunk\/observer-review-a-mindbending-mixture-of-cyberpunk-and-horror-game-revolution\/","title":{"rendered":"Observer Review  A Mindbending Mixture of Cyberpunk and Horror &#8230; &#8211; Game Revolution"},"content":{"rendered":"<p><p>    Developer Bloober Team has an excellent track record when it    comes to creating memorable experiences. The teams Layers    of Fear was a terrifying addition to the very short list    of games that actually scare me, and I knew theyd be one to    watch from there. With the introduction of Observer,    my love for the developer has grown significantly. The Polish    outfit has come a long way since its first DSiWare title in    2011, and its clear theyve found their niche.  <\/p>\n<p>    While Layers of Fear dealt with psychological horror and    similar themes, Observer is a completely new beast for    Bloober Team, serving up a decadent slice of cyberpunk horror,    treading waters I always find myself asking why other    developers simply cant  or wont. It is, by far, one of the    best games Ive played this year, and while it certainly wont    be for everyone, its reminiscent of the classic sci-fi and    cyberpunk FMV games and innovative RPGs of the 90s. Its    grimy, morbid, and deeply disturbing at times, and thats part    of what makes it so good.  <\/p>\n<\/p>\n<p>    Youll take up the role of one Daniel Lazarski, a Class B    citizen in 2084s Poland, where castes determine how youll    spend the rest of your life. Class A citizens may as well be    above the law, Class B citizens may as well be the middle    class, and Class C citizens are doomed to a life of poverty.    They also make up the majority of Observers vision of    Poland.  <\/p>\n<p>    Lazarski happens to be a police detective but also an    observer, or part of a special police force whose members are    equipped with special cybernetic enhancements that allow them    to jack into others minds in order to obtain information. Its    not pretty work, but its extremely necessary in some cases,    offering additional insight into citizens may have been    murdered or wronged, since the dead obviously cant talk. Its    a rugged role, and one that Blade Runners Roy Batty    himself, Rutger Hauer, plays with such skill and excellence it    seems as though he was destined to play it.  <\/p>\n<\/p>\n<p>    Lazarski finds thrown into the middle of an investigation when    he receives a call from his estranged son Adam at the beginning    of the game. Shocked that hes hearing from Adam, Lazarski ends    up losing the call but tracing it to a dingy old Class C    apartment block. He arrives to find all the citizens on    lockdown for some reason, which is where youre expected to    begin investigating. Whats happened to Adam, and why are all    the citizens trapped in their apartments?  <\/p>\n<p>    Observer is all about looking around and finding    different pieces of useful information, items, and persons of    interest to jack into so that you can proceed. You can use your    own cybernetics to scan the area for clues, then piece them    together to figure out where you need to go next. Interestingly    enough, there are no enemies youve got to watch out for save    for some particularly trippy segments few and far between, but    that doesnt make it any less tense. These stealth areas can be    frustrating and slow down the pace, making it more difficult to    unravel the mystery ahead of you, but theyre not    insurmountable.  <\/p>\n<p>    Though most of your time is spent investigating the apartment    building and the surrounding areas picking up clues and    questioning people, Observer is hardly dull. The    thrill comes from doing those very things. Its easy to say    youre just interviewing the tenants in the apartment, but    speaking to them is much more than that. Theres a particularly    colorful set of people in these rooms, many of them with their    own special affliction.  <\/p>\n<p>    Some are addicted to the virtual world, others are part of a    cult-like group with no cybernetic enhancements that view    themselves as pure, some are drug dealers and others are just    off their rockers. Its easy to understand why they might be    when you discover the reason for the lockdown as well as some    of their tortured existences, which I wont ruin here, but    speaking to these people reveals some truly disturbing and    mind-numbingly terrifying stories.  <\/p>\n<\/p>\n<p>    Thats just the tip of the iceberg, however, because youve    also got some particularly harrowing moments where youre    forced to enter the minds of some of the individuals you meet    along the way. These areas are home to some of the most    chilling work Ive ever seen in a video game, and as a horror    connoisseur Ive seen it all. The atmosphere and visual effects    during these segments are masterful, from the mind of a young    child where an adult woman has made her own home to the    deceased mind of a young woman stealing company secrets and    selling them to keep her unborn child and her husband afloat    financially.  <\/p>\n<p>    Glitch-like hallucinations, disgusting creatures, and    uncomfortably vivid scenes that mirror the horror of real-life    predicaments are here in full force. Theres a child sex ring    being ran by some of the tenants in the apartments according to    hidden emails you read on terminals, and even an illegal organ    market to be uncovered. The devils in the details, and if you    search through every nook and cranny in Observer    youll find the nastiest of things you probably hoped to never    see.  <\/p>\n<p>    Observer may only take nine or ten hours to complete,    or a little longer if you search through the rubble even more    so for collectible cards, and it feels like watching an    excellent art house cyberpunk film every second. Its grimy    characters, seedy underbelly of futuristic Poland, and    uncomfortably bizarre storylines combine to make some of the    greatest experiences Ive ever had in gaming. It may be a    little unorthodox, but its executed fantastically. If youre    looking to be simultaneously terrified and intrigued, you need    to spend a few days with Daniel Lazarski as an    Observer.  <\/p>\n<p>    Brittany Vincent is anEditor atGameRevolution. You    can follow her on Twitter@MolotovCupcake.  <\/p>\n<p>    A PCcopy ofObserverwas    provided by its    publisher.Observerisalso available    on PS4 and Xbox One.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Go here to read the rest:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.gamerevolution.com\/review\/344911-observer-review-a-mindbending-mixture-of-cyberpunk-and-horror\" title=\"Observer Review  A Mindbending Mixture of Cyberpunk and Horror ... - Game Revolution\">Observer Review  A Mindbending Mixture of Cyberpunk and Horror ... - Game Revolution<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Developer Bloober Team has an excellent track record when it comes to creating memorable experiences. The teams Layers of Fear was a terrifying addition to the very short list of games that actually scare me, and I knew theyd be one to watch from there <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/cyberpunk\/observer-review-a-mindbending-mixture-of-cyberpunk-and-horror-game-revolution\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187757],"tags":[],"class_list":["post-211905","post","type-post","status-publish","format-standard","hentry","category-cyberpunk"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/211905"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=211905"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/211905\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=211905"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=211905"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=211905"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}