{"id":211893,"date":"2017-08-15T12:17:55","date_gmt":"2017-08-15T16:17:55","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/how-women-are-gaining-ground-in-virtual-reality-the-guardian\/"},"modified":"2017-08-15T12:17:55","modified_gmt":"2017-08-15T16:17:55","slug":"how-women-are-gaining-ground-in-virtual-reality-the-guardian","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/how-women-are-gaining-ground-in-virtual-reality-the-guardian\/","title":{"rendered":"How women are gaining ground in virtual reality &#8211; The Guardian"},"content":{"rendered":"<p><p>  Prof Anneke Smelik says female artists need to start  appropriating new technologies for their own storytelling.  Photograph: Alamy<\/p>\n<p>    Virtual reality may be an    industry in its infancy, but it is expected to generate    $7.2bn    (5.6bn) globally by the end of this year and be worth    $150bn by 2020. Given that the technology is new and unlike    much else in Silicon Valley, can it offer female creators the    chance to start from and maintain a level playing field?    Prof Anneke    Smelik, an expert in visual culture at Radboud University    in the Netherlands, believes the moment is ripe. Gaming, and    VR generally, is considered very much a male genre, but female    artists and filmmakers need to start appropriating new genres    and technologies for their own storytelling, she says.  <\/p>\n<p>    Why? Well, for one, the industrys biggest investments are    being made in adrenaline-fuelled gaming experiences and    pornography  meaning that much of the    content is dominated by men. In February, an extensive    survey in the UK found that more men than women are likely    to use VR; 20% said they had already, compared with 13% of    women. Another study    showed that two-thirds of women are not enthusiastic about    trying VR.  <\/p>\n<p>    It is not hard to see why: the tech    world has a well-documented problem with sexism and virtual    reality has yet to prove itself an inclusive space. Last year,    gamer Jordan    Belamire went viral after writing about being sexually    assaulted online, highlighting questions of ethics,    behaviour and consent in the virtual world, while Silicon    Valley startup UploadVR    faced a lawsuit over myriad claims, including gender    discrimination and sexual assault  suggesting that sexism in    the industry has begun to infiltrate its content.  <\/p>\n<p>    However, a number of female producers are determined to ensure    that virtual reality will not share the same fate as other    entertainment and tech sectors and are helping women reclaim    the space by making content for and about women.  <\/p>\n<p>    Independent filmmaker Jayisha    Patel is one woman trying to exploit VRs potential. Her    film Notes to My Father is a    short documentary that explores the story of a    human-trafficking survivor, an Indian woman named Ramadevi.    When viewed through a headset, the perspective is chilling. One    of the most harrowing scenes positions the viewer inside a    train carriage full of men. In virtual reality, it is a vivid    and uncomfortable depiction of what it is like to be the    subject of the male gaze. I was trying to get the viewer to    feel what its like being the only woman in the carriage and    having all these men staring at you, hearing them adjust their    belts, breathing heavily. You start to understand what its    really like to be objectified, says Patel.  <\/p>\n<p>    What I wanted to do with this film was not just use the female    gaze in a story about sexual abuse, which is typically a    womens issue, but use it to address the fact that men are    often complicit in it and are instigators of it, she says.    Doing stories about women is not just about showing empowered    women on screen for a female audience, its also about showing    vulnerability, so it can be a piece not just for a female    audience, but for everyone. Here, the female gaze in virtual    reality puts the viewer in the shoes of a character, offering    an empathetic, sensory exploration of the female experience.  <\/p>\n<p>    Another example of virtual reality that positions the viewer in    a female space comes from producer and curator Catherine Allen.    She runs a VRvirtual reality diversity initiative that tries to    get more women to create virtual reality. Weve got this    golden opportunity to make the VR space as inclusive and    diverse as possible, but right now it is so male-dominated and    the content reflects that. When I go on the Oculus store, Im    hit by so many pieces that feel like theyre made by men, for    men, she says.  <\/p>\n<p>    Allen wanted to rectify this. Last year, she created No Small    Talk, a VR talk show aimed at millennial women. Filmed in    360 degrees, it features presenter Cherry Healey and blogger    Emma Gannon in a coffee shop chatting about everything from how    to take photos with your smartphone to how it feels to suffer    from anxiety. It feels like a visual podcast and is designed to    make the viewer feel as if they are the third person at the    table. We wanted to make it feel as though youre the quiet    friend whos just sitting there and listening, says Allen.  <\/p>\n<p>    The show was a step forward in creating virtual reality content    that is accessible for female audiences, but it was not popular    with everyone. Some of the male viewers we tested with just    didnt get it. When women are having a conversation, men often    describe it as gossip or chit-chat; it all sounds quite    frivolous and unproductive. But when men are having a    conversation, its described as discussion or deliberation or    debate. We used this piece to really try to change that, by    showing how women talk about big topics through everyday    things, she says. It moves away from the thrill-seeking    gimmick that so much virtual reality content is made up of    these days.  <\/p>\n<p>    Finding ways to amplify womens voices, stories and narratives    is no mean feat, but virtual reality is starting to look like a    positive space in which to execute those stories. Were still    working out what virtual reality even is, how it fits into    society and who experiences it, Allen says. I dont think it    has more opportunity to expose people to womens stories than    any other medium, but because, as an industry, it is newer we    have a responsibility to help make it the most diverse form of    entertainment it can be  and one that can be reflective of    society.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>View original post here:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/www.theguardian.com\/lifeandstyle\/2017\/aug\/14\/virtual-reality-women-reclaim-technology\" title=\"How women are gaining ground in virtual reality - The Guardian\">How women are gaining ground in virtual reality - The Guardian<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Prof Anneke Smelik says female artists need to start appropriating new technologies for their own storytelling.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/how-women-are-gaining-ground-in-virtual-reality-the-guardian\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-211893","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/211893"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=211893"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/211893\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=211893"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=211893"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=211893"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}