{"id":211881,"date":"2017-08-15T12:17:28","date_gmt":"2017-08-15T16:17:28","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/did-elon-musks-ai-champ-destroy-humans-at-video-games-its-complicated-the-verge\/"},"modified":"2017-08-15T12:17:28","modified_gmt":"2017-08-15T16:17:28","slug":"did-elon-musks-ai-champ-destroy-humans-at-video-games-its-complicated-the-verge","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/ai\/did-elon-musks-ai-champ-destroy-humans-at-video-games-its-complicated-the-verge\/","title":{"rendered":"Did Elon Musk&#8217;s AI champ destroy humans at video games? It&#8217;s complicated &#8211; The Verge"},"content":{"rendered":"<p><p>    You might not have noticed, but over the weekend a little coup    took place. On Friday night, in front of a crowd of thousands,    an AI bot     beat a professional human player at Dota 2  one    of the worlds most popular video games. The human champ, the    affable Danil \"Dendi\" Ishutin, threw in the towel after being    killed three times, saying he couldnt beat the unstoppable    bot. It feels a little bit like human, said Dendi. But at    the same time, its something else.  <\/p>\n<p>    The bots patron was none other than tech billionaire Elon    Musk, who helped found and fund the institution that designed    it, OpenAI. Musk wasnt present, but made his feelings known on    Twitter,     saying: OpenAI first ever to defeat world's best players    in competitive eSports. Vastly more complex than traditional    board games like chess & Go. Even more exciting, said    OpenAI, was that the AI had taught itself everything it knew.    It learned purely by playing successive versions of itself,    amassing lifetimes of in-game experience over the course of    just two weeks.  <\/p>\n<p>    But how big a deal is all this? Was Friday nights showdown    really more impressive than Googles AI victories at     the board game Go? The short answer is probably not, but it    still represents a significant step forward  both for the    world of e-sports and the world of artificial intelligence.  <\/p>\n<p>    First, we need to look at Musks claim that Dota is    vastly more complex than traditional board games like chess    & Go. This is completely true. Real-time battle and    strategy games like Dota and Starcraft II    pose major challenges that computers just cant handle yet. Not    only do these games demand long-term strategic thinking, but     unlike board games  they keep vital information hidden from    players. You can see everything thats happening on a chess    board, but you cant in a video game. This means you have to    predict and preempt what your opponent will do. It takes    imagination and intuition.  <\/p>\n<p>    In Dota, this complexity is increased as human players    are asked to work together in teams of five, coordinating    strategies that will change on the fly based on which    characters players choose. To make things even more    complex, there are more than 100 different characters in-game,    each with their own unique skill set; and characters    can be equipped with a number of unique items, each of which    can be game-winning if deployed at the right moment. All this    means its basically impossible to comprehensively program    winning strategies into a Dota bot.  <\/p>\n<p>    But, the game that OpenAIs bot played was nowhere near as    complex as all this. Instead of 5v5, it took on humans at 1v1;    and instead of choosing a character, both human and computer    were limited to the same hero  a fellow named the Shadow    Fiend, who has a pretty straightforward set of attacks. My    colleague Vlad Savov, a confirmed Dota addict who also    wrote up     his thoughts on Fridays match, said the 1v1 match    represents only a fraction of the complexity of the full team    contest. So: probably not as complex as Go.  <\/p>\n<p>    The second major caveat is knowing what advantages    OpenAIs agent had over its human opponents. One of the major    points of discussion in the AI community was whether or not the    bot had access to Dotas bot API  which would let it    tap directly into streams of information from the game, like    the distances between players. OpenAIs Greg Brockman confirmed    to The Verge that the AI did indeed use the API, and    that certain techniques were hardcoded in the agent, including    the items it should use in the game. It was also taught certain    strategies (like one called creep block) using a    trial-and-error technique known as reinforcement learning.    Basically, it did get a little coaching.  <\/p>\n<p>    Andreas Theodorou, a games AI researcher at the University of    Bath and an experienced Dota player, explains why this    makes a difference. One of the main things in Dota is    that you need to calculate distances to know how far some    [attacks] travel, he says. The API allows bots to have    specific indications of range. So you can say, If someone is    in 500 meters range, do that, but the human player has to    calculate it themselves, learning through trial and error. It    really gives them an advantage if they have access to    information that a human player does not. This is particularly    true in a 1v1 setting with a hero like Shadow Fiend; where    players have to focus on timing their attacks correctly, rather    than overall strategy.  <\/p>\n<p>    Brockmans response is that this sort of skill is trivial for    an AI to learn, and was never the focus of OpenAIs research.    He says the institutes bot could have done without information    from the API, but youd just be spending a lot more of your    time learning to do vision, which we already know works, so    whats the benefit?  <\/p>\n<p>    So, knowing all this, should we dismiss OpenAIs victory? Not    at all, says Brockman. He points out that, perhaps more    important than the bots victory, was how it taught itself in    the first place. While previous AI champions like AlphaGo have    learned how to play games by soaking up past matches by human    champions, OpenAIs bot taught itself (nearly) everything it    knows.  <\/p>\n<p>    You have this system that has just played against itself, and    it has learned robust enough strategies to beat the top pros.    Thats not something you should take for granted, says    Brockman. And its a big question for any machine learning    system: how does complexity get into the model? Where does it    come from?  <\/p>\n<p>    As OpenAIs Dota bot shows, he says, we dont have to    teach computers complexity: they can learn it    themselves. And although some of the bots behavior was    preprogrammed, it did develop some strategies by itself. For    example, it learned how to fake out its opponents by pretending    to trigger an attack, only to cancel at the last second,    leaving the human player to dodge an attack that never comes     exactly like a feint in boxing.  <\/p>\n<p>    Others, though, are still a little skeptical. AI researcher    Denny Britz, who wrote a     popular blog post that put the victory in context, tells    The Verge that its difficult to judge the scale of    this achievement without knowing more technical details.    (Brockman says these are forthcoming, but couldnt give an    exact time frame.) Its not clear what the technical    contribution is at this point before the paper comes out, says    Britz.  <\/p>\n<p>    Theodorou points out that although OpenAIs bot beat Dendi    onstage, once players got a good look at its tactics, they were        able to outwit it. If you look at the strategies they    used, they played outside the box a bit and they won, he says.    The players used offbeat strategies  the sort that wouldnt    faze a human opponent, but which the AI had never seen before.    It didnt look like the bot was flexible enough, says    Theodorou. (Brockman counters that once the bot learned these    strategies, it wouldnt fall for them twice.)  <\/p>\n<p>    All the experts agree that this was a major achievement, but    that the real challenge is yet to come. That will be a 5v5    match, where OpenAIs agents have to manage not just a duel in    the middle of the map, but a sprawling, chaotic battlefield,    with multiple heroes, dozens of support units, and unexpected    twists. Brockman says that OpenAI is currently targeting next    years grand Dota tournament in 12 months time to    pull this off. Between now and then, theres much more training    to be done.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See more here:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/www.theverge.com\/2017\/8\/14\/16143392\/dota-ai-openai-bot-win-elon-musk\" title=\"Did Elon Musk's AI champ destroy humans at video games? It's complicated - The Verge\">Did Elon Musk's AI champ destroy humans at video games? It's complicated - The Verge<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> You might not have noticed, but over the weekend a little coup took place. On Friday night, in front of a crowd of thousands, an AI bot beat a professional human player at Dota 2 one of the worlds most popular video games. The human champ, the affable Danil \"Dendi\" Ishutin, threw in the towel after being killed three times, saying he couldnt beat the unstoppable bot.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/ai\/did-elon-musks-ai-champ-destroy-humans-at-video-games-its-complicated-the-verge\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187743],"tags":[],"class_list":["post-211881","post","type-post","status-publish","format-standard","hentry","category-ai"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/211881"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=211881"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/211881\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=211881"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=211881"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=211881"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}